Amputate Leg

by Icarus

Back to Combat Logs.

Murphy2005-12-05 17:13:38
I definitley disagree with this comment.

do i get my 50 hours of forging refunded to me that it took to make them? $10 an hour is fair i believe.

I made those hammers, i bought the arti runes for them. I think a major case of complaints on morik's behalf are because he doesn't feel he has a chance against the better warriors and weapons. Tell you what my chum your skill has a LOT more to do with it that your weapons will. Get the highest wounding rapiers or hammers you can now, and see what the new stats would be with runes/drawdown/arties/wounding runes and you'll see the difference isn't all that massive.

The only time a forging adjustment has been made in lusternia (And the admins of this game are pretty damn good with consistant policy) is for an insanely large bug forging item set (IE the first round of fullplpate was far too high, and deemed a bug)

The next lot of forging nerfs were on fullplate, but the pre-nerf fullplate (not the insane ones, just the midly better ones) were left as is.

Apart from that, the player themselves have to ask for them. I've had my flails nerfed a few times on damage because i felt it was a bit boring and not much of a challenge, Diamante has done so with his weapons too.

Ixion hasn't asked for them to be nerfed, and they wont be. From my gathering this is Lusternian policy, so quit trying to get it changed and live with it. Narsrim you have NO room to complain about being beheaded ever by anyone for any reason, your limb curing is HORRIBLE.
Daevos2005-12-05 18:47:06
The interesting thing about this cap discussion is that neither of my runed weapons are over the current cap. I've forged more damaging claymores than my lightning fang and more wounding greatswords than my flame fang since that change. So while I never agreed with the cap being implemented in the first place, I don't think any further revision needs to be made.
Malicia2005-12-05 18:59:52
So it's been awhile. Maybe six months since precision was introduced and I have to say that, well, it's nearly killed the damage warrior. Precision > Damage. Speed is everything, unless you have runes.

I want to-hit back. Yea, I said it! It'd balance everything perfectly. Let accuracy be affected by combat and warrior specialization levels and scrap precision. Too many factors have been overlooked. I remember going on and on about how speed and high precision was overpowered and I was scorned for it. Roark finally stated that it was an oversight and that they hadn't fully realized the wounding potential of a speed warrior..say, level 3 balance recov faeling, with high precision. So rapiers and hammers were finally capped.

Has anyone taken a look at scimitars? The precision is high with moderate/good speed. It's become a choice weapon now for those hoping to compete, precision-wise.

I'd love to see stat changes for weapons with damage/prec far above the cap, but I doubt it'll happen.

Murphy, come on. Bonecrushers are still the best warrior spec, you get the nicest afflictions, Champion helm (33% wounding boost), nice dexterity (16), 15STR at night, 250? prec hammers, lvl2 bal recov and runes, with a crush that goes through all defenses and you're going on about someone's lack of wound healing? The best healers can get a bit behind in wound healing when dealing with that. dry.gif

In the words of the one, the only... (in regards to Bonecrushers)

QUOTE(Terenas)
The problem lies in the fact that in order to get to where it's applicable for those tactics, your opponent has to be somewhere in the critical ranges. Impale/Pinleg lock is impossible to pull off with any race without a balance bonus, which means that they'll have to trade high speed for strength, resulting in low wounding potential. Slit throat and Legtendon are nice, but are again, critical wounds that are virtually impossible to execute against anyone that merely parry head and stance legs, same with Heartpierce. The non-critical afflictions for BMs are laughable at best, compared to the BC's heavy afflictions such as Blackeye and Fractured Skull, which are simply amazing. And of course, the crown of all BC's offense, Knockdown, is simply rediculous and easily attained on the first combo.

To sum it all up, BC is easy to afflict or kill as, it doesn't take amazing skills, or hard setups.
Narsrim2005-12-05 20:14:48
QUOTE(Murphy @ Dec 5 2005, 01:13 PM)
I definitley disagree with this comment.

do i get my 50 hours of forging refunded to me that it took to make them? $10 an hour is fair i believe.

I made those hammers, i bought the arti runes for them. I think a major case of complaints on morik's behalf are because he doesn't feel he has a chance against the better warriors and weapons. Tell you what my chum your skill has a LOT more to do with it that your weapons will. Get the highest wounding rapiers or hammers you can now, and see what the new stats would be with runes/drawdown/arties/wounding runes and you'll see the difference isn't all that massive.

The only time a forging adjustment has been made in lusternia (And the admins of this game are pretty damn good with consistant policy) is for an insanely large bug forging item set (IE the first round of fullplpate was far too high, and deemed a bug)

The next lot of forging nerfs were on fullplate, but the pre-nerf fullplate (not the insane ones, just the midly better ones) were left as is.

Apart from that, the player themselves have to ask for them. I've had my flails nerfed a few times on damage because i felt it was a bit boring and not much of a challenge, Diamante has done so with his weapons too.

Ixion hasn't asked for them to be nerfed, and they wont be. From my gathering this is Lusternian policy, so quit trying to get it changed and live with it. Narsrim you have NO room to complain about being beheaded ever by anyone for any reason, your limb curing is HORRIBLE.
233287



Does it threaten you when people address the topic because you cannot combat their logic and must only dilute it with irrelevant babble?

If it is "Lusternia's policy" and it "won't change" then why are you so worried?

And as for Ravlok, get a clue. I have 3200 health. Stangmar was hitting me with staff from nw, Kymir was cosmic firing me (with demon giving sensitivity and anorexia) and Ravlok was sweeping. Healing limbs wasn't really an option because I was sitting at 800-1200 health most of the time. The only way I could heal limbs period was to tumble out of the room, shield, and do so. Guess what, I didn't get out of the room fast enough.

If my healing wounds is so damn terrible, why can I beat Icarus, Daevos, Terenas, etc in spars, FFA, and OOA? Now, I haven't fought you one-on-one in a while so I'm not sure where you stand anymore, but I used to pound you into dust. Don't try and talk all high and mighty to me, mister.

=====================================================

You will note, however, that I did come back kill Ravlok damn easy when I didn't have two out people hitting me. Sorry, but my Mugwump self just can't tank large groups.
Geb2005-12-05 22:34:48
QUOTE(Daevos @ Dec 5 2005, 07:47 PM)
The interesting thing about this cap discussion is that neither of my runed weapons are over the current cap. I've forged more damaging claymores than my lightning fang and more wounding greatswords than my flame fang since that change. So while I never agreed with the cap being implemented in the first place, I don't think any further revision needs to be made.
233325



If the weapons you are using are below the established caps and still allows you to acquire those wound states and afflictions with ease using an assault, then that shows that perhaps the problem has not been fixed with the institution of wound caps. So your above statement would indicate to me that some more adjustments and perhaps revisions need to be made. Which goes counter to your belief that no further revisions are needed.
Ekard2005-12-05 23:03:38
Notice how much strength Daevos can have.

Brood Viscanti 16
you have highmagic right? so Geburah +1
Lich in nigh +2
Flex +2

= 21

With TF it can be 22.

Thats why he have so sick wounding maybe?

I dont know.
Daevos2005-12-05 23:51:26
The only problem I see is that behead should be significantly harder to pull off than the other critical wounds. That's why I am planning to suggest in the next Ur'guard envoy report that another wound state be created above critical specifically for Behead and Bashbrains. Other than that though I see no problem with the current stats of weapons or their wounding potential, and that's why I see no need for further revisions.
Shamarah2005-12-06 00:32:22
QUOTE(Daevos @ Dec 5 2005, 07:51 PM)
The only problem I see is that behead should be significantly harder to pull off than the other critical wounds. That's why I am planning to suggest in the next Ur'guard envoy report that another wound state be created above critical specifically for Behead and Bashbrains. Other than that though I see no problem with the current stats of weapons or their wounding potential, and that's why I see no need for further revisions.
233462



Then, to clarify: You're arguing that being able to get legtendon on the first hit and amputateleg on the second is fine?
Daevos2005-12-06 00:44:49
Yes, for 4 power each. It is also not possible to consistently achieve those results despite the power expenditure. If anything I would say that the medium wound state is still a little too small.
Morik2005-12-06 00:46:51
QUOTE(Murphy @ Dec 6 2005, 01:13 AM)
I made those hammers, i bought the arti runes for them. I think a major case of complaints on morik's behalf are because he doesn't feel he has a chance against the better warriors and weapons. Tell you what my chum your skill has a LOT more to do with it that your weapons will. Get the highest wounding rapiers or hammers you can now, and see what the new stats would be with runes/drawdown/arties/wounding runes and you'll see the difference isn't all that massive.
233287



Trouble is Murphy, I can't get them for myself now, so how am I meant to compare?

I know my skill is lacking, but its really difficult to figure out how to beat you when you're able to bashbrain me after 3 combos.
Murphy2005-12-06 00:52:52
Narsrim i've hit you alone and in groups before, i'll try to dig up the log but you spammed your head with vials like 7 or 8 times...

Malicia in response to your

Murphy, come on. Bonecrushers are still the best warrior spec, you get the nicest afflictions, Champion helm (33% wounding boost), nice dexterity (16), 15STR at night, 250? prec hammers, lvl2 bal recov and runes, with a crush that goes through all defenses and you're going on about someone's lack of wound healing? The best healers can get a bit behind in wound healing when dealing with that.

In the words of the one, the only... (in regards to Bonecrushers)


QUOTE(Terenas)
The problem lies in the fact that in order to get to where it's applicable for those tactics, your opponent has to be somewhere in the critical ranges. Impale/Pinleg lock is impossible to pull off with any race without a balance bonus, which means that they'll have to trade high speed for strength, resulting in low wounding potential. Slit throat and Legtendon are nice, but are again, critical wounds that are virtually impossible to execute against anyone that merely parry head and stance legs, same with Heartpierce. The non-critical afflictions for BMs are laughable at best, compared to the BC's heavy afflictions such as Blackeye and Fractured Skull, which are simply amazing. And of course, the crown of all BC's offense, Knockdown, is simply rediculous and easily attained on the first combo.

To sum it all up, BC is easy to afflict or kill as, it doesn't take amazing skills, or hard setups.

I tend to disagree with Terenas a lot. After playing in the arena with lyco and a few others, it's come to my attention that at the top tier of fighting, BM is SO much better than BC. Why do you ask? let me explain.

Firstly, 14-15 str (which is what i get as an aslaran, and what lyco gets as a faeling, 14 str nominal 15 with a tf) is -plenty- of strength with which to get good wounding afflictoins, even before his helm he was pretty damn good with those rapiers.

Secondly, my -only- way to kill someone is bashbrain....I don't have bleeding, I don't have heartpierce and i sure as hell dont have and sort of slitlock. The best i've got is concussion stupidity but if i'm getting concussion i've gone too far because i should have been smiting down for the bashbrain by then.

Blackout? Thats pretty laughable the -only- time i ever get blackout is when the opponents head is in critical, and i get unlucky on a smite down.

Also, i do not have as many good limb and bodypart afflictions that a worth parrying against....I have legs, but i can't pinleg or bleed off it. I'd rather have the pinleg rend bleeding combos, especially since rend does more wound damage when you pull it off.

All i have on the gut is wind, which after 3 hits goes away and becomes vomitblood, which again is stuff all bleeding and its real easy to cure. I don't get impales.

Chest, I get a little bit of stun (which i don't use because i'd rather be hitting elsewhere) and if i jab the bejeezus out of it nothing really happens. BM get heartpierce, the blackout thing and another form of asthma.

Arms, there is no point parry me, whereas a BM gets pierce, artery and hemiphlegy.

If you want to compare mangled limbs and knockdown to the bm stuff yeh ok At the highest level of wounding warriors they are about the same.

My head jab afflictions are nice, i don't see any slitlocks or whatever coming my way, but i can deal.


So no, sorry. When BM can get impales and have so many more limbs to hit and better afflictions.....no way.


EDIT: After reading over this post, I'm guilty. This stuff should be taken to yoru envoys and duked out over the boards!!! No more replys on this topic someone should close it?