Which Warrior Guild is best?

by Unknown

Back to The Polling Place.

Terenas2005-11-25 08:15:07
Narsrim, you're also forgetting Dazzle and Puer, both of which are incredibly useful. A Paladin can just use niricol to force someone to cure blindness and followed up with Dazzle.

As for Waning, its true potential is only found when you can get Slit-Throat/Slickness or Concussion/Slickness, otherwise a Serenguard can't keep aeon on a good healer. The nice part is we can strip speed in no time with raze, the bad part is we don't have Anorexia or passive insomnia stripping like a Moondancer's pixie to back it up.
Morik2005-11-25 08:23:47
Yeah, but what swords was Diamante using to do so much damage in swing/swing/true/swing/swing?

I've been trying to hit people with heretic/infidel. I'll hopefully find the points in time to do it but, for now, i've found people just seem to see Heretic and run the hell away. I'll have to work on my offence to screw people up enough so they don't notice it, or can't quickly run.
Diamante2005-11-25 09:14:08
Well, having been a Paladin and a Serenguard so far, I would offer this opinion.

In terms of sheer raw technical strength, the Paladins are probably the strongest guild skills wise, -in general-. They having an amazing amount of tactical skills, including active wound curing and healing, the best healing (and offensive) trans skill in the game, and the heretic infidel, inquistion, which I loved to use while as a paladin, The skill is actually remarkably easy to pull off, just requires that you chase down those who are smart enough to try and run, which in most cases isnt to hard as its hard to move sometimes with 6 afflictions. I used withering venoms and struck the legs during the intermitten period while setting up for inquisition, and managed to pull of quite a bit of inquisitions in my short time as a paladin.

-In terms of RP, the Paladins have a nice setup, but its lacking in execution. Often people view the Paladins as supposed to be nice, even though by their hard-coded skillsets they are there to persecute those who are heathens to the light, and generally are supposed to be bad ass. The guild itself is lacking in the department of a large, skilled elite amount of fighters, which is unfortunate considering the skill potential of sacraments.

Serenguard are probably in second tied closely with Ur'Guard. Stag is probably a bit lacking in comparison to moon, and I dont have the skill, so I wont use it for comparison purposes. Moon is a fantastic defensive skillset for a warrior. Drawdown gives damage reduction, mana regen as well as other little perks (like weapon aura, nice but not a game breaking effect). Waning in general as a warrior is pretty useless, aside from getting someone slitlocked then pulling off a wane, but generally if you have them locked you are in a decent position to win if they havent managed power carefully for gedulah/green. I, as a mugwump warrior, manage to get wanes in somewhat often, but its still easily outpaced with adrenaline/quicksilver most the time. Darkmoon is a decent skill, though it's afflict rate is slow, and it can be cured easily. Its saving grace lies in the def-stripping it does, which makes me able to strengthen the power of my moonbursts.

Waxing is a nice skill, curing somewhat less than puella on a waning moon and somewhat more than puella on a waxing moon.
Lash is useless as a warrior against a warrior, unless for some reason your opponent is an idiot, and your a mugwump (not a common race for warrior)
Resurgem is a fantastic skill, but has its limitations, in that you need 5 people to get together and circle, have to still have a corpse, in order to be brought back to life.

Full is a nice skill, equal to green for 3 power on a bad phase usually, but its potential to cure many afflictions on the right moon phase makes it really useful at certain times. Moonbeam is a useful utilitary skill as well.
Totems itself, aside from wolf and bear, dont offer a ton of combat-active skills, but rather more passive useful things, like fluidswim, tree climbing, burrowing, sprinting, etc.

-On the RP aspect of things, I think serenguard have a decent rp, though it's been real hard for us, as there is no hardcoded history for us to follow, any attempts at creating an official history have been somewhat swayed against us, but we manage.
As far as active fighters, we have a very very strong player base, probably the most active of the warrior guilds, and in terms of skills, aside from terenas (who kicks arse like no one else without arties), secondary only to the ur'guard for average combat ability.



Ur'guard are damn near equal in terms of tactical skills. They, like the paladins, have rituals, and and their combat skillset is widely varied in terms of focus, in my opinion. I do not have or ever have had the skills, so I will only offer my observations.


The ur'guard necromancy skill has a lot of amazing things to go off of. Evasion abilities like ghost make sticky situations more dealable, (though there are things to deal with ghosts since everyone and their mother has kether/violet) Lich is a fantastic skill....half the time. The other half its a somewhat liability, though its saving token is that a lich who is killed will come back to life shortly, having lost no exp, though he will have no power and be off eq for 3 seconds or so.

Putre, if you can keep up the regeneration, is intensely nice when fighting other warriors and bashing, makes damage reduced greatly, and allows an ur'guard to be significantly more tanky.

Other nice skills are omen, which is a damage enhancer.
Contaigion it would seem has been royally nerfed since its inception, but I would assume that at one time it was a nice skill.

RP wise, the guild seems pretty solid, from an outside view.
Player wise, while the ur'guard has been the epicenter for extremely skilled combatants, it has seemingly relied solely on those combatants for its offensive force, and as the old players slip away, few are rising to take over.


Ebonguard.....hrm, how to say it right. Night sucks in comparison to every other warrior skill in the game, though it has a lot of potential. It's trans skill nightkiss is essentially drawdown, with it's special attack being of a different damage type. Shadowsteal makes you do 10% more damage to your opponents, and choke is an incredibly powerful ability. Other than that, many of nights abilities need reworking, and its pretty lacking over all.
RP wise, never seen anything RP-focused save xenthos being religiously promoting crow, which is cool, but thats about it
Player base wise, they umm, have Lyco and Xenthos, who both are skilled fighters in general.

Overall, paladins, serenguard, and ur'guard are quite nice, but ebonguard fall short of everything in most cases, lets hope they get some loving soon.



Damn, I swear I will never post something this long again, but yeah, thats my thoughts on the guilds
Terenas2005-11-25 09:23:27
clap_1.gif

And he used paragraphs this time folks! Damn, Diamante deserves a medal, or something.
Diamante2005-11-25 18:59:22
Level two would do, but if you wanna go level 3, I wont argue. happy.gif
Xenthos2005-11-25 19:10:33
QUOTE(Diamante @ Nov 25 2005, 05:14 AM)
save xenthos being religiously promoting crow, which is cool, but thats about it
227943



I love Crow RPwise, but I hate the skill. Which means I can't justify forgetting the skill and going for something with some actual use. sad.gif
Ekard2005-12-09 00:35:33
Today:
QUOTE
Guild               Novice Score  Member Score   Vote Rating
------------------------------------------------------------
Paladins             14              108              3
Moondancers          24              84               6
Serenguard           33              80               4
Celestines           8               76               7
Hartstone            17              66               5
Blacktalon           5               62               3
Nihilists            21              61               8
Aquamancers          16              58               7
Geomancers           20              53               3
Ur'Guard             11              42               3
Shadowdancers        5               39               4
Ebonguard            7               37               3
------------------------------------------------------------


Anyone remeber how small guild Paladins was?

Some of us work hard to make it better guild.
Unknown2005-12-09 00:49:02
Heh might have the numbers but i still hate it there.
Ixion2005-12-09 00:57:43
QUOTE(Ekard @ Dec 8 2005, 07:35 PM)
Today:

Anyone remeber how small guild Paladins was?

Some of us work hard to make it better guild.
234622



A single topguildsscore is hardly representative of a guild's overall status. Think of it for what it is- a derivative, a tangent that only shows a single data point. As such, no supported conclusion can be made. Given, that many high scores per unit time would signify otherwise, but you only posted one.
Ekard2005-12-09 14:44:15
QUOTE(SuperFrog @ Dec 9 2005, 02:49 AM)
Heh might have the numbers but i still hate it there.
234625



Just complete those tasks tongue.gif

QUOTE(Ixion @ Dec 9 2005, 02:57 AM)
A single topguildsscore  is hardly representative of a guild's overall status.  Think of it for what it is- a derivative, a tangent that only shows a single data point. As such, no supported conclusion can be made.  Given, that many high scores per unit time would signify otherwise, but you only posted one.
234626



I know that its only a number. But when i joined to Paladins around december, it was when Jereah and rest of leaders go inactive. Month later Aether suicided he was a GM in that time. Later Maelon and Lazul go inactive too sad.gif We were very little gild then. I know that in combat we still suck as we just dont have any top fighter but we realy improving.

And as for topguilds. From line month we were in top 3-4 right after Serens guilds.
Ixion2005-12-12 02:30:04
Well Ekard, you still have some work to do.

QUOTE
yak yak yak.

Edit: Deleted by request of a moderator for content.
Shiri2005-12-12 02:34:02
Oi. That's just bad. Did you issue him? :/
Ixion2005-12-12 03:07:28
Im not fond of issuing a lot. Had it bothered me I might have considered it.
Shiri2005-12-12 03:21:14
Guess he'll just keep on doing it to people until someone DOES issue and it gets stopped then!
Vesar2005-12-12 03:25:42
meh, you should have seen CT at that moment (i had just logged in to see that shout).

Some people just don't get it when I say "Stop shouting. Now."
Unknown2005-12-12 03:31:09
I have played Paladins. The guild is a mess. Poor organization, piss-poor novice handling, and a higher idiot ratio than nearly any other guild. Of course, all of Celest is like that.

And before you try to defend yourself by saying, "omg u just were a novice u didn't see anyting", no, I was quite a bit more than a novice.
Narsrim2005-12-12 04:44:22
Guido is really Rafael.
Shamarah2005-12-16 02:06:17
QUOTE(Temporary_Guido @ Dec 11 2005, 11:31 PM)
I have played Paladins. The guild is a mess. Poor organization, piss-poor novice handling, and a higher idiot ratio than nearly any other guild. Of course, all of Celest is like that.

And before you try to defend yourself by saying, "omg u just were a novice u didn't see anyting", no, I was quite a bit more than a novice.
235674



Now you've got me wondering who you were. Did I know you? chin.gif
Ekard2005-12-16 09:47:13
QUOTE(Ixion @ Dec 12 2005, 04:30 AM)
Well Ekard, you still have some work to do.

QUOTE
yak yak yak.

Edit: Deleted by request of a moderator for content.
235652



QUOTE(Vesar @ Dec 12 2005, 05:25 AM)
meh, you should have seen CT at that moment (i had just logged in to see that shout).

Some people just don't get it when I say "Stop shouting.  Now."
235670



What happned?
Unknown2006-01-31 20:33:57
Ebonguard. Hands down.