Daganev2005-11-29 09:55:06
To explain it would require a 10 page post describing the history and culture of the krokani people, Paavik and the wars that have existed in those areas.
I'm not sure where in the histories it says you don't make deals with your enemies, and I'm not sure why anything that is crow related you can't use. You can bond to the Crow and Night totem spirits can't you? Or did they suddenly remove those skills from your abilities?
Just because we -choose- to play the game a certain way does not mean that the game then has to conform to our desires.
And you can say "estarra" is just a person all you want, however Estarra has been working on the game and world for over 3 years now (if not more) and has knowledge of future develops that fit within the structure. So far from what I have seen, the histories and current quests of the game and several mechanics fit that history and philosophy EXTEREMELY well. Your biased thoughts as a player from a single organization however, is very limited, not only in time but in scope, and I tend to trust people who know more about a subject than people who just claim to be all knowing.
I do not find it a coincidence that paavik was not a village able to be influence untill after the ability for players to get access to crow cloaks. I also don't find it a coincidene that the so called quests to kill Crow or Hart were disabled a few days before Glomdoring became a commune, and Crow became Viravain's pet. But I'm sure you'll just dismiss all those changes as "coddling," reason and objectivity be damned.
I'm not sure where in the histories it says you don't make deals with your enemies, and I'm not sure why anything that is crow related you can't use. You can bond to the Crow and Night totem spirits can't you? Or did they suddenly remove those skills from your abilities?
Just because we -choose- to play the game a certain way does not mean that the game then has to conform to our desires.
And you can say "estarra" is just a person all you want, however Estarra has been working on the game and world for over 3 years now (if not more) and has knowledge of future develops that fit within the structure. So far from what I have seen, the histories and current quests of the game and several mechanics fit that history and philosophy EXTEREMELY well. Your biased thoughts as a player from a single organization however, is very limited, not only in time but in scope, and I tend to trust people who know more about a subject than people who just claim to be all knowing.
I do not find it a coincidence that paavik was not a village able to be influence untill after the ability for players to get access to crow cloaks. I also don't find it a coincidene that the so called quests to kill Crow or Hart were disabled a few days before Glomdoring became a commune, and Crow became Viravain's pet. But I'm sure you'll just dismiss all those changes as "coddling," reason and objectivity be damned.
Shorlen2005-11-29 10:29:43
QUOTE(daganev @ Nov 29 2005, 05:55 AM)
I do not find it a coincidence that paavik was not a village able to be influence untill after the ability for players to get access to crow cloaks.
Shanthmark couldn't be influenced before then either. The reason was to balance things, 8 villages for 3 orgs, 10 villages for 4 orgs. The math seems to be about 2 base villages + 2 villages per org, which works really well, in my opinion. RP-wise, the moors just randomly decided to open their borders to others - nothing wrong with that. I don't see how crow-cloaks are involved at all there.
QUOTE
I also don't find it a coincidene that the so called quests to kill Crow or Hart were disabled a few days before Glomdoring became a commune, and Crow became Viravain's pet.
229822
So we didn't crush you immediately before you could do anything, and to not discourage new players from joining Glom. Not 'coddling' so much as being fair while Glom got on their feet. RP-wise, Crow had other things to worry about than White Hart at the moment, but our spirits keep warning us that Crow still wants to kill White Hart, and that we should still be wary of him.
I don't see how either of these things relates to the matter at hand, that matter being that Celestians and Serenwilders cannot unenemy themselves to a village which has NOTHING TO DO WITH THE TAINT (or the Wyrd) without the help of a tainted or wyrden, and how silly that seems to me.
Aiwendil2005-11-29 10:50:45
Oi, this is a FANTASY game. Should I capatilise game as well? GAME. FANTASY. Get it? We have magic, planes to other places, the ability to resurrect ourselves and a whole lot of other stuff that doesn't make sense in the real world. Even some stuff in the real world doesn't make sense in the real world. If Paavik wants ghosts as leaders, they're entitled to. No comment on anything else, since they weren't the point of this thread.
(That wasn't meant to sound angry, but after reading through the previous pages you'd be annoyed too.)
(That wasn't meant to sound angry, but after reading through the previous pages you'd be annoyed too.)
Shorlen2005-11-29 11:01:23
QUOTE(Aiwendil @ Nov 29 2005, 06:50 AM)
Oi, this is a FANTASY game. Should I capatilise game as well? GAME. FANTASY. Get it? We have magic, planes to other places, the ability to resurrect ourselves and a whole lot of other stuff that doesn't make sense in the real world. Even some stuff in the real world doesn't make sense in the real world. If Paavik wants ghosts as leaders, they're entitled to. No comment on anything else, since they weren't the point of this thread.
Do they want the ghosts as leaders? My understanding of the situation was that the village was nice and peaceful and leaderless, and there was a mansion at the edge of the village where those who used to lead the village hundreds of years ago used to live before their family died off, and now the ghosts of the last people to rule the village haunt there. Correct me if I'm wrong, but do the people actually look to those ghosts for guidance? I was under the impression that the villagers just didn't go in the mansion, because it was haunted, and they wanted nothing to do with ghosts.
QUOTE
(That wasn't meant to sound angry, but after reading through the previous pages you'd be annoyed too.)
229832
I didn't start out angry, just weirded out, but Daganev's posts made me really angry
EDIT: And for the record, we of the Serenwilde talk to Chuchip all the time, and he's been deader longer than any Paavik spirit (I think) Also, the Celestines not being able to influence the spectres of Celest's past seems weird to me. Aren't they intune with the spirits and all? Why can't they speak with the spectres of spectre isle?
Daganev2005-11-29 12:42:09
All I have to say is that your responce to my post Shorlen just reafirmed my point. If you want to ignore the fact that Estarra (and whomever else) put a lot of effort into making sure that "game mechnics" have rich history and reasoning behind them, then do so, but stop asking people to change things for you to fit your vision when you refuse to look at what is actually given to you.
Malicia2005-11-29 14:34:19
Hey, don't take the self-righteous tone here, Daggy. You're implying that anyone that questions the game's concepts and mechanisms are unappreciative of Estarra's work. That is simply not the case.
Vix2005-11-30 00:11:37
What I find funny is that Paavik has been essentially leaderless for centuries since the Paaviks lived around the time of the Holy Celestine Empire.
And the connection between Crow and the undead doesn't really sound too clear for me either. Sure, there are zombies in Glom and sure, Crow is tainted, but he certainly isn't undead and why would he bother with zombies anyways?
As for you, Daganev, I really don't think I'll bother. The whole point if the Ideas board is to suggest ideas isn't it? You and everyone else are entitled to your own opinions and let's all just respect each other. Telling people to do stuff doesn't really work well either.
And the connection between Crow and the undead doesn't really sound too clear for me either. Sure, there are zombies in Glom and sure, Crow is tainted, but he certainly isn't undead and why would he bother with zombies anyways?
As for you, Daganev, I really don't think I'll bother. The whole point if the Ideas board is to suggest ideas isn't it? You and everyone else are entitled to your own opinions and let's all just respect each other. Telling people to do stuff doesn't really work well either.
Daganev2005-11-30 00:16:48
Essentially, Crow is dead on the inside, if that makes any sense. I doubt it will.
Many groups will follow the leadership of people long since dead if they do not have a system in place to put anyone else in. You forget that Krokani only have one eye. (Ironically, so does Crow)
Many groups will follow the leadership of people long since dead if they do not have a system in place to put anyone else in. You forget that Krokani only have one eye. (Ironically, so does Crow)
Xenthos2005-11-30 00:25:45
No... actually. It's more like Brennan is undead, and the cloaks we make are exact replicas of the cloak of crow feathers that let you speak to Brennan.
Only for some reason, Brennan doesn't respond to our cloaks, only the initial one.
Only for some reason, Brennan doesn't respond to our cloaks, only the initial one.
Verithrax2005-11-30 01:25:02
QUOTE(Gregori @ Nov 29 2005, 06:02 AM)
Now what is sickening is someone who believes they are always right simply because... they say so. Have you met Verithrax? You two should talk a bit.. I imagine you would find alot in common.
229816
No need to insult people who aren't even involved in the discussion in order to try and divert attention from your bad point. Now shush; just because I sttubornly stand by my opinions IC doesn't mean I'm like that OOC. Not that you'd know anything about roleplay.
Unknown2005-11-30 01:32:22
QUOTE(daganev @ Nov 29 2005, 12:42 PM)
All I have to say is that your responce to my post Shorlen just reafirmed my point. If you want to ignore the fact that Estarra (and whomever else) put a lot of effort into making sure that "game mechnics" have rich history and reasoning behind them, then do so, but stop asking people to change things for you to fit your vision when you refuse to look at what is actually given to you.
229846
Daganev, look at moi. I have one word for you - hypocrisy.
Whenever Serenwilde is mentioned, you continually push for it and Glomdoring to forget the elaborate history and mechanics with which they are coded, and you disregard anything but your own personal interpretation of Estarra's (and others' shared) vision.
Quite aside from that, wasn't it you recently who was arguing that forges shouldn't destroy a weapon if someone else tries to use it while you are? Even though there is actually a deliberate coded message about it? Guess what, that's ignoring the fact that Estarra put a lot of effort into making sure that "game mechanics" have a rich history and reasoning behing them, and you should stop asking people to change things for you to fit your vision when you refuse to look at what is actually given to you.
Daganev2005-11-30 01:54:08
QUOTE(daganev @ Nov 23 2005, 10:18 PM)
There is nothing to be aware about, this is part of the design of how forging works. That doesn't stop the fact that I need to rant and rave about it everytime it gets messed up.
227314
So yeah, no arguing for it to be changed.
Did I say or suggest that you ignore all the history? No, I suggested that you don't stick yourself in a hole and learn to deal with your problems yourself instead of asking People to change the game for you.
Just because you want to take every word and action to the extereme doesn't mean you have to push that on other people around you also. Hiring someone to do a little influencing for you is not the same as rejecting your past and your history. Its called hiring a mercenary.
So yeah, stop trying to personally attack people. I'm bitter about a trend of thought that people consistantly show here, not about any particular people. Learn to recognize the difference.
Unknown2005-11-30 02:14:21
QUOTE(daganev @ Nov 30 2005, 01:54 AM)
Just because you want to take every word and action to the extereme doesn't mean you have to push that on other people around you also. Hiring someone to do a little influencing for you is not the same as rejecting your past and your history. Its called hiring a mercenary.
I just love handing over 100k in gold to someone who has every reason to kill me on the spot, don't you? Or, alternatively, I could wear the symbol of everything that is despised by my faith. Great options there.
Second, I'm not pushing this on anyone, obviously Shorlen and others feel that this implementation might not have taken into account other factors, and the options provided may run counter to the reasonable role that they were given. Instead, you are saying that they are wrong to discuss this and should just accept -your- interpretation of how Serenwilde should be dealing with others.
For all we know, maybe the intent was that Celest/Serenwilde being enemied to Ankgrad or Paavik is meant to be permanent, because of both villages close affiliation with the undead and dark aspects of the world. That would be fine with me, but I detest some of the comments you have made in this thread over a suggestion.
If the admin doesn't agree with him, fine, but Shorlen is allowed to suggest a change that would make things better in his eyes. It's not an attack on the administration everytime someone denies that every single aspect of Lusternia is not absolutely and utterly perfect at the current moment. If you disagree, then disagree for yourself. Don't make out that anyone who argues with you is ignorant of Estarra's grand plan and is intentionally disrespecting the administration.
QUOTE(Daganev)
So yeah, stop trying to personally attack people. I'm bitter about a trend of thought that people consistantly show here, not about any particular people. Learn to recognize the difference.
230143
I wasn't personally attacking anyone, I was pointing out your hypocrisy in insinuating others were disrespecting Estarra by not utterly embracing every tiny code fragment in the game, while you yourself often do the same.
Unknown2005-11-30 02:16:58
Dude, Ideas post, not the Idiots section. Let the admin decide what they'll take from this section without you going "OMG THEY HATE ESTARRA'S WORK" when someone is making a simple suggestion that may not even happen.
Your suggestion of getting a Crow's cloak for those that oppose that taint defies organizational roleplay, and well.. I'm not even going to address the rest of your posts. Stop shifting stuff to go with what you believe, while ignoring everyone else's words.
Your suggestion of getting a Crow's cloak for those that oppose that taint defies organizational roleplay, and well.. I'm not even going to address the rest of your posts. Stop shifting stuff to go with what you believe, while ignoring everyone else's words.
Unknown2005-11-30 06:24:50
actually the ideas forum is more for "I have an idea, what does the player base think about it before I annoy the admin with an IDEA message"
Daganev2005-11-30 06:35:11
I am always stunned at some people's abilities to take things out of context and give meanings to words that arn't there.
If you don't like that I think its a stupid idea, then explain why its a good idea, and if your going to argue your good ideas then atleast be consistant in your rational. Its hard to keep track of what game mechanics define your RP and what game mechanics you think are going against your RP.
If you don't like that I think its a stupid idea, then explain why its a good idea, and if your going to argue your good ideas then atleast be consistant in your rational. Its hard to keep track of what game mechanics define your RP and what game mechanics you think are going against your RP.
Narsrim2005-11-30 06:40:56
I'm always stunned when you try to follow up with some attempt to achieve a higher "moral" ground in an argument after reducing to low blows as: If you disagree with me, YOU ARE INSULTING ESTARRA! ROAR!
Daganev2005-11-30 06:45:51
I don't remember ever saying that someone was insulting Estarra, I said you were not respecting the designs and concepts. If you don't understand when the Krokani have leaders that are ghosts then you obviously havn't looked into the matter much. And when you say that something is broken in concept without doing research into why it is the way it is, that is insulting in me book. Your childish desires to restate things in the extereme just reafirms my thoughts on that issue.
Narsrim2005-11-30 06:48:09
Given how much time Estarra has invested her heart and soul into Lusternia, I'm willing to bet that "insulting Estarra's designs" would constitute a personal assault.
Narsrim2005-11-30 06:48:57
QUOTE(daganev @ Nov 30 2005, 02:45 AM)
Your childish desires to restate things in the extereme just reafirms my thoughts on that issue.
230265
You don't even want to know what you continually reaffirm with your senseless arguments to the general public.