Hajamin2005-12-10 06:11:01
Some of the best fighters I have seen in all of the IRE games have used a mainly manual system. Aliases/Marco's and highlights, which gives a far better priority system than the best triggering systems. Sometimes something which would normally not be highest priority to cure, is of higher priority... a trigger system generally cannot think and analyze things like we can.
Shorlen2005-12-10 08:53:54
QUOTE(Hajamin @ Dec 10 2005, 02:11 AM)
Some of the best fighters I have seen in all of the IRE games have used a mainly manual system. Aliases/Marco's and highlights, which gives a far better priority system than the best triggering systems. Sometimes something which would normally not be highest priority to cure, is of higher priority... a trigger system generally cannot think and analyze things like we can.
235137
Sylleria and I are making a fully automated queued curing system, and I want to have nice highlights that say the actual cure, and a way to turn off the auto healing. Syl asked me several times why bother having the manual cures if the system will automatically cure everything, and I just can't seem to explain right why fully automated systems are a detriment as often as they are amazingly useful
Narsrim2005-12-10 08:58:23
That could become quite confusing if you aren't careful.
Shorlen2005-12-10 09:13:18
QUOTE(Narsrim @ Dec 10 2005, 04:58 AM)
That could become quite confusing if you aren't careful.
235161
That's why we are being careful, and have plenty of safeguards.
Cwin2005-12-10 16:21:31
The main idea I have for the automated portion of a system is to perform two tasks:
1. Cure simple things to give you more time/mental power to focus on offense
2. To get a head start on curing trouble situations during that time between when it happens and you are able to react.
Think of yourself as holding piece of string along with a robot. If the string twists, the robot should untwist it before you realize it's there. If the string goes into a knot, you should have to provide the first pulls to free it and, the second it starts to unravel, the robot should start to kick in.
I never liked a 100% fully automated system, and not because of 'bot vs bot' mentality. When a complex system breaks, it BREAKS. The more you try to prevent errors, the more complex it becomes, the more nastier the BREAK when you are fighting (if you can make a perfect system that catches all situations and never breaks you need to stop PKing and start coding for Lusternia).
Simple systems have less parts to break from, and when they do break it's easier to deal with it on the fly. Putting the focus on your non-automated system also helps make sure you aren't predictable:
I mean, if your system starts by parrying to the head, then blocks your gut once you get Medium wounds and legs once Tendon, and stances head once at Heavy, then I KNOW I can whack on the gut 2-3 times, hit the right leg till Tendon, slam on the head till JUST under heavy, Haymaker it, then probably go back to the legs since either you're parrying your legs/gut/head at once or have focused on your Critical Head.
Manual systems will be able to catch that pattern and start switching the parry to catch those hits.
edit: before anyone comments about it; Yes, this is EXACTLY the way I think. I'm used to the idea of trying to break systems. I wish Ur'Guard had access to Illusions so I can REALLY make people cry.
1. Cure simple things to give you more time/mental power to focus on offense
2. To get a head start on curing trouble situations during that time between when it happens and you are able to react.
Think of yourself as holding piece of string along with a robot. If the string twists, the robot should untwist it before you realize it's there. If the string goes into a knot, you should have to provide the first pulls to free it and, the second it starts to unravel, the robot should start to kick in.
I never liked a 100% fully automated system, and not because of 'bot vs bot' mentality. When a complex system breaks, it BREAKS. The more you try to prevent errors, the more complex it becomes, the more nastier the BREAK when you are fighting (if you can make a perfect system that catches all situations and never breaks you need to stop PKing and start coding for Lusternia).
Simple systems have less parts to break from, and when they do break it's easier to deal with it on the fly. Putting the focus on your non-automated system also helps make sure you aren't predictable:
I mean, if your system starts by parrying to the head, then blocks your gut once you get Medium wounds and legs once Tendon, and stances head once at Heavy, then I KNOW I can whack on the gut 2-3 times, hit the right leg till Tendon, slam on the head till JUST under heavy, Haymaker it, then probably go back to the legs since either you're parrying your legs/gut/head at once or have focused on your Critical Head.
Manual systems will be able to catch that pattern and start switching the parry to catch those hits.
edit: before anyone comments about it; Yes, this is EXACTLY the way I think. I'm used to the idea of trying to break systems. I wish Ur'Guard had access to Illusions so I can REALLY make people cry.
Unknown2005-12-10 19:39:43
QUOTE(Narsrim @ Dec 10 2005, 03:49 AM)
I've gained 3 trans skill with in-game credits. It isn't that bad.
235069
Gained all but 40cr IG (including credits for artifacts). Can't beat that.
Ashteru2005-12-10 20:10:59
QUOTE(shadow @ Dec 10 2005, 07:39 PM)
Gained all but 40cr IG (including credits for artifacts). Can't beat that.Â
235233
Old Astral. No one will ever be able to beat that.
Ekard2005-12-10 22:25:05
On prime you can earn gold as good as on old astral you ownt just get so good exp with it.
Or at least it how use to be. We are getting more and more players but no bashing grounds or any other places where we could earn gold. No new rocketers, cows, sheep so with more ammount of villages those quests dosent change much.
I like scholars thing as its good way of exp and gold for little one.
And i made fortune on comms quest cominated with honors quests and bashing.
One trip: from celest to balach, kill all turtles, pythons and alligators then to Acknor chickens and hay and also check if chieftain quest isnt done. if it isnt then check for clubs and ask around for weak sides of chieftain then to Glomdoring (there was a painting from woodmill in acknor to balck tower) or old way by bondero abd gloriana, kill trouts and platypus in the way, then clear Glomdoring. Harpies, vipers, oozes, ravenwwod trees, spiders, grasses, beasts, if you know what to do with oozes it was nice ammount of gold, and still is, then i was checking hills in glomdoring for sheeps, was giving hay/grass to them. and was going to Delport. to give out lumbers, trouts, sheeps, deers. If i had luck then did lovers quest.
It was one of my trips. i had few planned trips. And was just switching them.
Sadly i can no longer do those routes i'm enemied in most places now
Or at least it how use to be. We are getting more and more players but no bashing grounds or any other places where we could earn gold. No new rocketers, cows, sheep so with more ammount of villages those quests dosent change much.
I like scholars thing as its good way of exp and gold for little one.
And i made fortune on comms quest cominated with honors quests and bashing.
One trip: from celest to balach, kill all turtles, pythons and alligators then to Acknor chickens and hay and also check if chieftain quest isnt done. if it isnt then check for clubs and ask around for weak sides of chieftain then to Glomdoring (there was a painting from woodmill in acknor to balck tower) or old way by bondero abd gloriana, kill trouts and platypus in the way, then clear Glomdoring. Harpies, vipers, oozes, ravenwwod trees, spiders, grasses, beasts, if you know what to do with oozes it was nice ammount of gold, and still is, then i was checking hills in glomdoring for sheeps, was giving hay/grass to them. and was going to Delport. to give out lumbers, trouts, sheeps, deers. If i had luck then did lovers quest.
It was one of my trips. i had few planned trips. And was just switching them.
Sadly i can no longer do those routes i'm enemied in most places now
Unknown2005-12-10 22:37:57
QUOTE(Ashteru @ Dec 10 2005, 09:10 PM)
Old Astral. No one will ever be able to beat that.
235238
I think it's still possible, you just need to do it in another way and need good timing.
Exarius2005-12-10 22:56:54
QUOTE(Narsrim @ Dec 9 2005, 08:58 PM)
Exarius knows as much about combat as the average person does about astrophysics.
My system is like 50-75% manual, and I have beat everyone... can I can't think of anyone who can routinely beat me 1-on-1.
My system is like 50-75% manual, and I have beat everyone... can I can't think of anyone who can routinely beat me 1-on-1.
235046
50% - 75% manual is still 25% - 50% automated. Take away that 25% and let's see you stand up to anyone marignally competent who does have it.
Unknown2005-12-10 23:04:40
Prime is really underestimated when it comes to gold. Orcs, Krokani, Aslaran, Gorgogs, Merian, commodity quests, are all great sources of gold. If you have hunting and can lasso cows, one trip around the roads can net you over 1K in just 10-15 minutes. Throw in Pilgrims and that's roughly 2K right there. If one area is bashed out, try another; usually at least one has critters in it.
Ashteru2005-12-10 23:34:37
QUOTE(Temporary_Guido @ Dec 10 2005, 11:04 PM)
Prime is really underestimated when it comes to gold. Orcs, Krokani, Aslaran, Gorgogs, Merian, commodity quests, are all great sources of gold. If you have hunting and can lasso cows, one trip around the roads can net you over 1K in just 10-15 minutes. Throw in Pilgrims and that's roughly 2K right there. If one area is bashed out, try another; usually at least one has critters in it.
235276
Man....I know that best. If I bash out prime when I want to, I get around 15 to 20k in one hour. Still isn't as much as I could earn on Astral. Plus that number would be if it was ideal and no one else was hunting.
Narsrim2005-12-11 01:59:15
QUOTE(Exarius @ Dec 10 2005, 06:56 PM)
50% - 75% manual is still 25% - 50% automated. Take away that 25% and let's see you stand up to anyone marignally competent who does have it.
235271
I have hexes. Anyone who fights me manual to manual loses after my first attack: allhex.
Cwin2005-12-11 02:43:39
QUOTE(Narsrim @ Dec 10 2005, 09:59 PM)
I have hexes. Anyone who fights me manual to manual loses after my first attack: allhex.
235322
He's talking about a system that is both manual and auto. A system like that will beat a fully automated system since it can handle any unknown or complicated situations while not being held back by the slowness of the user.
Xavius2005-12-11 02:56:30
QUOTE(Narsrim @ Dec 10 2005, 08:59 PM)
I have hexes. Anyone who fights me manual to manual loses after my first attack: allhex.
235322
Lies. Anyone without focus mind dies to allhex, but I handle things quickly enough manually.
That having been said, I'm still working on an automated herb queue. I need something to take the pressure off of me when I'm dealing with warriors (nerf please!) or a tag-team of afflicting spell casters. It's not that it can't be done, but at some point, you run out of buttons for macros. I don't type quickly or accurately enough to make a lot of corrections by aliases, especially when I'm churning out herb aliases all the while.
Asarnil2005-12-11 03:05:46
QUOTE(Narsrim @ Dec 11 2005, 12:29 PM)
I have hexes. Anyone who fights me manual to manual loses after my first attack: allhex.
235322
any full manual fighter who doesn't have a couple of aliases to deal with locks is retarded and really can't be considered a fighter.
Unknown2005-12-11 03:08:23
There seems to be a misconception that pushing a button that automates a process is a manual form of combat.
Scripted automation for PvP in IRE is an ABSOLUTE requirement (assuming you do not wish to die).
The level of automation that is needed, however, is a topic (as can be seen) for much discussion.
Scripted automation for PvP in IRE is an ABSOLUTE requirement (assuming you do not wish to die).
The level of automation that is needed, however, is a topic (as can be seen) for much discussion.
Xavius2005-12-11 03:36:01
QUOTE(Razorvine @ Dec 10 2005, 10:08 PM)
There seems to be a misconception that pushing a button that automates a process is a manual form of combat.
Scripted automation for PvP in IRE is an ABSOLUTE requirement (assuming you do not wish to die).
The level of automation that is needed, however, is a topic (as can be seen) for much discussion.
Scripted automation for PvP in IRE is an ABSOLUTE requirement (assuming you do not wish to die).
The level of automation that is needed, however, is a topic (as can be seen) for much discussion.
235336
Pushing a button that does OUTR PENNYROYAL;EAT PENNYROYAL is manual combat. If you can't be bothered to macro or alias herb cures, as Asarnil said, you're not participating in combat as much as you are offering your body as experience fodder to the opposing side.
Unknown2005-12-11 03:55:22
QUOTE(Xavius @ Dec 11 2005, 01:06 PM)
Pushing a button that does OUTR PENNYROYAL;EAT PENNYROYAL is manual combat.
235342
If we were arguing in a different context I would agree entirely.
There is also the issue of triggers, Highlighting key text, displaying your current status or any other prompts you may have to help 'manual' curing.
I'm just trying to say, that there is a hidden level of automation even in the most manual systems.
Consider for a moment, if you logged in under telnet and fought...
Unknown2005-12-11 05:00:51
QUOTE
Consider for a moment, if you logged in under telnet and fought...
That's why we don't, and even the Java clients offered by the IRE games allow for the use of macros, aliases, and triggers. In my experience using these games, to throw my two cents in, it is a MUST to have a completely automated curing system with manual overides for anyone doing some sort of combat; text flows by too fast for the eye to register it all. Even my newbie days when I had no scripts, really, I needed a stand trigger to deal with being knocked down to bash those rockeaters so I wouldn't die.
As for combat, you could do it manually if you felt so inclined, but the aid of a targetting script, sip script, and attacking aliases make the game that much more...fun. It's not automated, really, apart from the sip script; you choose who you want to target, and what you want to do with the target at whatever time you want to. That's why people manually strike and parry bodyparts, because it takes a human to understand a human, pure and simple.
So, to cap it off, you don't really need a complex maze of scripts if all you want to do is bash and socialise - just a few macros, aliases, and triggers. For combat, the attacks at least, some aliases and macros are needed unless you have some artful pianist gene that allows you to type at superhumanly accurate and fast rates. Yes you need scripts - its part of the game, now. But it's not like robots, perhaps not even completely like who knows when to push the right buttons when, but more of who can use, in whatever way they can, the skills that they are given the most effectively. I hope I'm accurate to say that if you put two fighters of identical skillset and curing system, but an open fighting system, the veteran of the two would win.