Tracking

by Rakor

Back to Ideas.

Rakor2005-12-16 12:10:28
QUOTE(Hajamin @ Dec 16 2005, 01:35 AM)
Deadfall does cause head wounds, but if their head is heavily protected...

Right now with no head protection, my deadfall did 56 wounds to Kyleel. That's not helpful. It would be nice if this were added onto the end of the AB:
QUOTE
...causing a short stun and some head wounds, (with the possibility of a concussion).

Is there a reason why it wasn't? And for a trap that can only be used once and takes 3 iron and 1 rope to set up it's really sub-par. That's why the chance for concussion needs to be added as well as at least medium wound state.
QUOTE(Hajamin)
Original design had some of these things, but was dropped due to the fact that no skill should effect the flow of commodities or trade skills.

What about half of hunting? It's like the novice skillset or something, and half of it affects the flow of commodities.