Acrune2005-10-23 23:39:17
QUOTE(Rakor @ Oct 23 2005, 07:31 PM)
Gods can't die.
211113
They can if they allow it.
Vix2005-10-23 23:39:58
QUOTE(Acrune @ Oct 23 2005, 06:39 PM)
They can if they allow it.
211125
Not technically since they splinter.
Ialie2005-10-23 23:41:46
THey allowed themself to splinter, but the soulless could kill them. They could devour them. Lacostian had thought his brother was devoured.
Vix2005-10-23 23:42:57
QUOTE(Ialie @ Oct 23 2005, 06:41 PM)
THey allowed themself to splinter, but the soulless could kill them. They could devour them. Lacostian had thought his brother was devoured.
211127
Ah, right. As for fighting Gods, that just wouldn't be very feasible.
Unknown2005-10-23 23:43:03
It's quite possible that Gods act at times to balance the game out when there is an imbalance. For instance, the weaker organizations seem to have more Divine Intervention than the stronger ones.
The way some players behave they want to "win" the game which is not designed to be a conquest. Thus, I think gods might be more active to prevent overt imbalances.
The way some players behave they want to "win" the game which is not designed to be a conquest. Thus, I think gods might be more active to prevent overt imbalances.
Gregori2005-10-23 23:43:24
Lisaera created Mother Moon, so does that mean anyone who attacks a moondancer should be auto defended by her? As she in effect created them? How about White Hart? Should she defend Stag followers too?
Virivain created GLORIANA, not Glomdoring. The fact she is pyschotic right now and can't tell the difference in the two isn't justification for "She created it so she can kill anyone she wants in it."
However, this is not a rant on Virivain's actions. Overall the Divine should be allowed Player Interaction, but they should also keep in mind that the fact they can trump any player with the Zap button puts them on an uneven advantage, and familiarity breeds contempt.
Virivain created GLORIANA, not Glomdoring. The fact she is pyschotic right now and can't tell the difference in the two isn't justification for "She created it so she can kill anyone she wants in it."
However, this is not a rant on Virivain's actions. Overall the Divine should be allowed Player Interaction, but they should also keep in mind that the fact they can trump any player with the Zap button puts them on an uneven advantage, and familiarity breeds contempt.
Ashteru2005-10-23 23:44:18
QUOTE(Malicia @ Oct 23 2005, 11:35 PM)
Rakor- His point is, we can't -fight- a God. If a God rushes out to defend a city/commune, it's game over. There's no point. You can barely talk back to a God without getting zapped and killed, you can hardly expect to defend against one. What you end up with is a lazy or dependent city/commune that can't stand on their own.
211120
Just a minor highjack of this thread...(I didn't want to, honestly! But the little boy in my ear told me to do so!)
I can understand your anger, really....but look at it from the Producers side.
They spent time and money on the creation of a commune. They hoped their player base would be happier with it. So, until here all is fine.
But now, after the first little steps and the establishing of the commune, Serenwilde starts to raid. First the villages and now, that Glomdoring has none, the commune itself.
They lay the total smackdown on 'em, Narsrim vs. Glomdoring is like Terminator vs. Crossbows.
So, of course, players get discouraged and slowly flock to other cities/communes or quit completely. That's a sad thing for the producer, since they put money into a project that's not very successfull.
So now, Viravain first tries to make some minor things, like hanging Elryns corpse to the Mother. But the raids don't stop, so the punishments get bader everytime. And now you got the case he was killed by her during a raid.
I think that's a pretty obvious way of saying 'Now, now, Narsrim. Let 'em recover a bit.'.
As I told Diamante, I think a ceasefire for some IG years would be best, so that Glomdoring could gather itself and start working a bit on villages and so on to get a stable base. I am sure Narsrim would rather have a difficult thing to raid so that he has more satisfaction than now, were he's practically walking through kindergarting and slapping and thwapping little childs.
Narsrim2005-10-23 23:47:22
I think it is important to clarify the different types of divine intereaction as they are numerous:
Zapping
This tend to occur when someone disrespects a God or just doesn't listen when instructed to do something (that is reasonable like leave an area, shut up, etc). This isn't a problem in Lusternia imo. If people would watch their mouths or just carefully word their comments, they wouldn't give "reason" to be zapped.
Divine Resurrections
This was a problem as Murphy was divine resurrected twice in one day for shady reasons. I have been told that there are rules about this, and no one should be divine resurrected again for raiding. It is something for special cases not "do as you want with no consequences."
Divine Offense (active)
This is becoming a problem. Wisping people into guards or outright attacking them when security is low is a huge issue. One side can attack when security is low and do so with no concern. The other gets booted by a God threatening to kill them if they don't leave or just outright attacks them because they should have "known better." As for the garbage that its "roleplay for some," that's bs. Mother Moon is the daughter of Lady Lisaera. She has all the reason for care for Serenwilde as Viravain does Glomdoring.
When was the last time Lisaera or Hajamin botched a group of raiders? Try never.
Divine Offense (passive)
This would include such things as changing denizens to be unkillable while they mock you, divine curses, etc. This is also becoming a problem, but not nearly as much as the above.
=====================================================
Another new trend I keep seeing is gods will pop down and be like "Hey" in an attempt to manipulate you into saying one word against them that they can use as ammo to kill you or screw you over in another way. This irks me. It irks me a lot. Gods shouldn't be instigating trouble.
Zapping
This tend to occur when someone disrespects a God or just doesn't listen when instructed to do something (that is reasonable like leave an area, shut up, etc). This isn't a problem in Lusternia imo. If people would watch their mouths or just carefully word their comments, they wouldn't give "reason" to be zapped.
Divine Resurrections
This was a problem as Murphy was divine resurrected twice in one day for shady reasons. I have been told that there are rules about this, and no one should be divine resurrected again for raiding. It is something for special cases not "do as you want with no consequences."
Divine Offense (active)
This is becoming a problem. Wisping people into guards or outright attacking them when security is low is a huge issue. One side can attack when security is low and do so with no concern. The other gets booted by a God threatening to kill them if they don't leave or just outright attacks them because they should have "known better." As for the garbage that its "roleplay for some," that's bs. Mother Moon is the daughter of Lady Lisaera. She has all the reason for care for Serenwilde as Viravain does Glomdoring.
When was the last time Lisaera or Hajamin botched a group of raiders? Try never.
Divine Offense (passive)
This would include such things as changing denizens to be unkillable while they mock you, divine curses, etc. This is also becoming a problem, but not nearly as much as the above.
=====================================================
Another new trend I keep seeing is gods will pop down and be like "Hey
Unknown2005-10-23 23:52:31
Yeah, it's probably that - trying to keep some balance.
But such direct interventions irk many people who want to compete with players, not omnipotent gods.
But such direct interventions irk many people who want to compete with players, not omnipotent gods.
Malicia2005-10-23 23:56:02
QUOTE(Ashteru)
So, of course, players get discouraged and slowly flock to other cities/communes or quit completely. That's a sad thing for the producer, since they put money into a project that's not very successfull
When your character was in SW, you complained constantly about the raids. Ashteru was killed -constantly-. Serenwilde was in a fragile state before and we suffered raids. We're still raided and we're not always prepared for it either. We don't receive divine assistance. Is it balanced? Can I roleplay crazy? It's like the insanity defense. Do whatever you want and claim that it's because you're crazy. Then you get off scott free.
Oh and let me add that the org you're describing could be seen as Celest, a city that has suffered quite a lot. Moreso than Glomdoring.
Unknown2005-10-24 00:04:32
Then wouldn't direct action against the Glomdoring (something of Viravain's) be direct action against the Goddess?
Nokraenom2005-10-24 00:05:05
I think when you see Glomdoring build up a stronger defense, then you will see Viravain stepping in directly less. However, when Narsrim is chopping down trees fairly often and killing people, when Elryn is standing around at the Ravenwood dreamweaving while nobody there has Violet, when Serens are tromping around freely in Ethereal Glomdoring, I think that the Gods are more likely to slap those raiders down every so often. Raiding the city/commune proper is a bit more damaging than some village or outlying territory.
The reason Hajamin and Lisaera don't kill raiders is because there just -aren't- raiders into their nations proper. Plus, those Gods are not carbon copies of Viravain. Just because Viravain does something doesn't mean other Elder Gods are therefore obligated to follow suit.
You don't see Viravain appearing in the middle of village influencing and telling Glomdoring where the enemies are and what they're doing, and giving them tips for organization, defense, and offense. You do see Hajamin doing this.
Consider that each Elder God is different, and each has different motivations for his or her actions. There may be an OOC impetus for an Elder God to act a certain way (such as killing Elryn repeatedly), but there's also an IC one too that is probably just as - if not more - important than the OOC one. The OOC attitude is likely to moderate what is not permitted, whereas the IC attitude is more likely to moderate what is permitted. In this case, I think you're looking at the IC attitude of Viravain and trying to measure it to an OOC administrative standard that doesn't really apply. The precedent has already been set that it is permissable for Elder Gods to kill players, so you should look to the IC attitudes to determine where the Elder Gods are likely to do so.
I hope that makes sense... it may have come out a little jumbled.
The reason Hajamin and Lisaera don't kill raiders is because there just -aren't- raiders into their nations proper. Plus, those Gods are not carbon copies of Viravain. Just because Viravain does something doesn't mean other Elder Gods are therefore obligated to follow suit.
You don't see Viravain appearing in the middle of village influencing and telling Glomdoring where the enemies are and what they're doing, and giving them tips for organization, defense, and offense. You do see Hajamin doing this.
Consider that each Elder God is different, and each has different motivations for his or her actions. There may be an OOC impetus for an Elder God to act a certain way (such as killing Elryn repeatedly), but there's also an IC one too that is probably just as - if not more - important than the OOC one. The OOC attitude is likely to moderate what is not permitted, whereas the IC attitude is more likely to moderate what is permitted. In this case, I think you're looking at the IC attitude of Viravain and trying to measure it to an OOC administrative standard that doesn't really apply. The precedent has already been set that it is permissable for Elder Gods to kill players, so you should look to the IC attitudes to determine where the Elder Gods are likely to do so.
I hope that makes sense... it may have come out a little jumbled.
Narsrim2005-10-24 00:06:54
QUOTE(Etanru @ Oct 23 2005, 08:04 PM)
Then wouldn't direct action against the Glomdoring (something of Viravain's) be direct action against the Goddess?
211149
And wouldn't anything against the Supernals Terentia or Hajamin? Or against Mother Moon (read: Moondancers) Lisaera?
Tsakar2005-10-24 00:07:15
QUOTE(Rakor @ Oct 23 2005, 04:31 PM)
Gods can't die.
211113
Actually they can *remembers the freeforall where Shikari and Viravain took on the lusternian population* Shikari has about 11978 (give or take a hundred or two) health, where Viravain has about 11578 (again give or take a hundred or two), which if you use the calculators would mean Shikari would sip for around 1517 to 2276 per sip, with 1198 sparkleberry (assuming he doesn't have any divine sip bonuses), with 240, 599 or 958 health/mana regen if he has any divine level 1/2/3 regenerations, or 359 mercy/perfection. Not counting any divine abilities like divine fire or whatever else they might have to slaughter anyone that'd dare try to attack them (such as Shikari's attacks would kill someone in the arena then again immediately after outside the arena, thats some powerful hit), course noone won that freeforall..
Narsrim2005-10-24 00:09:01
Nokraenom,
Serenwilde recently had over 30 guards slain and how many times has Raziela died. Do you not count that as raiding?
Serenwilde recently had over 30 guards slain and how many times has Raziela died. Do you not count that as raiding?
Narsrim2005-10-24 00:09:30
QUOTE(tsakar @ Oct 23 2005, 08:07 PM)
Actually they can *remembers the freeforall where Shikari and Viravain took on the lusternian population* Shikari has about 11978 (give or take a hundred or two) health, where Viravain has about 11578 (again give or take a hundred or two), which if you use the calculators would mean Shikari would sip for around 1517 to 2276 per sip, with 1198 sparkleberry (assuming he doesn't have any divine sip bonuses), with 240, 599 or 958 health/mana regen if he has any divine level 1/2/3 regenerations, or 359 mercy/perfection. Not counting any divine abilities like divine fire or whatever else they might have to slaughter anyone that'd dare try to attack them (such as Shikari's attacks would kill someone in the arena then again immediately after outside the arena, thats some powerful hit), course noone won that freeforall..
211154
If Gods 0 health, they don't die. Duh. I saw Buho without divine fire get 0 health in a FFA once....
Unknown2005-10-24 00:09:30
QUOTE(Malicia @ Oct 24 2005, 09:35 AM)
Rakor- His point is, we can't -fight- a God. If a God rushes out to defend a city/commune, it's game over. There's no point. You can barely talk back to a God without getting zapped and killed, you can hardly expect to defend against one. What you end up with is a lazy or dependent city/commune that can't stand on their own.
211120
That's a bit harsh Malicia. Every city/commune has their fighters and defenders and just because a god takes a special interest in the sanctity of their patrons does not negate the individual efforts people make.
Malicia2005-10-24 00:09:40
QUOTE(Nokraenom)
I think when you see Glomdoring build up a stronger defense, then you will see Viravain stepping in directly less. However, when Narsrim is chopping down trees fairly often and killing people, when Elryn is standing around at the Ravenwood dreamweaving while nobody there has Violet, when Serens are tromping around freely in Ethereal Glomdoring, I think that the Gods are more likely to slap those raiders down every so often. Raiding the city/commune proper is a bit more damaging than some village or outlying territory.
So what are you saying, exactly? Are her reasons ic or ooc motivated? Is she defending the commune because it's hers, or because..well, the commune members suck? I thought that it was within her 'rp' to step up, WISP and kill raiders, steal items from players, market-ban Glom raiders, mute, maggot and TDF anyone that opposes Glomdoring. Or...am I wrong?
QUOTE(QB)
That's a bit harsh Malicia. Every city/commune has their fighters and defenders and just because a god takes a special interest in the sanctity of their patrons does not negate the individual efforts people make.
Well, I did not mean to imply that the Glomdoring characters are useless. What I'm saying is, if our Gods do the work, what would be the use for players? Why should I invest hundreds of dollars into my skills if my God will step up and defend me? Glomdoring, Serenwilde and Celest have suffered a great deal. Glomdoring has a powerful ally and two Gods that have consistently stepped in to hurt any offenders. It's overpowered!
Murphy2005-10-24 00:12:01
gods are quite....able to be 'killed' but they just don't actualy die. With divine fire down you can instakill them, its rather funny when you give them 2 bashbrains in a combo at the megalith -eye hajamin-
Gregori2005-10-24 00:14:10
QUOTE(Nokraenom @ Oct 23 2005, 06:05 PM)
The reason Hajamin and Lisaera don't kill raiders is because there just -aren't- raiders into their nations proper. Plus, those Gods are not carbon copies of Viravain. Just because Viravain does something doesn't mean other Elder Gods are therefore obligated to follow suit.
211150
Serenwilde was just raided not that long ago. Incidently after certain players said "boo hoo Serenwilde is impossible to raid.", and I pointed out exactly how easy it is to raid, 20 minutes later it was done. Lisaera didn't kill anyone then.
Serenwilde was constantly raided during the Serenwilde/Magnagora war, before we had any real defense. Lisaera didn't kill any raiders then.
Serenwilde was constantly raided when I would try and kill Crow, in order to stop it. Lisaera didn't kill any raiders then.
Serenwilde has had dreamweavers at the Mother Tree killing or harrassing members of the Commune since the skillset came out, and before we had more than 4 people with Violet. Lisaera didn't kill any raiders then either.
Players constantly slip into the Northern Serenwilde to chop down trees. Lisaera hasn't killed any of them.
Celest has been beat like a redheaded step sister since day one, and of all the orgs, it has the weakest playerbase in terms of organisation and fighting. None of the Divine there are killing raiders.