Unknown2005-11-17 04:03:14
QUOTE(daganev @ Nov 17 2005, 03:48 AM)
It just seemed odd to me that the swamps did not become tainted nor anything else that is part of the glomdoring area but was not tainted. I would think that if weakened kethuru was the source of tainting things than more then just those few rooms Viravain reverted would become tainted.
Its like letting off a nuclear bomb and only having some of the houses get radiation poisoning.
Its like letting off a nuclear bomb and only having some of the houses get radiation poisoning.
224403
I think anything that is part of the Glomdoring area, but not mechanically tainted environment, is basically assumed to be tainted anyway.
At least, I've never heard it argued that the swamps are a little piece of Serenwilde-environment inside Glomdoring.
Daganev2005-11-17 04:03:32
Hmm really? I could have sworn I remember there being a red line at the top of the room descriptions whenever I wondered off spectre isle.. its been a while since I've left glomdoring however... any geomancers about?
Daganev2005-11-17 04:05:06
QUOTE(Avaer @ Nov 16 2005, 08:03 PM)
I think anything that is part of the Glomdoring area, but not mechanically tainted environment, is basically assumed to be tainted anyway.
At least, I've never heard it argued that the swamps are a little piece of Serenwilde-environment inside Glomdoring.
At least, I've never heard it argued that the swamps are a little piece of Serenwilde-environment inside Glomdoring.
224413
Now THATS an odd quote comming from you. Did you inhabit Isune's body now? And why would anyone argue that there is serenwilde environment inside of Glomdoring? Its all glomdoring environment and the IC argument has always been that glomdoring is not tainted, you just think it is.
Unknown2005-11-17 04:07:25
Daganev, it doesn't matter. In either case the taint was gone. End of story. The method doesn't matter.
Unknown2005-11-17 04:08:07
Well, your argument is supposed on the idea that the admin deliberately left parts of Glomdoring untainted for a reason. I'm saying, I think that those areas are meant to be considered equally affected by the tainting of the forest, even if they don't have the word 'tainted' in their environment.
If not, then it is Serenwilde-type environment, the weaker version of Nature Glomdoring has always been opposed to, isn't it?
If not, then it is Serenwilde-type environment, the weaker version of Nature Glomdoring has always been opposed to, isn't it?
Daganev2005-11-17 04:08:28
It matters if your dealing with illusions.
Unknown2005-11-17 04:08:50
And I'm guessing the swamp and caves being untainted before were just building oversights.
Unknown2005-11-17 04:09:23
All of those places are now 'wyrden' environment.
Unknown2005-11-17 04:11:08
QUOTE(Temporary_Guido @ Nov 17 2005, 04:08 AM)
And I'm guessing the swamp and caves being untainted before were just building oversights.
224420
Agreed.
I'm glad to hear this wyrden thing could give Glomdoring a few more meldable areas too... just like the taint does for magnagora. Wyrden being an adjective that can cover multiple terrains.
Daganev2005-11-17 04:11:51
QUOTE(Avaer @ Nov 16 2005, 08:08 PM)
Well, your argument is supposed on the idea that the admin deliberately left parts of Glomdoring untainted for a reason. I'm saying, I think that those areas are meant to be considered equally affected by the tainting of the forest, even if they don't have the word 'tainted' in their environment.
If not, then it is Serenwilde-type environment, the weaker version of Nature Glomdoring has always been opposed to, isn't it?
If not, then it is Serenwilde-type environment, the weaker version of Nature Glomdoring has always been opposed to, isn't it?
224418
I have never seen a "pretty swamp" before. Swamps tend to remind me of death and decay and nasty critters. Not something Glomdoring would view as being 'weak.' And in case you havn't noticed Glomdoring has never viewed the nature of Serenwilde as bad, just the actions of that commune and the mentality. If you read HELP VIRAVAIN you may notice that aspect.
Unknown2005-11-17 04:12:46
Aye, Etanru. Messed around with them a bit earlier.
When they originally built the forest they just happened to not bother using 'tainted natural underground' and 'tainted swamp' rooms. With the Wyrd, they corrected it. It is highly unlikely there is any deeper meaning in this.
When they originally built the forest they just happened to not bother using 'tainted natural underground' and 'tainted swamp' rooms. With the Wyrd, they corrected it. It is highly unlikely there is any deeper meaning in this.
Daganev2005-11-17 04:14:01
Considering they made a new environement type just for the Ebonguard guildhall, I doubt it was 'overlooked' Everything in glomdoring is now Wyrden, not everything was tainted before.
Unknown2005-11-17 04:14:18
QUOTE(daganev @ Nov 17 2005, 04:11 AM)
I have never seen a "pretty swamp" before. Swamps tend to remind me of death and decay and nasty critters. Not something Glomdoring would view as being 'weak.' And in case you havn't noticed Glomdoring has never viewed the nature of Serenwilde as bad, just the actions of that commune and the mentality.Â
224424
I'd dispute this, but what's the point?
This topic isn't about Daganev's theories. I'm sure you can write them all down IC and they can be dismissed IC as well.
In regards to the Wyrd thing, I'm hoping a few more tweaks get made... though I think that was hinted at already.
Unknown2005-11-17 04:16:55
Christ, Dag, you're impossible to argue with. Maybe they built Glomdoring before they even had 'tainted natural underground'? Actually, is there even such a thing? I'm pretty sure Acknor is tainted constructed underground. I know there's no such thing as 'tainted swamp' terrain.
Sure they made a new type for the guildhall, that's nice and nifty, but so what? I doubt they anticipated people disecting every square inch of their design, not to mention that the people involved in building were likely, for the most part, different than the ones putting together the plots.
Sure they made a new type for the guildhall, that's nice and nifty, but so what? I doubt they anticipated people disecting every square inch of their design, not to mention that the people involved in building were likely, for the most part, different than the ones putting together the plots.
Daganev2005-11-17 04:19:19
Heh, I did write them down IC, and all I got was compliments so far. But thats besides the point.
As for comments about oversights.. I believe there is -one- room in the entire basin that is "tainted garden" and its the only garden room in Magnagora. They seemed to have be very detailed about those things. I even think there are a few "tainted underground urban" spots or something like that.
Saying it was an 'oversight' sounds like a copout argument to me.
As for comments about oversights.. I believe there is -one- room in the entire basin that is "tainted garden" and its the only garden room in Magnagora. They seemed to have be very detailed about those things. I even think there are a few "tainted underground urban" spots or something like that.
Saying it was an 'oversight' sounds like a copout argument to me.
Unknown2005-11-17 04:21:31
Could be the builders assigned to Magnagora had a better eye for detail than those in Glomdoring. Really, it's so trivial, why are we even discussing this.
Bleegharphage.
Bleegharphage.
Unknown2005-11-17 04:26:53
So, would any Blacktalon be kind enough to post the new message they see when infesting (or wyrding, or whatever)? I'm about to ask in game, but I doubt much will come of it.
And I can't spy anymore.
And I can't spy anymore.
Xenthos2005-11-17 04:27:18
QUOTE(Avaer @ Nov 17 2005, 12:26 AM)
So, would any Blacktalon be kind enough to post the new message they see when infesting (or wyrding, or whatever)? I'm about to ask in game, but I doubt much will come of it.
And I can't spy anymore.
And I can't spy anymore.
224434
Eh? Why not?
Unknown2005-11-17 04:30:29
QUOTE
Before the Master Ravenwood Tree.
The bright sun shines down, blanketing you with its life-giving warmth. The dark heart of Glomdoring
Forest is almost audibly beating in this, its shadowy centre. Tall, blackened trees surround this
clearing, pressing together into an imposing barrier of rotten vegetation. Moulds and fungi are
smeared across the plants, their pungent stench suffusing the forest. The branches are coated in
dark slime, slick tendrils that hang downwards. Although a variety of trees might actually grow
here, the black tar that coats them renders them indistinguishable. A thin black mist creeps between
the trees, hanging low across the ground. The floor of the clearing itself is simply bare earth,
cracked and dry. Overshadowing all is the Master Ravenwood Tree itself, jutting into the sky like a
twisted fist. Of the rest of the plant, there is no sign. The sound of laughing crows echoes down
from the treetops, a harsh sound for the ears below. The atmosphere vibrates with a palatable power.
Brennan Stormcrow paces here, his cadaverous body twitching with sudden jerks. The Master Ravenwood
Tree towers over everything here, pulsing with an immeasurable yet dark power. There are 9 enormous
black crows here. Casting darkness all around, a shadow totem thrusts up from the ground, chilling
the air. An ominous aura surrounds a marble shrine entangled by black roses, thousands of spiders
nesting within the thorn studded vines.
(some defensive things)
Luthe d'Murani, Guard of the
Cocoon is here. He wields a baleful rapier of darkened steel in each hand. Queen of the Night,
Shayle d'Iasani Treeripper is here, shrouded. She wields a butterfly-winged shield in her left hand
and an athame dagger in her right. Furloch is here.
You see a single exit leading north.
5642h, 7187m, 2385e, 10p, 12490en, 19320w exkp@-
Furloch says, "Such a pity."
5642h, 7187m, 2385e, 10p, 12490en, 19320w exkp@-look tree
Twisted and veined with entrancing dark swirls and knotted patterns, this gargantuan tree stands
above all else within the Glomdoring as though trying to devour the very sky with its sharp crown.
Feathery fronds hang down menacingly from the dark branches, the shiny black leaves clacking
together in the wind like bone chimes and gleaming with a deep mauve iridescence. Long and grasping
roots extend outwards for quite some distance from the tree, clawing into the dark soil.
5642h, 7187m, 2385e, 10p, 12490en, 19308w exkp@-
Queen of the Night, Shayle d'Iasani Treeripper says, "Please do not poke at the tree." <-- How spooky was that? I freaked out before realizing she wasn't speaking to me!
5642h, 7187m, 2650e, 10p, 12490en, 19302w exkp@-
Luthe d'Murani, Guard of the Cocoon says, "What do we need to find?"
5642h, 7187m, 3445e, 10p, 12490en, 19260w exkp@-
Shayle shakes her head at Luthe.
5642h, 7187m, 3445e, 10p, 12490en, 19248w exkp@-
The wind whistles eerily as Viravain shimmers into view before you.
You've got too good a guardian.
Unknown2005-11-17 04:32:41
I muttered some things, one of which contained the word 'taint', and she flung me into the mountains.