Manjanaia2005-11-11 19:58:09
*gets mental image of Deepnight being given full city status, Richter having a heart attack from excitement, and the Gods taking away the city status*
Vix2005-11-11 20:01:38
*gets mental image of the gods implementing more things for Richter to add to Deepnight, him blowing his money on credits for it, and his head exploding*
Richter2005-11-11 20:02:50
Unknown2005-11-11 20:04:25
*feels relieved knowing Richter will no longer be policing the forums*
Teasing.
Teasing.
Acrune2005-11-11 22:41:56
QUOTE(Revan @ Nov 11 2005, 02:26 PM)
I don't see how this could be too strong at all. First of all, Telekinetics get the 5 room range, so I don't see why a mythical skill (note: I forgot to add this effect would be earned with HIVEMIND) shouldn't grant this ability. If you're worried about Celest, then be calmed by the fact that your scenario could happen anyway with Telekinesis, and if it doesn't there's probably a reason why that's not related to the skills that can do so (burst and heartburst). My suggestion is perfectly plausible, and if the Admin "got a laugh" out of it, then I hope you're enjoying how they're laughing at wisp right now.
221498
Telekinetics have one or two skills that can be ranged up to 5 rooms away without at least meeting your target first. The only skill that I can use from a range that I can think of at the moment is choke, and if you die to that alone, you're a newbie, an idiot, or afk/linkdead. So no, it can't happen with telekinetics. It is complete lunacy to be given the ability to afflict 10+ afflictions on a person from 5 rooms away, even in a group of 6. So no, your suggestion is not even remotely plausible.
Revan2005-11-11 23:14:47
You can use burst and heartburst at a range too. I'm sure if you die to that you're a newbie or linkdead, etc. The same can be said of telepathy. You're only giving out two afflictions every 6 seconds or so plus MINOR MINOR ego damage. The ego damage is laughable. If you die to a telepath from 5 rooms away, you're a newbie, linkdead, etc. "But you can have an army of telepaths!" Hey, guess what? You can have an army of telekinetics too, genius. Your argument makes little to absolutely no sense. My idea is exceedingly plausible.
Acrune2005-11-11 23:22:35
I suppose I should add that after I posted that, I actually tested all of my skills (my highest skill is forcefield), and the only one that works from one room away is choke. Its plausible that I missed one or two abilities, but I tested burst specifically and it did not work from one room away. Unless there is some trick that I'm missing that'd allow me to trip, stun, break a leg, and fling them out of the village they're cowering in into where I'm waiting, you are completely wrong in pretty much every aspect of your previous post.
Revan2005-11-11 23:27:09
I know burst vessels works from a distance, as does heartburst because there's a log of Kaervas doing it to someone on Astral from back when it came out. If that's changed, which I doubt, then I apologize. My statement still stands, however that it is a very good change to hivemind. I'm not saying -all- the skills have to work from a distance, but it'd be nice if we could have that flexibility. Also, it MAKES SENSE! With such a vast concentrated mind net, it would be easy to project abilities across distances.
Unknown2005-11-11 23:28:16
QUOTE
We don't steal each other's code. One of our mutual goals is to branch away from each other, making each of us as unique as possible. (There are times when we do share root code but not for something like this.)
Isn't that based on the design rather than code? I'm just curious that you would reject the concept of "open source", at least among the developers within IRE. I think it's the background, skillsets, etc, that keep you guys different, not things like targeted emotes.
Or are you guys of the mind that if the coders do it themselves via parallel techniques they may come up with more innovative techniques?
Acrune2005-11-11 23:38:06
Well, I was going to post a log of bursting vessels not working from a distance, but it would seem my guildhall has eaten me, and I don't really want to break a monolith to get out.
Acrune2005-11-11 23:48:05
Alright, I got out, woot enchantment
gl n
3746h, 6704m, 5240e, 10p, 14510en, 26960w esSilrx-
The Pool of Stars.
This location is flooded with shallow, crystal clear water. The stars twinkle in
the clear night sky. An enormously wide circular pool, as dark as the night sky,
glitters softly between the columns. His form suffused with soft light, the
Keeper of the Pool of Stars stands here attentively. A statue of Isune stands
here, memorializing Her noble spirit. There are 5 archon of Eternal Lights here.
There are 4 golden retrievers here. An obsidian eye sigil is here. Neighing
softly, a dappled grey horse trots here. A baby rat timidly moves in the shadows
here. A grizzled old rat sits here, fearlessly. Ecclesiar Ade is here. She
wields a glowing powerstone in her right hand. Waterweaver Asmoth is here. He
wields a coral staff in his left hand.
You see exits leading north, northeast, east, southeast, south, southwest, west,
northwest, and up (open door).
3746h, 6704m, 5240e, 10p, 14510en, 26960w sSilrx-
You have recovered equilibrium.
declare asmoth
3746h, 6704m, 5240e, 10p, 14510en, 26960w esSilrx-
You declare your intent to bear arms against Asmoth.
psi sub burst asmoth
3746h, 6704m, 5240e, 10p, 14510en, 26960w esSilrx-
You detect nothing here by that name.
3746h, 6704m, 5240e, 10p, 14510en, 26960w esSilrx-
gl n
3746h, 6704m, 5240e, 10p, 14510en, 26960w esSilrx-
The Pool of Stars.
This location is flooded with shallow, crystal clear water. The stars twinkle in
the clear night sky. An enormously wide circular pool, as dark as the night sky,
glitters softly between the columns. His form suffused with soft light, the
Keeper of the Pool of Stars stands here attentively. A statue of Isune stands
here, memorializing Her noble spirit. There are 5 archon of Eternal Lights here.
There are 4 golden retrievers here. An obsidian eye sigil is here. Neighing
softly, a dappled grey horse trots here. Ecclesiar Ade is here. She wields a
glowing powerstone in her right hand. Aqua Applicant Tsna is here. Waterweaver
Asmoth is here. He wields a coral staff in his left hand.
You see exits leading north, northeast, east, southeast, south, southwest, west,
northwest, and up (open door).
3746h, 6704m, 5240e, 10p, 14510en, 26960w sSilrx-
You have recovered equilibrium.
gl n
3746h, 6704m, 5240e, 10p, 14510en, 26960w esSilrx-
The Pool of Stars.
This location is flooded with shallow, crystal clear water. The stars twinkle in
the clear night sky. An enormously wide circular pool, as dark as the night sky,
glitters softly between the columns. His form suffused with soft light, the
Keeper of the Pool of Stars stands here attentively. A statue of Isune stands
here, memorializing Her noble spirit. There are 5 archon of Eternal Lights here.
There are 4 golden retrievers here. An obsidian eye sigil is here. Neighing
softly, a dappled grey horse trots here. A baby rat timidly moves in the shadows
here. A grizzled old rat sits here, fearlessly. Ecclesiar Ade is here. She
wields a glowing powerstone in her right hand. Waterweaver Asmoth is here. He
wields a coral staff in his left hand.
You see exits leading north, northeast, east, southeast, south, southwest, west,
northwest, and up (open door).
3746h, 6704m, 5240e, 10p, 14510en, 26960w sSilrx-
You have recovered equilibrium.
declare asmoth
3746h, 6704m, 5240e, 10p, 14510en, 26960w esSilrx-
You declare your intent to bear arms against Asmoth.
psi sub burst asmoth
3746h, 6704m, 5240e, 10p, 14510en, 26960w esSilrx-
You detect nothing here by that name.
3746h, 6704m, 5240e, 10p, 14510en, 26960w esSilrx-
gl n
3746h, 6704m, 5240e, 10p, 14510en, 26960w esSilrx-
The Pool of Stars.
This location is flooded with shallow, crystal clear water. The stars twinkle in
the clear night sky. An enormously wide circular pool, as dark as the night sky,
glitters softly between the columns. His form suffused with soft light, the
Keeper of the Pool of Stars stands here attentively. A statue of Isune stands
here, memorializing Her noble spirit. There are 5 archon of Eternal Lights here.
There are 4 golden retrievers here. An obsidian eye sigil is here. Neighing
softly, a dappled grey horse trots here. Ecclesiar Ade is here. She wields a
glowing powerstone in her right hand. Aqua Applicant Tsna is here. Waterweaver
Asmoth is here. He wields a coral staff in his left hand.
You see exits leading north, northeast, east, southeast, south, southwest, west,
northwest, and up (open door).
3746h, 6704m, 5240e, 10p, 14510en, 26960w sSilrx-
You have recovered equilibrium.
Revan2005-11-11 23:53:00
Perhaps add a direction to that? psi sub burst asmoth w or something
Acrune2005-11-11 23:54:31
Choke doesn't require that. And how would that work if you were several rooms away but out of the line of sight, which is how choke works as well?
Unknown2005-11-11 23:55:33
QUOTE(Revan @ Nov 12 2005, 01:53 AM)
Perhaps add a direction to that? psi sub burst asmoth w or something
221628
How about no.
Revan2005-11-11 23:59:27
Forget it. My statement still stands... range on telepathy is GOOD.
Verithrax2005-11-12 00:27:03
QUOTE(Phred @ Nov 11 2005, 08:28 PM)
Isn't that based on the design rather than code? I'm just curious that you would reject the concept of "open source", at least among the developers within IRE. I think it's the background, skillsets, etc, that keep you guys different, not things like targeted emotes.Â
Or are you guys of the mind that if the coders do it themselves via parallel techniques they may come up with more innovative techniques?
Or are you guys of the mind that if the coders do it themselves via parallel techniques they may come up with more innovative techniques?
221600
I'm also curious to know why you don't share code for trivial things like targetted emotes and the such.
Also, if you're working on YA way for people who buy huge amounts of credits (*cough*RICHTER!*cough*) to make even more money and turn their manses into amusement parks, I'll go inactive - at least until you implement a fun new archetype. Or fix wisp, whatever comes first.
EDIT: Willowisp was fixed about one hour before this post. Ninja'ed by Estarra.
QUOTE(Revan @ Nov 11 2005, 08:59 PM)
Forget it. My statement still stands... range on telepathy is GOOD.
221631
Ew, no. Range in ANYTHING is BAD. In a text-based MUD, there simply is no effective way of implementing ranged combat, so just forget it. Any skill that is can affect people more than one room away is automatically a Bad Thing; the only range limitations that make sense in a text environment are 'adjacent room', 'same area' and 'same plane'.
Acrune2005-11-12 00:28:48
Edit: Deleted cuz of Verithrax's edit.
Unknown2005-11-12 00:47:48
Oh, I've seen a MUD pull off excellent ranged combat. It requires that all areas be designed with it in mind, however, as well as some other factors.
Verithrax2005-11-12 00:53:55
QUOTE(Temporary_Guido @ Nov 11 2005, 09:47 PM)
Oh, I've seen a MUD pull off excellent ranged combat. It requires that all areas be designed with it in mind, however, as well as some other factors.
221650
It can be done - if you implement an ASCII map or make all areas flat grids with each room having the same size. It would hurt gameplay too badly (In Lusternia) to justify such a small feature, IMHO.
Unknown2005-11-12 01:11:28
Oh, it can be done without a map -or- an open grid. The first rule is that you have to have only cardinal directions: N, E, S, W, UP, and DOWN.
Second, the rooms must be arranged so that there are quite a few straight rows of them in most areas, otherwise firing would be too difficult, as well as niches to hide in. It must be fast and easy to tell who is in adjacent rooms... for example.
LOOK N
One room away:
Guido Flagg
Two rooms away:
No one.
Three rooms away:
Lucky the Dragon
There must be strict movement limits, otherwise running would be too easy. The MUD I used to play used a movement bar that refilled every few seconds, and so people could only move 2-4 rooms in a burst based on their race, or move steadily at a slower pace.
Firing cannot be overly complex, either, or things will get tangled up. One solution is to just have your attack hit the first thing that gets in their way... in this case, Guido would get hit, not the dragon, assuming they hit anything. The other option is to mask player names and instead just show something like 'An orc is here' or 'a dragon is here', allowing you to 'fire north dragon'. This would work best in a team-based game.
WOW WE'RE PRETTY OFF-TOPIC, GUYS.
Second, the rooms must be arranged so that there are quite a few straight rows of them in most areas, otherwise firing would be too difficult, as well as niches to hide in. It must be fast and easy to tell who is in adjacent rooms... for example.
LOOK N
One room away:
Guido Flagg
Two rooms away:
No one.
Three rooms away:
Lucky the Dragon
There must be strict movement limits, otherwise running would be too easy. The MUD I used to play used a movement bar that refilled every few seconds, and so people could only move 2-4 rooms in a burst based on their race, or move steadily at a slower pace.
Firing cannot be overly complex, either, or things will get tangled up. One solution is to just have your attack hit the first thing that gets in their way... in this case, Guido would get hit, not the dragon, assuming they hit anything. The other option is to mask player names and instead just show something like 'An orc is here' or 'a dragon is here', allowing you to 'fire north dragon'. This would work best in a team-based game.
WOW WE'RE PRETTY OFF-TOPIC, GUYS.