Amputate Leg

by Icarus

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Geb2005-11-22 13:53:12
QUOTE(Sylphas @ Nov 22 2005, 09:18 AM)
Does it really matter if it stops tumble?  If you can hit someone enough without them healing to amputate, it seems like you're not doing someone right if they're not dead by then.  Anyone but another warrior will be long dead by that point if they've stuck around.
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Sometimes it does not take long at all of a leg to be amputated, sometimes it does. I've survived having my leg amputated by Daevos in pretty short order; then again he probably has the highest precision weapon in existence.

Now I would prefer that amputate did knock a person down, but it should then allow the person to still tumble. Regeneration is a pretty long delayed cure, so making it so a person could not move at all, parry at all, stance at all, and unable to tumble would be too much. I state that considering the fact that the person would have to go through two regens and a mending application. Now to balance it out, I do feel the effect size has on tumbling and writhing should be removed. Balance recovery speeds can still effect them both, but size probably should not compound the bonus or penalty.
Anumi2005-11-22 15:04:37
I suppose the lesson here is, if you're going to try and amputate legs, do it in a room where you can charge the person out.
Terenas2005-11-22 16:09:24
The problem is that amputated limbs take forever to cure, 2 regeneration + 2 mending cure is over 12 seconds long. If one of your arms got lobbed off, you can't do attack, shield, or parry with that arm for 12 seconds. Also, another problem that was apparent that contributed to the fact amputation is so hard to pull off is that the slashing maneuvers are so horribly flawed. Although the ab file states that they heavily favor the first of the 2 or 3 limbs that it can hit, in actuality that's not the case. In my prior testing they pretty came out even, with the first limb getting 1-2 more hits, out of a possible 40+ hits.
Daganev2005-11-22 19:42:13
Why doesn't anyone use tackle anymore?
Cwin2005-11-22 22:22:28
One thing I don't like though, the idea of wounding states is to balance out attacks like this by putting nasty moves at hard to reach critical levels. The other side of the coin is that once they're at that level then you'll be able to fling that affliction over and over (i.e. relatively hard to get low enough to Pinleg, but once the leg is at Heavy it's Pinleg, Pinleg, Pinleg, Pinleg over and over).

As such, the fact that it takes a LONG time to get a body part low enough to amputate makes sense if it takes 12 seconds to cure (amputate should be the way to destroy hard targets after a long fight IMO, not something like Scalp or Sap that just gives you an advantage).

However, if I read it right, once the leg was wounded enough to amputate and wasn't healed of it's wounds, a second amputate shouldn't be hard to get (2 hits max that connect to the correct limb). As such, once you've been amputated you either need to find some desperate way to get back or you're going to die (while you're busy healing the wounds and regenning, he's hacking at another body part, thus not letting you catch up).

Sidenote: Since this is the first post I've seen that realy talked about Axelords, is there ANYTHING useful they can use to slow down/weaken an opponent to help lead up to Critical wounds?

Daevos2005-11-22 22:34:22
It's impossible to hit a limb once it's amputated, though that's completely understandable realistically. The main problem with the amputates though are that they are hard to get, plus only really useful if you take the other limb at the same time which is near impossible for two handers.
Daganev2005-11-22 22:46:17
Once you hit the limb why can't you just tackle them and then continue to pound?

Did they say that if your on the ground you can't get up?
Daevos2005-11-22 23:16:02
That tactic is only useful against people who don't know how to cure because of the time involved. As well as the fact that tackle can fail.
Ashteru2005-11-22 23:46:55
hell, Parry leg is the first parry stance in combat..
Unknown2005-11-23 00:19:50
New limb (which grows up after the amputation) should have 0 wounds, is that the case?
Geb2005-11-23 00:37:09
QUOTE(Daevos @ Nov 22 2005, 11:34 PM)
It's impossible to hit a limb once it's amputated, though that's completely understandable realistically. The main problem with the amputates though are that they are hard to get, plus only really useful if you take the other limb at the same time which is near impossible for two handers.
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It should be hard to get, considering how debilitating it can be in combat. Considering how long it takes to completely cure the limb (also, the limb is still wounded when it returns), it should be something that is pretty rare.
Daevos2005-11-23 01:06:32
Yes, yes obviously it should be so rare that it is worthless. Which is pretty much the case right now.

The most viable tactic right now for two handers is to go only for the head. Simply because all the other afflictions are of minimal use, with our slower affliction rate. In fact in Pureblade, there is only one non head wound that is somewhat useful to go for, and that's Legtendon.
Xenthos2005-11-23 01:06:50
Hm... what if the leg regrew in medium/light wound range (as it is withered), but when the leg is chopped off you fall down? This gives time to aim for something, but if you miss the chance, you need to start over with the leg (other deepwounds stay, of course).
Daevos2005-11-23 01:09:54
A similar idea was suggested last envoy session by Terenas. He asked for both amputates to be lowered to heavy wounds, and that curing them would return the limb to it's completely healed state woundwise.
Icarus2005-11-23 02:15:26
The strange thing about my experience with amputation is that when fighting non-warriors, if I have a chance to hack away at a limb 15 times, damage would have gotten them first. When fighting warriors though, amputation happens from time to time, but any competent fighter can deal with it easily. I still remember that spar with Terenas some time ago where I amputated his leg six times before he finally killed me. wacko.gif

I do agree with Daevos though, 2-handers rely on assault/sweep head way too much (Axelords don't have Legtendon sad.gif ). If I can ever kill anyone, it's because of slitthroat/senso lock, which, in my opinion, borders on being a cheap strategy. sleep.gif
Narsrim2005-11-23 02:29:53
I'm with Geb:

I'd much rather a single amputated limb knock you prone, but you could still tumble.
Unknown2005-11-23 03:36:40
Almost every situation you can tumble out of i guess having a amputate leg stop that is a good thing but are you sure it is 12 second cure or only that if legtendon was hit as well cause if it was that im pretty sure i would get decapitate off alot more? Next I hope they dont make that change of completely healing a limb that would way to hard on us to get the legtendon or amputate off again, heavy wound state on the other hand might be ok.
Cwin2005-11-23 03:37:30
I'm thinking the problem lies with very few options being availible. The way I look at wounds is like this:

Negligable to Medium: Moves that easily kill inexerienced and young (four artery cuts alone can make any youth cry). Against the experienced, it attempts to stutter their curing system and slow down the attack long enough to give you the advantage (Sliced ears, the skull fracture, ext).

Medium to Heavy: You've gotten one step ahead early on so now your moves focus on overwhelming their healing and destroying their offense and flee capabilities (destroyed limbs, slit throat, pinleg, ext)

With you doing ailments faster than they can heal and keeping them from hitting you back effectively or running, the final blows are made (Burst organs, behead, and so on).

Amputate sounds like it's perfect for heavy wounds to set up for the final blow or can be tweaked to be a good part of the final attacks (say, let it be in critical but have it do extreme bleeding and leave the wound state at critical, forcing the opponent to find some way to slow you down until they can get the wound state healed. Nasty, but again, it's like the final second of Chasm: you MAY escape but you probably won't).

Personaly, I think it sounds like a part of a harsher problem: nothing to help lead up to the heavy+ states that work, but I'll leave THAT topic for another post.
Geb2005-11-23 05:50:13
QUOTE(Daevos @ Nov 23 2005, 02:06 AM)
Yes, yes obviously it should be so rare that it is worthless. Which is pretty much the case right now.

The most viable tactic right now for two handers is to go only for the head. Simply because all the other afflictions are of minimal use, with our slower affliction rate. In fact in Pureblade, there is only one non head wound that is somewhat useful to go for, and that's Legtendon.
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You seem to have this idea that anything you can't accomplish easily is worthless. Simple fact of the matter is that it is an extremely nice affliction, if you pull it off. Making it easier for you to pull off would overpower it, considering most mages and guardians would not live long enough to survive two applications of regeneration and one application of mending. I know that would be great in your mind, since you can easily soak the damage and survive that. Unfortunately, most other classes could not soak that much damage and survive it. Therefore, making amputate limbs easier to accomplish would essentially make it that much easier for you to kill non-warrior classes. Do you really feel you need anymore ways to take out such classes?

Ask for more afflictions, but do not try to overpower the ones you already have.
Terenas2005-11-23 06:18:19
Amputation is scary to me personally. Whenever I fight Icarus, I can easily shrug his insane damage with proper rebounding/parry/stance/health/sparkleberry and waxing once in a while. But I know sooner or later he'll get to Amputate if I don't heal my arms and legs constantly, which hampers on my health healing potential. It's not as bad as Pureblades or Axelords make them out to be, especially now that they have Sweep/Assault. I'd prefer that you get better afflictions, but not amputate people with more ease.