Ekard2005-12-05 08:25:55
Very well sad Narsrim.
Also, Hajmin is this my sensitivity effect that you speak about? I hate it, i cant see when it comes and its deadly if it show up in middle of bashing.
I have an idea to a balance it a bit.
Make that you get insanity only when you link to node, it would still give you nice insanity if you link for to much and wont skyrocket sparkleberies price.
I need to make some stock of sparkles i think. In 10-20 how many sparkles you will get?
Also, Hajmin is this my sensitivity effect that you speak about? I hate it, i cant see when it comes and its deadly if it show up in middle of bashing.
I have an idea to a balance it a bit.
Make that you get insanity only when you link to node, it would still give you nice insanity if you link for to much and wont skyrocket sparkleberies price.
I need to make some stock of sparkles i think. In 10-20 how many sparkles you will get?
Hajamin2005-12-05 08:27:24
QUOTE(Narsrim @ Dec 5 2005, 04:53 PM)
Yes, we all know. There is really no need to point out the obvious.
The problem which was addressed, which I do agree with is that everything comes in extremes. To make this more clear, let's use a scale of 0-10. 0 represent no change. 10 represents extreme change. Now... I don't see why the target goal is not a 5 when introducing new mechanics such as this. If it is too low, it can be tweaked just slightly to be a 6 or 7. If it is too high, it can be tweaked just slightly to be a 4 or 3.
Why is it necessary to start off at 10, spend a week or so, move down to 8-9, spend a week or so and move to 6-7...? Now, I know my scale isn't the same scale as everyone else's, but I think it is pretty clear at this point that I'm not entirely alone in my assessment that everything seems to happen in big bangs instead of small.
The problem which was addressed, which I do agree with is that everything comes in extremes. To make this more clear, let's use a scale of 0-10. 0 represent no change. 10 represents extreme change. Now... I don't see why the target goal is not a 5 when introducing new mechanics such as this. If it is too low, it can be tweaked just slightly to be a 6 or 7. If it is too high, it can be tweaked just slightly to be a 4 or 3.
Why is it necessary to start off at 10, spend a week or so, move down to 8-9, spend a week or so and move to 6-7...? Now, I know my scale isn't the same scale as everyone else's, but I think it is pretty clear at this point that I'm not entirely alone in my assessment that everything seems to happen in big bangs instead of small
233168
For a very simple reason. Common practice calls to error on the side of too bad, so if/when adjustments are needed, it is seen as an upgrade instead of a downgrade.
Say I give you a new attack, not sure how much damage to make it... if I error on the side of too high, and later change it there will be A LOT of complaining. If I error on the side of too little, and later adjust it higher, then instead of 50 pages of complaining I end up with happy people(and a few unhappy, but far less than in the first example).
Ashteru2005-12-05 08:38:01
QUOTE(Verithrax @ Dec 5 2005, 06:54 AM)
15%? In how much time? Because that might be faster than I manage to hunt prime at level 61.
233138
15% in 9 hours of bashing.
Estarra2005-12-05 08:47:39
It's interesting that this thread follows another titled "Boycott the Forums: Keep the IC whines back in the game!" I was rather hoping insanity would be addressed in-game rather than on the forums so that we could have players research the situation and have solutions occur as repercussion of RP rather than just implementing some upcoming features.
For instance, to give an example, we were considering a healing skill to help deal with insanity. Personally, I like seeing characters freak out in-game over the new insanity (as they should), and then we could encourage healers who decide on roleplaying researching insanity to come up with this new skill. Or, I guess, we could just dump the skill in-game without warning in response to OOC forum posts complaining about the intensity of insanity.
On a side note, I believe comments about being unable to deal with insanity after 10 minutes of being on the astral plane to be disingenuous at best. In any event, the design was for players to be able to stay on the astral for an hour and still be mostly functional. Obviously, we'll adjust it if that's not the case (though we aren't really interested in hearing about anecdotal examples on forum posts--perhaps envoys can give us reports on the situation).
For instance, to give an example, we were considering a healing skill to help deal with insanity. Personally, I like seeing characters freak out in-game over the new insanity (as they should), and then we could encourage healers who decide on roleplaying researching insanity to come up with this new skill. Or, I guess, we could just dump the skill in-game without warning in response to OOC forum posts complaining about the intensity of insanity.
On a side note, I believe comments about being unable to deal with insanity after 10 minutes of being on the astral plane to be disingenuous at best. In any event, the design was for players to be able to stay on the astral for an hour and still be mostly functional. Obviously, we'll adjust it if that's not the case (though we aren't really interested in hearing about anecdotal examples on forum posts--perhaps envoys can give us reports on the situation).
Ashteru2005-12-05 09:03:41
Ash'll hunt some lucidians, put them in his nest and then eat them. Much saner than a Lucidian, you can't get.
Ekard2005-12-05 10:55:45
Ok, i think i will used to this change. It isnt so bad actually, but hunt ALONE! and no more like 30 minutes. And you will be fine.
Ok Rafael, come back and try to drain them now!
Ok Rafael, come back and try to drain them now!
Ekard2005-12-05 11:51:26
Ok i figured out where i get sensitivity from.
I was randomly drinking ibululu.
I was randomly drinking ibululu.
Morik2005-12-05 12:09:41
Ekard:
You take a drink from a jade vial.
You shrug off the effects of the poison.
heh.
You take a drink from a jade vial.
You shrug off the effects of the poison.
heh.
Laysus2005-12-05 12:59:47
Would be nice to have random effects along the lines of gleam from Achaea.
Ilove the spedupspeech.
>.>
Gonna be screwed for bashing areas for high levels now though. I don't want to bash astral - had enough trouble as a level 79 faeling with one urn -before- the changes, and now the only places open to me are Gorgogs, inner sea, moors, hammerheads (if I can scrounge a lift off a mugwump/merian), and if I can borrow a gem off someone, shallach. And everyone else is going to have the same trouble, so gorgogs'll be dead most of the time, krokani moreso, as they're good for lower levels too, and inner sea will probably be bashed out by anyone who can stand the damned waves.
I'm not saying the changes to astral are completely wrong, I'm saying that the knock on effects in terms of availability of hunting are going to make it hard to find anything to kill, causing a greater addition to difficulty of progressing at higher levels than just the shift from astral to other bashing areas.
Ilove the spedupspeech.
>.>
Gonna be screwed for bashing areas for high levels now though. I don't want to bash astral - had enough trouble as a level 79 faeling with one urn -before- the changes, and now the only places open to me are Gorgogs, inner sea, moors, hammerheads (if I can scrounge a lift off a mugwump/merian), and if I can borrow a gem off someone, shallach. And everyone else is going to have the same trouble, so gorgogs'll be dead most of the time, krokani moreso, as they're good for lower levels too, and inner sea will probably be bashed out by anyone who can stand the damned waves.
I'm not saying the changes to astral are completely wrong, I'm saying that the knock on effects in terms of availability of hunting are going to make it hard to find anything to kill, causing a greater addition to difficulty of progressing at higher levels than just the shift from astral to other bashing areas.
Ekard2005-12-05 13:04:04
I changed my mine, Astral isnt unbashable. Just you need to know how to bash there now And not for long.
But only realy tanks will stay there.
I have problems with one urn with 7k health. For two i have to use numen.
3 urns i tanked but with 3 numens and hit and run tactic.
But only realy tanks will stay there.
I have problems with one urn with 7k health. For two i have to use numen.
3 urns i tanked but with 3 numens and hit and run tactic.
Ialie2005-12-05 14:01:13
QUOTE(Estarra @ Dec 5 2005, 03:47 AM)
It's interesting that this thread follows another titled "Boycott the Forums: Keep the IC whines back in the game!" I was rather hoping insanity would be addressed in-game rather than on the forums so that we could have players research the situation and have solutions occur as repercussion of RP rather than just implementing some upcoming features.
For instance, to give an example, we were considering a healing skill to help deal with insanity. Personally, I like seeing characters freak out in-game over the new insanity (as they should), and then we could encourage healers who decide on roleplaying researching insanity to come up with this new skill. Or, I guess, we could just dump the skill in-game without warning in response to OOC forum posts complaining about the intensity of insanity.
On a side note, I believe comments about being unable to deal with insanity after 10 minutes of being on the astral plane to be disingenuous at best. In any event, the design was for players to be able to stay on the astral for an hour and still be mostly functional. Obviously, we'll adjust it if that's not the case (though we aren't really interested in hearing about anecdotal examples on forum posts--perhaps envoys can give us reports on the situation).
For instance, to give an example, we were considering a healing skill to help deal with insanity. Personally, I like seeing characters freak out in-game over the new insanity (as they should), and then we could encourage healers who decide on roleplaying researching insanity to come up with this new skill. Or, I guess, we could just dump the skill in-game without warning in response to OOC forum posts complaining about the intensity of insanity.
On a side note, I believe comments about being unable to deal with insanity after 10 minutes of being on the astral plane to be disingenuous at best. In any event, the design was for players to be able to stay on the astral for an hour and still be mostly functional. Obviously, we'll adjust it if that's not the case (though we aren't really interested in hearing about anecdotal examples on forum posts--perhaps envoys can give us reports on the situation).
233179
I swear I was going to. I was trying to look for cures but I got so damn tired.
Shiri2005-12-05 14:03:05
Didn't get hold of any insanity data unfortunately, as a linked bull killed me from 3k+ health with a max of 4k due to skullsphere, food and yellow at level 78 and with Diamante's sceptre before I could stay there long enough to find out.
Nasty buggers now...don't know how well it would've gone in a group, since my bashing partner lagged out, but there were two bulls anyway.
Nasty buggers now...don't know how well it would've gone in a group, since my bashing partner lagged out, but there were two bulls anyway.
Murphy2005-12-05 14:10:24
QUOTE(Estarra @ Dec 5 2005, 06:47 PM)
It's interesting that this thread follows another titled "Boycott the Forums: Keep the IC whines back in the game!" I was rather hoping insanity would be addressed in-game rather than on the forums so that we could have players research the situation and have solutions occur as repercussion of RP rather than just implementing some upcoming features.
For instance, to give an example, we were considering a healing skill to help deal with insanity. Personally, I like seeing characters freak out in-game over the new insanity (as they should), and then we could encourage healers who decide on roleplaying researching insanity to come up with this new skill. Or, I guess, we could just dump the skill in-game without warning in response to OOC forum posts complaining about the intensity of insanity.
On a side note, I believe comments about being unable to deal with insanity after 10 minutes of being on the astral plane to be disingenuous at best. In any event, the design was for players to be able to stay on the astral for an hour and still be mostly functional. Obviously, we'll adjust it if that's not the case (though we aren't really interested in hearing about anecdotal examples on forum posts--perhaps envoys can give us reports on the situation).
For instance, to give an example, we were considering a healing skill to help deal with insanity. Personally, I like seeing characters freak out in-game over the new insanity (as they should), and then we could encourage healers who decide on roleplaying researching insanity to come up with this new skill. Or, I guess, we could just dump the skill in-game without warning in response to OOC forum posts complaining about the intensity of insanity.
On a side note, I believe comments about being unable to deal with insanity after 10 minutes of being on the astral plane to be disingenuous at best. In any event, the design was for players to be able to stay on the astral for an hour and still be mostly functional. Obviously, we'll adjust it if that's not the case (though we aren't really interested in hearing about anecdotal examples on forum posts--perhaps envoys can give us reports on the situation).
233179
I haven't commented on this much because I don't like to bash, and the only bashing I do is to maintin my level 78, and to grab some shrines for defiling (i'm hoping Hajamin will get me a bonnet next, to match my cloak)
But cheers to estarra, i wonder sometimes if she reads all the threads on this forum.
To all you complainers, Take it IC....I almost feel those players who don't know about the forums are at a big disadvatage in the game, and that shouldn't be the case.
Cwin2005-12-05 15:02:39
QUOTE(Estarra @ Dec 5 2005, 04:47 AM)
It's interesting that this thread follows another titled "Boycott the Forums: Keep the IC whines back in the game!" I was rather hoping insanity would be addressed in-game rather than on the forums so that we could have players research the situation and have solutions occur as repercussion of RP rather than just implementing some upcoming features.
233179
This so needs to be made into a rally cry. I know I've been forgetting the very idea of trying to change the game through IC/RP lately and have been looking to the forums too much. By the past batch of threads it seems everyone else have done similarly.
Instead of an outcry to get Serenwilde altered, we could have Hartstones looking into growing the forests through the roadway (and either looking for people to rebuild the roadway or going ":censored: it" and leaving it like that. Meanwhile, Nihilists and Geomancers can research ways to alter the form of Nil to prevent ethereal forests from blooming, Horseback riders can attempt to teach their horses to perform new tricks (thus improving the Riding skillset)
And please...please SOMEONE look into restarting Project Hope so we can find more planes, or expand on the ones we have now!
hmmmm...that gives me an idea.
In any case, less arguing to change the game in forums. More attempts to change the game in game. Chop Chop
That goes for me as well.
Shiri2005-12-05 15:15:02
I'm curious, on the grand scale how many changes have been made after IC action such as Cwin described compared to changes that have gone in after major discussion on the forums? I know it'll be obviously lower given that fewer people try the former due to the latter working so much better, but I can imagine people being disappointed when they spend effort trying to get something to change IC and then it doesn't happen (which is highly likely to happen, since Divine probably have even less attention to pay to that than to the forums) and noticing not only a far higher success rate for forum-posted ideas but the impression that someone actually pays attention to their ideas even if it isn't the people that need to to actually effect them.
EDIT: Sorry for the giant runon sentence, in a hurry and I won't have a keyboard when I see this next more than likely so I wanted to type everything I thought of all at once >_<
EDIT: Sorry for the giant runon sentence, in a hurry and I won't have a keyboard when I see this next more than likely so I wanted to type everything I thought of all at once >_<
Asarnil2005-12-05 15:18:11
QUOTE(Murphy @ Dec 6 2005, 12:40 AM)
I haven't commented on this much because I don't like to bash, and the only bashing I do is to maintin my level 78, and to grab some shrines for defiling (i'm hoping Hajamin will get me a bonnet next, to match my cloak)
But cheers to estarra, i wonder sometimes if she reads all the threads on this forum.
To all you complainers, Take it IC....I almost feel those players who don't know about the forums are at a big disadvatage in the game, and that shouldn't be the case.
But cheers to estarra, i wonder sometimes if she reads all the threads on this forum.
To all you complainers, Take it IC....I almost feel those players who don't know about the forums are at a big disadvatage in the game, and that shouldn't be the case.
233238
Stop being lazy and get L80 already you bum!
Rakor2005-12-05 16:11:30
QUOTE(Estarra @ Dec 5 2005, 04:47 AM)
For instance, to give an example, we were considering a healing skill to help deal with insanity. Personally, I like seeing characters freak out in-game over the new insanity (as they should), and then we could encourage healers who decide on roleplaying researching insanity to come up with this new skill.
That would be great, and give healing a lot more purpose. It would also be interesting if Astrology users roleplayed researching insanity and came up with a way of resisting it (not completely, but enough to slow down the effects).
Tsuki2005-12-05 16:36:26
QUOTE(Estarra @ Dec 5 2005, 03:47 AM)
For instance, to give an example, we were considering a healing skill to help deal with insanity. Personally, I like seeing characters freak out in-game over the new insanity (as they should), and then we could encourage healers who decide on roleplaying researching insanity to come up with this new skill. Or, I guess, we could just dump the skill in-game without warning in response to OOC forum posts complaining about the intensity of insanity.
233179
Emphasis mine.
I love being a Healer, and I'm all about roleplaying. I'd go for that! Soll actually started talking to me about the idea, as did Diamante in a way earlier, but Diamante had to leave and then I had to leave right around after Soll mentioned it. 11 hrs and 15 minutes on Lusternia today, over 14 hrs yesterday ... Need some sleep, though.
Richter2005-12-05 16:58:23
So, generally, I'm hearing a lot of whining. Some of it is small, as those people have hopes the admins will balance it out, some people are whining like the world is coming to an end. One person in particular seems to think that everything the admins do something, it's stupid, and he seems to think that everytime something is changed, it's his duty to make it sound like they're all a bunch of idiots.
The only real issue that concerns me is the stupidity issue. Yes, it is only the lower level effect, but since everyone has to go through it... I know the admins can come up with something creative, Hajamin is great at that (flaming paintings anyone?).
Here's what you do about it: try to RP researching a cure, Estarra has already hinted at that. Try coming up with other solutions. Try not running around flapping your arms madly because something was changed to the way it always should have been (face it, astral was NEVER scary before, and we complained about it), and if you're really ambitious, design an entire area, full of mobs, quests, items, rooms, and submit it to Estarra. A well-done, (almost) fully finished area? Maybe they'll accept your submission.
If you've read the above, and are still not somewhat placated, just remember, Lusternia is a growing world, and this can't be the last area they ever make that has high-level creatures in it.
The only real issue that concerns me is the stupidity issue. Yes, it is only the lower level effect, but since everyone has to go through it... I know the admins can come up with something creative, Hajamin is great at that (flaming paintings anyone?).
Here's what you do about it: try to RP researching a cure, Estarra has already hinted at that. Try coming up with other solutions. Try not running around flapping your arms madly because something was changed to the way it always should have been (face it, astral was NEVER scary before, and we complained about it), and if you're really ambitious, design an entire area, full of mobs, quests, items, rooms, and submit it to Estarra. A well-done, (almost) fully finished area? Maybe they'll accept your submission.
If you've read the above, and are still not somewhat placated, just remember, Lusternia is a growing world, and this can't be the last area they ever make that has high-level creatures in it.
Murphy2005-12-05 17:03:15
Why not just town down the overall effects of astral, and give me a cubix. At the moment i have to whore daevos' out and its mughty inconvenient...
I promise to make astral more dangerous.
I promise to make astral more dangerous.