XP loss

by Murphy

Back to Ideas.

Citera2005-11-16 00:43:08
Why not just do the simple thing and make it -less-? There's no need for an extensive new system for what you lose when you die, just make it something more reasonable - 10 or 20%, considering how much chance there is of dying. Not everyone has the credits to tri-trans, let alone trans Planar, and vitae is hardly worth using, in case you die somewhere where you can't get away. If it was changed, I think it would lessen the stress of fighting and dying, and let the game be more enjoyable.
Narsrim2005-11-16 01:01:45
QUOTE(Citera @ Nov 15 2005, 08:43 PM)
Why not just do the simple thing and make it -less-? There's no need for an extensive new system for what you lose when you die, just make it something more reasonable - 10 or 20%, considering how much chance there is of dying. Not everyone has the credits to tri-trans, let alone trans Planar, and vitae is hardly worth using, in case you die somewhere where you can't get away. If it was changed, I think it would lessen the stress of fighting and dying, and let the game be more enjoyable.
223846



Bad idea.
Murphy2005-11-16 01:05:15
QUOTE(Citera @ Nov 16 2005, 10:43 AM)
Why not just do the simple thing and make it -less-? There's no need for an extensive new system for what you lose when you die, just make it something more reasonable - 10 or 20%, considering how much chance there is of dying. Not everyone has the credits to tri-trans, let alone trans Planar, and vitae is hardly worth using, in case you die somewhere where you can't get away. If it was changed, I think it would lessen the stress of fighting and dying, and let the game be more enjoyable.
223846



Good idea

(See how retarded it looks when people do this narsrim? provide -some- backup to your statements and stop acting like a total douche for once in your life)
Diamante2005-11-17 10:27:17
~quote~ I'm sorry if people can suck it up and work harder to fix problems. Your DSL sucks? I leveled into the 80s this summer on Dial Up that gave out all the time. I died a lot to it. Instead of complaining about it, I worked harder. It wasn't always fun, but I did well for myself. ~quote~




very well bashin up them 80s, not taking into account the fact you got the last 3 levels of the 80s for free overnight, but yanno, you did earn the other 6 O.o

And since then you have gained 1 whole entire level. Its really damn hard to get experience these days, but you always seem so keen on keeping anything that could reduce the suffering of another down at bay, it boggles me. I dont think exp should be done away with in the least, but I do like a few ideas that are coming out of this thread, namely the soul exp loss and the reduced exp loss. the whole making it harder to gain exp thing is a terrible, terrible concept, as some people are more than happy just being level 80 and fighting to their hearts content. For some people, leveling is not the core part of this game, its the combat, and if they can get to a decent level and fight without ever having to worry about it, there will be a lot of problems in the future
Unknown2005-11-17 11:31:26
QUOTE(Ekard @ Nov 14 2005, 02:27 PM)
No! Its hard enough with no hunting spots!
223146




I think he's correct, 90-100 is hard enough as it is.

I asked Niara once how much hunting it takes her to get 1%xp (back when she was a Titan) and she said she needed to kill about 200 Astral critters to get 1% that's 20,000 astral creatures to get from 99-100. Compair that to me at lvl 78, where I only need to kill 3-4 gorgogs, or empower 10 guards to get 1% xp

...so ya, I think it's hard enough as it is, don't make it harder


Edit: yes dieing in enemy territory sucks, a lot, at higher levels, even dieing without conglu/vitae/rez skills in neutral territory sucks. But it's supposed to, that's why they call it death, and not happy-fun-time-land! wink.gif
Cwin2005-11-17 14:46:53
QUOTE(Diamante @ Nov 17 2005, 06:27 AM)
For some people, leveling is not the core part of this game, its the combat, and if they can get to a decent level and fight without ever having to worry about it, there will be a lot of problems in the future
224527




Perhaps, though that depends on whether you think having our Combat folks being able to fight all the time is a Bad Thing (I'm not so sure, but can't realy argue it).

Perhaps the exp issue is a symptom of the overall difficulty to regain exp (due to quests being done, bashing spots being empty, ext.). If we had enough ways to earn that exp, the exp loss wouldn't be so bad (especialy once most of the fighting goes Off-Plane: though it'll still stink for me since Conglut is a LONG, LONG way away).

So I'll mostly say: Let's focus on the PK/expGain ideas first, THEN let's see if we need to alter Exp loss.



On another note: It sounds tricky to get to titan, but I still question it's difficulty. I'll put it like this: Can the game realy handle 20 Demigods running around while we're still so small in our playerbase?
Unknown2005-11-17 14:57:08
QUOTE(Wesmin @ Nov 17 2005, 01:31 PM)
I asked Niara once how much hunting it takes her to get 1%xp (back when she was a Titan) and she said she needed to kill about 200 Astral critters to get 1%  that's 20,000 astral creatures to get from 99-100.  Compair that to me at lvl 78, where I only need to kill 3-4 gorgogs, or empower 10 guards to get 1% xp
224531


I don't believe it, it should be somewhere around 20-40 astral mobs for a 1% for levels 90-98. As a titan on 99, it could be 200.
Unless something was very much changed for levels 90+.

Around level 78, I needed about 8-10 astral mobs. Are gorgogs really so good exp?

EDIT: Ok so I somehow misread the post apparently, 200 for 1% at 99 sounds realistic, but it's just that one last level to demigod. Levels below are way easier.
Ekard2005-11-17 15:47:29
Gorgogs are like astral, i love them when astral is empty.
For level 90 human i get 1-2% for clearing grey moors, gorgogs and sandojins on desert. Thats with harmony.
And now one trip on bottom level of catacumbs and killing all garghasts, garghouls, garwights and gatekeepers is 3-4% for me.

Now please tell me that catacumbs isnt great place for hunt.

And you conglutinate there if you make mistake.
Narsrim2005-11-17 15:55:25
QUOTE(Kashim @ Nov 17 2005, 10:57 AM)
I don't believe it, it should be somewhere around 20-40 astral mobs for a 1% for levels 90-98. As a titan on 99, it could be 200.
Unless something was very much changed for levels 90+.

Around level 78, I needed about 8-10 astral mobs. Are gorgogs really so good exp?
224576



It takes me about 30 astral mobs to get 1% at level 90 so...
Ixion2005-11-17 17:46:35
QUOTE(Ye of Little Faith @ Nov 14 2005, 01:02 PM)
This isn't World of Warcraft - and, in your own words, Murphy, harden up.
223104



Please don't compare apples to oranges. For one, Blizzard != IRE. For two, they have their own penalties for death (i.e. getting corpse from an instance as well as damage to all of your equipment every death, which costs hella gold to repair if you have at least a couple epics)
Unknown2005-11-17 17:48:58
And their suggesting some rediculous reduced xp gain for a time after death. biggrin.gif The concept is the same. No xp-loss, instead, alternate methods of "punishment".
Munsia2005-11-17 21:53:40
I feel bad for all of you ninja.gif I had 56k dial up - dsl and I have never once d/c'd while bashing or in a fight
Unknown2005-11-18 04:02:04
I just think everything should be left alone to me its perfect the way it is, if you die on prime you have vitae and if you didn’t start the fight you have status so your ok. If you reached level 80 and you want to go out kill everyone you want at least work your ass off to keep it if you die. With all the rez skills and things of the sort within the game making exp loss lower is just cheapening getting titan and just giving into the wishes of the lazy people who wish for little punishment for there actions. In this just give Glom a rez skill so everyone is equal to a point and ether make exp loss more or leave it alone.
Acrune2005-11-18 14:45:38
It made me laugh how the last sentence contradicts the rest of the paragraph. Its fine the way it is, you shouldn't give into the whiners who want things easier for them, but give Glom a rez skill. tongue.gif
Xenthos2005-11-18 17:23:57
QUOTE(Acrune @ Nov 18 2005, 10:45 AM)
It made me laugh how the last sentence contradicts the rest of the paragraph. Its fine the way it is, you shouldn't give into the whiners who want things easier for them, but give Glom a rez skill. tongue.gif
225063



Fair and equal treatment for all! mad.gif happy.gif
Acrune2005-11-18 17:43:48
I agree, but you have to admit, the preceding paragraph wasn't a very effective support laugh.gif
Unknown2005-11-19 02:15:59
What i ment is that to only be fair is just to give Glom a unique rez skill and keep the exp system the way it is, there is no need for the exp lost to made smaller.
silimaur2005-11-23 12:25:31
to be honest xp loss is fine, the only problem i have is on other planes but thats solved with conglutinate which i plan on getting soon, so really its down to: dont fight so much out of village or off plane, get conglutinate, stop moaning
Unknown2005-11-23 13:58:41
That's so easy to say when you actually have conglut, but it's equivalent to "shut up and pay one-hundred dollars".
Ekard2005-11-23 16:40:31
I didnt pay single dollar. ( I would if i could afford it, you all know how i love this game)

And i have trans Planar, it was my first transed skill. Planar is just have to have skillset.