Narsrim2005-10-27 12:04:31
QUOTE(Wesmin @ Oct 27 2005, 08:02 AM)
wait, so if I moonbeam to an ally on prime I'm ATTACKING them now? Please everyone, stop assuming that everyone uses these things in the worst possible way just because one random stupid Alt that is being punished did it.
213031
Heh. People are truly demented. If beam is an attack, Teleport is an attack. I'm sure EVERYONE wants to declare someone when they teleport, right?
Unknown2005-10-27 12:11:45
QUOTE(Narsrim @ Oct 26 2005, 08:13 PM)
Yes, Eiru. Viravain is also my alt. Can't you tell?
212782
I've seen you both on at the same time, and that would be multiplaying!
Unknown2005-10-27 12:14:25
QUOTE(Eiru @ Oct 26 2005, 08:55 PM)
Perhaps I am a little bit harsh, but remember I'm not on a campagin to sway people's beliefs about the moondancers. Also you people seem to forget that I was merely pointing out that it is funny indeed how the "evil" guilds in Lusternia prohibit theft while the Moondancers do not.
212812
Because the Moondancers have never had a problem with it before, because our members are of a moral charactor not to attempt such things, and because it is frowned upon, and that is enough. Or had been, It is being talked about now, and that is all -you- need to know OOC, to stop flaming us on the boards.
Eiru2005-10-27 12:29:16
You are a bit delayed, I wasn't flaming anyone and to my knowledge I retracted some of my more harsher comments and apologised, resuming my original stand that it is ironic.
That is all I am saying, and that is all you need to know.
As for moonbeam, just make monoliths stop it .
That is all I am saying, and that is all you need to know.
As for moonbeam, just make monoliths stop it .
Narsrim2005-10-27 12:31:28
QUOTE(Eiru @ Oct 27 2005, 08:29 AM)
As for moonbeam, just make monoliths stop it
213039
Then what is the point? Beam is local area. It takes the same time as teleport... and takes far more lessons to achieve than teleport. The entire POINT of the ability is that it allows local area access -through- monoliths.
EDIT:
What's next? Is someone going to complain that walking is too fast. It allows rapid movement from one room to another through monolith sigils... and that's just wrong. There should always be a delay. Can you believe that if I leave the room, someone can follow?
Unknown2005-10-27 12:42:46
QUOTE(Narsrim @ Oct 27 2005, 10:31 PM)
What's next? Is someone going to complain that walking is too fast. It allows rapid movement from one room to another through monolith sigils... and that's just wrong. There should always be a delay. Can you believe that if I leave the room, someone can follow?
213040
Nerf feet.
Unknown2005-10-27 12:45:20
Eiru2005-10-27 12:45:29
I don't know, but obviously it does need a change.
Just a suggestion, and I knew that would be the argument against it .
Well, it would be a free-local area teleport, and maybe it could be bumped down a bit, but then it'd be just like flow or something like that, which isn't good, maybe just remove it and add a new skill?
The way in which it was used screams that it is very likely it can and probably will be abused again in much the same capacity.
Just a suggestion, and I knew that would be the argument against it .
Well, it would be a free-local area teleport, and maybe it could be bumped down a bit, but then it'd be just like flow or something like that, which isn't good, maybe just remove it and add a new skill?
The way in which it was used screams that it is very likely it can and probably will be abused again in much the same capacity.
Unknown2005-10-27 12:51:39
So after the skill being there for over a year, and this happening 1 time, it's going to be abused constantly in that manner. Please.
Eiru2005-10-27 12:53:40
...
Yes?
Yes?
Unknown2005-10-27 12:59:12
QUOTE(Eiru @ Oct 27 2005, 10:45 PM)
I don't know, but obviously it does need a change.
Just a suggestion, and I knew that would be the argument against it .
Well, it would be a free-local area teleport, and maybe it could be bumped down a bit, but then it'd be just like flow or something like that, which isn't good, maybe just remove it and add a new skill?
The way in which it was used screams that it is very likely it can and probably will be abused again in much the same capacity.
Just a suggestion, and I knew that would be the argument against it .
Well, it would be a free-local area teleport, and maybe it could be bumped down a bit, but then it'd be just like flow or something like that, which isn't good, maybe just remove it and add a new skill?
The way in which it was used screams that it is very likely it can and probably will be abused again in much the same capacity.
213051
Hey I have a neat idea: let's all make alts in every single guild, abuse their skills and have them nerfed! Onwards Christian soldier!
(Note to admins: I will not do this, please don't hurt me)
Exarius2005-10-27 13:15:43
QUOTE(Eiru @ Oct 26 2005, 06:04 PM)
Go figure, the polarity is reversed, the good guys are the bad guys and vice versa.
212728
Oh, please.
No one wastes time making laws against things that aren't being done anyway. Even those silly little local things like "no walking alligators down Main Street without a leash" mean that someone was walking an alligator down Main Street without a leash.
So since...
1. Moondancers do not have a game-wide reputation for condoning thievery...
2. It's taken over a RL year for the lack of formal anti-thievery laws to even become an issue...
3. When they did become an issue, it was over someone's alt, clearly created for no other reason than to act out...
and...
4. The Moondancers have always been the most populous guild in the game, with the most members who could have made this into an issue earlier had they so chosen...
... the Moondancers stand as one of the very most anti-theft Lusternian guilds, and no amount of childish name-calling or self-congratulation on your part can contradict the facts.
Ashteru2005-10-27 13:24:09
Actually I don't mind it that much that it goes through monolith, it takes long enough and it can be canceled if you move out of the room.
What I don't like is if you teleport or summon someone, and this person moves out of the room, but -moves in again- a bit later before summon/teleporting is finished, it's still going to work...if that's the case with moonbeam, that's a bit dumb...I'd like it to be removed from all skills, but I don't even know if it's intended.
What I don't like is if you teleport or summon someone, and this person moves out of the room, but -moves in again- a bit later before summon/teleporting is finished, it's still going to work...if that's the case with moonbeam, that's a bit dumb...I'd like it to be removed from all skills, but I don't even know if it's intended.
Cwin2005-10-27 13:31:05
Honestly, that sounds more bug than anything. BUG it and let the admin decide (if it is intended, then no harm done in any case. A false bug is better than an unfound bug)
Iridiel2005-10-27 13:40:48
Allow Moonbeam to be agressive if done againts a non-ally/non-citymate? Communemate in this case.
After all, if you want to moonbeam to somebody you can ask him/her to put you in their allies list for a few minutes I guess.
After all, if you want to moonbeam to somebody you can ask him/her to put you in their allies list for a few minutes I guess.
Ashteru2005-10-27 13:43:19
QUOTE(Iridiel @ Oct 27 2005, 01:40 PM)
Allow Moonbeam to be agressive if done againts a non-ally/non-citymate? Communemate in this case.
After all, if you want to moonbeam to somebody you can ask him/her to put you in their allies list for a few minutes I guess.
After all, if you want to moonbeam to somebody you can ask him/her to put you in their allies list for a few minutes I guess.
213070
Bleh...why not just make it not useable if someone is in a shops storeroom. I am sure that could be checked in the code somewhere, and it's much less complicated than to always
ally Bla
-waiting for Bla to beam-
unally Bla -possibly-
or if allies are full
allies
scan list for people removeable
unally ble
ally bla
-waiting for Bla to beam-
unally bla
ally ble
Eiru2005-10-27 13:45:02
That's really a very good idea, Iridiel, will stop people from using grace with it at least.
But there is the matter of being lusted. Lots of people miss it
But there is the matter of being lusted. Lots of people miss it
Narsrim2005-10-27 13:53:04
QUOTE(Eiru @ Oct 27 2005, 09:45 AM)
That's really a very good idea, Iridiel, will stop people from using grace with it at least.
But there is the matter of being lusted. Lots of people miss it
But there is the matter of being lusted. Lots of people miss it
213076
This would be the most knee jerk response ever. If someone teleported to Jadryga and robbed her shop, would we then nerf teleport to be ally only so people don't abuse it with grace?
Quite honestly, this is nothing but a sad attempt to downgrade skills on the basis that people are going to abuse other mechanics with said skill.
Wouldn't the obvious/first move be to try and fix grace? The problem wasn't that the guy got into her stockroom (as that was her fault for not moving). The problem was that she had no way to remove him.
Unknown2005-10-27 13:54:32
Only if you make it so hugging someone can not be done if you are not mutual allies. Hugs are so goddamn annoying, you people should not be able to abuse thier overpoweredness.
Narsrim2005-10-27 13:57:06
QUOTE(Ashteru @ Oct 27 2005, 09:43 AM)
Bleh...why not just make it not useable if someone is in a shops storeroom. I am sure that could be checked in the code somewhere, and it's much less complicated than to always
213072
Did you ever consider that the reason might be because stockrooms were not intended to have such a protection? What's the reason? I mean, wtf would a Commune make the stockrooms so magically protected and not say the council room? Where is the IC justification?
There are plenty of ways to defend against your stockroom being raided. In fact, it should never happen. However, if you fail to do what's necessary to protect it... then why should it still be protected?