Grief Players: How should we handle them?

by Estarra

Back to Common Grounds.

Eiru2005-11-05 06:11:07
I am all for it, if some people don't have the decency to moderate their actions and require the divine to do it for them, so be it.

At least the victims that can do nothing about it will get a reprieve.
Morik2005-11-05 07:17:36
QUOTE(terenas @ Nov 5 2005, 11:48 AM)
As far as I know, the only time in the past that have caused people to leave the game was early on when Magnagora just kept pounding Celest into the ground. As a Celestian at the time, it became incredibly disheartening to even bother logging on (I recall dying 3 times within 5 minutes). When you have people that don't even bother coming up to Celestia to get rid of raiders, that's when you have serious problems. At least I still see Glomdoring members defend constantly when the commune is attacked.

Not saying that there aren't some people that make the game unenjoyable for others, but I don't think Glomdoring has it as bad as Celest once did. Then again it maybe that I had experienced first hand on the losing side back then, but not so much this time.
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Don't underestimate how nice it is to NOT HAVE TO PRAY when defending the commune.

Who wants to defend Celestia when its being raided and risk having to pray? Dying quickly and praying even once is enough of a motivation not to defend.

It'd be nice if Nil/Celestia were counted for resurrection just like the glom (and I assume seren) ethereal sections. My little Blacktalon didn't mind jumping in against raiders on Ethereal because the death was cheap.
Thorgal2005-11-05 09:33:39
Glomdoring actually had it a lot worse than Celest for quite some time, and that says a lot. Many Glomdorians quit Lusternia because of the actions of three or four people that just kept on pounding, killing everyone, raiding guards and villages 24/7, waiting for people to reject grace and kill them again, chopping trees, killing every new guard placed, killing all the aspects and avatars over and over.

Celest had it bad for a while, but never as bad as Glomdoring. Serenwilders "taking a walk through Glomdoring", killing everyone that tries to eject them, then blaming it on them for attacking. Standing at their own nexus, forcing Glomdorians to leave their own damn commune or be killed, "claiming" Glomdoring itself and gloating about their awesomeness.

That is not "raiding effectively" to further your cause, that is disgusting, and this is why the rule Estarra proposed needs to exist. I am all for it, because people are completely unable to call up enough self-discipline to draw any lines at all for themself or those under their command.
Melanchthon2005-11-05 10:14:44
I think this sort of divine oversight is a fine thing. What cinches it in my mind is that there is a warning: "Stop this or else.". How hard is that? There's no punishment involved so long as you comply. If you seriously want to whine about being singled out for doing things 'allowed' or 'encouraged' by the game design...you need to realize that yes, those things may well be allowed and encouraged, but it's possible to take anything to an extreme, and that's what is actually being taken issue with.

If it's an entire organization doing something like this, then I would certainly expect the divine to have a backroom chat with their leaders about backing off for the good of the realm.

Dealing with whatever is necessary for the health of the game is exactly what I view the administrative role as being.
Ixion2005-11-06 15:13:53
1st offence- warning

2nd offence- urgent warning

3rd offence- peaced for a week

4th offence- DELETED.

Problem solved.
Ialie2005-11-06 15:36:10
Shouldn't there be a shrubbed in there?
Murphy2005-11-06 22:23:09
QUOTE(Thorgal @ Nov 5 2005, 07:33 PM)
Glomdoring actually had it a lot worse than Celest for quite some time, and that says a lot. Many Glomdorians quit Lusternia because of the actions of three or four people that just kept on pounding, killing everyone, raiding guards and villages 24/7, waiting for people to reject grace and kill them again, chopping trees, killing every new guard placed, killing all the aspects and avatars over and over.

Celest had it bad for a while, but never as bad as Glomdoring. Serenwilders "taking a walk through Glomdoring", killing everyone that tries to eject them, then blaming it on them for attacking. Standing at their own nexus, forcing Glomdorians to leave their own damn commune or be killed, "claiming" Glomdoring itself and gloating about their awesomeness.

That is not "raiding effectively" to further your cause, that is disgusting, and this is why the rule Estarra proposed needs to exist. I am all for it, because people are completely unable to call up enough self-discipline to draw any lines at all for themself or those under their command.
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reminds me of the time Jhui and another monk raided mhaldor. They went into the subdivision (no guards or totems able to be placed there) and claimed mhaldor as their own and killed everyone and everything via kai choke......

There needs to be mechanisms in place for idiots who can't control themselves and get carried away

to get back on topic for a little bit, i think its an excellent idea to have someone be warned. Maybe make it a bit more IC and have the patron do it.


Better yet, have them give a warning, and in the next intance for punishment, bring the said fool into enemy territory, a closed in "punishment room" with the cities younger members. Peace the fool and remove his ability to heal himself and let the city smack him down into praying in enemy territory.....

Also I had another brilliant idea, remove the XP loss from PK totally....it would cost so many people so much less
Unknown2005-11-06 22:35:53
QUOTE(Murphy @ Nov 6 2005, 05:23 PM)
reminds me of the time Jhui and another monk raided mhaldor. They went into the subdivision (no guards or totems able to be placed there) and claimed mhaldor as their own and killed everyone and everything via kai choke......

There needs to be mechanisms in place for idiots who can't control themselves and get carried away
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That was awesome. I was the Kharon who went and helped the Tanjinn kai choke.

I loved it. I thought it was bloody hysterical.
Stangmar2005-11-07 03:32:31
QUOTE(Murphy @ Nov 6 2005, 03:23 PM)
reminds me of the time Jhui and another monk raided mhaldor. They went into the subdivision (no guards or totems able to be placed there) and claimed mhaldor as their own and killed everyone and everything via kai choke......

There needs to be mechanisms in place for idiots who can't control themselves and get carried away

to get back on topic for a little bit, i think its an excellent idea to have someone be warned. Maybe make it a bit more IC and have the patron do it.
Better yet, have them give a warning, and in the next intance for punishment, bring the said fool into enemy territory, a closed in "punishment room" with the cities younger members. Peace the fool and remove his ability to heal himself and let the city smack him down into praying in enemy territory.....

Also I had another brilliant idea, remove the XP loss from PK totally....it would cost so many people so much less
218390



Doooo it! leave experience loss in enemy territory though, but in your own territory and in neutral territory remove it. I've lost SEVERAL levels in the past day or two thanks to griefers. They shouldn't be able put somebody that far back.
Malicia2005-11-07 03:34:58
That'd be a huge change.. I don't know. It'd take away the fear factor, don't you think? There would be all sorts of crazy people running around, starting trouble without worrying about losing anything. Well, no one would lose anything. I think that'd be boring. Xp loss is depressing though. Especially when you hate bashing.

Rakor2005-11-07 03:37:00
QUOTE(Ye of Little Faith @ Nov 6 2005, 06:35 PM)
That was awesome.  I was the Kharon who went and helped the Tanjinn kai choke.

I loved it.  I thought it was bloody hysterical.
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Yeah, I bet. I was one of the ones sitting outside waiting for you to get bored so I could come back in. dry.gif
Unknown2005-11-07 03:51:32
Until we have griefing on Jhui scale, I'm not particularly worried.
God, what a ****tard. mad.gif mad.gif mad.gif And that was Achaea, where there is very little RP justification for that sort of mass murdering.
Cwin2005-11-07 04:12:17
You know, perhaps removing the XP penalty might be crasy enough to work. We can then make the Prayer event go for 5 minutes to make dying more of a pain and make Conglut still useful (Go ahead, set an alarm for five minutes type PRAY FOR SALVATION on your keyboard right now, then just sit there...just sit there until the alarm kicks. Imagine how the raid will go during that time, how far your enemies will travel, how many guards and villagers will die.)

Friendly territory can cause a Conglut while Enemy territory takes an EXP penality. Only trick is that we'd have to remove the EXP gain for killing a player unless they were an enemy (think of how massive random killings will get if you lose no exp for dying and GAIN exp for the kill).

It's crasy and if it were any other IRE game I'd be against it, but.. I think Lusternia CAN pull it off. Divine knows there's many MORE ways of hurting a group other than killing the members.


And to not make this post JUST a hyjack, I believe the idea of the Norms watching for INSANE GRIEFING POWA, like the Mhaldor example used earlier, sounds good. I think, though, that the executor should be an IC divine. Just set aside some ideals and actions that will make sure the player knows the difference between "oh, you pissed off the Divine" and "You were griefing too badly".

Whichever way it's done, the idea works.
Thorgal2005-11-07 04:14:57
It would actually work, I think. mellow.gif

Weird thought, dying without experience loss.. then again, it'd destroy a lot of the IRE integrity, turn it into a PK fest.
Vix2005-11-07 04:16:16
What would be the point of dying then? blink.gif

Just losing defs/power/enchantments? Getting out of the game for a few minutes?
Cwin2005-11-07 04:19:58
The real question should be, what would be the point of killing?

Is it to give IC justice/vengeance/whatever? Is it to assist in a raid or some other action to help your city or hurt your guild? Or is it to hurt the player who spent hours working for those levels?
Xenthos2005-11-07 04:21:57
With a 5 minute downtime? You know, that might almost do it. Perhaps still lose a bit in enemy territory (the extra that enemy territory deaths adds on right now over base)... hm. Very interesting, worth thinking about.
Unknown2005-11-07 04:51:45
I can't believe people are considering removing the XP loss for death. What is this, some crappy MUSH now?
Unknown2005-11-07 05:05:57
Screw that. Let's do the exact opposite.

I demand permadeath!
Unknown2005-11-07 05:08:26
QUOTE(Rakor @ Nov 6 2005, 10:37 PM)
Yeah, I bet. I was one of the ones sitting outside waiting for you to get bored so I could come back in.  dry.gif
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I was defending Mhaldor, silly. Tanjinn = Magnagoran monks. I had a lot of friends there. tongue.gif The serpents would kai me up, too!