A change to the Wilde

by Laysus

Back to Ideas.

Unknown2005-10-22 02:32:48
I believe the road is neutral territory, since they made it so there's no way to get around passing by Serenwilde or Glomdoring to get from one city to another.
Unknown2005-10-22 02:43:08
Mountains, sea, southern highway (it doesn't go through Glomdoring).
Unknown2005-10-22 02:46:05
If they can combine north and south Serenwilde with the road remaining neutral, then I'd be all for this.
Narsrim2005-10-22 02:47:07
Southern Serenwilde connects to Nothern Serenwilde by the Moon River, which flows UNDER the Alabaster Road. Thus, the two zones already connect so they could just be changed to same zone and leave the road the heck alone.
Vix2005-10-22 04:43:31
Historically, I'd say the commune came before the road as communes sprang into existance before cities and Celest or some other city likely built the Alabaster Road.

Wild guess, but I think Prime Serenwilde has about 270 rooms or something in that range. Please please make it one area?
Munsia2005-10-22 05:18:24
meh cant even demesne an entire commune
Alger2005-10-22 05:41:37
I think this is fair.
Saran2005-10-22 06:04:43
i don't see why we can't have the road go around or link to the mountains.

if you walk around the basin on the highways, starting from seren you would have to either go through mag or the lands next to them (whee gravedigger fun) you don't appear to go through glom just touch the northern border of it. And then you can bypass celest by that area west of it.
Right now if you wanted to bypass seren (without magical transportation) you would have to go to dairuchi and take the mountains path or the inner sea.

time for that point thing... it seems unfair that the other cities/commune have ways to quickly bypass them and only are affected by the highways twice while seren has 13 possible entrances from alabaster

from what i counted on the maps here are the total entrances
the number in the () is if you can guard a water location as opposed to every land location branching from it.
Seren: 36 (19)
Glom: 25 (8)
Celest: 7 (3)
Mag: 5 (4)


also we've seen from the histories that while the communes may try to prevent the cities from doing something stupid there isn't a lot of togetherness so i would really like to find out how the alabaster road was built
Unknown2005-10-22 06:12:37
QUOTE(stangmar @ Oct 21 2005, 09:07 PM)
whoa whoa whoa, one BIG problem.
If the alabaster road becomes part of seren, then they can place totems and guards there. That is not feasible. It ruins the pilgrim quest and the cow quest for those who don't like to bash.
209879



HOW so?

If I'm enemied to Mag or Celest I need to go around through the mountains or *eep* blasted land and get eaten by rockeaters, or *eep* the valley and get picked up by rocs(half the time, but ya, I'm not enemied to Celest, am enemied to Mag though, and when I do pilgrims I always need to go around clockwise, and then backtrack and go counter clockwise.)

If I can do it, you can do

Flow got, nerfed, Nerf something else!

ranting.gif
Unknown2005-10-22 06:15:27
and by my count there are 42 ways into the Serenwilde, not 36
Saran2005-10-22 06:24:47
oop must have missed a few river exits. still compared to the rest thats a little high
Kharne2005-10-22 06:26:36
Why dont they just leave the road and we can flow to both sides
Saran2005-10-22 06:28:09
some people brought up that it's unfair for it to run right through the commune and want it defendable or moved.

(sydney joke) or add in a cross-seren tunnel?
Kiarlea2005-10-22 07:02:34
laughing1.gif
Verithrax2005-10-23 06:46:07
If there's a code wise limitation for the number of rooms in an area, then the limit better be a power of two. If it's not, it's probably arbitrary and coding in arbitrary limits is stupid. Since I know for a fact that the IRE coders aren't anywhere near stupid, I'm sure there is either no limit, or there's a very compelling reason for a limit to exist.

You can always just modify the Flow and Mulch codes so that you can flow through all of Serenwilde, and falling trees are heard in an entire forest. Kind of like Groves users in Achaea can use groves powers in Wester Ithmia from Eastern Ithmia.
Ashteru2005-10-23 14:16:45
QUOTE(Wesmin @ Oct 22 2005, 06:12 AM)
HOW so?

If I'm enemied to Mag or Celest I need to go around through the mountains or *eep* blasted land and get eaten by rockeaters, or *eep* the valley and get picked up by rocs(half the time, but ya, I'm not enemied to Celest, am enemied to Mag though, and when I do pilgrims I always need to go around clockwise, and then backtrack and go counter clockwise.)

If I can do it, you can do

Flow got, nerfed, Nerf something else!

210197


Yeah, but I think you missed the point of his post. There are no cows nor Pilgrims in Magnagora, there are pilgrims and cows on the Alabaster road through Seren. So, either don't make them appear there at all if it becomes Serenwilde too, or make another road or something.
Anything else would be unfair to people doing the quests.
And if I now hear 'Don't get enemied to the commune then', I want that pilgrims and cows appear in Magnagora too. And in Celest. And in Glomdoring. And not on the road anymore.
Suhnaye2005-10-23 22:37:51
Just set it up so that the north an south is connected via an extension to the Commune propper, and the commune propper extends across the road to the Ellindel Arboretum.
Narsrim2005-10-23 22:41:54
QUOTE(Ashteru @ Oct 23 2005, 10:16 AM)
Yeah, but I think you missed the point of his post. There are no cows nor Pilgrims in Magnagora, there are pilgrims and cows on the Alabaster road through Seren. So, either don't make them appear there at all if it becomes Serenwilde too, or make another road or something.
Anything else would be unfair to people doing the quests.
And if I now hear 'Don't get enemied to the commune then', I want that pilgrims and cows appear in Magnagora too. And in Celest. And in Glomdoring. And not on the road anymore.
210914



Glomdoring already has two commodities (silk/lumber) that spawn inside of its borders that no one else has access to if enemied. Furthermore, if the forest overgrew the road - it WOULD NOT BE A ROAD anymore thus no pilgrims and cows.
Ashteru2005-10-23 22:54:19
QUOTE(Narsrim @ Oct 23 2005, 10:41 PM)
Glomdoring already has two commodities (silk/lumber) that spawn inside of its borders that no one else has access to if enemied. Furthermore, if the forest overgrew the road - it WOULD NOT BE A ROAD anymore thus no pilgrims and cows.
211065


If he meant that, he didn't make it obvious enough. tongue.gif
No need to get shifty (Ahahahaha....okay, that was a weak one..)

Though then there would be a huge gap in the highway...meh....we should build a big bridge over Serenwilde!
Narsrim2005-10-23 22:55:25
QUOTE(Ashteru @ Oct 23 2005, 06:54 PM)
If he meant that, he didn't make it obvious enough. tongue.gif
No need to get shifty (Ahahahaha....okay, that was a weak one..)

Though then there would be a huge gap in the highway...meh....we should build a big bridge over Serenwilde!
211074



Or you could just cut throug the Inner Sea -or- walk around the mountains.