Terenas2005-12-09 18:42:16
The inguilding system in Achaea was horrible, especially with 'elite' classes such as Sylvans where they forced numerous restrictions and requirements on their members. Not to mention exhaustingly long interviews and craps. I can stand spending an hour to get warm up to a game that might interest me, but beyond that I'll just say screw it.
Daganev2005-12-09 20:19:47
Its funny, they would have long exhaustive interviews for joining the guilds, but when it came to a promotion, or being given a job in the guild. There were no interviews or applications...
The whole system was so backwards!
edit: I use to make a silly chrachter, go for an interview, hear all the questions, then come back an hour later with my real charachter for the interview a be "promising." The questions they asked were so silly!
The whole system was so backwards!
edit: I use to make a silly chrachter, go for an interview, hear all the questions, then come back an hour later with my real charachter for the interview a be "promising." The questions they asked were so silly!
Nyla2005-12-09 20:25:09
QUOTE(Hajamin @ Dec 8 2005, 09:56 PM)
I once had an idea for a classless game(balancing is hard, but possible) where players with large clans(like we have great houses) could actually design and purchase their own skill sets(high price so the admin don't get bogged down with stupid skill requests, but if you have 50+ actice people in a clan it only takes a few credits from each) and their skill would be private to that clan only for 6 RL months before being open to any players...
234658
mmmmmm vodun....