Lokinov and Stangmar

by Asmoth

Back to Combat Logs.

Asmoth2005-12-12 03:04:58
Ixion swings a exquisitely crafted draconic broadsword at Vesar. Ixion cuts deep
into his left leg, gushing blood pooling at his feet.
The blade shears through Vesar's body, coming clean through the other side with
a strangely quiet swish. He appears momentarily surprised, before his eyes glaze
over in death and he collapses to the ground.
Vesar has been slain by Ixion.
2971h, 4814m, 4123e, 10p, 11238en, 18960w exk-

Thur arrives from the northwest.
2971h, 4814m, 4123e, 10p, 11258en, 18960w exk-

Tarion leaves to the northwest.
2971h, 4814m, 4123e, 10p, 11258en, 18960w exk-
look
Crumbled graveyard overlooking the Sea of Despair.
The stars twinkle in the clear night sky. Towering high above the Sea of
Despair, this eerie graveyard is held high on the cliffs edge. A rusted fence
surrounds the yards border, containing all who might attempt to jump from the
ledge. Many small granite headstones litter the yard, most of the inscriptions
worn away. Dead ivy vines cover the side of the rock nearby, charred and wilted.
Molten and worn from age, a granite mausoleum stands here in silent remembrance
of those who lie within. Thur is here. Kalas Ixion, Fervor's Nihility is here,
shrouded. He wields a exquisitely crafted draconic broadsword in each hand.
You see exits leading southwest and northwest.
2971h, 4814m, 4123e, 10p, 11258en, 18960w exk-
sw
Near a crumbled graveyard.
The stars twinkle in the clear night sky. You see exits leading northeast and
southwest.
2971h, 4814m, 4123e, 10p, 11256en, 18960w exk-
sw
Passing ruined houses.
The stars twinkle in the clear night sky. You see exits leading northeast and
south.
2971h, 4814m, 4123e, 10p, 11254en, 18960w exk-
s
Ruined trail near the coast.
The stars twinkle in the clear night sky. You see exits leading north and
southeast.
2971h, 4814m, 4123e, 10p, 11262en, 18960w exk-
se
East coast of Spectre Island.
The stars twinkle in the clear night sky. You see exits leading northeast, east,
southwest, and northwest.
2971h, 4814m, 4123e, 10p, 11260en, 18960w exk-
s
There is no exit in that direction.
2971h, 4814m, 4123e, 10p, 11260en, 18960w exk-
se
There is no exit in that direction.
2971h, 4814m, 4123e, 10p, 11260en, 18960w exk-
sw
Beneath the vestiges of a grand aqueduct. (road).
The stars twinkle in the clear night sky. You see exits leading northeast and
west.
2971h, 4814m, 4123e, 10p, 11258en, 18960w exk-

Vesar tells you, "Get out if you can."
2971h, 4814m, 4123e, 10p, 11268en, 18960w exk-
s
There is no exit in that direction.
2971h, 4814m, 4123e, 10p, 11268en, 18960w exk-
sw
There is no exit in that direction.
2971h, 4814m, 4123e, 10p, 11268en, 18960w exk-
w
Potholed intersection. (road).
The stars twinkle in the clear night sky. You see exits leading east, south, and
west.
2971h, 4814m, 4123e, 10p, 11266en, 18960w exk-
w
Passing a heap of twisted metal. (road).
The stars twinkle in the clear night sky. You see exits leading east and west.
2971h, 4814m, 4123e, 10p, 11264en, 18960w exk-
w
Remnants of a residential area. (road).
The stars twinkle in the clear night sky. You see exits leading north, east, and
southwest.
2971h, 4814m, 4123e, 10p, 11262en, 18960w exk-
w
There is no exit in that direction.
2971h, 4814m, 4123e, 10p, 11272en, 18960w exk-
w
There is no exit in that direction.
2971h, 4814m, 4123e, 10p, 11272en, 18960w exk-
sw
Remnants of an alleyway. (road).
The stars twinkle in the clear night sky. You see exits leading northeast and
southwest.
2971h, 4814m, 4123e, 10p, 11270en, 18960w exk-
sw
Beginnings of an old meadow.
The stars twinkle in the clear night sky. You see exits leading northeast and
west.
2971h, 4814m, 4123e, 10p, 11268en, 18960w exk-
sw
There is no exit in that direction.
2971h, 4814m, 4123e, 10p, 11268en, 18960w exk-
w
Trail near the meadow's edge.
The stars twinkle in the clear night sky. You see exits leading east and
southwest.
2971h, 4814m, 4123e, 10p, 11266en, 18960w exk-
w
There is no exit in that direction.
2971h, 4814m, 4123e, 10p, 11266en, 18960w exk-
w
There is no exit in that direction.
2971h, 4814m, 4123e, 10p, 11266en, 18960w exk-
read protection
You read a Scroll of Protection.
2971h, 4814m, 4123e, 10p, 11276en, 18960w xk-
look
Trail near the meadow's edge.
The stars twinkle in the clear night sky. A dirt trail snakes through the
remains of an old meadow. Crumbling stone benches have been eroded by the
sand-laced wind, which has cut the stones so deep that the once rough surfaces
are now molten-smooth. Patches of crumbling cobblestone still remain of the
nearby track. Carved planters and large statues now stand ruined by the touch of
time.
You see exits leading east and southwest.
2971h, 4814m, 4123e, 10p, 11276en, 18960w xk-
sw
You are recovering equilibrium and cannot move yet.
2971h, 4814m, 4123e, 10p, 11276en, 18960w xk-
sw
You are recovering equilibrium and cannot move yet.
2971h, 4814m, 4123e, 10p, 11276en, 18960w xk-

/=========================\\
{ Equilibrium Recovered }
\\=========================/
2971h, 4814m, 4123e, 10p, 11280en, 18960w exk-
sw
A ravaged bend in the trail.
The stars twinkle in the clear night sky. You see exits leading northeast and
south.
2971h, 4814m, 4123e, 10p, 11278en, 18960w exk-
sw
There is no exit in that direction.
2971h, 4814m, 4123e, 10p, 11278en, 18960w exk-
s
Southwest junction of Spectre Island.
The stars twinkle in the clear night sky. You see exits leading north,
southeast, and west.
2971h, 4814m, 4123e, 10p, 11276en, 18960w exk-
sw
There is no exit in that direction.
2971h, 4814m, 4123e, 10p, 11276en, 18960w exk-
w
Southern peak.
The stars twinkle in the clear night sky. You see exits leading east and
northwest.
2971h, 4814m, 4123e, 10p, 11278en, 18960w exk-
nw
Rocky cliff overlooking the Sea of Despair.
The stars twinkle in the clear night sky. You see exits leading southeast,
northwest, and down.
2971h, 4814m, 4123e, 10p, 11276en, 18960w exk-
down
The Sea of Despair.
The stars twinkle in the clear night sky. You see exits leading south,
northwest, and up.
2971h, 4814m, 4123e, 10p, 11278en, 18960w exk-
ep
Muttering words of power, you trace a cobalt blue pentagram in the air that
remains hovering before you, protecting against assault.
2971h, 4792m, 4123e, 10p, 11278en, 18930w xk-
teleport nexus
You tug upon the aether strands around you, searching for one that connects to
AUTOHEALER OFF
the Pool of Stars.
2971h, 4792m, 4123e, 10p, 11278en, 18930w xk-

/=========================\\
{ Equilibrium Recovered }
\\=========================/
2971h, 4792m, 4123e, 10p, 11280en, 18942w exk-

(Market): Trakis says, "Looking for sugar."
2971h, 4792m, 4123e, 10p, 11280en, 18942w exk-

The night sky is clear, and the stars twinkle like diamonds.
2971h, 4792m, 4123e, 10p, 11280en, 18954w exk-

You teleport along the aether strands to the Pool of Stars.
AUTOHEALER ON
The Pool of Stars.
This location is flooded with shallow, crystal clear water. The stars twinkle in
the clear night sky. An enormously wide circular pool, as dark as the night sky,
glitters softly between the columns. There are 4 golden retrievers here. An
obsidian eye sigil is here. His form suffused with soft light, the Keeper of the
Pool of Stars stands here attentively. A statue of Isune stands here,
memorializing Her noble spirit. There are 5 archon of Eternal Lights here. A
humble donkey stands here, twitching its long ears. Sir Tarion Whitbaum,
Disciple of the Dawn is here. He wields a steel rapier bearing aquatic motifs in
each hand. Squire Niyu, of the Armies of Light is here. He wields a coral
broadsword in each hand. Lady General Kelly McCloud, Veradin of Honour is here.
She wields a shining star-emblazoned broadsword in each hand. Sir Larskak Thran,
Disciple of the Dawn is here. He wields a blackened steel katana in his left
hand.
You see exits leading north, northeast, east, southeast, south, southwest, west,
northwest, and up (open door).
Your movement causes your magical shield to dissipate.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-
tell vesar I'm out
You tell The soul of Vesar, "I'm out."
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-
look
The Pool of Stars.
This location is flooded with shallow, crystal clear water. The stars twinkle in
the clear night sky. Meeting in the radiant heart of New Celest, the broad city
streets come together in a large, open plaza of marbled stone. Rising in the
centre of the plaza is a structure of noble and luminescent pillars which
suspend a round, ring-shaped platform twenty feet above the light-studded
surface of the pool below. The atmosphere within the structure and around the
pool bristles with a warm, electrical energy, giving a slightly disorienting
sense of dizziness and euphoria. A gradually ascending stairway winds its way
about the inside of the pillars, leading towards the upper level of the
structure and offering a bird's eye view of the pool. An enormously wide
circular pool, as dark as the night sky, glitters softly between the columns.
There are 4 golden retrievers here. An obsidian eye sigil is here. His form
suffused with soft light, the Keeper of the Pool of Stars stands here
attentively. A statue of Isune stands here, memorializing Her noble spirit.
There are 5 archon of Eternal Lights here. A humble donkey stands here,
twitching its long ears. Sir Larskak Thran, Disciple of the Dawn is here. He
wields a blackened steel katana in his left hand. Lady General Kelly McCloud,
Veradin of Honour is here. She wields a shining star-emblazoned broadsword in
each hand. Squire Niyu, of the Armies of Light is here. He wields a coral
broadsword in each hand. Sir Tarion Whitbaum, Disciple of the Dawn is here. He
wields a steel rapier bearing aquatic motifs in each hand.
You see exits leading north, northeast, east, southeast, south, southwest, west,
northwest, and up (open door).
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-

You feel a slight tug within your chest and the air around you sparkles with
motes of bright light.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-

Salohcin arrives from the west.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-

Vesar tells you, "Good."
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-

Leonias steps out of the Pool of Stars, trailing sparkling motes of light.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-
say Incoming enemies
You say, "Incoming enemies."
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-

A statue of Isune unleashes a bolt of energy that slams into Lokinov.
A statue of Isune unleashes a bolt of energy that slams into Lokinov.
A statue of Isune unleashes a bolt of energy that slams into Lokinov.
A statue of Isune unleashes a bolt of energy that slams into Lokinov.
A statue of Isune unleashes a bolt of energy that slams into Lokinov.
A statue of Isune unleashes a bolt of energy that slams into Lokinov.
A statue of Isune unleashes a bolt of energy that slams into Stangmar.
A statue of Isune unleashes a bolt of energy that slams into Stangmar.
A statue of Isune unleashes a bolt of energy that slams into Stangmar.
A statue of Isune unleashes a bolt of energy that slams into Stangmar.
A statue of Isune unleashes a bolt of energy that slams into Stangmar.
A statue of Isune unleashes a bolt of energy that slams into Stangmar.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-

Stangmar eats a horehound blossom.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-

Avechna whispers in your mind that Stangmar is now fair game to slay.
A sudden headache makes you rub your temples for relief.
*** CHECK DIAG ***
diag
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-

Stangmar fondles himself absently.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-

A sudden headache makes you rub your temples for relief.
*** CHECK DIAG ***
diag
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-
You are:
afraid of the world.
afraid of clothing.
2971h, 4792m, 4123e, 10p, 11280en, 18960w xk-
You must regain equilibrium first.
concentrate
2971h, 4792m, 4123e, 10p, 11280en, 18960w xk-

An archon of Eternal Light raises one hand in a fluid motion and a burst of
white light envelopes Stangmar.
A beam of light eminates from an archon of Eternal Light to envelope Stangmar.
A beam of light eminates from an archon of Eternal Light to envelope Stangmar.
An archon of Eternal Light turns upon Stangmar with eyes blazing like white-hot
stars, and he momentarily clutches his head.
2971h, 4792m, 4123e, 10p, 11280en, 18960w xk-

Stangmar takes a drink from a pearl vial.
2971h, 4792m, 4123e, 10p, 11280en, 18960w xk-
2971h, 4792m, 4123e, 10p, 11280en, 18960w xk-

You have recovered equilibrium.
outr wormwood
eat wormwood
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-
You remove 1 wormwood, bringing the total in the Rift to 266.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-
You eat a wormwood stem.
You no longer fear wearing clothes.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-

An archon of Eternal Light turns upon Stangmar with eyes blazing like white-hot
stars, and he momentarily clutches his head.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-

(Celest): Neros says, "Anyone around who can enchant waterwalk?"
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-

Stangmar takes a drink from a pearl vial.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-

Stangmar eats a bog myrtle leaf.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-

Stangmar flaps his arms madly.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-

You may eat or smoke another herb.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-

Stangmar flaps his arms madly.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-

Gusts of wind lift a pool of gleaming water into the air, which freezes and
slams into Stangmar's chest.
A ghostly form rises from Stangmar's body followed by a bright flash. A new
breathing body appears around the form, restoring him from certain death.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-

Leonias lays his hands upon the Pool of Stars. The air around him sparkles and
fills with a thrumming buzz.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-

Stangmar eats a bog myrtle leaf.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-

A beam of light eminates from an archon of Eternal Light to envelope Stangmar.
An archon of Eternal Light turns upon Stangmar with eyes blazing like white-hot
stars, and he momentarily clutches his head.
An archon of Eternal Light turns upon Stangmar with eyes blazing like white-hot
stars, and he momentarily clutches his head.
An archon of Eternal Light raises one hand in a fluid motion and a burst of
white light envelopes Stangmar.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-
point staff stanmar

"Ayah," says Lokinov, stroking his chin.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-
Ahh, I am truly sorry, but I do not see anyone by that name here.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-

An archon of Eternal Light raises one hand in a fluid motion and a burst of
white light envelopes Stangmar.
Stangmar has been slain by an archon of Eternal Light.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-

Lokinov takes a drink from a ruby vial.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-

Drops of water freeze turning to hail before pummeling Lokinov from above.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-

An archon of Eternal Light turns upon Lokinov with eyes blazing like white-hot
stars, and he momentarily clutches his head.
An archon of Eternal Light turns upon Lokinov with eyes blazing like white-hot
stars, and he momentarily clutches his head.
An archon of Eternal Light turns upon Lokinov with eyes blazing like white-hot
stars, and he momentarily clutches his head.
An archon of Eternal Light raises one hand in a fluid motion and a burst of
white light envelopes Lokinov.
Lokinov swoons for a moment then rises again, flushed but strong.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-

Seeing his situation to be hopeless, Stangmar begins uttering fervent prayers
for salvation.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-

An archon of Eternal Light turns upon Lokinov with eyes blazing like white-hot
stars, and he momentarily clutches his head.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-

Lokinov closes his eyes, curls up into a ball and falls asleep.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-

Drops of water freeze turning to hail before pummeling Lokinov from above.
Lokinov wakes up with a gasp of pain.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-

An archon of Eternal Light turns upon Lokinov with eyes blazing like white-hot
stars, and he momentarily clutches his head.
An archon of Eternal Light raises one hand in a fluid motion and a burst of
white light envelopes Lokinov.
The blade shears through Lokinov's body, coming clean through the other side
with a strangely quiet swish. He appears momentarily surprised, before his eyes
glaze over in death and he collapses to the ground.
Lokinov has been slain by an archon of Eternal Light.
Lokinov drops Skullcrusher the spiked club.
A ghostly form rises from Lokinov's body followed by a bright flash. A new
breathing body appears around the form, restoring him from certain death.
An archon of Eternal Light turns upon Lokinov with eyes blazing like white-hot
stars, and he momentarily clutches his head.
An archon of Eternal Light turns upon Lokinov with eyes blazing like white-hot
stars, and he momentarily clutches his head.
2971h, 4792m, 4123e, 10p, 11280en, 18960w exk-
point staff lokinov
Pointing your staff at Lokinov, icy water erupts forth and pounds into his body.
Lokinov gasps from the shock of the cold water, the very breath knocked out of
them.
2971h, 4717m, 4123e, 10p, 11280en, 18930w xk-

An archon of Eternal Light turns upon Lokinov with eyes blazing like white-hot
stars, and he momentarily clutches his head.
2971h, 4717m, 4123e, 10p, 11280en, 18936w xk-

(Market): Xavius says, "Trading up to 100 sugar for mercury. Standard-issue no
service list."
2971h, 4717m, 4123e, 10p, 11280en, 18936w xk-
point staff lokinov
You must regain equilibrium first.
concentrate
2971h, 4717m, 4123e, 10p, 11280en, 18936w xk-
2971h, 4717m, 4123e, 10p, 11280en, 18936w xk-

Drops of water freeze turning to hail before pummeling Lokinov from above.
2971h, 4717m, 4123e, 10p, 11280en, 18936w xk-
point staff lokinov
You must regain equilibrium first.
concentrate
2971h, 4717m, 4123e, 10p, 11280en, 18936w xk-
2971h, 4717m, 4123e, 10p, 11280en, 18936w xk-

(Celest): Aerdiu says, "So, who all is working towards getting the dolphins
protective necklaces?"
2971h, 4717m, 4123e, 10p, 11280en, 18936w xk-
point staff lokinov

Salohcin suddenly scoops up Skullcrusher the spiked club.
2971h, 4717m, 4123e, 10p, 11280en, 18936w xk-
You must regain equilibrium first.
concentrate
2971h, 4717m, 4123e, 10p, 11280en, 18936w xk-
point staff lokinov
2971h, 4717m, 4123e, 10p, 11280en, 18936w xk-
You must regain equilibrium first.
concentrate
2971h, 4717m, 4123e, 10p, 11280en, 18936w xk-
2971h, 4717m, 4123e, 10p, 11280en, 18936w xk-
point staff lokinov
You must regain equilibrium first.
concentrate
2971h, 4717m, 4123e, 10p, 11280en, 18936w xk-

/=========================\\
{ Equilibrium Recovered }
\\=========================/
2971h, 4717m, 4123e, 10p, 11280en, 18936w exk-
2971h, 4717m, 4123e, 10p, 11280en, 18936w exk-
point staff lokinov
I do not recognize anything called that here.
2971h, 4717m, 4123e, 10p, 11280en, 18942w exk-

The eyes of Leonias glow with a white light.
The light fades in the waters of the Pool of Stars as it is drained in power.
2971h, 4717m, 4123e, 10p, 11280en, 18942w exk-

Squire Niyu, of the Armies of Light says, "What the hell?"
2971h, 4717m, 4123e, 10p, 11280en, 18948w exk-
Ixion2005-12-12 03:08:36
Nice intro to your post.
thumup.gif
Asmoth2005-12-12 03:11:54
QUOTE(Ixion @ Dec 11 2005, 11:08 PM)
Nice intro to your post.
thumup.gif
235662


When I came to Darrius I expected Lokinov and Stangmar, you were totally unexpected, and Vesar got lagged. So when I saw him go down with 3 mags about 4 rooms from me, I bailed.

Heh

Asmoth
Stangmar2005-12-12 04:11:23
psh, it was a communications error. I heard over the legion channel that you were in the SoD, so i ported to you without bothering to scry.

EDIT: and i lost 100% exp from that. sad.gif
Unknown2005-12-12 04:45:40
Bah, I hate doing that. Pool is the only nexus without a monolith sigil. mad.gif
Asmoth2005-12-12 04:52:42
QUOTE(Temporary_Guido @ Dec 12 2005, 12:45 AM)
Bah, I hate doing that. Pool is the only nexus without a monolith sigil.  mad.gif
235709



Just for that reason.

I would disenchant one if they put it there.

Asmoth
Stangmar2005-12-12 05:19:45
Quick way to get uncitizened, genious.
Xenthos2005-12-12 05:31:00
Enemy invading our city? Quick, demesne summon them to the guards! Ah hah, the statue has hit them, the guards will kill them. Oh, wait, they snorted spores. Ah well, better luck next time, eh?
Soll2005-12-13 07:51:59
Serenwilde doesn't have a monolith at their nexus, so they can spore back to it.
Shiri2005-12-13 10:01:29
QUOTE(Soll @ Dec 13 2005, 07:51 AM)
Serenwilde doesn't have a monolith at their nexus, so they can spore back to it.
236021



We could either way.
Asmoth2005-12-13 14:36:41
QUOTE(stangmar @ Dec 12 2005, 01:19 AM)
Quick way to get uncitizened, genious.
235729


I doubt they would uncitizen me after this incident. It's good fun having city enemies teleport right to the nexus.

Meh,

Asmoth
Narsrim2005-12-13 14:46:37
QUOTE(stangmar @ Dec 12 2005, 01:19 AM)
Quick way to get uncitizened, genious.
235729



Rofl. What are you talking about? Are you trying to imply someone would be uncitizened because you teleported to them? That's pretty funny.
Jack2005-12-13 15:09:48
I think he was saying it wouldn't be prudent to disenchant a monolith sigil at the Pool if it was placed there by city officials.
Narsrim2005-12-13 16:58:40
QUOTE(Jack @ Dec 13 2005, 11:09 AM)
I think he was saying it wouldn't be prudent to disenchant a monolith sigil at the Pool if it was placed there by city officials.
236114



Well then he should have said that. The impression I got was that because he "allowed" an enemy to teleport to him, he could be uncitizened. I found that somewhat amusing as it would be punishing the citizen for having dumb enemies.
Xenthos2005-12-13 17:44:47
QUOTE(Narsrim @ Dec 13 2005, 12:58 PM)
Well then he should have said that. The impression I got was that because he "allowed" an enemy to teleport to him, he could be uncitizened. I found that somewhat amusing as it would be punishing the citizen for having dumb enemies.
236131



You got a completely different impression than I did then, Narsrim. Because I also read it as "If you presume to know better than your Champions / security experts, you're going to find yourself in hot water if you take matters into your own hands before discussing it."

QUOTE(Asmoth)
Just for that reason.

I would disenchant one if they put it there.

Asmoth


QUOTE(Stangmar)
Quick way to get uncitizened, genius.


See? His post was replying to the one right before it.
Narsrim2005-12-13 19:00:47
If anyone presumes that the lack of a monolith sigil in the middle of a city at a statue with guards compromises security, they are the ones who need to be out citizened smile.gif
Richter2005-12-13 19:06:25
Just give them the spores to the moonhart and force them to snort with a pooka. *twiddle*

Instakill!
Narsrim2005-12-13 19:07:13
QUOTE(Richter @ Dec 13 2005, 03:06 PM)
Just give them the spores to the moonhart and force them to snort with a pooka. *twiddle*

Instakill!
236145



InstaShrub!
Richter2005-12-13 19:13:31
I come up with all kinds of fun ways to kill people. smile.gif Dunno if that'd get you shrubbed though.
Malicia2005-12-16 15:32:44
Hrm.. not sure if that'd be a shrubbable offense. It'd be funny though! No more cruel than forcing citizens/communemembers to kick their own guards.