Geb2005-12-13 21:42:17
QUOTE(terenas @ Dec 13 2005, 10:23 PM)
I'm not sure what you're trying to point out here. But if you search around on Achaea's forums you'll see that Rajas are able to hit the 2 second mark with high speed rapiers, whereas here it takes level 3 balance with at least 270+ speed weapons to do so. Look for posts under Tekumza and Belzander, some very comprehensive tests that show you can easily reach that mark.
236171
Terenas, we already established that you use to be able to go beyond that point with those same 270+ speed weapons and level 3 balance bonus here. It is also supposedly not intentional that there seems to be a 2-second speed cap on the weapons right now. So before this cap popped up, you could surpass the speed of what a raja with high-speed rapiers in Achaea could achieve.
Anyhow, I will leave this discussion with my last thoughts. I am still of the mind that a person can create weapons of comparable quality via forging and a 150 credit purchase as a person who spends 1600 for a level 3 weapon of similar stats in Achaea or Imperian. That being the case, I do not see any reason why warriors should be allowed to freely remove their runes from one weapon to another without the normal process of trading in and repurchasing new runes for the new set of weapons created.
Ekard2005-12-13 22:01:41
QUOTE(geb @ Dec 13 2005, 11:42 PM)
Terenas, we already established that you use to be able to go beyond that point with those same 270+ speed weapons and level 3 balance bonus here. It is also supposedly not intentional that there seems to be a 2-second speed cap on the weapons right now. So before this cap popped up, you could surpass the speed of what a raja with high-speed rapiers in Achaea could achieve.
Anyhow, I will leave this discussion with my last thoughts. I am still of the mind that a person can create weapons of comparable quality via forging and a 150 credit purchase as a person who spends 1600 for a level 3 weapon of similar stats in Achaea or Imperian. That being the case, I do not see any reason why warriors should be alowed to freely remove their runes from one weapon to another without the normal process of trading in and repurchasing new runes for the new set of weapons created.
Anyhow, I will leave this discussion with my last thoughts. I am still of the mind that a person can create weapons of comparable quality via forging and a 150 credit purchase as a person who spends 1600 for a level 3 weapon of similar stats in Achaea or Imperian. That being the case, I do not see any reason why warriors should be alowed to freely remove their runes from one weapon to another without the normal process of trading in and repurchasing new runes for the new set of weapons created.
236173
I have 2 Great runes i would love to be able to take them off and etch to another weapons but i dont want such a change. Why? Becose it would give out income for Lusternia as company that haev to earn money.
Lets dont take arm, wehn that giving us a hand.
And i love new runes.
The ONE RING!
But meh i never get enough cr to make one for myself
Xenthos2005-12-14 05:28:21
QUOTE(geb @ Dec 13 2005, 05:42 PM)
Anyhow, I will leave this discussion with my last thoughts. I am still of the mind that a person can create weapons of comparable quality via forging and a 150 credit purchase as a person who spends 1600 for a level 3 weapon of similar stats in Achaea or Imperian. That being the case, I do not see any reason why warriors should be allowed to freely remove their runes from one weapon to another without the normal process of trading in and repurchasing new runes for the new set of weapons created.
236173
I thought we established that it took about 1950 credits to max out a weapon here? Anyways, what 150 credit rune on a 463 stat weapon will make it comparable to the 1600 credit level 3 artifacts? You can't attach the rune to the top-end weapons, you have to temper it down first... and then need to drop the 900 credit rune on it to get the stats back to around where they were.
Geb2005-12-14 06:22:40
QUOTE(Xenthos @ Dec 14 2005, 06:28 AM)
I thought we established that it took about 1950 credits to max out a weapon here? Anyways, what 150 credit rune on a 463 stat weapon will make it comparable to the 1600 credit level 3 artifacts? You can't attach the rune to the top-end weapons, you have to temper it down first... and then need to drop the 900 credit rune on it to get the stats back to around where they were.
236323
Actually, from looking over it again, I find that you are correct. Attaching runes to some of the weapons here can actually force the forger to degrade them from their higher status. That being the case, it may sometimes be better to not attach the basic stat runes to a weapon and go with the elemental and wounding runes instead. They are still able to via forging push certain stats into ranges that far exceed anything a level 3-artifact weapon of similar type has available in other realms.
Ekard2005-12-14 08:14:59
QUOTE(geb @ Dec 14 2005, 08:22 AM)
Actually, from looking over it again, I find that you are correct. Attaching runes to some of the weapons here can actually force the forger to degrade them from their higher status. That being the case, it may sometimes be better to not attach the basic stat runes to a weapon and go with the elemental and wounding runes instead. They are still able to via forging push certain stats into ranges that far exceed anything a level 3-artifact weapon of similar type has available in other realms.
236329
Hmm, you cant attach any Great rune to weapon with more then 463 points in total. Not only stat runes. So if you want godly weapon you need all runes and level 3 will be best.
Serrin2005-12-14 12:58:26
Yeah, you think anyone would add +45 stats to a weapon if it meant they had to shave it down by 52-53 points first when they could just throw an elemental rune (for 550 credits less, I think) on it and have it non-decay?
Edit: Ekard has a more impressive world-shattering than me ;(
Edit: Ekard has a more impressive world-shattering than me ;(
Ekard2005-12-14 13:03:05
QUOTE(Serrin @ Dec 14 2005, 02:58 PM)
Edit: Ekard has a more impressive world-shattering than me ;(
236404
It was one kill hit
I had it before few times but never in first jab.
Geb2005-12-14 13:59:40
QUOTE(Ekard @ Dec 14 2005, 09:14 AM)
Hmm, you cant attach any Great rune to weapon with more then 463 points in total. Not only stat runes. So if you want godly weapon you need all runes and level 3 will be best.
236348
I think I was not clear enough. What I was saying is that it is probably just better to hit the cap that allows you to attach runes to a weapon and then just attach the elemental and wounding runes to it. The basic stat runes do not seem to give that much of an additional effect to the weapons to be considered primary weapon upgrades in my mind. Don’t get me wrong; I would definitely buy them to max out my artifact upgraded weapons if I were a warrior, but the basic stat increase runes would be last on my list to purchase if I had limited funds.
Ekard2005-12-14 14:16:39
QUOTE(geb @ Dec 14 2005, 03:59 PM)
I think I was not clear enough. What I was saying is that it is probably just better to hit the cap that allows you to attach runes to a weapon and then just attach the elemental and wounding runes to it. The basic stat runes do not seem to give that much of an additional effect to the weapons to be considered primary weapon upgrades in my mind. Don’t get me wrong; I would definitely buy them to max out my artifact upgraded weapons if I were a warrior, but the basic stat increase runes would be last on my list to purchase if I had limited funds.
236422
Yea but if someone just wants to make weapon not decay and resetting like me. I taked 2 +5 stats runes cose its 300cr, one elemental runes is 350cr.
And i need 2 more wounding runes for my rapiers.
Athana2005-12-14 22:29:45
Argh now a bunch of people will have non-decaying jewelry for free so that's less business for jewelers
And yes! new artifacts please! I need some more things to spend credits on
And yes! new artifacts please! I need some more things to spend credits on
Soll2005-12-14 22:41:16
Jewelers will, however, get more requests for custom designs which they can overcharge on, since that'd be cheaper than a 50cr customisation.
Niara2005-12-15 11:21:57
Yes, just imagine the loss of the jewelers because I don't buy new wands every 5 rl-months now. *sniffles with the jewelers*
Ialie2005-12-15 14:46:30
Im not too concerned.
Corr2005-12-15 18:46:20
Warriors here have it so easy. For 300 credits you get Artifact armor and level 2 artifact stats on your weapons. +10 to each stat.. thats should cost you 300 credits per weapon, not 300 for both.
Terenas2005-12-15 19:07:42
QUOTE(Corr @ Dec 15 2005, 06:46 PM)
Warriors here have it so easy. For 300 credits you get Artifact armor and level 2 artifact stats on your weapons. +10 to each stat.. thats should cost you 300 credits per weapon, not 300 for both.
236833
You do realize that most forged weapons come out with better than 463 combined stats? Some come out to be up to 500 combined stats. If I had to temper my combined 492 stat sword down to 463, I'm in effect losing 29 points just to gain a measily 15 points for 150 credits. No, it's not cheap or easy.
Soll2005-12-15 19:22:02
If you attach five Great Runes of Iron Will to five seperate pieces of Jewellery, will all five affect Willpower regeneration rate, or will you only receive the boost of one ring? Same question for endurance, Regen Runes, Crit runes, and Magic enhancement runes. I ask this because it says 'You can only have one rune of each category (for instance, one ana regeneration rune) attached to a piece of jewelry', and the only noted exception is boosting runes which say 'Only one works at a time.'
I never thought of this before, but I assume it could be done with the normal artifacts before, if it can now. If so, you could technically have 100% crit rate, 100% boosted magic attacks, 'infinite' willpower/endurance.. (Sure, that's about 15,000 credits...)
I never thought of this before, but I assume it could be done with the normal artifacts before, if it can now. If so, you could technically have 100% crit rate, 100% boosted magic attacks, 'infinite' willpower/endurance.. (Sure, that's about 15,000 credits...)
Ekard2005-12-15 19:30:44
QUOTE(Soll @ Dec 15 2005, 09:22 PM)
If you attach five Great Runes of Iron Will to five seperate pieces of Jewellery, will all five affect Willpower regeneration rate, or will you only receive the boost of one ring? Same question for endurance, Regen Runes, Crit runes, and Magic enhancement runes. I ask this because it says 'You can only have one rune of each category (for instance, one ana regeneration rune) attached to a piece of jewelry', and the only noted exception is boosting runes which say 'Only one works at a time.'
I never thought of this before, but I assume it could be done with the normal artifacts before, if it can now. If so, you could technically have 100% crit rate, 100% boosted magic attacks, 'infinite' willpower/endurance.. (Sure, that's about 15,000 credits...)
I never thought of this before, but I assume it could be done with the normal artifacts before, if it can now. If so, you could technically have 100% crit rate, 100% boosted magic attacks, 'infinite' willpower/endurance.. (Sure, that's about 15,000 credits...)
236847
I hope not.
Iridiel2005-12-16 11:36:28
The cap for regenerations was set at 3 last time I checked I think
Corr2005-12-18 08:02:29
The help file clearly says that you can only wear one piece of jewlery with each type of rune, but one piece of jewlery can have infinite runes.
This means if you wear one piece of jewlery with +2 to crit, and one with +4 to crit, you end up with only the +2 if it was put on first. (assuming the mechanics even allow you to wear the second one. ) However if you want you can have one ring with 10(?) special abilities on it, giving it a total of 100 charges instead of just 10.
This means if you wear one piece of jewlery with +2 to crit, and one with +4 to crit, you end up with only the +2 if it was put on first. (assuming the mechanics even allow you to wear the second one. ) However if you want you can have one ring with 10(?) special abilities on it, giving it a total of 100 charges instead of just 10.
Sylphas2005-12-18 08:46:14
Or a crown, for 170.