Ashteru2005-10-26 11:33:49
QUOTE(Wesmin @ Oct 26 2005, 11:31 AM)
Spores can be used by anyone, thus if we put them in all of our villages they are going to end up being used to *gasp* RAID US EASYER, rather then have us get their quicker for raids.
212533
How about you calm a bit down? You just take all spores out the first time you summon the thing. Mushroom circles do have some kind of restriction of how long they last and how many spores they produce and all, don't they? And just put them up somewhere raiders rarely go.
Acrune2005-10-26 12:49:28
Like next to guards and a statue
Ashteru2005-10-26 13:26:14
I thought about that, but since someone from Serenwilde once went into Etherglom and got spores from there, that's not very good. It would be best to hide them somewhere, since every city/commune could get a novice to get in and take the spores out.
Sylphas2005-10-26 17:58:02
Hermit: Fling hermit at ground.
Spores: Faesummon mushrooms, get spores from mushrooms, faereturn mushrooms.
Spores: Faesummon mushrooms, get spores from mushrooms, faereturn mushrooms.
Ashteru2005-10-26 18:20:08
You can actually desummon them? That's not bad, then...
Shorlen2005-10-26 18:53:30
QUOTE(Ashteru @ Oct 26 2005, 02:20 PM)
You can actually desummon them? That's not bad, then...
212665
Costs 1P per spore, how much does Hermit cost?
Ashteru2005-10-26 19:00:42
QUOTE(Shorlen @ Oct 26 2005, 06:53 PM)
Costs 1P per spore, how much does Hermit cost?
212670
I thought they'd start out filled with spores? O.o
And don't know how much hermit costs, I am no Taroteer. But I believe additionally to the commodity cost for the card, maybe one power? Dunno, really..
Unknown2005-10-26 21:23:09
Nothing, obviously. Except card's cost of course.
Vix2005-10-27 00:21:51
QUOTE(Ashteru @ Oct 26 2005, 02:00 PM)
I thought they'd start out filled with spores? O.o
And don't know how much hermit costs, I am no Taroteer. But I believe additionally to the commodity cost for the card, maybe one power? Dunno, really..
And don't know how much hermit costs, I am no Taroteer. But I believe additionally to the commodity cost for the card, maybe one power? Dunno, really..
212672
There's only one spore in the circle when you summon it. Over time (5 months) it grows new ones, but people rarely get any. Oftentimes we end up with about a hundred spores on the ground when the circle decays. Plus like they said, anyone can go and get spores.
Sylphas2005-10-27 07:01:00
If you're outside the Serenwilde, it's pretty much 1 power per spore. Hermit is much better for utility travel, being a lot cheaper, and not requiring forest.
Jack2005-10-30 19:26:26
Cards require wood to make (1 wood = 20 blank cards). Also, you need paint palettes to inscribe tarots (not sure whether it's one application or two for a hermit).
And hermit doesn't work if there's anyone in the room with you or anyone in the location you're trying to hermit to.
EDIT: Really, if you want to cite superior escape abilities for Guardians, I'd use Catacombs. They can be destroyed, now, but I'm pretty sure that requires balance to use: added to that they can be used to more-or-less instantly transport you to just outside your territory.
And hermit doesn't work if there's anyone in the room with you or anyone in the location you're trying to hermit to.
EDIT: Really, if you want to cite superior escape abilities for Guardians, I'd use Catacombs. They can be destroyed, now, but I'm pretty sure that requires balance to use: added to that they can be used to more-or-less instantly transport you to just outside your territory.
Unknown2005-10-30 20:31:38
QUOTE(Sylphas @ Oct 26 2005, 07:58 PM)
Hermit:Â Fling hermit at ground.
Spores: Faesummon mushrooms, get spores from mushrooms, faereturn mushrooms.
Spores: Faesummon mushrooms, get spores from mushrooms, faereturn mushrooms.
212662
More like: papercraft card (need wood), inscribe card with hermit (need paint palette), activate hermit (in a place you will return to, takes eq), and then fling hermit at ground.
If nobody's in the room, hoping nobody is in activated place, and provided it's been actually fixed cause it wasn't working at all after changes. Oh, and you need to be able to fling in the first place.
Sylphas2005-10-31 01:54:36
UTILITY travel. Spores is obviously better in combat, because it actually works there. I've NEVER spored in to the gorgogs from an inhabited room, and the room has never been occupied, and that's without me even worrying about it. 20 cards per wood, I get wood at 150 or so when I need to. 7.5 gold per card. Judging from my alt, hermit doesn't take much paint, so I"m going to guess and say one master palette can do those 20. That's like, 750 or so, so 50 gold total per hermit.
Spore: 1 power, requires forest.
Hermit: 50 gold, requires no one in room.
Hermit is MUCH better for plain travelling.
Spore: 1 power, requires forest.
Hermit: 50 gold, requires no one in room.
Hermit is MUCH better for plain travelling.
Munsia2005-10-31 02:05:50
I vote they allow distortion of paintings
Unknown2005-10-31 02:06:04
It used to work in combat.
Normal palettes have 15 applications, people with artifact make them with 45.
Normal palettes have 15 applications, people with artifact make them with 45.
Unknown2005-10-31 02:32:33
QUOTE(munsia @ Oct 30 2005, 10:05 PM)
I vote they allow distortion of paintings
214739
Why distort when you can destroy?
and Yes, 1 power for 1 spore outside of the Wilde, summoned in a forest room(1 more power, and a Hartstone around to forceforst) that lasts for 3 months(the circle lasts for 5, but spores only last for 3)... not very useful for anything but fleeing back to the wilde due to all of that. And as teleport nexus works powerless, it's really only useful for fleeing if someone is trying to attack you, and hasn't droped a monolith during the new delay time... so all in all, it's only useful if you are being attacked by a very inexperianced person
Munsia2005-10-31 03:34:00
QUOTE(Wesmin @ Oct 30 2005, 10:32 PM)
Why distort when you can destroy?
and Yes, 1 power for 1 spore outside of the Wilde, summoned in a forest room(1 more power, and a Hartstone around to forceforst) that lasts for 3 months(the circle lasts for 5, but spores only last for 3)... not very useful for anything but fleeing back to the wilde due to all of that. And as teleport nexus works powerless, it's really only useful for fleeing if someone is trying to attack you, and hasn't droped a monolith during the new delay time... so all in all, it's only useful if you are being attacked by a very inexperianced personÂ
and Yes, 1 power for 1 spore outside of the Wilde, summoned in a forest room(1 more power, and a Hartstone around to forceforst) that lasts for 3 months(the circle lasts for 5, but spores only last for 3)... not very useful for anything but fleeing back to the wilde due to all of that. And as teleport nexus works powerless, it's really only useful for fleeing if someone is trying to attack you, and hasn't droped a monolith during the new delay time... so all in all, it's only useful if you are being attacked by a very inexperianced personÂ
214752
Destroy = 30 minutes
Distort = instant