Gregori2005-10-19 02:31:24
No the argument is this simple. Pick a stupid race and expect to lose a battle involving intelligence. Stupid races should not be able to do alot of damage in magic battles. Just like weak races should not do alot of damage in physical battles.
The way it was brought up, by a warrior though is. "I am a warrior and can't kill a mage when I am using intelligence." Well... DUH!
The way it was brought up, by a warrior though is. "I am a warrior and can't kill a mage when I am using intelligence." Well... DUH!
Unknown2005-10-19 02:40:27
Maybe we should just do the following.
* All fair battles be punching and kicking only. Use any other power is cheating.
Or, if you want it to truly be random chance:
* Flip Coin to determine who wins the battle.
* All fair battles be punching and kicking only. Use any other power is cheating.
Or, if you want it to truly be random chance:
* Flip Coin to determine who wins the battle.
Gregori2005-10-19 02:40:59
Nerf the coin! It is weighted!
Vix2005-10-19 02:41:20
We'll only use the coin if both sides are heads!
I call heads!
I call heads!
Unknown2005-10-19 02:47:00
The only change to dreamweaving I'd support is a way of totally blocking a dreamattack, with a high-level ability that carries significant drawbacks to maintain.
Oh, and chandeliers could have a chance of disorienting dreamweavers so their attacks occasionally fail, perhaps.
Violet/kether is fine.
Eternalsleep is not really much of a problem once you know how it works.
Oh, and chandeliers could have a chance of disorienting dreamweavers so their attacks occasionally fail, perhaps.
Violet/kether is fine.
Eternalsleep is not really much of a problem once you know how it works.
Daevos2005-10-20 22:50:31
Despite the fact that quite a few of you seem capable only of personal attacks. I recently had a idle thought related to the topic of Dreamweaving. And decided to pose this somewhat philosophical question.
Why is it that modern dreamweavers seem to be more adept at using dreamcraft offensively than the originator of the skillset?
Secondly, in response to you Elryn, I've always wondered why dream attacks go through shield. Currently, the skillset from what I've seen, is no where near as subtle as the helpfile leads one to believe.
Why is it that modern dreamweavers seem to be more adept at using dreamcraft offensively than the originator of the skillset?
Secondly, in response to you Elryn, I've always wondered why dream attacks go through shield. Currently, the skillset from what I've seen, is no where near as subtle as the helpfile leads one to believe.
Unknown2005-10-20 22:56:18
QUOTE(Daevos @ Oct 20 2005, 10:50 PM)
Despite the fact that quite a few of you seem capable only of personal attacks. I recently had a idle thought related to the topic of Dreamweaving. And decided to pose this somewhat philosophical question.
Why is it that modern dreamweavers seem to be more adept at using dreamcraft offensively than the originator of the skillset?
Why is it that modern dreamweavers seem to be more adept at using dreamcraft offensively than the originator of the skillset?
209208
In what way? I've always used dreamweaving offensively, even before the instakill was introduced. I bet others have as well.
QUOTE
Secondly, in response to you Elryn, I've always wondered why dream attacks go through shield. Currently, the skillset from what I've seen, is no where near as subtle as the helpfile leads one to believe.
I'd agree with dreamweaving not being incredibly subtle, though if you look at its usefulness in spying, maybe that description fits. Most dream attacks go through shield because dreamweavers can't break shields.
It really is a beautiful, unique skillset.
Edit: And who is the 'originator' of the skillset?
Daevos2005-10-20 23:55:47
QUOTE
Vestera the Dreamweaver
Perhaps the most curious of the Vernal Gods arose from the edifice of power known as the Bubbling Cauldron in the Ghalphalshi Swamps, a predominantly mugwump community from which Vestera originated. Interestingly, no one is quite certain what sex Vestera originated but certainly he or she never manifested such bodily conceits once transformed into a Vernal God.
Indeed, the form of Vestera was extremely ethereal and so insubstantial that mortals for the most part could not see this Vernal God. Unfortunately, this made Vestera all but ineffectual in direct combat with the Soulless God, and was extremely vulnerable to Kethuru and Zenos, who shared this out-of-phase from. In self-defense, Vestera developed great skills of illusions, able to hide from the Soulless or creating diversions or false images.
Despite not being effective in fighting the Soulless directly, Vestera had a tremendous impact in the Vernal Wars through interaction with mortals, visiting them in dreams and visions, inspiring architectural wonders, which included several edifices of power. While these citadels and strongholds could be counted as the most beautiful and splendid of the time, they were also able to withstand attacks of the Soulless, and certainly saved countless mortals.
Vestera is also credited for the development of the arcane skills of illusions and, most especially, dream crafting, for only in the dream state could mortals truly visit Vestera.
Perhaps the most curious of the Vernal Gods arose from the edifice of power known as the Bubbling Cauldron in the Ghalphalshi Swamps, a predominantly mugwump community from which Vestera originated. Interestingly, no one is quite certain what sex Vestera originated but certainly he or she never manifested such bodily conceits once transformed into a Vernal God.
Indeed, the form of Vestera was extremely ethereal and so insubstantial that mortals for the most part could not see this Vernal God. Unfortunately, this made Vestera all but ineffectual in direct combat with the Soulless God, and was extremely vulnerable to Kethuru and Zenos, who shared this out-of-phase from. In self-defense, Vestera developed great skills of illusions, able to hide from the Soulless or creating diversions or false images.
Despite not being effective in fighting the Soulless directly, Vestera had a tremendous impact in the Vernal Wars through interaction with mortals, visiting them in dreams and visions, inspiring architectural wonders, which included several edifices of power. While these citadels and strongholds could be counted as the most beautiful and splendid of the time, they were also able to withstand attacks of the Soulless, and certainly saved countless mortals.
Vestera is also credited for the development of the arcane skills of illusions and, most especially, dream crafting, for only in the dream state could mortals truly visit Vestera.
Munsia2005-10-20 23:59:17
I wanna visit Vestera!
Unknown2005-10-21 00:27:46
QUOTE(munsia @ Oct 20 2005, 07:59 PM)
I wanna visit Vestera!
209228
I always wanted to destroy the Avenger and return the Last Nine to their original state..
Xenthos2005-10-21 02:59:16
The real complaint with violet/kether isn't *precisely* that it doesn't instantly kill. It's that it's the ONLY way to attack a dreambody, who can just... walk away. You can't hinder/slow the dreamform, there's no dream-web. Even if four people violet/kether, as long as you're on balance (and drank absinthe) you can just float away.
This leads to the only way to kill someone in dreamform being a divine who can insta-cast, or a ton of folk with a lot of lessons in high/low magic all hitting at the exact same time.
Unless the dreamweaver's really dense and just stands there, at least.
This leads to the only way to kill someone in dreamform being a divine who can insta-cast, or a ton of folk with a lot of lessons in high/low magic all hitting at the exact same time.
Unless the dreamweaver's really dense and just stands there, at least.
Munsia2005-10-21 03:00:12
Just like a ghost eh?
Narsrim2005-10-21 03:01:27
QUOTE(Xenthos @ Oct 20 2005, 10:59 PM)
The real complaint with violet/kether isn't *precisely* that it doesn't instantly kill. It's that it's the ONLY way to attack a dreambody, who can just... walk away.Â
209327
There are attack in Psionics that can also hurt dreambodies.
Xenthos2005-10-21 03:01:39
QUOTE(munsia @ Oct 20 2005, 11:00 PM)
Just like a ghost eh?
209329
1) I can't ghost.
2) Some of the time when someone ghosts, they're already damaged. They're also off-eq for a bit, I think, so you can smack them a few times, right? Maybe finishing them off.
3) If ways to entangle/hinder dreamweavers are made, they'd also work on ghosts, and you'd complain about that?
Narsrim2005-10-21 03:04:13
QUOTE(Xenthos @ Oct 20 2005, 11:01 PM)
1) I can't ghost.
2) Some of the time when someone ghosts, they're already damaged. They're also off-eq for a bit, I think, so you can smack them a few times, right? Maybe finishing them off.
3) If ways to entangle/hinder dreamweavers are made, they'd also work on ghosts, and you'd complain about that?
2) Some of the time when someone ghosts, they're already damaged. They're also off-eq for a bit, I think, so you can smack them a few times, right? Maybe finishing them off.
3) If ways to entangle/hinder dreamweavers are made, they'd also work on ghosts, and you'd complain about that?
209332
Mugwumps can get in two violets before the target is able to to move if he or she ghosts. Everyone else can get in one (assuming the person is on top of things and not lagging).
People use ghost to invade all the time without being damaged at all so that statement is a generalization that is a half-truth at best
You can already hinder dreamweavers: tumble, fly, climb trees, burrow, dive, scale, etc.
Xenthos2005-10-21 03:09:53
QUOTE(Narsrim @ Oct 20 2005, 11:04 PM)
Mugwumps can get in two violets before the target is able to to move if he or she ghosts. Everyone else can get in one (assuming the person is on top of things and not lagging).
People use ghost to invade all the time without being damaged at all so that statement is a generalization that is a half-truth at best
You can already hinder dreamweavers: tumble, fly, climb trees, burrow, dive, scale, etc.
People use ghost to invade all the time without being damaged at all so that statement is a generalization that is a half-truth at best
You can already hinder dreamweavers: tumble, fly, climb trees, burrow, dive, scale, etc.
209333
No, it's not half-true. I thought their eq was longer than it was, but if someone ghosts mid-combat you have a chance of shooting them (there've been some logs of that on the forums, nay?). Higher than getting a dreamweaver, though still pretty abysmal. If you ghost outside of combat, yeah, you've got the same ability, just without the extra health from absinthe.
And I'd say your ways to hinder a dreamweaver are more along that "half truth at best" line. That's not hindering the weaver at all, that's hindering yourself. The weaver's still around, not even getting hit by violet/kether if you run, and when someone does violet/kether they can just waltz away.
Narsrim2005-10-21 03:18:26
QUOTE(Xenthos @ Oct 20 2005, 11:09 PM)
No, it's not half-true. I thought their eq was longer than it was, but if someone ghosts mid-combat you have a chance of shooting them (there've been some logs of that on the forums, nay?). Higher than getting a dreamweaver, though still pretty abysmal. If you ghost outside of combat, yeah, you've got the same ability, just without the extra health from absinthe.
And I'd say your ways to hinder a dreamweaver are more along that "half truth at best" line. That's not hindering the weaver at all, that's hindering yourself. The weaver's still around, not even getting hit by violet/kether if you run, and when someone does violet/kether they can just waltz away.
And I'd say your ways to hinder a dreamweaver are more along that "half truth at best" line. That's not hindering the weaver at all, that's hindering yourself. The weaver's still around, not even getting hit by violet/kether if you run, and when someone does violet/kether they can just waltz away.
209336
Most people tend to ghost upon entering combat if its too much for them such as getting summoned or wisped. This means they ghost with full health. Furthermore, I don't see how you can even compare this to dreamweaving as Ur'guard (Nihilists being the exception) get surge so they can ghost even at half health and still have far more left than 3-4 violets till take down.
I kill both ghosts and dreamweavers with Violet frequently and I can assure you that most Dreamweavers tend to go in 2-3 violets. Furthermore, it isn't like you can use absinthe often. It makes you drunk (obliterated drunk) in about 3 sips.
And finally, if you are to perform such commands as wake: wake, sip mana, sip health, outr/eat kafe then you are massively hindering them considering that a dreamweaver uses 300-600 willpower per attack. If you have low mana, other options like metawake are out, but those furthermore disrupt a dreamweaver's chance. And while changing elevation may seem like "hindering" yourself, you are cannot be hindered if you aren't attacking it... so what does it matter?
Xenthos2005-10-21 03:24:54
QUOTE(Narsrim @ Oct 20 2005, 11:18 PM)
Most people tend to ghost upon entering combat if its too much for them such as getting summoned or wisped. This means they ghost with full health. Furthermore, I don't see how you can even compare this to dreamweaving as Ur'guard (Nihilists being the exception) get surge so they can ghost even at half health and still have far more left than 3-4 violets till take down.
I kill both ghosts and dreamweavers with Violet frequently and I can assure you that most Dreamweavers tend to go in 2-3 violets. Furthermore, it isn't like you can use absinthe often. It makes you drunk (obliterated drunk) in about 3 sips.
And finally, if you are to perform such commands as wake: wake, sip mana, sip health, outr/eat kafe then you are massively hindering them considering that a dreamweaver uses 300-600 willpower per attack. If you have low mana, other options like metawake are out, but those furthermore disrupt a dreamweaver's chance. And while changing elevation may seem like "hindering" yourself, you are cannot be hindered if you aren't attacking it... so what does it matter?
I kill both ghosts and dreamweavers with Violet frequently and I can assure you that most Dreamweavers tend to go in 2-3 violets. Furthermore, it isn't like you can use absinthe often. It makes you drunk (obliterated drunk) in about 3 sips.
And finally, if you are to perform such commands as wake: wake, sip mana, sip health, outr/eat kafe then you are massively hindering them considering that a dreamweaver uses 300-600 willpower per attack. If you have low mana, other options like metawake are out, but those furthermore disrupt a dreamweaver's chance. And while changing elevation may seem like "hindering" yourself, you are cannot be hindered if you aren't attacking it... so what does it matter?
209338
If you're doing something that prevents you from being able to attack, you ARE hindering yourself. The advantage is that you're no longer being attacked, but you've just left the dreamweaver sitting around to attack somebody else.
And what does it matter if you can't use absinthe often? From what I've read, if you have any in your system at all when you go into dreamform, it buffs your health. You never NEED more than one sip. And one sip's going to be close to wearing off by the time you get willpower back.
And how does waking up hinder them at all? It prevents them from using their more damaging attacks, but they *are still attacking and still able to leave at will*.
Unknown2005-10-21 03:30:43
QUOTE(Xenthos @ Oct 21 2005, 02:59 AM)
The real complaint with violet/kether isn't *precisely* that it doesn't instantly kill. It's that it's the ONLY way to attack a dreambody, who can just... walk away. You can't hinder/slow the dreamform, there's no dream-web. Even if four people violet/kether, as long as you're on balance (and drank absinthe) you can just float away.
This leads to the only way to kill someone in dreamform being a divine who can insta-cast, or a ton of folk with a lot of lessons in high/low magic all hitting at the exact same time.
Unless the dreamweaver's really dense and just stands there, at least.
This leads to the only way to kill someone in dreamform being a divine who can insta-cast, or a ton of folk with a lot of lessons in high/low magic all hitting at the exact same time.
Unless the dreamweaver's really dense and just stands there, at least.
209327
First, I can assure you that two Mugwumps could kill me in under 10 seconds. If I use any equilibrium ability with even one Mugwump, I'm usually desperately trying to escape afterwards.
Secondly, there are ways to hinder the dreamform directly, not just avoiding them. Most people don't use them, however.
And wow, I'd forgotten about the Vernal. That's what I'd love to be able to do... more positive inspiration and subtle manipulations and areas to explore than afflicting with common illnesses. The hurting is nice, but I'd love being able to help too.
Narsrim2005-10-21 03:34:07
QUOTE(Xenthos @ Oct 20 2005, 11:24 PM)
If you're doing something that prevents you from being able to attack, you ARE hindering yourself. The advantage is that you're no longer being attacked, but you've just left the dreamweaver sitting around to attack somebody else.
And what does it matter if you can't use absinthe often? From what I've read, if you have any in your system at all when you go into dreamform, it buffs your health. You never NEED more than one sip. And one sip's going to be close to wearing off by the time you get willpower back.
And how does waking up hinder them at all? It prevents them from using their more damaging attacks, but they *are still attacking and still able to leave at will*.
And what does it matter if you can't use absinthe often? From what I've read, if you have any in your system at all when you go into dreamform, it buffs your health. You never NEED more than one sip. And one sip's going to be close to wearing off by the time you get willpower back.
And how does waking up hinder them at all? It prevents them from using their more damaging attacks, but they *are still attacking and still able to leave at will*.
209341
That tactic would obviously be reserved for someone who lacks Violet or Kether (moving such that they cannot hit you) or if you get to the point where you need a quick exit /duh.
I think you just proved yet another point - they can attack what... once an hour? I've never even come remotely close to dying to a Dreamweaver so that's a pretty hefty cost considering that a few simple base commands will keep you alive. And I have no idea about the absinthe, but I know Munsia got drunk from using it a lot.
And finally, if you pose the question: How does waking up hinder them, then I think its rather obvious why you object to dreamweaving. It would be like me arguing knights are overpowered and fire back with, but "why apply health, it doesn't kill them."