Amputate Leg

by Icarus

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Terenas2005-11-24 06:50:28
QUOTE(Avaer @ Nov 24 2005, 06:48 AM)
Meanwhile, the poor Druids and Mages are forgotten in all of this. sad.gif
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Except you have Barskin and the option of Charms if you pick Ecology. You'll have more physical damage reduction than a Stag Serenguard. OMG! Overpowered!

And Mages can get Psiarmor and Stoneskin, so they're not losing out. tongue.gif
Unknown2005-11-24 06:52:54
QUOTE(daganev @ Nov 24 2005, 06:49 AM)
You have a demense to fly around or hide in.
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What the hell does that have to do with anything in a discussion about damage?

You want to talk about how Warriors are balanced because they're vulnerable to magic? Guess what - Druids and Mages DON'T DEAL MAGIC DAMAGE. They've got the crappiest defences against physical damage, yet particularly in the case of Druids, Warriors have the best defence against them of all classes.

I don't see how you can keep a straight face while saying Druids and Mages should hide away in their demesne, because they can't handle actual combat. That only reinforces the point you are trying to argue with.
Narsrim2005-11-24 07:36:32
QUOTE(terenas @ Nov 24 2005, 02:50 AM)
Except you have Barskin and the option of Charms if you pick Ecology. You'll have more physical damage reduction than a Stag Serenguard. OMG! Overpowered!

And Mages can get Psiarmor and Stoneskin, so they're not losing out.  tongue.gif
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Stay with the topic:

You tried to argue that you couldn't use great robes because of rebounding. That's a shallow argument at best. Then you tried to claim that the vast amount of physical protections were available to guardians/wiccans by skills. The only such skills in general are barkskin, halo, and demonsclaes. These reduce damage around 10%. 10% isn't that much - which was my point.
Daganev2005-11-24 07:43:20
QUOTE(Avaer @ Nov 23 2005, 10:52 PM)
What the hell does that have to do with anything in a discussion about damage?

You want to talk about how Warriors are balanced because they're vulnerable to magic? Guess what - Druids and Mages DON'T DEAL MAGIC DAMAGE. They've got the crappiest defences against physical damage, yet particularly in the case of Druids, Warriors have the best defence against them of all classes.

I don't see how you can keep a straight face while saying Druids and Mages should hide away in their demesne, because they can't handle actual combat. That only reinforces the point you are trying to argue with.
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What am I arguing again?
Diamante2005-11-24 11:55:30
QUOTE(Sylphas @ Nov 22 2005, 11:58 PM)
If you were always susceptible to mana kills, I'd accept that as a balance.  But since you can pick and choose, it's not really the same.  And throwing out raw numbers to compare always strikes me as odd, since it skews the perspective.  It'd be much easier to compare percentages of max health.  Like, 1900 damage is about 66% of my max health.  However, on Icarus, that number is probably far lower.

Anyway, didn't mean to hijack really, just a pet peeve.  Back to amputation.
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Also, I belive your furrikin, I would do around 400 damage to you. If you look at the numbers he gave, 1800 is 33% of his max health, every 2.7 seconds. And I didnt have war and knowledge at the time, nor a scepter. And I dont have a nice demesne passively paralyzing or otherwise hindering him at the time. There is a ton of magic resistance out there, icarus granted is a somewhat soft target for magic, but there is tons people can do to be tanky, just everyone that seems to bitch most the time about warrior damage being way to great is those that dont take the time to keep up life, tosha, trans resilience earn favours if possible and things of that ilk
Unknown2005-11-24 11:55:50
QUOTE(daganev @ Nov 24 2005, 07:43 AM)
What am I arguing again?
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Do you know?
Diamante2005-11-24 12:05:54
And not that it makes much difference, but in the arguement about tankiness, specifically moondancers, you can recieve incredibly amounts of regenrations and raw defense. You quite often boast about your incredible tankiness, and all this while being a race that is supposed to be the least tanky in the game. We are tanky, we DO NOT have passive or even really active hinderance aside from some afflictions, which you can tumble out of. Warriors are designed solely to do just that, sit there and belt out against the damage coming their way, shield, wax, all that is needed for us as well, but we do not have all the passive abilities that the other classes get. And in any situation Passive>>>>>>>>>>>active
Ekard2005-11-24 13:35:58
QUOTE(Narsrim @ Nov 24 2005, 08:41 AM)
In the two most extreme cases, we'd have to look at a Paladin versus a Celestine:

Paladin: resistance, draconis, benediction, and numen
Celestine: draconis, benediction, halo, numen

On a raw resistance scale, we'd find that the Celestine is ahead by 5% in this case. Once we factor in other abilities like vitality, regeneration, health (paladins can modify health more than a Celestine with weathering, etc), we will find that in practice a paladin is going to be taking less total percent of his or her max health per magic attack than a Celestine even though a Celestine has 5% more magic resistance.
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Athletics resistance is same as from Benediction, its same defense. Dont count it twice for Paladins.
And Numen is almoust useles in pvp fights. Its 4 power works 45 seconds for 45 second i get back 2 power back only. So its not possible to use it all the time.
And eq recovery after numen is around 4-5 sec so its around 40 seconds that i can do anything.
Sylphas2005-11-24 13:37:24
We should have to keep up tosha, a life blessing, con food, yellow, trans resilience and get favours, just to fight warriors? Please tell me I misread that.
Geb2005-11-24 13:57:05
QUOTE(Diamante @ Nov 24 2005, 12:55 PM)
every 2.7 seconds.
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Why are you throwing out every 2.7 seconds as some valid number, when we all know that the bug that allowed such speeds was fixed?
Geb2005-11-24 14:03:10
QUOTE(terenas @ Nov 24 2005, 07:50 AM)
And Mages can get Psiarmor and Stoneskin, so they're not losing out.  tongue.gif
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All mages do not receive psiarmor. You do know that anyone and I mean anyone can strip a mage of that defense, correct? The person stripping the defense will also recover from the act before the mage is able to reapply the armour on its former channel. Defenses placed on locked channels that anyone can strip are a bit inferior in durability to normal defenses.
Geb2005-11-24 14:26:11
QUOTE(Cwin @ Nov 24 2005, 05:51 AM)
First:

1. That was general, not aimed at you.  Put down the shield, I'm not attacking.

2. It was supposed to mean that if non-warriors aren't able to keep the warrior from attacking (which is sounding like the case) then perhaps they need better ways to do so (ways to hinder that don't leave you unable to attack for example). 

12 hits going to Amputate isn't insane.  Eventualy Amputate which ruins you isn't crasy.  Going to critical from no wounds in one-three hit IS extreme, though, given the current system.
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Ok, I will accept you were not directing your question about what are you doing to hinder the person to me. I am sorry for my response in that case.

Your second statement about hindering and attacking is already there. It is already balanced enough in that regard. Anymore ability to hinder and attack would then make it so warriors could not attack at all. No class should have the ability to totally shutdown the offense of another class while maintaining its full offense, if both fighters are competent with their skills. So the classes do have the means to hinder enough to stop moves that are not inherently overpowered.

Amputate limb is not overpowered, but if the ability to give the affliction was increased in frequency it would become overpowered. Now I have agreed that it should knock a person prone, but conversely the person should then be able to tumble. If people desire that amputate limb continues to inhibit tumbling, then they should accept that it does not immediately knock a person prone. They can knock the person prone, but the affliction itself will not do it.

Oh, and I do think that a person with one leg should be able to hobble at best. I think that is a bug anyhow and probably will be fixed soon.
Diamante2005-11-24 14:42:57
QUOTE(geb @ Nov 24 2005, 06:57 AM)
Why are you throwing out every 2.7 seconds as some valid number, when we all know that the bug that allowed such speeds was fixed?
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My moonburst is 2.7-2.8, depending on latency, not a wide variance, just a set number
Geb2005-11-24 14:46:07
QUOTE(Diamante @ Nov 24 2005, 03:42 PM)
My moonburst is 2.7-2.8, depending on latency, not a wide variance, just a set number
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Your moonburst are still 2.7-2.8 seconds even after the adjustments to recovery speeds were made? I know that my mugwump staff before the recovery speed fix was made would get to the 2-second range. After the fix, 3 seconds is pretty much my best time.
Diamante2005-11-24 14:50:06
QUOTE(Sylphas @ Nov 24 2005, 06:37 AM)
We should have to keep up tosha, a life blessing, con food, yellow, trans resilience and get favours, just to fight warriors?  Please tell me I misread that.
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No, you need it to keep up on the people who spent hours and hours and hours forging for insane stat, then invested hundreds of dollars to get artifacts to make the weapons your complaining about. No one bitches about terenas' damage or wounding, and he's one of the best fighters in the game. The suggestions I made werent that you HAVE to have them, but that the option is there. On the flipside, aside from some old pre-nerf weapons and true pros like terenas, its a MUST that you have artied swords/axes/maces whatever if you wanna keep up in warrior vs warrior. Our things are required to beat our own class, you guys just have things to make up for it. I mean, yeah, you can win as a wound blademaster without runes, but my last spar with lyco went damn near 10 minutes. Without me paying attention, where the hell is he gonna come and fight me outside the arena for 10 minutes? I sure as hell wont sit in one place in a village that long, and it entirely negates jumping someone when warrior fights go that long. My point was, yes, we do hurt, us high strength, lots of time and money invested on good stat artie swords, but it -shouldnt be balanced based on us, were supposed tobe over the top, its just a bummer that it had to become the norm in order to survive as a warrior. My arguementa was that you CAN get these numerous things with very little effort, just most people are lazy to do so, and if your not willing to work even remotely to stay combat prepped, you cant come the arena and bitch when you get spanked.
Xenthos2005-11-24 14:51:29
QUOTE(Narsrim @ Nov 24 2005, 02:41 AM)
On a raw resistance scale, we'd find that the Celestine is ahead by 5% in this case. Once we factor in other abilities like vitality, regeneration, health (paladins can modify health more than a Celestine with weathering, etc), we will find that in practice a paladin is going to be taking less total percent of his or her max health per magic attack than a Celestine even though a Celestine has 5% more magic resistance.
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Now who is guilty of modifying facts to suit their whims, Narsrim? Who uses regeneration? ESPECIALLY against a Guardian? It's such a complete *waste* of time and mana potions. Ugh. Even with boosting, it's nearly worthless, except for *very* occasional bashing times.

I don't think I've heard of a fighter who frequently uses regeneration for PvP combat. I'd dearly love a couple of names, though. Nice targets to bleed out.
Ekard2005-11-24 15:30:28
QUOTE(Xenthos @ Nov 24 2005, 04:51 PM)
Now who is guilty of modifying facts to suit their whims, Narsrim?  Who uses regeneration?  ESPECIALLY against a Guardian?  It's such a complete *waste* of time and mana potions.  Ugh.  Even with boosting, it's nearly worthless, except for *very* occasional bashing times.

I don't think I've heard of a fighter who frequently uses regeneration for PvP combat.  I'd dearly love a couple of names, though.  Nice targets to bleed out.
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I'm using regen + boosting but with Mercy and Perfection and Honor an that with 5478 health and 4170 mana at this moment when i'm writing this its realy nice. I usually dont go below 2500 mana, i sip for nice ammount of health and mana and add 500 health and 400 mana from sparkle.

I prefer using regen + bosssting then surge, but thats me.
Asarnil2005-11-24 15:45:24
You prefer having 5k health/4k mana while bashing instead of 7.5k health/2k mana? You ARE insane. The increased sip alone is worth a hell of a lot more than anything you get from boosted regeneration, and the 2k mana is more than you need to bash with unless you run into six paralyse-whoring mobs at once.
Xenthos2005-11-24 15:45:50
I'd love to spar you when I'm off of this 28.8 modem, Ekard. And you're right, people really shouldn't be surging against speed blademasters, either.

Does honour increase mana regen? If not, how many mana sips are you going through keeping regeneration on?
Ekard2005-11-24 15:55:22
Honor is level 1 health, mana and ego regen to you and to other sacramental users in a room with you.

And yes i prefer 5k health with level 3 regen health and level 2 regen mana i dont need more for anything on prime. I prefer to have mroe mana in catacumbs too, can focus body whenever i think i need as they have random afflicts attacks. And i need 1k mana for truheal. If something is wrong just truheal and walk away, heh tongue.gif

As i sad i surge only for Manifestations and Demon Lords.