Gregori2005-11-06 14:52:53
Again though, you are comparing a Mage skill against a Wiccan skill, in a thread about Mages vs. Druids.
Wisp previously had a defense, as it is now Wisp is the most overpowered piece of crap skill there is.
Now back to Mages vs. Druids.
When I first got pathtwist and read that I thought. "OMG this skill will rock". Then I learned it does not work as advertised.. at all.
For instance, it does NOT twist the pathways around a person leading them to your demesne, while they are inside it.
Originally what happened, is when you use it on someone the next step they take they are in your Center. Now what happens is, it transports them to your demesne center if they try and leave your demesne. A feat that is so easy it is stupid to accomplish.
If it wasn't for the fact that 90% of the movement skills negate Pathtwist, Pathtwist may actually have been a useful skill, but since the only way to be affected by it is walking, the skill is crap.
5 power on a skill that is negated by anybody with 2 brain cells is just worthless in my opinion. I agree with Narsrim, remove the summon ability of Willowisp, make it something else, and make Pathtwist actually worth saying "hey I don't mind spending 5 power on this skill!"
Wisp previously had a defense, as it is now Wisp is the most overpowered piece of crap skill there is.
Now back to Mages vs. Druids.
QUOTE
Syntax: FORESTCAST PATHTWIST
Power: 5 (Moonhart Tree)
This spell is only available to druids who have taken Stag as a totem. While in
your demesne, the Great Spirit of White Hart will twist the pathways around an
enemy, leading him or her to the center of your demesne.
Power: 5 (Moonhart Tree)
This spell is only available to druids who have taken Stag as a totem. While in
your demesne, the Great Spirit of White Hart will twist the pathways around an
enemy, leading him or her to the center of your demesne.
When I first got pathtwist and read that I thought. "OMG this skill will rock". Then I learned it does not work as advertised.. at all.
For instance, it does NOT twist the pathways around a person leading them to your demesne, while they are inside it.
Originally what happened, is when you use it on someone the next step they take they are in your Center. Now what happens is, it transports them to your demesne center if they try and leave your demesne. A feat that is so easy it is stupid to accomplish.
If it wasn't for the fact that 90% of the movement skills negate Pathtwist, Pathtwist may actually have been a useful skill, but since the only way to be affected by it is walking, the skill is crap.
5 power on a skill that is negated by anybody with 2 brain cells is just worthless in my opinion. I agree with Narsrim, remove the summon ability of Willowisp, make it something else, and make Pathtwist actually worth saying "hey I don't mind spending 5 power on this skill!"
Narsrim2005-11-06 14:53:49
QUOTE(Daevos @ Nov 6 2005, 10:52 AM)
Could have leap, but I just felt like giving that example. To show that wisp is more powerful then demesne summon. Unless you want to compare a raided going into a melded village with a druid versus a mage. But if I understand pathtwist right, the druid could put their center at the guards, and when the person attempts to escape the village they they will be pulled back in and right into the guards.
218123
You absolutely kill me. You give an example with a Wiccan and no Mage and claim demesne summon is weaker. No shit, sherlock. If there is no demesne, demesne summon isn't that hot.
Daevos2005-11-06 14:55:26
I agree with that, Druids should have a version of demesne summon, and wisp shouldn't exist.
Ashteru2005-11-06 14:56:42
QUOTE(Gregori @ Nov 6 2005, 02:52 PM)
Pathtwist things..
218125
It's only if they leave now? ... Man, I am glad we got scarab for it. That skill rocks.
Daevos2005-11-06 14:57:15
The point of that example is to show that demesne summon requires more to accomplish than wisp. Building and maintaining a demesne is very time consuming. And only that one mage can summon. While any wiccan in a forest of any type can wisp. That's a massive advantage.
Munsia2005-11-06 15:01:27
QUOTE(Ashteru @ Nov 6 2005, 10:56 AM)
It's only if they leave now? ... Man, I am glad we got scarab for it. That skill rocks.
218129
You didnt get scarab for pathtwist. You got a demesne effect. you got scarab for darkseed which sucks cause you can do a scarab/sap combo and we cant do a sap/darkseed combo
Unknown2005-11-06 15:02:37
QUOTE(Daevos @ Nov 6 2005, 02:57 PM)
The point of that example is to show that demesne summon requires more to accomplish than wisp. Building and maintaining a demesne is very time consuming. And only that one mage can summon. Any wiccan in a forest of any type can wisp. That's a massive advantage.
218131
Now consider two examples where one mine has only Druids defending it, and one mine only Mages.
Munsia2005-11-06 15:03:43
I have no clue whats up with seven chops. that could be a bug cause most do it in 1-2.
Ashteru2005-11-06 15:05:16
QUOTE(munsia @ Nov 6 2005, 03:01 PM)
You didnt get scarab for pathtwist. You got a demesne effect. you got scarab for darkseed which sucks cause you can do a scarab/sap combo and we cant do a sap/darkseed comboÂ
218139
Oooh...right, I forgot about Darkseed. Darkseed is actually sweeter than scarab. Hell yeah.
But spiders for Pathtwist...good deal! Never can have enough effects, and spiders is a nice one at that, too!
Munsia2005-11-06 15:05:54
QUOTE(Ashteru @ Nov 6 2005, 11:05 AM)
Oooh...right, I forgot about Darkseed. Darkseed is actually sweeter than scarab. Hell yeah.
But spiders for Pathtwist...good deal! Never can have enough effects, and spiders is a nice one at that, too!
But spiders for Pathtwist...good deal! Never can have enough effects, and spiders is a nice one at that, too!
218144
Psh scarab stops sipping . I'd much prefer that.
Ashteru2005-11-06 15:08:29
Only for two or so seconds and then for another two or so not. And that's like...5 times. I'd like them to stay in my demesne for a bit longer while they have to writhe and get hit 5 times by my demesne effects than they being hit once, not being able to cure it for some seconds and then run off.
sorta, exaggerating there.
sorta, exaggerating there.
Narsrim2005-11-06 15:10:16
QUOTE(Daevos @ Nov 6 2005, 10:57 AM)
The point of that example is to show that demesne summon requires more to accomplish than wisp. Building and maintaining a demesne is very time consuming. And only that one mage can summon. Any wiccan in a forest of any type can wisp. That's a massive advantage.
218131
I think you place more emphasis on the number of people who can wisp in an attempt to make it sound better than it is. It just takes ONE person to opperate a wisp trap. In fact, 99% of the time, there is in fact just one person doing so. The point is that you can pull a target into a group in a controlled setting where you can kill them such that they cannot run/get out. There has never been a case (that I can recall) in villages where you were defeated because of multiple people being able to wisp. It was always one person wisping (and I know this because Munsia's triggers are all set for me not other people) with a group ready to clean house.
Gregori2005-11-06 15:11:02
I would love 2 second uncureable anorexia to hit 5 times. Instead of writhing/tipheret which they can still cure through at the same time. You seriously underestimate the skills you have.
Munsia2005-11-06 15:11:16
QUOTE(Ashteru @ Nov 6 2005, 11:08 AM)
Only for two or so seconds and then for another two or so not. And that's like...5 times. I'd like them to stay in my demesne for a bit longer while they have to writhe and get hit 5 times by my demesne effects than they being hit once, not being able to cure it for some seconds and then run off.
sorta, exaggerating there.Â
sorta, exaggerating there.Â
218149
Darkseed still costs too much
Gregori2005-11-06 15:12:06
QUOTE(munsia @ Nov 6 2005, 09:11 AM)
Darkseed still costs too muchÂ
218154
I envoyed that, they turned it down.
Ashteru2005-11-06 15:16:11
QUOTE(Gregori @ Nov 6 2005, 03:11 PM)
I would love 2 second uncureable anorexia to hit 5 times. Instead of writhing/tipheret which they can still cure through at the same time. You seriously underestimate the skills you have.
218152
Yeah, I know...I need to spar a lot, but there aren't usually any people to spar...besides maybe Lyco who stacks up afflictions so fast on me, it's unnice...
Munsia2005-11-06 15:17:15
You should get stagtotem.
Ashteru2005-11-06 15:18:31
Or trans resilience, although that won't help THAT much since he is ungodly fast...
Gregori2005-11-06 15:19:13
See that's the biggest problem with druids. Our fighting relies on us setting up huge power feats in a single room and hoping like hell that Daevos doesn't come along and barge/tackle me out of the room.. Sorry to pick on ya Daevos, but you always do it!
Munsia2005-11-06 15:20:41
I think I've used pathtwist.. three times this week and it worked succesfully till they caught on