Saplings vs Illusionary Terrain

by Thorgal

Back to Combat Guide.

Ashteru2005-11-06 15:21:14
Yeah...but the problem is, he does that IN my demesne...even with all effects hitting at the same time...



And I usually hide in the trees when fighting against knights, so that they HAVE to enter the demesne, hehe.
Munsia2005-11-06 15:22:22
I just shield since they cant barge through it
Ashteru2005-11-06 15:24:09
But hiding in the trees is sooo more stylish! We are SUPPOSED to fight in the trees!:P

*imagines a 13 foot tall Igasho sitting in a tree sniggering while a Faelingknight stands on the ground and brandishes his rapiers*
Munsia2005-11-06 15:24:49
I havent fought in the trees since... I used sap. Which was before ecology came out.
edit: Oh wait no I've used sap since ecology.. but I havent used the trees since ecology. Raise. sap. shove. badabing
Gregori2005-11-06 15:27:03
Hiding in the trees is useless for an Ecologist. We can't use our fetish from the trees, we can't use our smudges from the trees. We are meant to be up close and personal fighters, but the problem is we don't have the tankiness for it. Now that Charms have been fixed this helps a little bit, but I still take half my health in a combo from most warriors with decent weapons.
Saran2005-11-06 15:27:47
i still think if wisp had a couple more restrictions it would be ok
(oh and i don't actually approve of wisp)
how many environments type are there? 1/(however many) then factoring in that any druid who i wisp in the arena immediately melds the room due to the forest restriction (as they are the most affected by it i feel thats important) plus as it's local area only they won't be going far from their demesne.
so your wandering around a forest with a wiccan nearby and who's out to get you, or just slightly bored, you might get wisped.
lesson
don't wander around forest rooms when a wiccan is out to get you? realisticaly if i was going to get hunted down and killed by one. i'd want to stay out of any area with a wiccan on any night bar the new moon and i'd logout on the full (reverse for night people), i'm not sure what shadowdancers get but if you've annoyed a moondancer into getting a rage coven up, it won't matter what terrain you are on, they won't need to wisp you to start the attack. :shrugs:

though thats off the normal stream of the wisp debate and current topic.

oh and i forgot that wisp was changed to any forest i thought it was taint to taint, pure to pure. *shame*

oh cause i feel like stiring, please keep in mind that your demesne can be set up anywhere to give you an amazingly unfair advantage that time someone tainted serens sphere on astral right before a wild nodes i'd actually like to see a seren or glom try to wisp during wild nodes after they somehow manage to fight back a well prepared mage who lies in wait for them, seeing as though there would be no way to use flow or wisp in that situation, i believe it was because we either couldn't find a druid or Astroglider i forget which, but in the case of a druid there would be no hope of wisping



now that i've had my babbling rant i'm going to bed, but the way i am really tired and grumpy so i'll probably be sorry next time i see this so in advance, Sorry tongue.gif
Ashteru2005-11-06 15:31:25
QUOTE(Gregori @ Nov 6 2005, 03:27 PM)
Hiding in the trees is useless for an Ecologist. We can't use our fetish from the trees, we can't use our smudges from the trees. We are meant to be up close and personal fighters, but the problem is we don't have the tankiness for it. Now that Charms have been fixed this helps a little bit, but I still take half my health in a combo from most warriors with decent weapons.
218170


Dreamweaver are the way to go. Embedded Blackout, sleepmist....*wanders off and bashes for more gold*
Ashteru2005-11-06 15:37:03
QUOTE(Saran @ Nov 6 2005, 03:27 PM)
i still think if wisp had a couple more restrictions it would be ok
(oh and i don't actually approve of wisp)
how many environments type are there? 1/(however many) then factoring in that any druid who i wisp in the arena immediately melds the room due to the forest restriction (as they are the most affected by it i feel thats important) plus as it's local area only they won't be going far from their demesne.
so your wandering around a forest with a wiccan nearby and who's out to get you, or just slightly bored, you might get wisped.
lesson
don't wander around forest rooms when a wiccan is out to get you? realisticaly if i was going to get hunted down and killed by one. i'd want to stay out of any area with a wiccan on any night bar the new moon and i'd logout on the full (reverse for night people), i'm not sure what shadowdancers get but if you've annoyed a moondancer into getting a rage coven up, it won't matter what terrain you are on, they won't need to wisp you to start the attack. :shrugs:

though thats off the normal stream of the wisp debate and current topic.

oh and i forgot that wisp was changed to any forest i thought it was taint to taint, pure to pure. *shame*

oh cause i feel like stiring, please keep in mind that your demesne can be set up anywhere to give you an amazingly unfair advantage that time someone tainted serens sphere on astral right before a wild nodes i'd actually like to see a seren or glom try to wisp during wild nodes after they somehow manage to fight back a well prepared mage who lies in wait for them, seeing as though there would be no way to use flow or wisp in that situation, i believe it was because we either couldn't find a druid or Astroglider i forget which, but in the case of a druid there would be no hope of wisping
now that i've had my babbling rant i'm going to bed, but the way i am really tired and grumpy so i'll probably be sorry next time i see this so in advance, Sorry tongue.gif
218171



Wisp is still pure-pure and taint-taint, though now Serens can wisp in taint as well as Gloms can wisp in pure.


Explain that part please, because I didn't understand it:
'how many environments type are there? 1/(however many) then factoring in that any druid who i wisp in the arena immediately melds the room due to the forest restriction (as they are the most affected by it i feel thats important) plus as it's local area only they won't be going far from their demesne.
so your wandering around a forest with a wiccan nearby and who's out to get you, or just slightly bored, you might get wisped.
lesson
don't wander around forest rooms when a wiccan is out to get you? realisticaly if i was going to get hunted down and killed by one. i'd want to stay out of any area with a wiccan on any night bar the new moon and i'd logout on the full (reverse for night people), i'm not sure what shadowdancers get but if you've annoyed a moondancer into getting a rage coven up, it won't matter what terrain you are on, they won't need to wisp you to start the attack. :shrugs:'

And the last part...demesnes are no unfair advantage, they are our ONLY weapon. It's LOGICAL that we can set them up everywhere, since you can drag your fae everywhere as well, and Warriors ccan carry their weapons everywhere.
Munsia2005-11-06 15:39:16
QUOTE(Ashteru @ Nov 6 2005, 11:31 AM)
Dreamweaver are the way to go. Embedded Blackout, sleepmist....*wanders off and bashes for more gold*
218172


Tis a shame it shuts off when you leave the area closedeyes.gif
Unknown2005-11-06 15:41:34
Slightly off-topic, I think this, or a reassessment of how easily terrains are created and last could help.
Ashteru2005-11-06 15:41:35
QUOTE(munsia @ Nov 6 2005, 03:39 PM)
Tis a shame it shuts off when you leave the area 
218176


you can still use the motes directly. Damn, I get 8-10 second blackout when Borca does that to me.
Narsrim2005-11-06 15:42:50
QUOTE(Ashteru @ Nov 6 2005, 11:41 AM)
you can still use the motes directly. Damn, I get 8-10 second blackout when Borca does that to me.
218178



The fact that you cannot cure punctured aura scares me.
Unknown2005-11-06 15:43:36
Um, yes you can.

Edit: Oh wait, that was you as in personally. Never mind!
Ashteru2005-11-06 15:45:31
QUOTE(Narsrim @ Nov 6 2005, 03:42 PM)
The fact that you cannot cure punctured aura scares me.
218179


*cough* It takes one or two seconds until the cure works, doesn't it? *cough* And sometimes I can forget over all the other things hitting me. BUT...I got a perfect curing now...I should really spar him again. unsure.gif
Narsrim2005-11-06 15:47:28
QUOTE(Ashteru @ Nov 6 2005, 11:45 AM)
*cough* It takes one or two seconds until the cure works, doesn't it? *cough* And sometimes I can forget over all the other things hitting me. BUT...I got a perfect curing now...I should really spar him again. unsure.gif
218182



It also has like a 2-3 second equilibrium to puncture.
Daevos2005-11-06 15:50:34
QUOTE(Avaer @ Nov 6 2005, 10:02 AM)
Now consider two examples where one mine has only Druids defending it, and one mine only Mages. wink.gif
218142


Actually I'll give you two sets of examples, firstly the already demesned one.

Geb has Southgard demesned fully, and Gregori has Rockholm demesned. Now no person is able to survive without some rest. And two raiders have been watching each of them carefully, studying their sleeping habits. They both determine that Geb as well as Gregori rest for about 8 hours(or days IC) at certain times during the day(month IC), Unlike the earlier raiders though, they are slightly more cautious even though they lack the assistance of a mage or druid.

The first raider organizes a group of skilled raiders and strikes deep into Rockholm as soon as Gregori goes off to rest. Slipping past the guards at the gate, and into the heart of the mine. They start to carve a bloody path through the miners, until they notice that one by one their members are being picked off by wisp. And they have no hope of escape.

The second raider also organizes a group of skilled raiders and then strikes deep into Southgard as soon as Geb goes off to rest. Slipping past the guards at the gate, and into the heart of the mine. They start to carve a bloody path through the miners, until they are suddenly engaged by a enemy group. Instead of fighting though, they broke and run in separate directions all heading towards the entrance. And using every skill that they have to bypass any hinderances, until they are finally free. Though a few didn't make it, the mission was still a success.

The differences between these examples are simple. In the case of demesne summon, there is one threat, the mage who has the demesne. Where as in the case of wisp, there are numerous threat, every wiccan who can wisp. It's possible to easily find times when demesne summon is not a factor, but much more difficult in the case of wisp.

Ok, second example, already terrained but not demesned.

Southgard is flooded 24/7 but since there have been few raids in recent years, demesne rotation has slipped. The case is also so in Rockholm, with it being forested but not consistently demesned. Two groups of raiders watch both targets with hungry eyes, even though they lack either mages or druids. They also noted the fact that both organizations have a supreme lack of warriors and guardians/wiccans. And made it a point to do recon on the prominent mages/druids in each organization. Thus they both choose a time to strike when there are atleast some of the top mage/druids aren't around.

The first group moves quickly into Southgard, and bypass the guards using a mix of skills. Being fully aware of the fact that Mages/Druids can not move guards, they set up a trap at one of the bottom necks into the mine while one of them moves deeper to strike at the miners. With the skillful use of hexes and hexsense, the larger group lays in wait for any mages, striking them swiftly as they try to demesne. While the other team member finishes off the dwarves and give them the signal to flee. Realizing though that the mages probably, magelocked the door, it was decided that they only way out would probably be a frontal assault. Especially since they can see that one particular mage is continuing to demesne the village, slowly closing them in. As diversion they track down the demesne mage and begin to harass him til he calls in help for the engagement. They stall their adversary there for a bit, until they are sure that the magelock has ended then make a mad dash for the gate, to hopefully escape before they are demesne summoned. Only to have their leader summoned anyway, pulling them all back to the mage, but also allowing them to all defend then slaughter him, to take down the demesne for a bit.

The going to refrain from giving a druid example, simply because I'm not sure how Pathtwist works. But if it works as documented, I would say the druids have the advantage in this example, because if the invaders take one step in his demesne and then try to leave, they would be in trouble. If pathtwist however though, doesn't work as documented. I would say the mages have the advantage.
Saran2005-11-06 15:56:09
alright yeah i lied a little about going to sleep

first half, the entire scope of wisp is equal to the ammount of appropriately forested rooms in an area, if an area is all forest and contains 100 rooms we can use wisp on anyone in those 100 rooms, from what i have been told taint/water negates this and as such a mage can create a safe haven for themselves, or a druid of opposite allignment. Please remember that to wisp a tainted druid in their demesne i would probably have to be in their demesne already and i've no way to force them out. if they reflex some way of setting up an effect to make me leave the room my fae go with me. thus they are once again safe

Second half is about if you've say, annoyed the nil out of a moondancer to such an extent that they want to hunt you down and kill you, it seems it should be easier if they just rage you rather than trying to hunt you into a forest room, and simply leaving the area negates both on any night bar the full moon for moondancers.


and in response to the last bit... exactly. without druids to forceforest a room we would have wisp restricted to what? glom, seren and ethereal?

still what is the difference between getting your friends into a room and wisping someone to you, compared to setting up a demesne where you know people will be arriving on astral as well as having your fighters ready to take out any arrivals? if your arguement is that it's your only weapon then my arguement is that the fae are ours but when someone got creative with their use, people got upset. :shrugs: a demesne setup with that sort of planning could allow you to monopolise the event given enough warning
Unknown2005-11-06 15:56:46
Now give an example where there are only Druids defending the first mine, and only Mages defending the second, and they actually have demesnes.

Your second example is the case in which there is no demesne, and they're too slow to create one. Pathtwist works like this. A Druid has to get to the enemy group in person, then hit one of them with pathtwist, then hope they walk outside the demesne.
Narsrim2005-11-06 15:56:58
So let's assume there are 15-20 guards at the gate. What stops the mage from just not leaving and keeping the door continually mage locked? If the village is distorted, there is no way out. Furthermore, let's assume the mage has some brains and has the room melded and the next 5 or so melded... you have to stroll through the demesne to him in 20 guards to kill him to get out. That's pretty damn powerful if you ask me.

Furthermore, why would anyone who is in any shape or form competent summon the leader knowing it will pull everyone? I'd summon the people less likely to be leading because they are going to die.
Narsrim2005-11-06 15:57:54
On a side note, Magelock is overpowered. You want to talk about ridiculous novice skills, there is one for you. Do you realize that if I were an Aquamancer, I could invade Magnagora, find a one with one exit, and just keep the door locked? You couldn't touch me with a mono down.

Also, you can reset mage lock. Do let's say it lasts 120 seconds (not sure what it actually lasts) if you cast mage lock at 65 seconds, it will last for another 120.