Shiri2005-11-17 14:23:41
Well the ego attacks kind of suck so you have to debate in the fight, which is fairly lame.
But it is okay, yeah.
But it is okay, yeah.
Anumi2005-11-17 14:32:42
I just mean, as compared with Achaea telepathy, where all the afflictions come with a message. I mean, duh. Anyway, as Hajamin mentions, seems like telepathy is useful against those tk-ists who are using their ego as health. Or against healers, though I'm not sure there are actually any of those left.
Shiri2005-11-17 14:36:57
Yeah, but couldn't you tack a telepathy move onto the end of your monk combo? Excuse me if I'm wrong.
Here you just have to do them on their own. (Or rather, in 3s.)
And I'd be surprised if there were still any Wiccan fighters who took healing. Astrology is dodgy enough. Can't get by without hexes.
Here you just have to do them on their own. (Or rather, in 3s.)
And I'd be surprised if there were still any Wiccan fighters who took healing. Astrology is dodgy enough. Can't get by without hexes.
Unknown2005-11-17 14:48:07
QUOTE(Ashteru @ Nov 15 2005, 09:45 PM)
Actually I'd say that a dreamweaving Druid has it best, since he can add several more afflictions to it, plus, after a while, they'll fall asleep and won't be able to keep up the curing, and getting sapped while sleeping is....bad.
223739
When skills are spread among different guilds, that's what happens. Talk about overpowered possibilities...
And we all know dreamweaving was meant to be less useful in combat... yeah right.
QUOTE(Shiri @ Nov 17 2005, 04:23 PM)
Well the ego attacks kind of suck so you have to debate in the fight, which is fairly lame.
But it is okay, yeah.
But it is okay, yeah.
224561
Fairly? Totally.
Anumi2005-11-17 14:51:42
Y'know, I hadn't been a monk in achaea in years. I don't think you could ever attach telepathy onto combos, because you'd be off balance and telepathy required balance + eq. I know they changed Imperian monks so that you could stick a telepathy affliction in your combo, and also you could optionally mask your telepathy. Both those things resulted in a big mana drain.
Doing 3 at a go sounds very interesting, though I'd imagine that'd result in having all your... um... channel thingies free, which would preclude having any defenses up? Or do all the defenses mostly hang out in TK so it's a moot point?
And yeah, hexes seems to be the "in thing" for wiccans, with tarot taking the prize in the guardians world.
Doing 3 at a go sounds very interesting, though I'd imagine that'd result in having all your... um... channel thingies free, which would preclude having any defenses up? Or do all the defenses mostly hang out in TK so it's a moot point?
And yeah, hexes seems to be the "in thing" for wiccans, with tarot taking the prize in the guardians world.
Shiri2005-11-17 14:56:58
I was thinking Imperian rather than Achaea, sorry.
Anyway, the balances aren't all on the same timer, so you know. And it would preclude having any defences up. The defences are both in TK and in psionics base, don't think there's any in telepathy.
And yeah...Astrology is bad for combat, good for teams though, healing is kind of bad in general, so it only really leaves hexes and tarot.
Anyway, the balances aren't all on the same timer, so you know. And it would preclude having any defences up. The defences are both in TK and in psionics base, don't think there's any in telepathy.
And yeah...Astrology is bad for combat, good for teams though, healing is kind of bad in general, so it only really leaves hexes and tarot.
Unknown2005-11-17 16:22:11
Telepathy - No defenses, save for those in Psionics. No decent tools to drain mana within Psionics OR Telepathy, so setting up a Mindburst is very difficult. Basically means you HAVE to debate someone to death. That is my biggest problem with Telepathy.
On the upside, Telepaths get masked afflictions for free, if I recall correctly. In combos of two I think. On the downside, the three different channels have different recovery rates, and I do believe one of our very important abilities only works on the slowest channel. Argh.
Don't get me wrong, I like Telepathy. I just think it could use some tweaking still.
On the upside, Telepaths get masked afflictions for free, if I recall correctly. In combos of two I think. On the downside, the three different channels have different recovery rates, and I do believe one of our very important abilities only works on the slowest channel. Argh.
Don't get me wrong, I like Telepathy. I just think it could use some tweaking still.
Unknown2005-11-17 16:27:55
How much exactly can they drain ego for without debating?
Also, I recall being drained of health, mana and ego with one attack. Or maybe just two of those, but repeated it's still better since they're on one healing balance...
Also, I recall being drained of health, mana and ego with one attack. Or maybe just two of those, but repeated it's still better since they're on one healing balance...
Revan2005-11-17 17:12:41
You get drained the amount of ego it takes to heal with one sparkleberry, maybe 50 or so more than that. The health drain on mindblast is pretty big... but the key focus of a trans telepathist is to get the ego down, which they cannot without debating. Even psychicvampirism, which used to be good because of the WP drain, now is useless. The ego drain on it they said they put is still laughable, and they nerfed the WP drain to hell. This Revan is very sad indeed
Unknown2005-11-17 17:18:26
If you mean the skill that was draining like 2 or 3 -thousand- willpower at once, it was just silly and I seriously didn't expect it to stay that way!
Seems like you need a better ego drainer then, but debating should be impossible to use in combat. It wasn't designed for that. The fact I wouldn't know how to solve it is another matter, heh.
Seems like you need a better ego drainer then, but debating should be impossible to use in combat. It wasn't designed for that. The fact I wouldn't know how to solve it is another matter, heh.
Revan2005-11-17 18:37:02
Actually, when it first came out, it was draining around 5k wp. Then it got changed to about 800-1000, which was good for the amount of ego it drained. Now it does like... 200 wp drain and practically no ego drain still.
Unknown2005-11-19 18:51:49
QUOTE(Anumi @ Nov 17 2005, 02:51 PM)
Y'know, I hadn't been a monk in achaea in years. I don't think you could ever attach telepathy onto combos, because you'd be off balance and telepathy required balance + eq. I know they changed Imperian monks so that you could stick a telepathy affliction in your combo, and also you could optionally mask your telepathy. Both those things resulted in a big mana drain.
Doing 3 at a go sounds very interesting, though I'd imagine that'd result in having all your... um... channel thingies free, which would preclude having any defenses up? Or do all the defenses mostly hang out in TK so it's a moot point?
And yeah, hexes seems to be the "in thing" for wiccans, with tarot taking the prize in the guardians world.
Doing 3 at a go sounds very interesting, though I'd imagine that'd result in having all your... um... channel thingies free, which would preclude having any defenses up? Or do all the defenses mostly hang out in TK so it's a moot point?
And yeah, hexes seems to be the "in thing" for wiccans, with tarot taking the prize in the guardians world.
224574
Imperian's combo/telepathy use doesnt come with a drain. It's an essential part of Taekyon combat, you throw 4 punches or 2 kicks depending on your speciality, and add either an illusion (mind hallucinate, useful for false breaks) or an affliction/misc tele skill that can be combo'd. It's default like that, monks in Imperian are a great class, and Telepathy is a great skill. In Achaea it sucks.
And as for defenses in telekinesis, you dont need to lock channels to have most of them up, skills with a * mean you need the channel locked, such as biofeedback for elemental proofing. The majority just send the defence through a free channel then the channel opens again, becoming free as if you just used equilibrium.
Unknown2005-11-19 21:19:03
I love telepathy... but then again, I'm the only active trans telepath in the aquas, versus 5 or so trans telekinetics, go figure. In my opinion, telepathy is a lot less straightforward, but very versatile with all the dominates... and mindlinks are fun, and I would love to see just a few ranged attacks in telepathy.
dominate choke themselves/recklessness/mindblast = fun
edit: and telepathy has nothing at all to help with bashing
dominate
edit: and telepathy has nothing at all to help with bashing
Unknown2005-11-20 04:01:39
Except you cant choke yourself or force them to do it, they'd just get the, "Try as you might, you just cannot seem to inflict harm upon yourself." If you did.
Unknown2005-11-20 04:03:40
QUOTE(tenqual @ Nov 20 2005, 04:01 AM)
Except you cant choke yourself or force them to do it, they'd just get the, "Try as you might, you just cannot seem to inflict harm upon yourself." If you did.
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Clumsiness
Shiri2005-11-20 04:04:43
Can do staff/cudgel self w/o clumsy, too.
Sylphas2005-11-20 08:31:32
Yeah, that was nice for testing and reincarnating. POINT STAFF/CUDGEL HERE and you can shoot yourself.