Aiakon2005-11-08 15:26:01
QUOTE(Narsrim @ Nov 8 2005, 04:24 PM)
Who enemied you for "spanking" a leprechaun? I'd love to see the log, I find that a bit hard to believe and someone needs fired from security.
219573
Well the leprechaun died, didn't it.
Morik2005-11-08 15:28:04
QUOTE(Thorgal @ Nov 8 2005, 11:24 PM)
Yes, I guess you're right. But you have to admit there's a difference in a Coven killing someone for being enemied, and someone killing the team that is hunting him.
219574
Ze Million Dollar Question is: did ze slain outside of ze forest get ze Zuspect Statuz on za Cooven membez?
Narsrim2005-11-08 15:28:20
QUOTE(morik @ Nov 8 2005, 11:23 AM)
I suspect the real world would be a different thing if, when we died, we came back to life shortly after at some common place on Earth.
So I dunno. Lusternia is sufficiently different to the real world, and as a game you kinda want it to be more enjoyable than said Real World for your demographic o'players, for things like your above situation to be interpreted 'fuzzily'.
So I dunno. Lusternia is sufficiently different to the real world, and as a game you kinda want it to be more enjoyable than said Real World for your demographic o'players, for things like your above situation to be interpreted 'fuzzily'.
219572
That's fine, but we all have different opinions of how it should work. I am very much in favor of the idea that actions have consequences as are a lot of other people. I see absolutely nothing wrong with returning justice at a later date if the opportunity arises. If someone opts to raid, I feel there is nothing wrong with repercussions striking back at them either at that time or afterwards.
I suppose for me, the idea of being reduced to acting more placid that I would otherwise because it is a "game" isn't appealing. It also is something that I have never faced in other IRE worlds. It seems to be unique to Lusternia.
Aiakon2005-11-08 15:29:02
QUOTE(Aiakon @ Nov 8 2005, 04:26 PM)
Well the leprechaun died, didn't it.Â
219575
which doesn't change the fact that.. whether I use the word 'spank' to euphemistically describe a ghastly murder or not...
1) I was not enemied for cutting down trees. That's a new hobby.
2) I was outside AND in the Gorgog caverns.
Thus I conclude that you seem to be fabricating evidence in order to support your argument.
Thorgal2005-11-08 15:30:07
Oh Morik, I forgot to ask, why did I get hunted by that team? Not that I don't like the action, but I'd like to know why.
And Narsrim, just so you know.. the only reason I am arguing like this here, is because of people leaving. I don't want to end up in a game with 20 players at peak times.
And Narsrim, just so you know.. the only reason I am arguing like this here, is because of people leaving. I don't want to end up in a game with 20 players at peak times.
Morik2005-11-08 15:31:40
QUOTE(Thorgal @ Nov 8 2005, 11:30 PM)
Oh Morik, I forgot to ask, why did I get hunted by that team? Not that I don't like the action, but I'd like to know why.
219580
Who knows? it was like, a whole RL month ago. i was there because someone cried out for defence against the nasty tainted buggers.
Narsrim2005-11-08 15:32:01
QUOTE(Aiakon @ Nov 8 2005, 11:26 AM)
Well the leprechaun died, didn't it.Â
219575
Ah so the truth to the situation is you murdered a Fae and were enemied. At a later date, you were slain by people who protect the Fae? Did you ever ask what you had to do to become unenemied? Did you seek some way to absolve your crime?
If you think this sounds harsh, I was enemied to Estelbar, Dairuchi, Stewartsville, etc within the first 24 hours of Lusternia being open. I didn't even know, I was following Silvanus around trying to find something to bash. At a later date, I tried to save some furrikins by greeting Yojimbo. He killed me for being an enemy. Did Yojimbo grief me?
Thorgal2005-11-08 15:33:50
QUOTE(morik @ Nov 8 2005, 05:31 PM)
Who knows? it was like, a whole RL month ago.
219581
It happened yesterday heh.
Narsrim2005-11-08 15:37:16
QUOTE(Thorgal @ Nov 8 2005, 11:30 AM)
And Narsrim, just so you know.. the only reason I am arguing like this here, is because of people leaving. I don't want to end up in a game with 20 players at peak times.
219580
To be honest Thorgal, I think it is over played as a way for people who aren't happy for one reason or another to add justification to their arguments. Imperian has a lot of PK. Imperian has some of the most lax PK rules. There are people who could not handle that and left. However, it still attracts a lot of people because it has a VERY highly developed combat system.
In sum, you cannot please everyone. Combat is a big facet to IRE games. Hell, every other skill we gain is a combat skill. However, there is this movement that "combat is bad."
There are also a lot of people who want to be the victim, every goddamn time they die. I'm so sick of people (and I'm sure at some point, you will encounter this) that even if you have a good reason for killing someone (ie. someone raids a village to get our attention and gets slain as a result), there are people who will run to everyone else there and say, "I was attacked and slain and killed by Narsrim for.. I was just exploring and kick I accidently kicked this dracnari in Dairuchi... and I liked try to explain, but like... he just killed me for no reason."
If anything, I hope we flush out people like that. And I'm not being all that sarcastic or overboard, I honest to god tend to encounter someone like this once a month.
Narsrim2005-11-08 15:43:37
And like I said, if someone (say a Serenguard) comes up to Malicia and says, "Hey Malicia, I was just randomly killed by Thorgal"... who does Malicia give the benefit of the doubt?
Malicia is only human. We all do it. But the thing of it is, it isn't necessarily true because even though in this case Thorgal is the big bad enemy to Serenwilde, that doesn't mean he did what was said. But, we all do this... and the rumors start, and then it comes down to Thorgal robbing someone blind... when the moron attacked Thorgal and was slain.
This happens a lot. It really does. I'm not more innocent than anyone else, but because this has happened to me a lot lately, I have been trying to be better :/
Malicia is only human. We all do it. But the thing of it is, it isn't necessarily true because even though in this case Thorgal is the big bad enemy to Serenwilde, that doesn't mean he did what was said. But, we all do this... and the rumors start, and then it comes down to Thorgal robbing someone blind... when the moron attacked Thorgal and was slain.
This happens a lot. It really does. I'm not more innocent than anyone else, but because this has happened to me a lot lately, I have been trying to be better :/
Unknown2005-11-08 15:48:24
QUOTE(Thorgal @ Nov 8 2005, 03:30 PM)
And Narsrim, just so you know.. the only reason I am arguing like this here, is because of people leaving. I don't want to end up in a game with 20 players at peak times.
219580
Not all those that get fed up and leave do so because they were killed a few times. At least, I very much doubt it.
Thorgal2005-11-08 15:54:02
I wish there would even be more conflict in Lusternia, more unrestricted combat and being enemied to be reason to enough for any slaughter. I adore conflict.. the lack of restrictions and issue rules is what drew me away from Achaea to Lusternia in the first place.. I just don't want to end up in an empty game, it's no fun playing in a realm with only a few other people.
Combat in Lusternia is far more restricted than in Achaea, let alone Imperian and Aetolia, but this realm is so filled with fantastic imagination, awesome descriptions, quests and emotions.. I'd rather not quit just yet because of a complete lack of players.
Combat in Lusternia is far more restricted than in Achaea, let alone Imperian and Aetolia, but this realm is so filled with fantastic imagination, awesome descriptions, quests and emotions.. I'd rather not quit just yet because of a complete lack of players.
Gregori2005-11-08 15:59:56
1) Aiakon was killed in the Gorgog caves, due to an incorrect room flag marking it as outdoors. Viravain fixed that flag shortly after.
2) The Rage Coven was not randomly selecting people based on the fact "they are enemies". They were selecting people who had just recently raided Ethereal Serenwilde, and mistakenly thought Aiakon was one of them.
3) Thorgal has jumped people who never in their entire time got involved in combat, while they were bashing the Krokani, because he was chasing them off to bash them himself.
4) I never said Serenwilde does attack and kill people just because they are an enemy. I said being killed just because you are an enemy is not bad RP.
2) The Rage Coven was not randomly selecting people based on the fact "they are enemies". They were selecting people who had just recently raided Ethereal Serenwilde, and mistakenly thought Aiakon was one of them.
3) Thorgal has jumped people who never in their entire time got involved in combat, while they were bashing the Krokani, because he was chasing them off to bash them himself.
4) I never said Serenwilde does attack and kill people just because they are an enemy. I said being killed just because you are an enemy is not bad RP.
Thorgal2005-11-08 16:02:16
Yeah, as a viscanti Ur'Guard, I wanted to bash Krokani.. then someone that appears in rage covens plenty of times, but not real combat, was bashing them. I slit her tendon, bashed them out, then gave her regeneration to cure it..
Gregori2005-11-08 16:05:48
Astrasia can not appear in a Rage Coven... ever. Thank you try again.
Thorgal2005-11-08 16:07:09
Ah, then I mixed up the names.. but I didn't kill her, did I? I didn't even have her waste anything to cure that one affliction. I gave someone one non-lethal affliction, is that bad? Am I a hypocrit because I gave someone an affliction?
Aiakon2005-11-08 16:21:21
I must say.. I am enormously flattered to be used as our case study for this little discussion... but I'm not perhaps the best example for it.
Sure.. Aiakon wasn't terribly chuffed to be destroyed by a rage coven, but now he's making lots of money selling lumber, AND helping his beloved city in the process. Furthermore, I'm a veteran of the worst Mhaldor/Shallam conflicts in Achaea.. it's considerably more civilised here, and I'm not going anywhere.
However, this is NOT to say that Thorgal doesn't have a perfectly valid point. In as RP a manner as possible, we should all do our very best not to make new players feel unwelcome.. but the best way to do this is probably to see if we can achieve better balance between the cities. A few defeats just make a victory that much more enjoyable... but if a new Lusternian player just finds himself and his commune repeatedly walloped without any mitigating feeling of success.. it's just not that much fun. The city/comune/comune/city conflict is what makes Lusternia such a lot of fun.. but we must all accept that it rapidly becomes less fun if people kill all the guards when no one is there to defend them, or perhaps a less extreme example... do what Aiakon does.. which is to sneak into Serenwilde for a bit of logging when the place looks empty.. the confusion about when I was enemied, btw, stems from shortly after Aerenna and Elryn caught me in Serenwilde doing my little lumberjack thing.. urr.. two months ago. When Lusternia has more players, I cannot see this being a problem... but at the moment there are times of day or night when an attack can be devestatingly successful, and undo months of hard work. And that simply ISN'T fun.
Sure.. Aiakon wasn't terribly chuffed to be destroyed by a rage coven, but now he's making lots of money selling lumber, AND helping his beloved city in the process. Furthermore, I'm a veteran of the worst Mhaldor/Shallam conflicts in Achaea.. it's considerably more civilised here, and I'm not going anywhere.
However, this is NOT to say that Thorgal doesn't have a perfectly valid point. In as RP a manner as possible, we should all do our very best not to make new players feel unwelcome.. but the best way to do this is probably to see if we can achieve better balance between the cities. A few defeats just make a victory that much more enjoyable... but if a new Lusternian player just finds himself and his commune repeatedly walloped without any mitigating feeling of success.. it's just not that much fun. The city/comune/comune/city conflict is what makes Lusternia such a lot of fun.. but we must all accept that it rapidly becomes less fun if people kill all the guards when no one is there to defend them, or perhaps a less extreme example... do what Aiakon does.. which is to sneak into Serenwilde for a bit of logging when the place looks empty.. the confusion about when I was enemied, btw, stems from shortly after Aerenna and Elryn caught me in Serenwilde doing my little lumberjack thing.. urr.. two months ago. When Lusternia has more players, I cannot see this being a problem... but at the moment there are times of day or night when an attack can be devestatingly successful, and undo months of hard work. And that simply ISN'T fun.
Ekard2005-11-08 16:30:31
QUOTE(Thorgal @ Nov 8 2005, 06:07 PM)
Ah, then I mixed up the names.. but I didn't kill her, did I? I didn't even have her waste anything to cure that one affliction. I gave someone one non-lethal affliction, is that bad? Am I a hypocrit because I gave someone an affliction?
219598
Whow, i need to try it too sometimes, heh. We have to less bashing locations. I pray that divines will add some soon.
And yea gorgogs caves were OUTDOORS, then Aiakon died there divines had noticed it and now its like it should be! INDOORS.
Xenthos2005-11-08 17:47:54
QUOTE(Narsrim @ Nov 8 2005, 11:08 AM)
If it matters, scan also doesn't work in the Gorgog caves. The caves count as indoors
No one was Raged in there. Sorry. The story is debunked.
No one was Raged in there. Sorry. The story is debunked.
219553
As Gregori and Ekard said, you are wrong. It became indoors BECAUSE Aiakon was raged in there and made a thread asking why.