Unknown2005-12-07 22:38:44
Well, the Fae ARE elemental based. Sylph are air, kelpies are water, and so on - as they are incarnations of the Ethereal - and the Ethereal is essentially comprised of the Elemental Planes combining residual energies.
Also, Druids can summon all the elements to a degree. Water = Rain. Air = Fury and storm. Fire & Earth through ecology to a degree.
Also, Druids can summon all the elements to a degree. Water = Rain. Air = Fury and storm. Fire & Earth through ecology to a degree.
Unknown2005-12-07 23:23:45
QUOTE(Fallen @ Dec 7 2005, 11:38 PM)
Well, the Fae ARE elemental based. Sylph are air, kelpies are water, and so on - as they are incarnations of the Ethereal - and the Ethereal is essentially comprised of the Elemental Planes combining residual energies.
Also, Druids can summon all the elements to a degree. Water = Rain. Air = Fury and storm. Fire & Earth through ecology to a degree.
Also, Druids can summon all the elements to a degree. Water = Rain. Air = Fury and storm. Fire & Earth through ecology to a degree.
234227
Yes.. but that doesn't mean they have an affinity to the water or earth plane. Not like the Mages do anyway. And mages have like.. nothing to do with cosmic as he stated. I still think it's crap, of course you can argue that point, but looking at the game mechanics..
Mages protect elemetal.
Guardians protect cosmic.
wiccan/druids protect ethereal.
So why should mages have an affinity with cosmic? Why guardians with elemental? Wouldn't it make much more sense if they had an affinity with the plane they oh so happened to protect? I mean.. if a Supernal/Demon Lord dies the guardians are losing some of their skills. If an Avatar falls the wiccan lose some fae.
EDIT: For druids to have an affinity with the elements does not necessarily equal elemental plane of water or earth. They have NOTHING to do with the plane.
Shorlen2005-12-07 23:55:52
QUOTE(shadow @ Dec 7 2005, 07:23 PM)
Yes.. but that doesn't mean they have an affinity to the water or earth plane. Not like the Mages do anyway. And mages have like.. nothing to do with cosmic as he stated. I still think it's crap, of course you can argue that point, but looking at the game mechanics..
Mages protect elemetal.
Guardians protect cosmic.
wiccan/druids protect ethereal.
So why should mages have an affinity with cosmic? Why guardians with elemental? Wouldn't it make much more sense if they had an affinity with the plane they oh so happened to protect? I mean.. if a Supernal/Demon Lord dies the guardians are losing some of their skills. If an Avatar falls the wiccan lose some fae.
EDIT: For druids to have an affinity with the elements does not necessarily equal elemental plane of water or earth. They have NOTHING to do with the plane.
Mages protect elemetal.
Guardians protect cosmic.
wiccan/druids protect ethereal.
So why should mages have an affinity with cosmic? Why guardians with elemental? Wouldn't it make much more sense if they had an affinity with the plane they oh so happened to protect? I mean.. if a Supernal/Demon Lord dies the guardians are losing some of their skills. If an Avatar falls the wiccan lose some fae.
EDIT: For druids to have an affinity with the elements does not necessarily equal elemental plane of water or earth. They have NOTHING to do with the plane.
234246
They don't at all, Daganev was just making suggestions that weren't clearly labeled as such.
Gwylifar2005-12-08 21:11:07
QUOTE(Estarra @ Dec 7 2005, 01:11 PM)
Hmm, are we saying that it makes sense that those with below a 12 intelligence should become insane slower because they are too stupid to know better?
234146
I'm not saying it, Lovecraft is saying it!
I read in a sig block in an RPG forum once a quote like this, referring to Call of Cthulhu's all-important Sanity stat: "Sanity is not like hit points. Sanity is the currency you spend to buy Truth."
Serrin2005-12-09 10:35:20
Actually, I like the suggestion earlier of low-intellengence people becoming insane slower, but high intellegence people getting sane faster.
The slower take longer to realize what is going on, while the smarter people comprehend it faster and thus suffer the effects quicker. BUT, when they get back into a sane environment, the smarter are able to rationalize their experiences easier and return to sanity quicker than the dolt who finally had it hammered into them.
The slower take longer to realize what is going on, while the smarter people comprehend it faster and thus suffer the effects quicker. BUT, when they get back into a sane environment, the smarter are able to rationalize their experiences easier and return to sanity quicker than the dolt who finally had it hammered into them.
Verithrax2005-12-09 11:16:03
QUOTE(Serrin @ Dec 9 2005, 07:35 AM)
Actually, I like the suggestion earlier of low-intellengence people becoming insane slower, but high intellegence people getting sane faster.
The slower take longer to realize what is going on, while the smarter people comprehend it faster and thus suffer the effects quicker. BUT, when they get back into a sane environment, the smarter are able to rationalize their experiences easier and return to sanity quicker than the dolt who finally had it hammered into them.
The slower take longer to realize what is going on, while the smarter people comprehend it faster and thus suffer the effects quicker. BUT, when they get back into a sane environment, the smarter are able to rationalize their experiences easier and return to sanity quicker than the dolt who finally had it hammered into them.
234813
Second that, it makes a lot of sense and fits in with the slightly Lovecraftian atmosphere of the game (Don't try to tell me there isn't a Lovecraftian influence in Lusternia - Kethuru is a dead giveaway, isn't He?).
As for the different archetypes having affinity with the different planes, I think mages don't necessarily need to regain sanity faster in the Elemental plane, but it would be nice if they did. Wiccans are associated with the Ethereal plane and should recover faster there. Druids aren't associated to any plane, but they're associated to forests - they should recover faster in forest environments. Or, instead of that, there could be a demesene power for both mages and druids that helps the demesne user regain sanity. Again, no love for warriors - They all have low intelligence, so they get insane more slowly. And they're tankier.
Shiri2005-12-09 12:04:15
QUOTE(Verithrax @ Dec 9 2005, 11:16 AM)
Druids aren't associated to any plane, but they're associated to forests - they should recover faster in forest environments.
234818
Druids are associated with the Ethereal...where do you think all their power comes from? They don't summon "ethereal forests" for nothing. Their magic is Fae.
Gregori2005-12-09 12:08:04
QUOTE(Verithrax @ Dec 9 2005, 05:16 AM)
Druids aren't associated to any plane, but they're associated to forests - they should recover faster in forest environments. Or, instead of that, there could be a demesene power for both mages and druids that helps the demesne user regain sanity.
234818
Have you ever read anything about the druids and wiccans?
Diamondais2005-12-09 12:30:54
Theyre kinda pushed away by the stuff on the Wiccans, goes more into detail on what Ellindel did, than what Glinshari learned. Though, for those who dont know. It was after the Fae were fully healed they began to teach Glinshari about mastery of the forests, and he taught many like minded. A bit of time after Ellindel healed them, the forests, and the Ethereal Plane.
(Sorry if I repeated any information right there)
(Sorry if I repeated any information right there)
Eyod2005-12-10 06:58:05
QUOTE(Gregori @ Dec 8 2005, 02:05 AM)
my powerstone asked me to be its father... so I have adopted it and... Hajamin caused a pet rock fad in Lusternia!
234121
Yay, Eyod finally has a little brother!
Viravain2005-12-12 02:23:18
QUOTE(Narsrim @ Dec 6 2005, 07:23 PM)
I think the idea that being more intelligent should make certain people more resistant to insanity is disheartening. It further propogates the notion that people with behavioral and psychiatric disorders are "stupid."
On a lighter note, I think Daevos is hard coded into the hallucinations! I swear, I see him and Viravain ALL the time.
On a lighter note, I think Daevos is hard coded into the hallucinations! I swear, I see him and Viravain ALL the time.
233894
You do remember Hajamin mentioning it was altered to only show people who are online, or something, correct?
Galatae wasn't lying when she claimed I 'am always there'.
Xenthos2005-12-12 02:26:10
QUOTE(Viravain @ Dec 11 2005, 10:23 PM)
You do remember Hajamin mentioning it was altered to only show people who are online, or something, correct?
Galatae wasn't lying when she claimed I 'am always there'.Â
Galatae wasn't lying when she claimed I 'am always there'.Â
235649
Doesn't Galatae == Josun?
Verithrax2005-12-12 03:27:49
Druids draw their magic from forests. They can EITHER summon an Ethereal forest environment OR use already-existing forests on Prime; they can summon forest animals, effects related to plant life, and other things. What they can't summon is Fae. Wiccans summon Fae. Wiccans, thus, have a stronger connection to Ethereal, particularly Faethorn, than any other class, Druids included. Which is why Moondancer RP is largely based around being paranoid about the Fae; they're the most anti-Taint/Wyrd organization in the Basin, and they hate supernals and demon lords for 'corrupting' Fae into imps/cherubs (At least that's how most of the organization portrays itself. I know there are people who RP more creatively and have characters that don't just copy the majority's opinions.). Druids, however, are bound to the forests; I don't believe they can meld in water environments, even in the Ethereal Plane. Which is why they should recover from insanity faster in forest environments (Wyrden druids only recover in Wyrden woods, normal druids only recover in normal forests.) And even faster within the Ethereal branch of their nature communes (Etherwilde and etherglom.) While Wiccans should recover faster in the Ethereal plane, specially Faethorn. This, of course, if the gods don't want to leave Guardians with what looks like an unfair advantage; it might as well be quite fair, although we haven't been told why.
Unknown2005-12-12 03:38:33
QUOTE(Verithrax @ Dec 12 2005, 02:27 PM)
Which is why Moondancer RP is largely based around being paranoid about the Fae; they're the most anti-Taint/Wyrd organization in the Basin, and they hate supernals and demon lords for 'corrupting' Fae into imps/cherubs (At least that's how most of the organization portrays itself. I know there are people who RP more creatively and have characters that don't just copy the majority's opinions.).
235672
I take exception to that. I've been around as a Moondancer since pretty much day one and, yes, I do play the 'ra ra down with supernals/demonlords' thing up, but why shouldn't I? What's wrong with it? We established it near the beginning, so should we change now just for the sake of being different? I'm not copying anyone.
Laysus2005-12-12 03:55:16
QUOTE(Verithrax @ Dec 12 2005, 03:27 AM)
Which is why Moondancer RP is largely based around being paranoid about the Fae; they're the most anti-Taint/Wyrd organization in the Basin, and they hate supernals and demon lords for 'corrupting' Fae into imps/cherubs (At least that's how most of the organization portrays itself).
235672
Yeah, unfortunately we have less and less fanatics every day, so not many people realise why Light = bad, and just go for the not liking taint and wyrd
And like Quidgy said, we've been doing it for a while, we're not going to change just because shock horror some other people have similar RP.
(In other words, We do what we do and ideally what we have always done and we do it damned well, so get stuffed )
Narsrim2005-12-12 03:58:23
QUOTE(Laysus @ Dec 11 2005, 11:55 PM)
Yeah, unfortunately we have less and less fanatics every day, so not many people realise why Light = bad, and just go for the not liking taint and wyrd
And like Quidgy said, we've been doing it for a while, we're not going to change just because shock horror some other people have similar RP.
(In other words, We do what we do and ideally what we have always done and we do it damned well, so get stuffed )
And like Quidgy said, we've been doing it for a while, we're not going to change just because shock horror some other people have similar RP.
(In other words, We do what we do and ideally what we have always done and we do it damned well, so get stuffed )
235685
I don't think it is so much that Light != bad as it is that Light = currently weak. I mean, Celest doesn't really pose any threat to Serenwilde. I believe they have a ban on taking Fae to Raziela... so why exactly should we be so ebil?
Verithrax2005-12-12 04:07:24
QUOTE(Laysus @ Dec 12 2005, 12:55 AM)
Yeah, unfortunately we have less and less fanatics every day, so not many people realise why Light = bad, and just go for the not liking taint and wyrd
And like Quidgy said, we've been doing it for a while, we're not going to change just because shock horror some other people have similar RP.
(In other words, We do what we do and ideally what we have always done and we do it damned well, so get stuffed )
And like Quidgy said, we've been doing it for a while, we're not going to change just because shock horror some other people have similar RP.
(In other words, We do what we do and ideally what we have always done and we do it damned well, so get stuffed )
235685
Good for you! I just think that a healthy minority of characters that disagree from the majority is fun and adds some flavour to the game. I don't like the idea of having four organizations where everyone thinks and acts the same; turns the game into a sort of continued team battle where there's only two kinds of RP: "Yes, I agree with you, totally. Light/Taint/Seren/Wyrd are scum and we should kill them all." and "You're an infidel, DIE DIE DIE MAIM!*HACK*SLASH*OMGNERF*". I don't think that's fun, so it's good having variety. Although I do think that (Even though Verithrax personally can't stand the Moondancers, ICLY) Moondancer RP is doing fine. Guilds that have a religious/spiritual slant have all the right to be more fanatical, bigoted, and brainwashing than scholar-type guilds (Like druids and mages) which afford more variety. This, I think, was supposed to be a source of internal conflict (The reasonable Aquamancers trying to control the impulses of the fanatical Celestines and Paladins, for example.).
Gregori2005-12-12 04:11:51
QUOTE(Verithrax @ Dec 11 2005, 09:27 PM)
Druids draw their magic from forests. They can EITHER summon an Ethereal forest environment OR use already-existing forests on Prime; they can summon forest animals, effects related to plant life, and other things. What they can't summon is Fae. Wiccans summon Fae. Wiccans, thus, have a stronger connection to Ethereal, particularly Faethorn, than any other class, Druids included. Which is why Moondancer RP is largely based around being paranoid about the Fae; they're the most anti-Taint/Wyrd organization in the Basin, and they hate supernals and demon lords for 'corrupting' Fae into imps/cherubs (At least that's how most of the organization portrays itself. I know there are people who RP more creatively and have characters that don't just copy the majority's opinions.). Druids, however, are bound to the forests; I don't believe they can meld in water environments, even in the Ethereal Plane. Which is why they should recover from insanity faster in forest environments (Wyrden druids only recover in Wyrden woods, normal druids only recover in normal forests.) And even faster within the Ethereal branch of their nature communes (Etherwilde and etherglom.) While Wiccans should recover faster in the Ethereal plane, specially Faethorn. This, of course, if the gods don't want to leave Guardians with what looks like an unfair advantage; it might as well be quite fair, although we haven't been told why.
235672
Wow, for a druid, you know a whole lot of nothing about them.
1) Hartstone, and I am assuming Blacktalon, but the whole Wyrden thing is a bit confusing on that part now, draw their power from the Ethereal Plane. The Fae taught them how to master the forests and it's animals, and their actual source of power is from the Ethereal.
2) Druids can meld water environments. They cannot meld the Water Plane.
3) Hartstone recover in Natural/Ethereal Forest. Blacktalon recover in Wryden/well.. Wyrden forest.. as theirs is the same nature when they create it.
4) Druids are not bound to the forests, per se. They use the forests to perform their craft. Druids, Blacktalon and Hartstone alike, are bound to Nature.
Unknown2005-12-12 04:17:20
Druids are just as close to Faethorn as Wiccans, just in different ways and to different aspects of it. Druids are linked to the trees and the aspects, while wiccans are linked to the fae and the avatars.
Verithrax2005-12-12 04:55:19
QUOTE(Gregori @ Dec 12 2005, 01:11 AM)
Wow, for a druid, you know a whole lot of nothing about them.
1) Hartstone, and I am assuming Blacktalon, but the whole Wyrden thing is a bit confusing on that part now, draw their power from the Ethereal Plane. The Fae taught them how to master the forests and it's animals, and their actual source of power is from the Ethereal.
1) Hartstone, and I am assuming Blacktalon, but the whole Wyrden thing is a bit confusing on that part now, draw their power from the Ethereal Plane. The Fae taught them how to master the forests and it's animals, and their actual source of power is from the Ethereal.
Still, druids don't have the personal, deep connection Wiccans have with the Fae; they're more related to forests, Ethereal or not.
QUOTE(Gregori @ Dec 12 2005, 01:11 AM)
2) Druids can meld water environments. They cannot meld the Water Plane.
After they summon Ethereal forest to it.
QUOTE(Gregori @ Dec 12 2005, 01:11 AM)
3) Hartstone recover in Natural/Ethereal Forest. Blacktalon recover in Wryden/well.. Wyrden forest.. as theirs is the same nature when they create it.
...Did I say something different?
QUOTE(Gregori @ Dec 12 2005, 01:11 AM)
4) Druids are not bound to the forests, per se. They use the forests to perform their craft. Druids, Blacktalon and Hartstone alike, are bound to Nature.
All forestal guilds are bound to Nature (Except perhaps Warriors with Hunting instead of Totems). Druids are bound to forests more strongly than Wiccans; and Wiccans are bound to the Fae more strongly than Druids. That's my point.