Simimi2005-11-14 01:01:01
I gotta agree with Verithrax... Sometime about 6+ months ago I decided "Simimi, I'm saving for CREDITS! I wanna just sneak in my creds and train in secret and then one day when the whole basin least expects it...BAM! It's ME V. DAEVOS! and I last THREE hits!" (Three hits v Daevos was always my personal goal of 'awesomeness'.
So I saved up... and... got like 100$ or so for credits. Then I started to ask around about skills and such. I got told straight up, that those credits were virtually just me pissing away 100+ USD, since it would be just enough to get my lips wet, but not enough to make a difference in the game...and now you know my story...
Yea it does annoy me that I have to buy credits...-alot- of them to be able to fight, and with Celest lacking in that department, it makes me feel somewhat personally responsible when we lose. I would love for my virt Celestialism to be useful without Tarot, but.... no, sadly it really isn't.
On the other hand though, I think people like Nars and Daevos and Murphy deserve their powers, they paid for them. If they got nerfed, if it was me, I would be seriously miffed that my hard earned money or gold just suddenly wasn't worth as much to the administration anymore as it used to be...
So I saved up... and... got like 100$ or so for credits. Then I started to ask around about skills and such. I got told straight up, that those credits were virtually just me pissing away 100+ USD, since it would be just enough to get my lips wet, but not enough to make a difference in the game...and now you know my story...
Yea it does annoy me that I have to buy credits...-alot- of them to be able to fight, and with Celest lacking in that department, it makes me feel somewhat personally responsible when we lose. I would love for my virt Celestialism to be useful without Tarot, but.... no, sadly it really isn't.
On the other hand though, I think people like Nars and Daevos and Murphy deserve their powers, they paid for them. If they got nerfed, if it was me, I would be seriously miffed that my hard earned money or gold just suddenly wasn't worth as much to the administration anymore as it used to be...
Shorlen2005-11-14 05:50:12
QUOTE(Simimi @ Nov 13 2005, 09:01 PM)
I gotta agree with Verithrax... Sometime about 6+ months ago I decided "Simimi, I'm saving for CREDITS! I wanna just sneak in my creds and train in secret and then one day when the whole basin least expects it...BAM! It's ME V. DAEVOS! and I last THREE hits!" (Three hits v Daevos was always my personal goal of 'awesomeness'.
 So I saved up... and... got like 100$ or so for credits. Then I started to ask around about skills and such. I got told straight up, that those credits were virtually just me pissing away 100+ USD, since it would be just enough to get my lips wet, but not enough to make a difference in the game...and now you know my story...
Yea it does annoy me that I have to buy credits...-alot- of them to be able to fight, and with Celest lacking in that department, it makes me feel somewhat personally responsible when we lose. I would love for my virt Celestialism to be useful without Tarot, but.... no, sadly it really isn't.
On the other hand though, I think people like Nars and Daevos and Murphy deserve their powers, they paid for them. If they got nerfed, if it was me, I would be seriously miffed that my hard earned money or gold just suddenly wasn't worth as much to the administration anymore as it used to be...
 So I saved up... and... got like 100$ or so for credits. Then I started to ask around about skills and such. I got told straight up, that those credits were virtually just me pissing away 100+ USD, since it would be just enough to get my lips wet, but not enough to make a difference in the game...and now you know my story...
Yea it does annoy me that I have to buy credits...-alot- of them to be able to fight, and with Celest lacking in that department, it makes me feel somewhat personally responsible when we lose. I would love for my virt Celestialism to be useful without Tarot, but.... no, sadly it really isn't.
On the other hand though, I think people like Nars and Daevos and Murphy deserve their powers, they paid for them. If they got nerfed, if it was me, I would be seriously miffed that my hard earned money or gold just suddenly wasn't worth as much to the administration anymore as it used to be...
222782
That's the IRE system at work. I personally don't like it terribly much, but it DOES work, and it DOES pay for the game's expenses without requiring everyone who plays to pay money, and THAT makes it nice.
Simimi2005-11-14 05:59:50
Also... I lasted 3 hits V Daevos during influencing, with no armour or shield and just draconis and my lv 34 hp... I am now officially awesome in my own eyes.
By the By, Daevos, bravo!
By the By, Daevos, bravo!
Cwin2005-11-14 06:26:29
We can't just tell folks that they either need to get into PK or get out (and it's sounding like that from some of these posts). Combat (as opposed to conflict) is NOT the only thing this game is trying to bolster. While we do have a strong PvP community, we also have nonPvPers among us as well as those that want to know there are places/times when they can sit and relax from the slaughter.
The real nature of Lusternia is Conflict: the aggressions between different sides. That conflict doesn't mean a PK fest. Instead, it means almost everything you do can have a positive/negitive affect on the nations, from Influencing that strengthens guards to 'fetch quests' that mean more commodities for your nation (and sometimes less for another nation). Jeesh, writing a BOOK can seriously hurt an opposing nation's power supply!
As such, the requests for neutral areas/nations and less conflict won't realy help the mud in truth (sidenote: the talk about nations that aren't sided with Celest or Magnagora is different and, IMO, not a bad idea once we have the player numbers). Besides, I bet the majority of the 'anti-conflict' requests are realy just 'anti-pk' requests, which is what the recent set of posts are all about.
Just push the benificial/empowering quests into prime and have to be the reign of the nonPKer while putting the hostile/violent quests off prime and under watch from the PKers. That'll solve alot of issues.
The real nature of Lusternia is Conflict: the aggressions between different sides. That conflict doesn't mean a PK fest. Instead, it means almost everything you do can have a positive/negitive affect on the nations, from Influencing that strengthens guards to 'fetch quests' that mean more commodities for your nation (and sometimes less for another nation). Jeesh, writing a BOOK can seriously hurt an opposing nation's power supply!
As such, the requests for neutral areas/nations and less conflict won't realy help the mud in truth (sidenote: the talk about nations that aren't sided with Celest or Magnagora is different and, IMO, not a bad idea once we have the player numbers). Besides, I bet the majority of the 'anti-conflict' requests are realy just 'anti-pk' requests, which is what the recent set of posts are all about.
Just push the benificial/empowering quests into prime and have to be the reign of the nonPKer while putting the hostile/violent quests off prime and under watch from the PKers. That'll solve alot of issues.
Morik2005-11-14 07:01:00
QUOTE(Cwin @ Nov 14 2005, 02:26 PM)
We can't just tell folks that they either need to get into PK or get out (and it's sounding like that from some of these posts). Combat (as opposed to conflict) is NOT the only thing this game is trying to bolster. While we do have a strong PvP community, we also have nonPvPers among us as well as those that want to know there are places/times when they can sit and relax from the slaughter.Â
222893
All quests devolve to PK.
Cwin2005-11-14 13:15:25
Odd, then why are the PKers complainging that they can't PK properly?
Besides, there's an overall big difference between Karma/Avenger protected PK and the unrestricted type that goes off-prime. You still see PK in Prime because there's little to do off of it and, thus, few people to fight.
Shift things around and you won't see nearly as much people killing each other over furriken farmers.
Besides, there's an overall big difference between Karma/Avenger protected PK and the unrestricted type that goes off-prime. You still see PK in Prime because there's little to do off of it and, thus, few people to fight.
Shift things around and you won't see nearly as much people killing each other over furriken farmers.
Rauros2005-11-14 13:48:47
Lusternia is a business disguised as a game. Thus in general, the customers who pay the most get the most fun. If you don't like it, go play Aardwolf.
As for PK, get rid of karma blessings and curses, "enemy territory," and declaring.
As for PK, get rid of karma blessings and curses, "enemy territory," and declaring.
Shiri2005-11-14 13:49:34
QUOTE(Rauros @ Nov 14 2005, 01:48 PM)
As for PK, get rid of karma blessings and curses, "enemy territory," and declaring.
223030
What.
Cwin2005-11-14 14:23:09
Lusternia is a buisness, but they are NOT trying to scare away nonpaying customers or create a 'shareware' game (you only get this much enjoyment: buy now and you can have much more fun). That point has been argued over and over. Blah, some of the Powers That Be love to bring up the fact that some of the most powerful players with arties and a bulk of trans skills have never payed a dollar on the game.
"Go to Aardwolf" comments can be thrown out as well, thank you very much.
Convince Estarra and Co. to declare this a purely PK-focused game and THEN I'll argue right along side you to ditch Karma, Avenger, and all those other rules and for all nonPKers to go to Achaea. Since she was willing to get rid of ALL of the conflict quests if the playerbase requested it enough, I'm assuming Lusternia wants both PK and nonPKers.
Oh, sidenote: by "enemy status" I think that means the fact that you lose a TON of exp for dying in enemy territory. There's already outcries from a few folks (my included) to get rid of the exp penalty all-together. My own idea is to get rid or heavily reduce the exp penalty and increase the time it takes to go through prayer to 5-10 minutes (Now there's a reason not to die: Do YOU want to wait 5-10 minutes to play again?), thus making Conglut, lich, and it's like benificial for bringing people back into the game quickly.
Makes PK for a purpose (i.e raiding, anti-questing, ext.) more useful and weakens griefing and general hatred for PK. If removing the EXP penalty takes away something from your PK sessions, you might want to ask yourself why you need to have other players (characters don't know about EXP) suffer to enjoy yourself.
"Go to Aardwolf" comments can be thrown out as well, thank you very much.
Convince Estarra and Co. to declare this a purely PK-focused game and THEN I'll argue right along side you to ditch Karma, Avenger, and all those other rules and for all nonPKers to go to Achaea. Since she was willing to get rid of ALL of the conflict quests if the playerbase requested it enough, I'm assuming Lusternia wants both PK and nonPKers.
Oh, sidenote: by "enemy status" I think that means the fact that you lose a TON of exp for dying in enemy territory. There's already outcries from a few folks (my included) to get rid of the exp penalty all-together. My own idea is to get rid or heavily reduce the exp penalty and increase the time it takes to go through prayer to 5-10 minutes (Now there's a reason not to die: Do YOU want to wait 5-10 minutes to play again?), thus making Conglut, lich, and it's like benificial for bringing people back into the game quickly.
Makes PK for a purpose (i.e raiding, anti-questing, ext.) more useful and weakens griefing and general hatred for PK. If removing the EXP penalty takes away something from your PK sessions, you might want to ask yourself why you need to have other players (characters don't know about EXP) suffer to enjoy yourself.
Richter2005-11-14 15:21:54
QUOTE(shadow @ Nov 9 2005, 12:46 AM)
Yeah.. I remember that time. Back then I hated it. Valek would tell us to be around and then the Mag council would call -everyone- to come to the Megalith or quit the city.. loathed it. Especially when he lead us to kill White Hart and those 30? 40? guards killed me in no time and I had to pray.
220296
Actually, if I recall, that was me leading you all to kill white hart, right after Nikua screwed the serenwilde for about five minutes. Yeah, we pretty much all died, I was the only one to make it to hart.
The thing is, I hate fighting in Lusternia.
Every time I kill someone, I get tells saying, "You killed someone??" almost without fail. When I'm in group combat, and we lose, it sucks. When I'm in group combat, and we win, someone shouts about how much we suck. When I duel people, they gloat about winning. Others flaunt the fact that they can kill me all the time, making my experience just a little more miserable.
I don't fight because the people that want me to make it painful for me to do so. You know who you are, and it's your fault.
Jenna2005-11-14 19:27:53
I miss the old days a bit. I remember raiding Celestia back in those days, and it was FUN! I mean, I lasted about a minute in, and I got flattened, but I had the sense that I was helping out my side.
I do, however, have a character who tries to stay out of PvP combat, so I can understand the viewpoint of those who like to avoid it.
The point? The old days were pretty good...can we try and find some way back to them? Less of the "Rar, I be tank!" that one sees in every other IRE game and more of the "Charge, troops!" mentality that seems so unique to here.
I mean, how many online games really have our emphasis on group combat? I've played a fair few, and I really haven't encountered many.
I do, however, have a character who tries to stay out of PvP combat, so I can understand the viewpoint of those who like to avoid it.
The point? The old days were pretty good...can we try and find some way back to them? Less of the "Rar, I be tank!" that one sees in every other IRE game and more of the "Charge, troops!" mentality that seems so unique to here.
I mean, how many online games really have our emphasis on group combat? I've played a fair few, and I really haven't encountered many.
Qaletaqa2005-11-14 19:37:36
Personally, I think when you die you shouldn't be griefed with experience loss. They should just implement a system where you have to repair your equipment. Like repair your armour and so on. It would actually make armour status in lusternia mean something other than a few abilities warriors have to mess it up.
If they took out the experience loss in place of durability loss I think this would be more beneficial for the whole PvP experience of Lusternia and will encourage a bit more from essentially non-pvper's alike. Who can now partake without losing their levels in fights that you don't conglutinate back to your nexus.
If they took out the experience loss in place of durability loss I think this would be more beneficial for the whole PvP experience of Lusternia and will encourage a bit more from essentially non-pvper's alike. Who can now partake without losing their levels in fights that you don't conglutinate back to your nexus.
Rauros2005-11-14 21:35:11
QUOTE
Blah, some of the Powers That Be love to bring up the fact that some of the most powerful players with arties and a bulk of trans skills have never payed a dollar on the game.
Please note I did say "in general." I am well aware that there are exceptions in everything, but overall, my statement is still true.
QUOTE
"Go to Aardwolf" comments can be thrown out as well, thank you very much.
I was simply pointing out an alternative mud where the statement before did not apply. Aardwolf is not governed by the laws of business. I could have just as easily named a million other muds instead of that one.
Narsrim2005-11-14 21:51:33
QUOTE(Sylphas @ Nov 13 2005, 07:17 PM)
As far as I know, Narsrim doesn't have expensive artifacts, or any that I can think of.
222695
Correct. I have three artifact pipes and a brooch of tempest. That's like 250cr worth of artifacts, I think... at a sacrifice of not getting trans magic or trans combat.
Narsrim2005-11-14 21:53:33
QUOTE(Rauros @ Nov 14 2005, 09:48 AM)
Lusternia is a business disguised as a game. Thus in general, the customers who pay the most get the most fun. If you don't like it, go play Aardwolf.
223030
Oh really? Aesyra has fun. She's omni trans, a demigod... purchased like $20 worth of credits... I've got crap when it comes to artifacts and had to bum credits to get trans hexes and an artie pipe, I still do quite well, I think
Verithrax2005-11-14 23:07:24
But Aesyra played a lot, and during the open beta stage when IC credits were cheap. The fact that you have to either invest a lot of time, or a lot of money into the game detracts from the fun for everyone, except the people with three or four transed skills and a couple of arties - who either spent around 200 USD or more on the game, or play several hours every day, hunting Astral compulsively (Or something in between). PvP is simply not fun for everyone else. A combat system where winning depends on the player's skill is fun. A combat system where winning depends on how much you bash/how many credits you buy is not fun.
If spending 50-100 USD on credits was worth it, IRE would probably profit more. It's better to have lots of people buying small amounts of credits than just a few buying obscene amounts of credits.
If spending 50-100 USD on credits was worth it, IRE would probably profit more. It's better to have lots of people buying small amounts of credits than just a few buying obscene amounts of credits.
Nyla2005-11-14 23:28:26
I have lots of fun! and I havent bought a single OOC credit yet.. And I am holding out cause I will want to buy every artifact there is.. even if I dont need it.
Rauros2005-11-14 23:38:59
QUOTE
Oh really? Aesyra has fun. She's omni trans, a demigod... purchased like $20 worth of credits... I've got crap when it comes to artifacts and had to bum credits to get trans hexes and an artie pipe, I still do quite well, I thinkÂ
I refer you to my clarification post right before yours.
Aiwendil2005-11-15 02:02:40
What attracted me to Lusternia was that it looked like a promising MUD that emphasised on RP. Obviously there would be PK about, but I see more fighting than RP-ing going on. Sometimes you fight in the name of RP (eg defending your commune/city) but that's about it. I think what we lack are events that allow/encourage RP, such as meetings, parties, anything. The only noticeable events are FFAs or revolts but both still emphasise strongly on PK/fighting. The RP only turns up when people yell insults at one another.
Yeah, I think group battles are what this is all about, since a lot of effective attacks/defences require 2 people, preferably from different guilds. The main problem is Lusternia still has a small player base. The most I've seen is 105 people online at once. When I usually get on, there's about 40, and almost all from other cities/guilds. It's crappy to get in and find yourself the only person in the whole commune. If there's one of those 8 hour raids, you're forced to stay on for hours to defend even if it's midnight where you are.
Yeah, I think group battles are what this is all about, since a lot of effective attacks/defences require 2 people, preferably from different guilds. The main problem is Lusternia still has a small player base. The most I've seen is 105 people online at once. When I usually get on, there's about 40, and almost all from other cities/guilds. It's crappy to get in and find yourself the only person in the whole commune. If there's one of those 8 hour raids, you're forced to stay on for hours to defend even if it's midnight where you are.
Iridiel2005-11-15 11:55:02
QUOTE(Qaletaqa @ Nov 14 2005, 07:37 PM)
Personally, I think when you die you shouldn't be griefed with experience loss. They should just implement a system where you have to repair your equipment. Like repair your armour and so on. It would actually make armour status in lusternia mean something other than a few abilities warriors have to mess it up.
If they took out the experience loss in place of durability loss I think this would be more beneficial for the whole PvP experience of Lusternia and will encourage a bit more from essentially non-pvper's alike. Who can now partake without losing their levels in fights that you don't conglutinate back to your nexus.
If they took out the experience loss in place of durability loss I think this would be more beneficial for the whole PvP experience of Lusternia and will encourage a bit more from essentially non-pvper's alike. Who can now partake without losing their levels in fights that you don't conglutinate back to your nexus.
223155
And we would end up like World of Warcraft, where any idiot who just hit keys randomy would be level 100 provided enough time, and big people has so much money nobody cares about repair costs.