Ekard2005-11-21 16:40:56
I bet this isnt for nothing:
4980h, 4170m, 4440e, 10p, 23798en, 19750w elrk-<17:34:26.646> armstat
   _'''''_
   /    \\
   @ (100) @
   \\_   _/      Armor Status:
    |  |       -------------
 _____/___\\_____    Head:  the Blessed Helm of the Sup...
 /        \\    Chest: a magnificent suit of stell...
 |  | (100) |  |    Gut:  a magnificent suit of stell...
 (100)    (100)    Larm:  a magnificent suit of stell...
 |  | (100) |  |    Rarm:  a magnificent suit of stell...
 \\___|_______|___/    Lleg:  a magnificent suit of stell...
  R |  |  | L     Rleg:  a magnificent suit of stell...
   |  |  |
  (100)|(100)
   |  |  |
  _|  |  |_
  (_____|_____)
4980h, 4170m, 4440e, 10p, 23800en, 19750w elrk-<17:34:28.699>
I hope that admins will add that armours and weapons break when using like.
Each hit to armour, helm, shield will lower it Armour Status. Like 0.2 per swing, jab, 0.5 per lunge, crash, and those from axelord and pureblade. And there still is this skill that destroy shield? Let it be that this attack lower armour stat on shield by 5 or 10, so you still need a lot of them to destroy shield, and if armour stats hit 0 it will not be giving any protection or could be destroyed. People will be need of smiths to repair their armours.
So will this be added? Or admins ahev other ideas for armstat?
PS. Ha! I sorted this out now!
CODE
4980h, 4170m, 4440e, 10p, 23798en, 19750w elrk-<17:34:26.646> armstat
   _'''''_
   /    \\
   @ (100) @
   \\_   _/      Armor Status:
    |  |       -------------
 _____/___\\_____    Head:  the Blessed Helm of the Sup...
 /        \\    Chest: a magnificent suit of stell...
 |  | (100) |  |    Gut:  a magnificent suit of stell...
 (100)    (100)    Larm:  a magnificent suit of stell...
 |  | (100) |  |    Rarm:  a magnificent suit of stell...
 \\___|_______|___/    Lleg:  a magnificent suit of stell...
  R |  |  | L     Rleg:  a magnificent suit of stell...
   |  |  |
  (100)|(100)
   |  |  |
  _|  |  |_
  (_____|_____)
4980h, 4170m, 4440e, 10p, 23800en, 19750w elrk-<17:34:28.699>
I hope that admins will add that armours and weapons break when using like.
Each hit to armour, helm, shield will lower it Armour Status. Like 0.2 per swing, jab, 0.5 per lunge, crash, and those from axelord and pureblade. And there still is this skill that destroy shield? Let it be that this attack lower armour stat on shield by 5 or 10, so you still need a lot of them to destroy shield, and if armour stats hit 0 it will not be giving any protection or could be destroyed. People will be need of smiths to repair their armours.
So will this be added? Or admins ahev other ideas for armstat?
PS. Ha! I sorted this out now!
Xenthos2005-11-21 16:43:32
Uh, no. 0.2 per swing? One fight with Thaddeus and my plate would be gone. *ONE FIGHT*. How about if this happens, I just switch to greatrobes.
Ekard2005-11-21 16:46:15
0.2 per swing is 500 swings from Armour status 100 to 0 and with dwarven runes you can go with armour status to 160.
Ashteru2005-11-21 16:47:13
Well, if you'd want to make it realistic, it should be like...-10 off for every strike.
Ekard2005-11-21 16:48:36
And you would be wichout protection after 20 sec with speed knight?
Xenthos2005-11-21 16:52:17
QUOTE(Ekard @ Nov 21 2005, 12:46 PM)
0.2 per swing is 500 swings from Armour status 100 to 0 and with dwarven runes you can go with armour status to 160.
226267
Um, you fight knights, right? You know how long a fight between two knights can go...? Especially if utilizing tumble and such to heal deepwounds and go back for another shot. 500 swings = 250 combat rounds = 625 seconds (for a speed knight at 2.5 seconds per round) = a bit over 10 minutes of fighting. Add in time spent tumbling around healing or hindering, and in 20 minutes your armour has gone from max to broken. NO! As I said, I'd be wearing great robes over this.
Edit: The plate's already bloody expensive enough, hunting down a forger every 20 minutes is just wrong.
Xenthos2005-11-21 17:00:27
And not EVERYBODY is a forger, not EVERYBODY runs around with Dwarven runes on their equipment 24/7. If you want to be top of the game, sure, you need to do that, but don't start PUNISHING us by making us either have to go to you for runes, or go to you because our armour died. I already paid 20,000 *just for the time to have it crafted, not counting comms.* I have no desire to keep paying even more to keep it operational when I could have just bought great robes at slightly less protection, for cheaper.


Ekard2005-11-21 17:07:33
it was just random idea. I'm curious what admis are will do with this ARMSTAT. That all.
Daganev2005-11-21 18:37:12
Terenas, I'm confused, Forging does have a repair skill in it.
Richter2005-11-21 18:50:53
To repair stuff, but not to add months back to it, as I believe Terenas was suggesting.
Terenas2005-11-21 19:00:07
QUOTE(daganev @ Nov 21 2005, 06:37 PM)
Terenas, I'm confused, Forging does have a repair skill in it.
226306
Which is useless, unless you got your tower smashed by some Bonecrusher, which is pretty damn lame anyone and no one does it anymore. I'd rather have the ability to repair and get some more months back on the armor, as well as being able to repair armor status, which as it has been discussed before, isn't working as intended anyway.