Musings on warriors

by Anumi

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Anumi2005-11-16 18:15:49
Once upon a time, I created an alt named Anumi. Just for fun, break from other things, etc etc. Then, she hit the lesson-gambling jackpot. Up till then, I was playing an Ur'guard because I'd never done the warrior thing. But then I realized that with my ill-gotten lessons, I could be a decent mage (strictly skills-wise, no comment on my own abilities) without dumping anything more into an "alt".

Fast forwarding, Anumi becomes "me", credits are eventually dumped, and various RP and boredom-related guild shifts happen.

But I'm still curious about being a warrior. It percolates. I haven't paid essentially a lick of attention to most of the recent changes, but I like the look of Pureblade because, it just seems cool as all get-out. So, if I were to change someday, is Pureblade now viable for anything? I did a bit of looking into all the weapon stats things, and the runes and whatnot. Even crunched some numbers... electricity, as most people say, seems to be a popular choice. Fire seems interesting too, lots of people have big weakness to it, even given fire potions and all that. What's the consensus on, say, a big damage-hurty-elemental-rune Pureblade, basically from the perspective of "wounds be damned, I'm going to cut you into pieces"?

Just kind of idly wondering.
Terenas2005-11-16 18:22:49
clap_1.gif

Go warrior, we're hella fun to play, a lot more interesting than knights on any other IRE games. If you want to look at damaging Pureblade, look at Daevos, he can kill most people in 2-3 hits, look at Icarus, he can do over 2k damage to a Druid with one Sweep. There are a lot of options for being a Warrior, especially when it comes to Knighthood or Totem specializations, not to mention you're the only class that can choose between Low and Highmagic. cool.gif
Anumi2005-11-16 18:32:43
Yeah. I never played a knight on IRE for that reason. Booooring. Anyway, I'll have to talk with Daevos and Icarus if I ever decide to Really Do It. As for the choices, I'll almost surely stick with Night, for half-RP-half-munchkiny reasons. I'm considering going back taurian (my original ur-guard race) as a racial choice, even though I've always wanted to have the changeling artifact in IRE, not sure it's justified as a warrior. I've no real thoughts on low/high magic... more strength is good, but so is serpent. And I can't keep alchemy and don't want herbs so I'm not limited by trades.
Ashteru2005-11-16 18:37:12
Well...actually, I think cameo is best for warriors, but that's your own personal choice I'd say. I sure as hell don't use every race, though I switch fairly often, but only between...like...7 races.
Besides, Daevos is a monster.

And pssht. Druids are best. ninja.gif
Revan2005-11-16 18:51:42
Anumi, go bard tongue.gif I miss the days when you'd like.. sing while bashing *sniffle* Awesome skils
Anumi2005-11-16 19:07:18
Bard skills sucked. Flat out. In Achaea, I stayed with the Bard house thingie, but went serpent so I could actually bash/kill people effectively.

But yeah, Bards were cool when bashing... for other people. And it was a neat idea for skills. Just... didn't work.

But NO! We're OFF-TOPIC! Tell me about warriors! I want to cut people in half with my OMG giant sword!
Revan2005-11-16 19:51:07
Stay mage, and make Revan happy
Ashteru2005-11-16 19:56:36
She's Shadowdancer right now...tongue.gif
Anumi2005-11-16 20:09:20
Yah. To be honest of all the types I've played so far (includes mage, wiccan and guardian, no warriors yet) I like mage best. I don't really know that I want to leave Glomdoring cause it's fun elsewise I'd be tempted to go back to the geos. But I didn't care too much for being a druid. So, I dunno. If Revan wants to sweeten the pot, maybe I'd be swayed but I'd have to figure out some buku RP for it. . . plus I do want to try warrior sometime.
Richter2005-11-16 20:23:58
Dunno, I get bored sometimes, I've wanted to switch to a mage or something, but that would take too many lessons.
Soll2005-11-16 20:50:49
Out of all the archetypes I've played (every archetype, pretty much every guild. sleep.gif ) I enjoyed the Druid archetype best.

Warriors are generally too picky for me. Especially tracking. Especially mercenary. tongue.gif
Anumi2005-11-16 20:56:59
It takes Diff'rnt Strokes to move the world...

(whutchu talkin'bout, Willis?)

Er. Right, so to bring this back into something resembling sensible discussion, the Actual Questions I have are the following sorts of things:

Is Pureblade a viable thing to be these days? In other words, can I bash well enough and be able to PK moderately well without relying on some 2-hit decapitation cheese?

If I'm going for a generally damage route (understanding that for bashing, generally high-speed weapons do better -- I'll carry a spare katana), this would infer primarily needing elemental runes? Of which electricity and/or fire seem to be the best -- I need two of these on a two-hander, yes? Can they be the same? And, is just a set of elementals reasonably good for killing? Or are other runes basically mandatory to be "decent"?

Finally, my understanding is that Tracking is kind of neat, but not as powerful as, say, Night, which is what I would want to stick with from an RP perspective anyway. If this is so, that's all good.

Oh, and races. Taurian is a good choice, no? Is a cameo something useful for warriors, cause I think it'd be fun to have one? What sort of options would that give me?
Terenas2005-11-16 21:23:40
To be a damage warrior, elemental runes are a must (unfortunately). Night is only good for Ebonguard for two skills, Steal and Nightkiss. The upside is that Nightkiss is an awesome hunting skill for Ebonguard, especially when you have high health to withstand the stronger mobs.

Cameo is awesome since you can become a Mugwump to go speed hunting with Nightkiss (like Diamante) or switch to a high con/str race (like Taurian) for fighting and tanking.
Anumi2005-11-16 21:30:40
This is true. As a mugwump I'll hunt basically the same way I do now as a shadowdancer, only with things like vitality from athletics. Coo. Also can't forget totems which give neat things like +1 strength, regen, etc. I know nothing about hunting as to whether it gives anything interesting, but tracking is basically like, traps plus achaea-ish falcon abilities, neh?

So, I suppose if I'm more focused on damage, stat runes or wounding runes are more "icing on the cake" if I fall ass-backward into even more credits, and not really "essential" to hurt people?
Cwin2005-11-17 02:07:01
Warriors. I love them so.

They're so much more fun here than any the other IRE games, that's for sure.

Pureblade, though, from what I've seen, unless you focus on insane damage, or a 3 hit behead wound, you'll be a little lacking. Many have said that most of the skills are realy only useful for blademasters and, thus, the slower hitting just can't make them worthwhile. The key, then, is to quickly overwhelm them with a few insane-hitting strikes.

It's new, though, and probably going to be tweaked. It doesn't seem too bad to work with now so long as you can push out enough pain per swing.
Revan2005-11-17 05:20:52
Sweeten the pot, eh? I'll provide you gold, credits if I can, and combat training wink.gif
Terenas2005-11-17 16:16:18
QUOTE(Revan @ Nov 17 2005, 05:20 AM)
Sweeten the pot, eh? I'll provide you gold, credits if I can, and combat training wink.gif
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How much of a combat training can you provide as a shrub? Doesn't take much skills to rustle. unsure.gif
Anumi2005-11-17 16:25:30
Sure. You can speed-rustle, you can try to stick ruffle-afflictions... or you can just go for sheer leaf coverage. Um... yeah.
Revan2005-11-17 17:15:11
Psh, when I get back, I mean. Gods, you people have no sense tongue.gif
Narsrim2005-11-17 17:46:06
QUOTE(Cwin @ Nov 16 2005, 10:07 PM)
Warriors.  I love them so.

They're so much more fun here than any the other IRE games, that's for sure. 

Pureblade, though, from what I've seen, unless you focus on insane damage, or a 3 hit behead wound, you'll be a little lacking.  Many have said that most of the skills are realy only useful for blademasters and, thus, the slower hitting just can't make them worthwhile.  The key, then, is to quickly overwhelm them with a few insane-hitting strikes.

It's new, though, and probably going to be tweaked.  It doesn't seem too bad to work with now so long as you can push out enough pain per swing.
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For what it is worth, there isn't a blademaster out there that is as difficult for me as Daevos is pureblade. In fact, I think Daevos was easier to fight when he was a blademaster compared to now... I dunno, I think they are better than a lot of people give em credit.

On a side note, however, I think they may be more lacking versus other warriors. I haven't heard any non-warrior ever state that Daevos isn't able to afflict them pretty good.