Narsrim2005-10-27 17:44:39
QUOTE(Kashim @ Oct 27 2005, 01:34 PM)
I don't care how it plays out in general, but I don't like the fact you can invade my stockroom and the only thing I can do is leave it quick. Maybe eye sigil could stop it? Guess you won't like it either...
213143
This isn't a threat wish-list. Hell, sign me up for invulnerability if it is.
If stockrooms weren't meant to be accessible by means such as beam, teleport, etc... they wouldn't be *gasp*
Unknown2005-10-27 17:53:56
QUOTE(Sylphas @ Oct 27 2005, 07:41 PM)
And really, "I don't like having to move" is about as good an argument as me saying "I don't like having to sip health, nerf damage attacks".
213145
Ever had to suddenly sip health in your stockroom all of a sudden?
QUOTE(Narsrim @ Oct 27 2005, 07:44 PM)
This isn't a threat wish-list. Hell, sign me up for invulnerability if it is.
If stockrooms weren't meant to be accessible by means such as beam, teleport, etc... they wouldn't be *gasp*
If stockrooms weren't meant to be accessible by means such as beam, teleport, etc... they wouldn't be *gasp*
213149
I know that, no need to be sarcastic. I don't feel the need to put "in my humble opinion" everywhere, it should be obvious I'm only expressing my opinion.
Corr2005-10-27 17:55:52
Obviously Narsrim likes making alts to steal things...
So adamant about allowing you to use Moonbeam in such ways.
Incase you can't tell, thats called a joke. I've noticed some people are hypersensitive here.
So adamant about allowing you to use Moonbeam in such ways.
Incase you can't tell, thats called a joke. I've noticed some people are hypersensitive here.
Sylphas2005-10-27 17:56:11
Ever heard of a safe room? Guess what's not one? Oh yeah, your stockroom.
Xenthos2005-10-27 17:58:30
QUOTE(Narsrim @ Oct 27 2005, 01:16 PM)
Wtf wouldn't I just walk to them if that was the case instead of wasting my time trying to get into their room with huge delay that is only local area. That isn't an advantage - that's retarded.
213133
If it doesn't work on a sigil, doesn't that mean it will only be 6 seconds every time it does work? Please don't tell me that 6 seconds is a huge delay for a teleport.
Sylphas2005-10-27 18:01:48
One of the draws of Lusternia was the ease of travel, to me at least. Now it's quickly going from the easiest realm to traverse to the one with the least number of good teleport/summon skills.
If it doesn't work on a sigil, Beam has lost every offensive application and most of the defensive ones, and becomes a spotty utility travel spell where you're probably better off walking.
If it doesn't work on a sigil, Beam has lost every offensive application and most of the defensive ones, and becomes a spotty utility travel spell where you're probably better off walking.
Narsrim2005-10-27 18:02:13
QUOTE(Xenthos @ Oct 27 2005, 01:58 PM)
If it doesn't work on a sigil, doesn't that mean it will only be 6 seconds every time it does work? Please don't tell me that 6 seconds is a huge delay for a teleport.
213172
For someone who tries to argue Crow has some bunk skills, you try to argue that the most unrealistic and restricted abilities are WONDERFUL. Next time you whine about Birdeye, I'm going to be quick to point out how WONDERFUL it is because someone might not have Wolf Totem up... and they might flying without Scan so of course to them, it was be AMAZING. /sarcasm
What is your point? If the ability works 6 second off a mono and 12 seconds on a mono, if we don't have a mono... YES! it would be 6 seconds every time. However, wtf would be the point of a 6 second delay local area to a target that could drop a monolith sigil or move out of the room? Ever heard of walking?
Xenthos2005-10-27 18:07:43
QUOTE(Narsrim @ Oct 27 2005, 02:02 PM)
For someone who tries to argue Crow has some bunk skills, you try to argue that the most unrealistic and restricted abilities are WONDERFUL. Next time you whine about Birdeye, I'm going to be quick to point out how WONDERFUL it is because someone might not have Wolf Totem up... and they might flying without Scan so of course to them, it was be AMAZING. /sarcasm
What is your point? If the ability works 6 second off a mono and 12 seconds on a mono, if we don't have a mono... YES! it would be 6 seconds every time. However, wtf would be the point of a 6 second delay local area to a target that could drop a monolith sigil or move out of the room? Ever heard of walking?
What is your point? If the ability works 6 second off a mono and 12 seconds on a mono, if we don't have a mono... YES! it would be 6 seconds every time. However, wtf would be the point of a 6 second delay local area to a target that could drop a monolith sigil or move out of the room? Ever heard of walking?
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Yes, I walk nearly everywhere. Nor do I try to argue that Crow has "some" bunk skills.
And an advantage... oh my, it doesn't take 3 power. Hmm... /me ponders.
Sylphas2005-10-27 18:10:07
I only ever use teleport when you're far away that it'd be a pain to walk. Free teleport in local area isn't really that much of an advantage, because you can usually just walk without any problem.
Corr2005-10-27 18:12:20
Maybe after living in serenwilde for 30 years you think its easy to just walk... some of us still get lost.
Or what about someone saving you from the mountains of madness?
Either way, that skill should not be allowed to be used while graced.
Or what about someone saving you from the mountains of madness?
Either way, that skill should not be allowed to be used while graced.
Narsrim2005-10-27 18:13:26
QUOTE(Corr @ Oct 27 2005, 02:12 PM)
Maybe after living in serenwilde for 30 years you think its easy to just walk... some of us still get lost.
Or what about someone saving you from the mountains of madness?
Either way, that skill should not be allowed to be used while graced.
Or what about someone saving you from the mountains of madness?
Either way, that skill should not be allowed to be used while graced.
213190
Then Flow. And I can't say beam is all that worthwhile on the mountains of madness.
Sylphas2005-10-27 18:14:01
Mountains = Tesseract.
Thankfully, we're back onto the actual point. Grace should either be much shorter, or not allow you target people with it up, similar to blindness.
Thankfully, we're back onto the actual point. Grace should either be much shorter, or not allow you target people with it up, similar to blindness.
Unknown2005-10-27 20:08:24
Nevermind.
Iridiel2005-10-28 08:36:22
I think we're all missing a bit the point here.
Problem is, the guy did it GRACED and so Asarnyl couldn't do anything to keep him from getting everything he wanted from the shop, and then leaving, as he was abusing DIVINE GRACE.
I think that's the real problem, and not the guy having a lucky attempt at moonbeaming into a stockroom.
Problem is, the guy did it GRACED and so Asarnyl couldn't do anything to keep him from getting everything he wanted from the shop, and then leaving, as he was abusing DIVINE GRACE.
I think that's the real problem, and not the guy having a lucky attempt at moonbeaming into a stockroom.
Thorgal2005-10-28 10:24:14
Jeez, Moonbeam hasn't got anything to do with the issue, it's about divine grace.. people rob others graced, they should get shrubbed, period.
The only thing that needs to happen is a divine saying: "Robbing stockrooms while graced is illegal.
You can't expect the Moondancers to handle it IC, even the Shadowdancers and Nihilists are more pitched against theft. In every IRE game there's always a guild that's for, or neutral towards theft, the Nagas in Achaea, Wytchen in Imperian, Moondancers in Lusternia, though I'm not sure about Aetolia. An IRE game wouldn't be one without its thieving guild!
The only thing that needs to happen is a divine saying: "Robbing stockrooms while graced is illegal.
You can't expect the Moondancers to handle it IC, even the Shadowdancers and Nihilists are more pitched against theft. In every IRE game there's always a guild that's for, or neutral towards theft, the Nagas in Achaea, Wytchen in Imperian, Moondancers in Lusternia, though I'm not sure about Aetolia. An IRE game wouldn't be one without its thieving guild!
Narsrim2005-10-28 10:33:31
QUOTE(Thorgal @ Oct 28 2005, 06:24 AM)
Jeez, Moonbeam hasn't got anything to do with the issue, it's about divine grace.. people rob others graced, they should get shrubbed, period.
The only thing that needs to happen is a divine saying: "Robbing stockrooms while graced is illegal.
You can't expect the Moondancers to handle it IC, even the Shadowdancers and Nihilists are more pitched against theft. In every IRE game there's always a guild that's for, or neutral towards theft, the Nagas in Achaea, Wytchen in Imperian, Moondancers in Lusternia, though I'm not sure about Aetolia. An IRE game wouldn't be one without its thieving guild!
The only thing that needs to happen is a divine saying: "Robbing stockrooms while graced is illegal.
You can't expect the Moondancers to handle it IC, even the Shadowdancers and Nihilists are more pitched against theft. In every IRE game there's always a guild that's for, or neutral towards theft, the Nagas in Achaea, Wytchen in Imperian, Moondancers in Lusternia, though I'm not sure about Aetolia. An IRE game wouldn't be one without its thieving guild!
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Note that in years time, we have one major complaint about thievery in the Moondancers. How many did we have about the Nihilists? Yrael literally robbed people when it was "against" Magangoran law, got away with it, and kept getting back into the damn city... that's far worse than the Moondancers taking a neutral stance in imo.
As for the grace issue, I don't think it is a simple issue at all. What about people who abuse grace to influence? What about people who use grace to get somewhere they couldn't normally go so another group can teleport to them?
I have suggested on Envoys in the past to just outright remove grace. Hopefully, this will help catalyze the decision on it.
Thorgal2005-10-28 10:53:03
I'm sure there'll be lots of other loopholes to abuse when divine grace is removed, though the Avenger does prevent spawnkilling.. maybe removing Grace really is a solution, in Lusternia anyway.
Laysus2005-10-28 11:21:06
It doesn't if you died in enemy territory and prayed, and they wait outside the portal
Thorgal2005-10-28 11:39:04
Yeah but that's still only one death, so to speak.. in Lusternia it's just not possible killing someone over and over on Prime.
Cwin2005-10-28 12:12:06
I still say just reducing the Grace period is all you need. Mark off the amount of time it takes for a person to get to the Portal room and get to their city (the slowest way to get back home) and that's your maximum grace period. I bet 1 minute is enough if not 2. Once you're home, you don't need grace and even if you used a quicker way to get back you still won't have time to do any of the things that we hate grace for.
If someone can still effectively get out of the Peak, do something like influence/quest/steal and get away before grace goes away THEN we can think of losing it.
Oh yah, and unless something big happened, it was the Shadowsnakes/Syssin that held the thieves in Aetolia. Phase was delisiously abusive.
If someone can still effectively get out of the Peak, do something like influence/quest/steal and get away before grace goes away THEN we can think of losing it.
Oh yah, and unless something big happened, it was the Shadowsnakes/Syssin that held the thieves in Aetolia. Phase was delisiously abusive.