Unknown2005-10-18 23:13:20
Yurika and Traesri are both of the Celestines. I play Traesri. I mentioned the shrubbing only in passing, as I have a fairly good idea as to what happened with that player. Alas, I spent much of that night very busy and wasn't really available to answer questions. Too many Novices to train and whatnot.
Why do I stick around? Roleplay, really. I enjoy it a lot, but don't frequently get to play with it for a number of reasons. To be honest, there's really something for everyone around here.
As far as the admins go...that's not the first case in which I've heard of heavy handed judgment without trial. If nothing else, that's the primary reason I talk so little on public channels, I don't feel like getting struck by the Bat of Justice because someone doesn't like something I said, IC or not.
New Celest has an image problem right now and probably will for a long time. I don't really help the snugglebunny atmosphere either, considering that I play a pretty nice character until you touch him or someone he cares about with our permission. I only give one warning before I start recommending outguilding people.
Sorry to hear about how you were treated. Lusternia is just like any other virtual world, there are good eggs and bad, just have to figure out who is who.
On a side note, they were correct about the whole party thing. A duo does GREAT as compared to someone who is always solo, I can attest. It provides vastly more security than you might think.
Why do I stick around? Roleplay, really. I enjoy it a lot, but don't frequently get to play with it for a number of reasons. To be honest, there's really something for everyone around here.
As far as the admins go...that's not the first case in which I've heard of heavy handed judgment without trial. If nothing else, that's the primary reason I talk so little on public channels, I don't feel like getting struck by the Bat of Justice because someone doesn't like something I said, IC or not.
New Celest has an image problem right now and probably will for a long time. I don't really help the snugglebunny atmosphere either, considering that I play a pretty nice character until you touch him or someone he cares about with our permission. I only give one warning before I start recommending outguilding people.
Sorry to hear about how you were treated. Lusternia is just like any other virtual world, there are good eggs and bad, just have to figure out who is who.
On a side note, they were correct about the whole party thing. A duo does GREAT as compared to someone who is always solo, I can attest. It provides vastly more security than you might think.
Shamarah2005-10-18 23:22:18
If you're talking about the shrubbing, maybe you mean Keldoran?
Generally, when I'm asking someone to not go OOC, I'll talk in a tell and just suggest a term they could use instead. Usually the admins are pretty good, though.
Oh, and those "certain mobs that cannot be killed alone" that shadow was referring to were, just for reference, the Demon Lords of Nil. They're one of the PVP/PVE blends I was referring to... they are extremely powerful creatures, some of which defend each other, and all of them do absurd amounts of damage and afflictions, and Magnagorans (players) will defend them. It's virtually impossible to take them out without a disciplined, high-leveled team (so that they can tank the damage) that knows exactly what it's doing. If that's the kind of thing you're looking for, raiding might be for you...
Generally, when I'm asking someone to not go OOC, I'll talk in a tell and just suggest a term they could use instead. Usually the admins are pretty good, though.
Oh, and those "certain mobs that cannot be killed alone" that shadow was referring to were, just for reference, the Demon Lords of Nil. They're one of the PVP/PVE blends I was referring to... they are extremely powerful creatures, some of which defend each other, and all of them do absurd amounts of damage and afflictions, and Magnagorans (players) will defend them. It's virtually impossible to take them out without a disciplined, high-leveled team (so that they can tank the damage) that knows exactly what it's doing. If that's the kind of thing you're looking for, raiding might be for you...
Munsia2005-10-18 23:29:09
There is nothing wrong with Snugglebunnies I'm a half snugglebunny.. though you'll find me kicking more then snuggling
Shamarah2005-10-18 23:29:53
Munsia? A snugglebunny?
Munsia2005-10-18 23:35:31
yes and only to the people i like
Shamarah2005-10-18 23:36:24
You don't like me?
Cwin2005-10-18 23:53:39
QUOTE(yepitsmeagain @ Oct 18 2005, 03:19 PM)
Hi there,
These days I am looking for a good game for my wife and myself to play. Unfortunately while this mud has one of the best PVE systems I have ever seen on a mud (If the newbie quest areas are indicative of the higher levels that is) I would not want to subject myself and her to random ganking and a game where you lose three months of work in a five minute gank in order to attempt to enjoy said PVE system. This is on top of even if I had not witnessed admins acting worse than any 13 year old on a power trip on a three day old diku here already.
I'll say this right here, all of the 'griefing' and misery that the players cause is NOTHING. NOTHING AT ALL to how bad a regular diku mud can get.Â
The worst thing that's ever happened to me in any IRE game wasn't even in Lusternia, it was the 'dark' Aetolia: it was when a group of people that I've constantly been dealing with cornered me in the underground portion of my city. Note that this is when I've had a history of fighting AND killing them and their allies, which was due to them assaulting me over this and me hitting them over that: basicly a war we were both involved in. To add to that, I WAS one of the villans, if a minor one.
In any case, I didn't even die from the encounter: instead they used a skill to force me to alter the commodity prices of the city (I was an official there) to try to steal from it. I altered it back and left my post to keep it from happening, then somehow escaped. It was less 'bad' as an actual act and more 'bad' because of RP reasons: My character was already unstable beforehand and it..well.. brought her over the edge.
Comparison: I enter a diku mud and after a week into it become friends with someone who gave me a customed drum (we were both bards). 5 days later I'm walking around a town when I was suddenly summoned and killed by a mage, losing EVERYTHING I had. Contacting her amounted to nothing and it was considered fair for her to do it (apperently so, since she does it regularly). I wasn't even part of a guild! Oh, when I DID join a guild I had to spend half of my game time inside my hall because if I was ANYWHERE else a random mage would summon you and kill you in two blows. Get to level 100 (top level)? Meant nothing: they can still do it. Kill the mage? All you get is two scrolls, makable in 5 minutes, and the mage will just do it again in an half hour. Report it? It was fair, no matter the lack of RP reason. You could gather a specific set of equipment to stop it, but it takes 1-5 weeks to get it and if the same mage just walks up to you and gets lucky ONCE you lose it all.
God. Why DID I like tha game? God, I LOVE IRE. I digress.
So anyway, back to my question: what do you players still get out of this mud?Â
My story. Every character I play is a story, and every moment she lives is another page in it. Some stories end happily, with a loving family and a peaceful future. Others end in a shocking climax and a painful loss, like in Aetolia. Still, I look back on all of it fondly. I'm actualy having the most fun in Lusternia now.
Is it PVE or PVP?
Honestly, I hate PvE overall. Still, Lusternia's system IS the best I've seen. Killing an orc for gold and exp is blah. Heading over to the water plane for dream leeches so that your guild can gain power from the essence feels better. Completing honors quests that are actual puzzles is just WOW. Almost everything you can do in the game is either part of a quest, an action that can benifit your City/Commune, or both, and all WHILE earning Exp/gold.
I could go on about the PvP system, but it sounds like you're not much of a killer. I will state that, especialy with the more recent events, that it's becomming increasingly easier to gain a decent level, be a big contributer to your city and guild, and become well known all without killing another player. More so.. you can do it without killing a single DENIZEN (though kind of tricky).
Do you still spend any time PVEing or do you just PVP now?
Oddly enough, I don't spend alot of time PvEing or PvPing. The latter because I'm too weak to get involved (and have ALOT to learn). Almost all my time is spent questing, buying/selling with my trade skill, or socializing. Thanks to some people I've grown close to, my character has been turned away from becoming a PvP freak: I'll probaly end up in the PvP field but it'll be FAR from all I do.
How easy is it to lose three months of work?
Three MONTHS? I think by that you mean equipment, since that's how most muds hurt you: losing everything you earned.
Hard. EXTREMELY HARD once you learn basic curing (and/or just getting the free system floating around the boards). If someone just ups and kills you, you should lose nothing (so long as, say, your gold is in your pack, herbs are in your rift, ext.) but some exp that's not too hard to gain back. There are skills that let you take another's items (Vestophobia, or pooka control) but they either take alot to set up and usualy in a battle formation or are ailments with easy cures (eat one herb). Also, while people do get blood thirsty here, the blood thirsty ones are out trying to punish the OTHER blood thirsties who had killed them/raided their villages/killed their (wo)men/said bad things about their mommas: An enemy will ignore you to get at that 80 level mage that pissed them off earlier.
Can you compete without spending a lot of real life money?
Already been talked about by others. I will note that's a post here talking about JUST that. Also note that it's ONLY for PvP. PvE/RP/nonPvPaggression requires NO Credits at all.
If you had to name one activity that is the most gratifying here, what would that one activity be?
A few:
Typing Politics and seeing over half the villages are on your side and NONE for your enemy
Typing TOUCH NEXUS and seeing the Power go up
Listening to everyone cheering and partying over their last victory and realizing you realy helped, even though you're only L20.
I still remember the first time joining a coven, not 1 week after passing novicehood, and seeing a person who died in a fight come back to life because of it.Â
To sum it up to one thing: Interactions with my guild and nation.
I felt that Achaea had a much friendlier environment overall. Are the admins here the same ones there? Is the PVE any different really? How about the PVP?
The admins here are different here than there. Achaea realy IS friendlier since, as someone put it, it's already gone through it's conflict story and had it's 'happily ever after'. Here, we've just started with a very conflict driven story so the environment is more fanatical: your allies are HAPPY you're here and your enemies wish you weren't. You won't die in 3 seconds just because you were a foe but you'll sure feel like walking softly when within an enemy's village (even if nothing happened the 50 last times you were there).
Does co-op style play even exist here? Like most muds, it appears you don't even need a group to do anything. Is this still true at the higher levels? Remember I'm playing with my wife too so I'm usually looking for something duo-ish.
Need? For leveling? Not realy. It's useful, and worthwhile to have a duo, but it's not required. For everything else, from worthwhile PvP (killing an enemy isn't realy worth it: killing an enemy guarding an area you wanted to storm or for defense IS) to other acts like Influencing villages, politics, and empowering your allies, group work is key. Even Commerse is much easier with an ally.
These days I am looking for a good game for my wife and myself to play. Unfortunately while this mud has one of the best PVE systems I have ever seen on a mud (If the newbie quest areas are indicative of the higher levels that is) I would not want to subject myself and her to random ganking and a game where you lose three months of work in a five minute gank in order to attempt to enjoy said PVE system. This is on top of even if I had not witnessed admins acting worse than any 13 year old on a power trip on a three day old diku here already.
I'll say this right here, all of the 'griefing' and misery that the players cause is NOTHING. NOTHING AT ALL to how bad a regular diku mud can get.Â
The worst thing that's ever happened to me in any IRE game wasn't even in Lusternia, it was the 'dark' Aetolia: it was when a group of people that I've constantly been dealing with cornered me in the underground portion of my city. Note that this is when I've had a history of fighting AND killing them and their allies, which was due to them assaulting me over this and me hitting them over that: basicly a war we were both involved in. To add to that, I WAS one of the villans, if a minor one.
In any case, I didn't even die from the encounter: instead they used a skill to force me to alter the commodity prices of the city (I was an official there) to try to steal from it. I altered it back and left my post to keep it from happening, then somehow escaped. It was less 'bad' as an actual act and more 'bad' because of RP reasons: My character was already unstable beforehand and it..well.. brought her over the edge.
Comparison: I enter a diku mud and after a week into it become friends with someone who gave me a customed drum (we were both bards). 5 days later I'm walking around a town when I was suddenly summoned and killed by a mage, losing EVERYTHING I had. Contacting her amounted to nothing and it was considered fair for her to do it (apperently so, since she does it regularly). I wasn't even part of a guild! Oh, when I DID join a guild I had to spend half of my game time inside my hall because if I was ANYWHERE else a random mage would summon you and kill you in two blows. Get to level 100 (top level)? Meant nothing: they can still do it. Kill the mage? All you get is two scrolls, makable in 5 minutes, and the mage will just do it again in an half hour. Report it? It was fair, no matter the lack of RP reason. You could gather a specific set of equipment to stop it, but it takes 1-5 weeks to get it and if the same mage just walks up to you and gets lucky ONCE you lose it all.
God. Why DID I like tha game? God, I LOVE IRE. I digress.
So anyway, back to my question: what do you players still get out of this mud?Â
My story. Every character I play is a story, and every moment she lives is another page in it. Some stories end happily, with a loving family and a peaceful future. Others end in a shocking climax and a painful loss, like in Aetolia. Still, I look back on all of it fondly. I'm actualy having the most fun in Lusternia now.
Is it PVE or PVP?
Honestly, I hate PvE overall. Still, Lusternia's system IS the best I've seen. Killing an orc for gold and exp is blah. Heading over to the water plane for dream leeches so that your guild can gain power from the essence feels better. Completing honors quests that are actual puzzles is just WOW. Almost everything you can do in the game is either part of a quest, an action that can benifit your City/Commune, or both, and all WHILE earning Exp/gold.
I could go on about the PvP system, but it sounds like you're not much of a killer. I will state that, especialy with the more recent events, that it's becomming increasingly easier to gain a decent level, be a big contributer to your city and guild, and become well known all without killing another player. More so.. you can do it without killing a single DENIZEN (though kind of tricky).
Do you still spend any time PVEing or do you just PVP now?
Oddly enough, I don't spend alot of time PvEing or PvPing. The latter because I'm too weak to get involved (and have ALOT to learn). Almost all my time is spent questing, buying/selling with my trade skill, or socializing. Thanks to some people I've grown close to, my character has been turned away from becoming a PvP freak: I'll probaly end up in the PvP field but it'll be FAR from all I do.
How easy is it to lose three months of work?
Three MONTHS? I think by that you mean equipment, since that's how most muds hurt you: losing everything you earned.
Hard. EXTREMELY HARD once you learn basic curing (and/or just getting the free system floating around the boards). If someone just ups and kills you, you should lose nothing (so long as, say, your gold is in your pack, herbs are in your rift, ext.) but some exp that's not too hard to gain back. There are skills that let you take another's items (Vestophobia, or pooka control) but they either take alot to set up and usualy in a battle formation or are ailments with easy cures (eat one herb). Also, while people do get blood thirsty here, the blood thirsty ones are out trying to punish the OTHER blood thirsties who had killed them/raided their villages/killed their (wo)men/said bad things about their mommas: An enemy will ignore you to get at that 80 level mage that pissed them off earlier.
Can you compete without spending a lot of real life money?
Already been talked about by others. I will note that's a post here talking about JUST that. Also note that it's ONLY for PvP. PvE/RP/nonPvPaggression requires NO Credits at all.
If you had to name one activity that is the most gratifying here, what would that one activity be?
A few:
Typing Politics and seeing over half the villages are on your side and NONE for your enemy
Typing TOUCH NEXUS and seeing the Power go up
Listening to everyone cheering and partying over their last victory and realizing you realy helped, even though you're only L20.
I still remember the first time joining a coven, not 1 week after passing novicehood, and seeing a person who died in a fight come back to life because of it.Â
To sum it up to one thing: Interactions with my guild and nation.
I felt that Achaea had a much friendlier environment overall. Are the admins here the same ones there? Is the PVE any different really? How about the PVP?
The admins here are different here than there. Achaea realy IS friendlier since, as someone put it, it's already gone through it's conflict story and had it's 'happily ever after'. Here, we've just started with a very conflict driven story so the environment is more fanatical: your allies are HAPPY you're here and your enemies wish you weren't. You won't die in 3 seconds just because you were a foe but you'll sure feel like walking softly when within an enemy's village (even if nothing happened the 50 last times you were there).
Does co-op style play even exist here? Like most muds, it appears you don't even need a group to do anything. Is this still true at the higher levels? Remember I'm playing with my wife too so I'm usually looking for something duo-ish.
Need? For leveling? Not realy. It's useful, and worthwhile to have a duo, but it's not required. For everything else, from worthwhile PvP (killing an enemy isn't realy worth it: killing an enemy guarding an area you wanted to storm or for defense IS) to other acts like Influencing villages, politics, and empowering your allies, group work is key. Even Commerse is much easier with an ally.
208022
And BLAH to you. I'm the resident OMG-you-write-so-much character here. No stealing my title.
Richter2005-10-19 00:00:34
QUOTE(yepitsmeagain @ Oct 18 2005, 02:59 PM)
This is why I call your admins poor. They may be fine for handing out canned answers to newbie questions and such, but when it comes to an actual issue such as dealing with a stranger with common courtesy, they fail. A simple tell starting with hello I'm an admin goes a long way before jerking new players in front of a desk and treating them like criminals....for an RP comment yet.
This god may not really understand the difference between OOC and IC and your administrator system kind of promotes those muddy waters too....I understand trying not to have obtrusive admins in an RP sense but if they're going to try to enforce rules that are that obscure they might want to delineate when they're RPing, and when they're not a bit clearer before hopping on their admin account and coming down on new players.
Thanks for your comments Shadow and everyone else that replied, very enlightening.
This god may not really understand the difference between OOC and IC and your administrator system kind of promotes those muddy waters too....I understand trying not to have obtrusive admins in an RP sense but if they're going to try to enforce rules that are that obscure they might want to delineate when they're RPing, and when they're not a bit clearer before hopping on their admin account and coming down on new players.
Thanks for your comments Shadow and everyone else that replied, very enlightening.
208126
I've been here longer than anyone but the gods and other beta testers (and well, Chade, I suppose), and I have -no- problem with the way the gods interact with us, or the level or depth of it. I believe that in order to form an educated opinion, you'd have to stick around a bit more.
If there's specific issues that you feel have been poorly dealt with, post them here (if appropriate), and the Lusternian community will assist you. If they're not appropriate, there's always support@lusternia.com
Munsia2005-10-19 00:03:58
QUOTE(Richter @ Oct 18 2005, 08:00 PM)
I've been here longer than anyone but the gods and other beta testers (and well, Chade, I suppose), and I have -no- problem with the way the gods interact with us, or the level or depth of it. I believe that in order to form an educated opinion, you'd have to stick around a bit more.
If there's specific issues that you feel have been poorly dealt with, post them here (if appropriate), and the Lusternian community will assist you. If they're not appropriate, there's always support@lusternia.com
If there's specific issues that you feel have been poorly dealt with, post them here (if appropriate), and the Lusternian community will assist you. If they're not appropriate, there's always support@lusternia.com
208156
which beta? open or closed
Richter2005-10-19 02:06:58
Closed. Chade and a few others were there before us closed beta testers though.
Acrune2005-10-19 02:36:54
I wont answer your questions specifically, because, well, I'm lazy, but I do have something to add. First, I wouldn't write off a game just because you don't like what you see on forums. Heck, I don't like what I see on forums, but I love the game. Its just human nature to complain about everything, you'll find that anywhere The thing that sucked me into Lusternia is the potential to make a real difference in the game. You don't have to be exceptionally good at anything either. You don't have to be a high level, you don't have to spend lots of (or any) money, and you don't have to have been playing since the game started. There are always little things you can do to help your organization, and this gains you recognision, and other things come of that. I suggest that, before you 'write this one off' you give it a shot for a week or two, and see what you think. Good times are to be had, and most people in the game are pretty fun to talk to. Oh, and the admins here are great. Its fun seeing the various Divine shout at each other, play with the mortals, hold free for alls, things like that.
Dysolis2005-10-19 02:58:12
Making freinds, having a name for your self ,bashing sparing and questing. Just about anything that I can think of. , I love exploring searching new places that isn't very likely to have been passed up on someone who wouln't exploer as much. I intend to Transcendent my explorers rankings just because
Shikari2005-10-19 03:42:44
Okay.
There are quite a few new players who are no doubt wondering what sort of boundaries there are when it comes to Divine punishment.
Firstly, if someone is shrubbed, 99.99% of the time, it is for an OOC reason. Because Lusternia is intended to be an immersive roleplay environment, with the player-killing aspects, it's not something that you should be talking about in-game, and most problems are regarded as private between Lusternia's Admin/IRE and the player concerned. A similar thing goes for rolepoint alterations, and this is why we also discourage talking about such problems on the forums.
Most other forms of punishment are IC, although with the exception of muting and enforced soft voices, they are relatively uncommon.
I'm not actually sure what the problem you had with our behaviour (as far as Admin goes) was. It may have stemmed from the fact that unlike many other MUDs, Lusternian immortals are typically roleplaying Gods when seen in public, with their own philosophies, hates and such - any actual administrative concerns, such as player disputes, are handled by a separate Administration staff.
Hope this helps!
There are quite a few new players who are no doubt wondering what sort of boundaries there are when it comes to Divine punishment.
Firstly, if someone is shrubbed, 99.99% of the time, it is for an OOC reason. Because Lusternia is intended to be an immersive roleplay environment, with the player-killing aspects, it's not something that you should be talking about in-game, and most problems are regarded as private between Lusternia's Admin/IRE and the player concerned. A similar thing goes for rolepoint alterations, and this is why we also discourage talking about such problems on the forums.
Most other forms of punishment are IC, although with the exception of muting and enforced soft voices, they are relatively uncommon.
I'm not actually sure what the problem you had with our behaviour (as far as Admin goes) was. It may have stemmed from the fact that unlike many other MUDs, Lusternian immortals are typically roleplaying Gods when seen in public, with their own philosophies, hates and such - any actual administrative concerns, such as player disputes, are handled by a separate Administration staff.
Hope this helps!
Suhnaye2005-10-19 05:57:21
First off... I'm betting that Hajamin is prolly the one who grabbed your tongue... And I've known a few gods to do that to someone who just rubs em the wrong way... To be honest, I've always found it extremely gratifying to know that the Divine are acctually that involved in the game to be able to 'go off' for someone going against their beliefs... Viravain is probably the best example of that... Taint... THERE IS NO TAINT!!! *Snickers* Well, maybe not that second part, but you would prolly get a tongue lashing...
As for what I get from Lusty... I'd say right now, the most important thing I've gotten from lusternia is the interaction between me and my family... As well as the various other friends I've made here... After that... I enjoy the roleplay I've developed for my character... And I'm beginning to enjoy interacting with the Divine.
As for what I get from Lusty... I'd say right now, the most important thing I've gotten from lusternia is the interaction between me and my family... As well as the various other friends I've made here... After that... I enjoy the roleplay I've developed for my character... And I'm beginning to enjoy interacting with the Divine.
Kiarlea2005-10-19 06:58:31
QUOTE(yepitsmeagain @ Oct 19 2005, 08:59 AM)
This is why I call your admins poor. They may be fine for handing out canned answers to newbie questions and such, but when it comes to an actual issue such as dealing with a stranger with common courtesy, they fail. A simple tell starting with hello I'm an admin goes a long way before jerking new players in front of a desk and treating them like criminals....for an RP comment yet.
This god may not really understand the difference between OOC and IC and your administrator system kind of promotes those muddy waters too....I understand trying not to have obtrusive admins in an RP sense but if they're going to try to enforce rules that are that obscure they might want to delineate when they're RPing, and when they're not a bit clearer before hopping on their admin account and coming down on new players.
This god may not really understand the difference between OOC and IC and your administrator system kind of promotes those muddy waters too....I understand trying not to have obtrusive admins in an RP sense but if they're going to try to enforce rules that are that obscure they might want to delineate when they're RPing, and when they're not a bit clearer before hopping on their admin account and coming down on new players.
208126
That's excessively harsh. The gods in this realm are also admins, as has been said, and just because they fulfill an admin role, doesn't automatically mean their RP sucks. I happen to think they do very well.
You do have to be very careful about using anything OOC on public channels. Even GTS (guild tells secret) is watched, I know of at least three guilds where there are almost always gods listening to GTS. This game is not just RP encouraged, that's a little too loosely termed. The way it actually is: RP EVERYWHERE. Tells is acceptable for OOC if necessary, and you can get away with it in says in private places, but anywhere else, NO. Shrubbing, as has been said also, is usually reserved for breaking the rules, which are generally OOC. Ie, multiplaying, violating help seconds, credit card fraud, things like that. There are no IC methods I can think of by which you might find yourself shrubbed.
Players, too, can perform multiple roles, as the Fate Guides. They serve as customer service, basically, ensuring all new players are on their feet and understand everything they need to know for a shove in the right direction. Though they DO take on a different persona to do so, they too are not stuck in a cut-and-dried role which allows no flexibility. They're expected to help as their characters, too, not just the guides.
Don't be so harsh. Sure, you might have gotten a tongue-lashing. He (assuming it was Hajamin) didn't kill you, though, he didn't humiliate you, he took you aside (probably to Time, knowing the gods) and told you privately. Take that into consideration.
As for what I like? What's not to like? (Except excessive PK). I love the RP ( :wub Isune), I love the skills, especially in the not-so-inclined-towards-fighting guilds. I love the responsibilities you can gain, the whole other persona which can eerily reflect yourself. Don't be so harsh on something you know so little of.
Thorgal2005-10-19 07:51:02
QUOTE(yepitsmeagain @ Oct 18 2005, 09:19 PM)
Is it PVE or PVP?
How easy is it to lose three months of work?
Can you compete without spending a lot of real life money?
If you had to name one activity that is the most gratifying here, what would that one activity be?
I felt that Achaea had a much friendlier environment overall. Are the admins here the same ones there? Is the PVE any different really? How about the PVP?
Does co-op style play even exist here? Like most muds, it appears you don't even need a group to do anything. Is this still true at the higher levels? Remember I'm playing with my wife too so I'm usually looking for something duo-ish.
How easy is it to lose three months of work?
Can you compete without spending a lot of real life money?
If you had to name one activity that is the most gratifying here, what would that one activity be?
I felt that Achaea had a much friendlier environment overall. Are the admins here the same ones there? Is the PVE any different really? How about the PVP?
Does co-op style play even exist here? Like most muds, it appears you don't even need a group to do anything. Is this still true at the higher levels? Remember I'm playing with my wife too so I'm usually looking for something duo-ish.
208022
You're right, the player versus environment here is the best in existance, since nearly every action relates to quests, and will have secondary effects on the organizations it aligns to.
Theft is immensely frowned upon here, especially by the players, there are no OOC rules against theft at all, though the divine will enact IC countermeasures to theft, like divinely reforging a warrior's stolen swords.. which were awesome events in my opinion. And of course, the higher level you gain, the more you have to lose upon death, so sometimes you might lose a lot.
The most satisfying activity would be a won duel, or a successful mission with your army.
The admin are the different than Achaea's, most of our admin are (ex-)players from either Aetolia or Achaea, not sure if we have anyone from Imperian.
Our battles and wars are almost exclusively group effort, every organization has its army, and without acting like an organized, real life army, you aren't going to accomplish anything at all. For one vs one you'll have to duel, or jump people, or spar in the arena.
The biggest downpart though, is that unless you spend 15 hours a day playing Lusternia, sell excellent combat systems, or have very wealthy friends, you aren't going to get anywhere without spending real life dollars.
The necessity for skills is far higher than in the other IRE games, there are more skillsets, more skills you need to prevent instantly dying, but there aren't more ways to gain lessons. But once you've established a character with a decent amount of trans skills, you'll have truckloads of fun.
Kiarlea2005-10-19 09:19:59
At least we have bardic and artisinal, which Imperian neglected. The lazy buggers.
Hajamin2005-10-19 09:22:15
Since it has come up many times, We might aswell explain it.
An OOC conversation started, I said it is not something that needs to be discussed. Ulai made another comment about the same thing. Noticing he was a newbie, I explained that shrubbing is an OOC punishment. This is common practice when it comes to new players, you older ones know you'll just get rolepoints dropped. When he didn't seem to undestand it, I had an admin speak to him about it.
The admin pulled him to the administration office, again common practice when speaking with someone. The admin also noticed he was comming up as a possible multiplayer, so his wife was brought along aswell to confirm it. He did not want to listen, so the room was silenced and only Divine could speak. Once the situation was explained, the silence was lifted but he had already decided to quit. His wife explained which alts belonged to who, and those characters were commented on so they would not be bothered about multiplaying again. That, as anyone playing from a home network knows, is also common practice.
No punishment was given out, nor was there any intention to do so. It was simply a common case of the administration trying to explain some things to a novice. In this case, listenening had to be forced by silencing the room.
An OOC conversation started, I said it is not something that needs to be discussed. Ulai made another comment about the same thing. Noticing he was a newbie, I explained that shrubbing is an OOC punishment. This is common practice when it comes to new players, you older ones know you'll just get rolepoints dropped. When he didn't seem to undestand it, I had an admin speak to him about it.
The admin pulled him to the administration office, again common practice when speaking with someone. The admin also noticed he was comming up as a possible multiplayer, so his wife was brought along aswell to confirm it. He did not want to listen, so the room was silenced and only Divine could speak. Once the situation was explained, the silence was lifted but he had already decided to quit. His wife explained which alts belonged to who, and those characters were commented on so they would not be bothered about multiplaying again. That, as anyone playing from a home network knows, is also common practice.
No punishment was given out, nor was there any intention to do so. It was simply a common case of the administration trying to explain some things to a novice. In this case, listenening had to be forced by silencing the room.
Munsia2005-10-19 09:24:28
I freak when I'm summoned to the admin office even if its for something good
Thorgal2005-10-19 09:26:12
It's always something good for me, artifact customization.