Ashteru2005-12-13 15:15:21
Crowform really rocks. As does Eyepeck in Crowform. And yeah, Darkseed is very inferior to scarab...is it still 8 power? You should get it lowered to 5, so that you at least could follow a sap with it.
Richter2005-12-13 15:28:17
Jewelry runes are cool.
Geb2005-12-13 15:42:40
QUOTE(Sylphas @ Dec 13 2005, 07:15 AM)
Why not? The cost of warrior equipment is already by FAR the highest in the game. I've been running around without even having robes, and as long as I don't fight warriors, it doesn't matter (I bash fine without them). If they go through the extra expense of having another set of weapons forged, why make them spend an extra 300cr on top of that? Do mages/guardians have to an extra artifact for each class/race they fight?
236003
I would if I was given that option. You better believe I would purchase runes that allowed me to tailor my attacks to the weaknesses of my opponents.
Geb2005-12-13 15:47:05
QUOTE(Thorgal @ Dec 13 2005, 01:35 PM)
The way great runes work now in Lusternia, allow us to attain artifact weapons similar to the achaean lvl3 Logosian battleaxes and Soulpiercers for only 150 credits.. instead of 1600 credits, I don't think runes should be movable freely, that's just grabbing an arm if you're offered a hand.
Or rather, grabbing the guy, his family and his friends when he offers an arm.
Or rather, grabbing the guy, his family and his friends when he offers an arm.
236086
This man is absolutely correct. Have anyone here actually compared the masterwork weapons in Lust to what is possible in other realms? I mean it is extremely funny to see rapiers with 260+ speed, while level 3s in the other realms top out at 228.
Ialie2005-12-13 15:54:15
Woot! Probing rings show the runes now!
THanks Hajamin!
THanks Hajamin!
Terenas2005-12-13 16:00:37
QUOTE(geb @ Dec 13 2005, 03:47 PM)
This man is absolutely correct. Have anyone here actually compared the masterwork weapons in Lust to what is possible in other realms? I mean it is extremely funny to see rapiers with 260+ speed, while level 3s in the other realms top out at 228.
236119
Heh, that means nothing. The speed cap is still at 2 seconds, doesn't matter what your weapon speed is. The fact that weapon ranges up to 300 speed here just means that the speed increases are less noticeable and more spread out, nothing more. You're also negating the fact that anyone can buy a level 3 artifact weapon in other IRE games, but here you have to spend tens of hours just to get a decent weapon forged. A Soulpiercer on Achaea will be better than any rapiers with a level 3 rune here, hands down and this is experience in playing a knight for at least 3 years in Achaea and here.
Geb2005-12-13 16:09:23
QUOTE(terenas @ Dec 13 2005, 05:00 PM)
Heh, that means nothing. The speed cap is still at 2 seconds, doesn't matter what your weapon speed is. The fact that weapon ranges up to 300 speed here just means that the speed increases are less noticeable and more spread out, nothing more. You're also negating the fact that anyone can buy a level 3 artifact weapon in other IRE games, but here you have to spend tens of hours just to get a decent weapon forged. A Soulpiercer on Achaea will be better than any rapiers with a level 3 rune here, hands down and this is experience in playing a knight for at least 3 years in Achaea and here.
236121
Did you have a level 3-artifact weapon in the other realms? I do not think so, because what can preclude you from acquiring one is finances or time. Here in Lusternia, you guys can forge over and over again using scripts. All you have to do is acquire the commodities and have at it. In the other realms gaining 1600 credits even via the use of in game gold purchases could take ages. Oh and that is 3200 credits if you happen to desire a pair. So, your assertion that anyone can acquire those weapons in other realms holds far less water than me saying anyone can take the time to forge weapons of that quality in Lusternia.
Also, the 2-second barrier seems to be a new thing. There was a time when I remember the speeds being near 1.3 seconds for the high-end rapiers here in Lusternia. That was far faster than what I have seen in other realms. Did you ever take the time to find out if the barrier that is in place now is intentional or not?
Ekard2005-12-13 16:11:12
QUOTE(terenas @ Dec 13 2005, 06:00 PM)
Heh, that means nothing. The speed cap is still at 2 seconds, doesn't matter what your weapon speed is. The fact that weapon ranges up to 300 speed here just means that the speed increases are less noticeable and more spread out, nothing more. You're also negating the fact that anyone can buy a level 3 artifact weapon in other IRE games, but here you have to spend tens of hours just to get a decent weapon forged. A Soulpiercer on Achaea will be better than any rapiers with a level 3 rune here, hands down and this is experience in playing a knight for at least 3 years in Achaea and here.
236121
I'm not the best who would speak about artifacts but i love those artifacts in lusternia compared to other IRE games. Thoe runes have less impact then arties in other games.
Terenas2005-12-13 16:18:22
QUOTE(geb @ Dec 13 2005, 04:09 PM)
Did you have a level 3-artifact weapon in the other realms? I do not think so, because what can preclude you from acquiring one is finances or time. Here in Lusternia, you guys can forge over and over again using scripts. All you have to do is acquire the commodities and have at it. In the other realms gaining 1600 credits even via the use of in game gold purchases could take ages. Oh and that is 3200 credits if you happen to desire a pair. So, your assertion that anyone can acquire those weapons in other realms holds far less water than me saying anyone can take the time to forge weapons of that quality in Lusternia.
Also, the 2-second barrier seems to be a new thing. There was a time when I remember the speeds being near 1.3 seconds for the high-end rapiers here in Lusternia. That was far faster than what was I have seen in other realms. Did you ever take the time to find out if the barrier that is in place now intentional or not?
Also, the 2-second barrier seems to be a new thing. There was a time when I remember the speeds being near 1.3 seconds for the high-end rapiers here in Lusternia. That was far faster than what was I have seen in other realms. Did you ever take the time to find out if the barrier that is in place now intentional or not?
236123
Heh, in Achaea I had rapiers faster than than the artifact ones, and I've gotten a chance to use the old Soulstealers, Transcendent Bladefire with 170/200/215 stats, from Matsuhama for a day, so yes, I know what it was like in both terms of high damage and speed potential.
My point is that yes, it might be cheaper to acquire weapons here, but that's just for the stat runes. If you want one level 3 greatrune, wounding rune, and elemental rune that comes to be 1950 credits for a single sword, not factoring the hours spent forging that weapon in. This is also negating the fact that weapons have to be tempered down prior to having any runes attached on top so you have to pick and choose your stats wisely.
Hajamin2005-12-13 16:24:07
QUOTE(terenas @ Dec 14 2005, 01:18 AM)
Heh, in Achaea I had rapiers faster than than the artifact ones, and I've gotten a chance to use the old Soulstealers, Transcendent Bladefire with 170/200/215 stats, from Matsuhama for a day, so yes, I know what it was like in both terms of high damage and speed potential.
My point is that yes, it might be cheaper to acquire weapons here, but that's just for the stat runes. If you want one level 3 greatrune, wounding rune, and elemental rune that comes to be 1950 credits for a single sword, not factoring the hours spent forging that weapon in. This is also negating the fact that weapons have to be tempered down prior to having any runes attached on top so you have to pick and choose your stats wisely.
My point is that yes, it might be cheaper to acquire weapons here, but that's just for the stat runes. If you want one level 3 greatrune, wounding rune, and elemental rune that comes to be 1950 credits for a single sword, not factoring the hours spent forging that weapon in. This is also negating the fact that weapons have to be tempered down prior to having any runes attached on top so you have to pick and choose your stats wisely.
236125
And if you got all of that, that weapon is FAR better than a 1600cr sword in Achaea.
As for the speed caps, there is no cap that I know of(doesn't mean there isn't one, but I don't know of it). To my knowledge the percieved cap is just due to how much it would take to get below 2 seconds, which is probably higher than could be forged... which would in effect be a cap, but not one purposefully put there.
Geb2005-12-13 16:33:55
QUOTE(terenas @ Dec 13 2005, 05:18 PM)
Heh, in Achaea I had rapiers faster than than the artifact ones, and I've gotten a chance to use the old Soulstealers, Transcendent Bladefire with 170/200/215 stats, from Matsuhama for a day, so yes, I know what it was like in both terms of high damage and speed potential.
My point is that yes, it might be cheaper to acquire weapons here, but that's just for the stat runes. If you want one level 3 greatrune, wounding rune, and elemental rune that comes to be 1950 credits for a single sword, not factoring the hours spent forging that weapon in. This is also negating the fact that weapons have to be tempered down prior to having any runes attached on top so you have to pick and choose your stats wisely.
My point is that yes, it might be cheaper to acquire weapons here, but that's just for the stat runes. If you want one level 3 greatrune, wounding rune, and elemental rune that comes to be 1950 credits for a single sword, not factoring the hours spent forging that weapon in. This is also negating the fact that weapons have to be tempered down prior to having any runes attached on top so you have to pick and choose your stats wisely.
236125
The thing is that all of that is not required to acquire weapons of the same statistic quality as the level 3 ones in other realms. You can gain similar stats via forging, and then boost the damage of them by just adding an elemental rune to each for a cost of 20 credits for the commodities, and 750 credits for the runes.
Oh and forging those rapiers, or the person who forged them for you, that had the high speed of 230 still took about the same amount of time it takes for you to gain even better speed statistics here. I am not even going to include the cost in commodities, because I do not remember how expensive they were there. Even then, those forged speed demons were pretty lacking in the other statistic areas compared to an artifact of the same speed class. Here in Lusternia, your point totals can equal a level 2 artifact even before you apply the runes to them. Total cost about 20 credits in commodities and time spent forging.
Terenas2005-12-13 18:07:08
QUOTE(Hajamin @ Dec 13 2005, 04:24 PM)
As for the speed caps, there is no cap that I know of(doesn't mean there isn't one, but I don't know of it). To my knowledge the percieved cap is just due to how much it would take to get below 2 seconds, which is probably higher than could be forged... which would in effect be a cap, but not one purposefully put there.
236127
Melanchthon reported being able to swing at 1.5 seconds with 300+ speed weapons as a Faeling prior to the new speed changes, now with 315 speed rapier and as a Faeling, he hits exactly 2.00 seconds, no less. The only exception so far is champion's helm that allows you to bypass that cap, I've inquired whether this was an oversight and it was supposedly being looked into.
QUOTE(Geb)
The thing is that all of that is not required to acquire weapons of the same statistic quality as the level 3 ones in other realms. You can gain similar stats via forging, and then boost the damage of them by just adding an elemental rune to each for a cost of 20 credits for the commodities, and 750 credits for the runes.
The problem is that the stats do not translates to the same here as elsewhere. It was possible to reach the speed cap with 228 speed weapons with level 2 balances there, but here it would take 300 speed weapons to achieve the same results.
As for comparing stats, no, it is not the same. Take a look at this, a weapon has to have a base aggregate stats of 463 prior to attaching a greatrune, which means the total stats it can have with a level 3 stat rune is 508 total. Whereas a level 3 rapier on Achaea has stats of 90/198/228 for a total of 516. If you factor in the fact that you need much much higher weapon speed here to have the same effect as a lower speed weapon on Achaea, it translates into that stat-wise Achaean artifact weapons are superior to Lusternia's since they can afford to spend those extra 60 points of speed on damage or to hit.
That is where elemental and wounding runes come into play, but if you factor those in then you will be paying the same or more than the Achaea's version without bringing in forging times required to get a desirable weapon.
Exarius2005-12-13 19:21:37
QUOTE(Hajamin @ Dec 13 2005, 03:16 AM)
As for moving them, I think our system already gives you far more than others. You can choose any items you want and turn it into an artifact. That option is in the other games, but you have to pay 50cr to customize the artifact after buying it. You're saving 50cr with our system, and you want more?Â
236026
People always want more. Go around handing out free goodies to players at random, and before you run out of fingers to count them on, odds are that at least one of the players will whine that you didn't give him more than you did.
The coolness of the runes is that they encourage the creation of custom magic items, which adds flavor to the game and makes each artifact seem more magical.
Allowing people to painlessly change runes from item to item would be like allowing them to reinvent their artifacts on a whim, turning it all into a flavorless mush and entirely stealing the coolness factor.
If you're worried after investing all your credits in gear that makes you look like an avenging angel, you might suddenly decide you're more the hideous demon type, maybe you should have done a little more soul-searching before investing a gazillion credits in plastering up a meaningless billboard, trying to convince people you're something you're not.
If you don't want to risk paying 50 credits to re-forge your broadsword to fit another guild, maybe you have no business pretending rabid devotion to the one you're currently in.
(Why, yes, the empty pretense of loyalty is a big hot button issue with me, even within an RPG. How could you tell?)
Richter2005-12-13 19:55:16
QUOTE(Exarius @ Dec 13 2005, 11:21 AM)
People always want more. Go around handing out free goodies to players at random, and before you run out of fingers to count them on, odds are that at least one of the players will whine that you didn't give him more than you did.
The coolness of the runes is that they encourage the creation of custom magic items, which adds flavor to the game and makes each artifact seem more magical.
Allowing people to painlessly change runes from item to item would be like allowing them to reinvent their artifacts on a whim, turning it all into a flavorless mush and entirely stealing the coolness factor.
If you're worried after investing all your credits in gear that makes you look like an avenging angel, you might suddenly decide you're more the hideous demon type, maybe you should have done a little more soul-searching before investing a gazillion credits in plastering up a meaningless billboard, trying to convince people you're something you're not.
If you don't want to risk paying 50 credits to re-forge your broadsword to fit another guild, maybe you have no business pretending rabid devotion to the one you're currently in.
(Why, yes, the empty pretense of loyalty is a big hot button issue with me, even within an RPG. How could you tell?)
The coolness of the runes is that they encourage the creation of custom magic items, which adds flavor to the game and makes each artifact seem more magical.
Allowing people to painlessly change runes from item to item would be like allowing them to reinvent their artifacts on a whim, turning it all into a flavorless mush and entirely stealing the coolness factor.
If you're worried after investing all your credits in gear that makes you look like an avenging angel, you might suddenly decide you're more the hideous demon type, maybe you should have done a little more soul-searching before investing a gazillion credits in plastering up a meaningless billboard, trying to convince people you're something you're not.
If you don't want to risk paying 50 credits to re-forge your broadsword to fit another guild, maybe you have no business pretending rabid devotion to the one you're currently in.
(Why, yes, the empty pretense of loyalty is a big hot button issue with me, even within an RPG. How could you tell?)
236148
All of those are excellent points.
Sylphas2005-12-13 20:24:49
You can't directly compare stats. Combat here and in Achaea is vastly different, especially for warriors. A stat to stat comparison is worthless.
Geb2005-12-13 20:58:12
QUOTE(Sylphas @ Dec 13 2005, 09:24 PM)
You can't directly compare stats. Combat here and in Achaea is vastly different, especially for warriors. A stat to stat comparison is worthless.
236157
You can compare stats when the stats are working in the same ranges and at near the same speed caps. You can also compare caps since the basic coding for speed recovery between each of the realms should probably be the same. So I can compare a 230 speed rapier in Achaea with a 230 speed rapier in Lusternia, since they both will translate into near the same speed ranges.
Also combat is not vastly different enough that a person playing Achaea could not easily make the adjustments to their system and then heal and fight pretty well in Lusternia. A vastly different combat system would be a Diku Mud. Lusternia is still at its base an Iron Realms mud.
Terenas2005-12-13 20:59:15
QUOTE(Sylphas @ Dec 13 2005, 08:24 PM)
You can't directly compare stats. Combat here and in Achaea is vastly different, especially for warriors. A stat to stat comparison is worthless.
236157
That was my point.
QUOTE(Geb)
You can compare stats when the stats are working in the same ranges and at near the same speed caps. You can also compare caps since the basic coding for speed recovery between each of the realms should probably be the same. So I can compare a 230 speed rapier in Achaea with a 230 speed rapier in Lusternia, since they both will translate into near the same speed ranges.
No, it doesn't. I've tested extensively with weapons here and read similar tests conducted by players on Achaea, the effects of speed are very different. A 230 speed rapier in Achaea would be considered ungodly fast, whereas here it is crap unless you got high precision. You cannot compare the two when it comes to weapon stats.
Geb2005-12-13 21:13:46
QUOTE(terenas @ Dec 13 2005, 09:59 PM)
That was my point.Â
236166
Your point was incorrect.
Geb2005-12-13 21:15:19
QUOTE(terenas @ Dec 13 2005, 09:59 PM)
That was my point.Â
236166
I mean the exact speed, not the perceived speed by the players. Are the speeds comparable when you use the objective measure of time?
Terenas2005-12-13 21:23:46
QUOTE(geb @ Dec 13 2005, 09:15 PM)
I mean the exact speed, not the perceived speed by the players. Are the speeds comparable when you use the objective measure of time?
236169
I'm not sure what you're trying to point out here. But if you search around on Achaea's forums you'll see that Rajas are able to hit the 2 second mark with high speed rapiers, whereas here it takes level 3 balance with at least 270+ speed weapons to do so. Look for posts under Tekumza and Belzander, some very comprehensive tests that show you can easily reach that mark.