What do you get out of this game?

by Unknown

Back to Common Grounds.

Exarius2005-10-20 16:26:07
Didn't finish reading the entire thread, but here goes...

QUOTE(yepitsmeagain @ Oct 18 2005, 02:19 PM)
So anyway, back to my question: what do you players still get out of this mud? 

Is it PVE or PVP?

Do you still spend any time PVEing or do you just PVP now?

PvP seems to be a very popular and complex option, but I hate it, personally. At least on a tactical combat level. If there was more strategic-level, chess-like PvP going on that everyone could get involved in, I'd be up for that, but I cannot stand the chaos of real-time, text-based PvP. So for me, Lusternia is about the combination of PvE and social interaction. And I've been at it longer than an y other MUD to date, so it must stand up pretty well there.

How easy is it to lose three months of work?

For me? Impossible, without betrayal by some of the people I trust most in the world, because I measure my progress in things that no one can take away from either me or the people I entrust them to: skills, real estate, clans, cartels, private cartel designs, artifacts... The only thing I ever actually buy in-game is commodities or robe echantments. Everything else, I make or have made for me by someone under my personal patronage. It's annoying to lose experience ocassionally, but at most that's a few hours work. Everything else either resets to me or can be remade in a trice, inexpensively. Compare to Achaea where one idiot thief stole my entire collection of jewelry and tailoring patterns where they were fated to be sold to someone else to use without so much as giving me credit for having designed them, and the admins basically spat on me for having an issue with that. We hates Achaea, my Precious. Hatessss it. Forever!

If you had to name one activity that is the most gratifying here, what would that one activity be?

Seeking out the true friends it takes to help me build my industrial empire. I don't RP a merchant-prince like Richter, so there's not a lot of hype and PR surrounding my cartels (Do I care if they make money? No. Do I want a bunch of strangers in them? No.), but there are already over 100 different designs in Lusternia for things that no one will ever create without my approval, and the number keeps jumping steadily upward (I expect no less than 10 in the next game year alone). That's a serious rush.

I felt that Achaea had a much friendlier environment overall.  Are the admins here the same ones there?  Is the PVE any different really?  How about the PVP?

We hates Achaea, my Precious. *spit* My issues with the admins there override every other opinion, so it's not even worth trying to conjure them up. As for the Lusternia admins, I've taken exception to things some of them have done, but I've never respected any admin more than I do Estarra. Show's a leader's backbone without turning into the "How dare you question my supreme wisdom?!" type of dictator you generally get in these places.

Does co-op style play even exist here?  Like most muds, it appears you don't even need a group to do anything.  Is this still true at the higher levels?  Remember I'm playing with my wife too so I'm usually looking for something duo-ish.

Every time someone tries to revive the "we should be able to have more than one trade skill each" idea, it annoys me for this very reason. If I wanted an "I can do it all myself" game, why would I bother logging onto the internet to play? No aspect of the game is more team-play oriented than the economy, but I've also found it fun to do other team PvE. My aslaran pride goes out on group hunts, and even sits down together sometimes to puzzle on quests none of us have finished. Honours-quest cooperation seems to be common in the game, too, in the form of sending someone out to gather needed things for the person trying to actually complete it. Pausing to go get them yourself (they can be pretty well spread throughough the game) tends to result in someone else finishing the quest before you do, making it impossible for a while, or the quest simply re-setting and ruining all your work to date.

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