machine mages!

by Unknown

Back to Ideas.

Asarnil2005-11-22 03:59:40
Could you imagine Daevos with a huge Lionheart Gunblade? *swoon*
Gwylifar2005-11-22 15:48:56
QUOTE(Richter @ Nov 21 2005, 04:40 PM)
I forgot gremlins destroy machines, I just picked a random movie character (Gremlins, Star Wars) because I thought you were being a goof. Ignore me.
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Ah, yes, forgot about that. I've added a link to the original post to disambiguate.
Unknown2005-11-24 04:39:01
I agree with what a lot of people are saying; muddying the fantasy waters with technology and such just makes me sick. I stop reading any books with it, and I'm sure Lusternia wouldn't be the same with it in there. It just doesn't fit. Now putting even more magic and gruesome weapons in, that would spice things up just as well.
Unknown2005-11-24 04:45:53
You must've read only crappy books then.
Verithrax2005-11-24 12:29:54
QUOTE(morik @ Nov 21 2005, 07:26 AM)
I think it'd be cool to have techonology play a part in a Magic realm. Doesn't Imperian have something like this?
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The Engineering skillset, which basically exists to replace totems and other such defenses, because 1/3 of the population in Imperian hates/fears Magick, so they don't use Magickal defenses in their cities. Hence net-throwers, trebuchets, balistae and so on.

QUOTE(Richter @ Nov 21 2005, 02:00 PM)
Bah, too cliche.

Also, how can we have technology without the technology to develop it? You have to have a horse drawn carriage before you think up a car, and you have to have bows and arrows before you think of guns. Also, we'd need factories, which would take hundreds of years to develop the things to make the factories!

We already have magic, technology doesn't really have a place within Lusternia (contrary to the moving gears logo on the website tongue.gif ).
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Not actual technology, mechanical magic; magic based on animating machines. This can (Like nearly every new skill) be brought from outside the Basin/another plane/an Elder God's behind into the Basin. I dunno if there's material for a guild, but it would be an intersting trade skill. Magic just replaces steam engines; think of the possibilities:

Portals that connect two different places, not necessarily in the same plane; they can be destructed phisically (Just attack them) or magically, and come in two flavours: one stays open all the time, but sucks Power from the creator's Nexus; and one that takes 5 Power from the user whenever someone goes through. They provide instantaneous transport. Useful for linking manses, connecting villages, and so on. There would be an artifact that allows you to create an always open portal that doesn't use Power. The catch with open portals is that denizens can cross them too; denizens who just wander randomly will occasionally pass through them. So no portals to Astral (Picture lobstrosities running around in Magnagora). They would be relatively fragile and easy to destroy.

Golems that follow their owners around; the owner is whomever wears a special amulet crafted by the golem's creator. They can follow simple orders, and different types of golems have different skills; cloth golems can envelop their targets (similar to entanglement), wood golems can shoot splinters (a lot like a druid's cudgel, causing a lot of bleeding), stone golems can disguise as rocks, and have a very high attack, gemstone golems can shoot rays (The colour of the ray and type of damage depends on the gemstone you used for the golem, besides the gem commodities. Ruby for red heat rays, and so on.), iron golems that are simply huge lunks that cause massive damage. Golems would have stats determined randomly and by the technomancer's skill; they would cost A LOT of commodities and A LOT of Power to make, and it would be impossible to have more than one at a time. They can also be set to guard a specific room against it's owner's enemies, or enemies of an org. (Wouldn't you love that, Richter, to put in your manse?)

Magical mechanisms that attack whomever enters a room, placed a lot like furniture (But they can only be placed outside, and they take a lot of space, so only one is allowed per room, and never in the same room as a statue). They cause damage and afflict, fighting a lot like a guard, but they're much more resilient (It would take about as much to destroy one as it takes to destroy a statue).

Magical healing machines that heal afflictions, health, mana and ego; they take Power from the user's Nexus while in use, but in small amounts.

Recorders that basically log whatever is said, and some emotes (The ones that make a sound) in a room and Aetherrecorders that do the same for a channel. They produce recording cilinders that can be played anywhere with a record player. They record only a limited conversation time, but take a while to decay. They also reproduce everything in time.

Mechanical transcribers that produce written logs from recording cilinders and parchment.

Alchemic photography machines. They can either work by using a special Alchemic compound, and special paper made by Bookbinders, or by having a palette and an imp that paints really fast inside them.

Clunky mechanical exoskeletons that give the user special attacks and provide armour, but limit his other movements.

There's a precedent for this: the mechanical portals in Newton.
Arix2005-11-26 23:32:51
Actually, I like the idea of Magnagora being overrun with random Astral beings.
As far as hallifax/Aeromancers, I keep getting this idea for the warrior class there being based on aerial warfare.mmmm, Trill Blitzkrieg *drool*
Unknown2005-11-27 00:16:28
QUOTE(morik @ Nov 21 2005, 10:26 AM)
I think it'd be cool to have techonology play a part in a Magic realm. Doesn't Imperian have something like this?
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Yes, Imperian has Engineering for siege weapons, but it's not "techno" anything, it's basic pulleys and wheels type stuff. And besides, it arguably ruined the game, and 90% want it to be taken out and to fit in with the realm and how it's supposed to be a fantasy.

Also, i think Technomancer as a name absolutely sucks, it'd have to be anything but the word "techno" i mean, my god no please. Next we'd have spaceships. Machinists or something maybe, but gods, not technomancers, i can just see strobe lights and techno music in my head every time i hear the word.

The golem idea, while great (i'm not knocking it) would be construed as a rip off of the Animation skillset that Teradrim in Aetolia have.

Personally, i think any "futuristic" crap would really detract from the fantasy atmosphere and make it a completely different style of game with different theme. Wether you like this, or you dont, it's a big change, and a big change always comes with player loss aswell as player gain, you cant please everyone. So the gods will likely have no real reason to add something so bizarre and different cause it's just too crazy to please a decent amount of the player base without pissing a lot of them off, so it'd be too big a risk and not worth it.
Arix2005-11-27 01:02:11
I think at the very least we should have grenades, the kind you have to light first, not the modern ones with pins.
The Syntax could be
LIGHT WITH TINDERBOX (or just LIGHT)
the <> assumes that there would possibly be more than one kind
DROP GRENADE(preferrably while airborne)
THROW GRENADE (direction)/at
the issue would be, what skill would be used to make the grenades
possibly forging, although alchemy might work better due to the explosives involved. I don't think a new skillset should be made for it,though. Unless it somehow worked with the Lusternia theme, whatever that may be
I am bringing this up because I got to thinking about things like alchemists fire and smokesticks, and how they could work in Lusternia
Unknown2005-11-27 01:23:54
Grenades? my god.
Unknown2005-11-27 01:28:30
... you know, seriously, if we had grenades why wouldn't we have guns, i mean grenades explode, guns are just a more controlled explosion. Guns, explosives, and other weapons such as this, fit no way into Lusternia, medevil weapons such as catapults and such can work, but would probably be annoying.
Unknown2005-11-27 01:28:53
Selthars been trying for explosives since the game started. No beans, kid.
tsaephai2005-11-27 01:34:44
QUOTE(tenqual @ Nov 26 2005, 08:28 PM)
... you know, seriously, if we had grenades  why wouldn't we have guns, i mean grenades explode, guns are just a more controlled explosion. Guns, explosives, and other weapons such as this, fit no way into Lusternia, medevil weapons such as catapults and such can work, but would probably be annoying.
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too bad...
i wish there was a good non-magical mud or something. or atleast, one where technology was integrated up to about the 1350s or something.
do you know any like that?
Arix2005-11-27 01:52:57
I was thinking more like the really old fashioned grenades, which were basically a clay jar filled with explosives, and a fuse that you had to light.
also, there are alchemical items like alchemist's fire, smokesticks, and bags of goop that explode and entangle everyone in the room.

Also, Tsaephai, if you happen to find a decent MUD like the one you mentioned, if you could send me the link, that'd be great
Verithrax2005-11-27 16:35:36
QUOTE(Benji @ Nov 26 2005, 09:16 PM)
Yes, Imperian has Engineering for siege weapons, but it's not "techno" anything, it's basic pulleys and wheels type stuff. And besides, it arguably ruined the game, and 90% want it to be taken out and to fit in with the realm and how it's supposed to be a fantasy.

Also, i think Technomancer as a name absolutely sucks, it'd have to be anything but the word "techno" i mean, my god no please. Next we'd have spaceships. Machinists or something maybe, but gods, not technomancers, i can just see strobe lights and techno music in my head every time i hear the word.

The golem idea, while great (i'm not knocking it) would be construed as a rip off of the Animation skillset that Teradrim in Aetolia have.

Personally, i think any "futuristic" crap would really detract from the fantasy atmosphere and make it a completely different style of game with different theme. Wether you like this, or you dont, it's a big change, and a big change always comes with player loss aswell as player gain, you cant please everyone. So the gods will likely have no real reason to add something so bizarre and different cause it's just too crazy to please a decent amount of the player base without pissing a lot of them off, so it'd be too big a risk and not worth it.
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It's not really futuristice, unless you think machines with the complexity level of renaissance siege weapons are futuristic. The idea is that they use magic, instead of steam motors or animal power. And yes, the name 'technomancers' is a cliche that should be avoided. I'd call it some randomly generated name. As for golems, they wouldn't be anything like Animation, as long as there wasn't a skillset exclusively for them. Instead they would fit in the main skillset and function in a very different way. Instead of having one golem that can do a lot of things, you have one golem of several possible types of golem that do different things, but are essentially specialists.

Of course, it's never going to be implemented, since only ideas asked for during open beta ever get implemented tongue.gif , but I like the idea, if you can make it fit in with the Lusternia theme, which isn't really hard, as there isn't a Lusternia theme yet. The game is very new, and planar travel seems to be the only thing that defines it.
Unknown2005-11-27 18:46:32
QUOTE(Kashim @ Nov 23 2005, 08:45 PM)
You must've read only crappy books then.
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Even the Shannara stuff by Terry Brooks makes me blanch cause of all the allusions to how that is what it will be after a nuclear war and such.

You must jump to conclusions really easily.
Iridiel2005-11-30 17:46:05
I've seen quite a few ideas from after open beta being implemented, including the kegs and cubes recently, and a couple games (wildnodes?)
Verithrax2005-11-30 23:55:01
QUOTE(Iridiel @ Nov 30 2005, 02:46 PM)
I've seen quite a few ideas from after open beta being implemented, including the kegs and cubes recently, and a couple games (wildnodes?)
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I know, I was kidding. Although I have yet to see any idea (Besides debating, which I hear was Rhysus' idea, but I'm not sure) that changes the game's structure (Like a new org or guild) being implemented.
Richter2005-12-01 00:50:47
QUOTE(grongard @ Nov 27 2005, 10:46 AM)
Even the Shannara stuff by Terry Brooks makes me blanch cause of all the allusions to how that is what it will be after a nuclear war and such.

You must jump to conclusions really easily.
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Bah! No knocking one of my favourite authors. Nothing wrong with alluding to the fact that his world is post nuclear war, and magic has filled in for machines.
Diamondais2005-12-01 02:17:23
What books did Terry Brooks write? I keep thinking of Terry Goodkind when you say his name, those books are a lot like Imperian in my opinion (Sword of Truth series for those who dont know). Half the world hates magic and is trying to get rid of it, while the other half uses magic. More than half of the ones that use magic arent good and there are a few that are using it towards good. Pretty cool books, though bit drawn out there are like...ten at least now.
Unknown2005-12-01 09:57:13
I think some of you dont understand what i ment by Technomancers. Have any of you ever played "Thief2: the Metal Age"? Remember the Mechanists? Thats what I mean.