Unknown2005-12-22 22:45:50
Mmm forgot Thaemorn, he was good too. Is he ever around now? I liked him.
Ethelon2005-12-23 02:01:16
QUOTE(Malicia @ Dec 22 2005, 02:18 PM)
Munsia, your list is trash
1. Amaru
2. Narsrim
3. Geb
4. Terenas
5. Daevos
6. Murphy
7. Alger
8. Shamarah
9. Thorgal (As a Nihilist)
10. Yuniko (for her recent pwnage against Ixion, Ixchilgal and Athana) Mwa.
I won't name myself as one of the top 10. That'd be shameless. I do well though. But from an objective point of view, those are the best.
Damn, have to add an edit- Geb can probably beat Narsrim and Amaru. Mwahabahaha. Sorry Amaru.
1. Amaru
2. Narsrim
3. Geb
4. Terenas
5. Daevos
6. Murphy
7. Alger
8. Shamarah
9. Thorgal (As a Nihilist)
10. Yuniko (for her recent pwnage against Ixion, Ixchilgal and Athana) Mwa.
I won't name myself as one of the top 10. That'd be shameless. I do well though. But from an objective point of view, those are the best.
Damn, have to add an edit- Geb can probably beat Narsrim and Amaru. Mwahabahaha. Sorry Amaru.
239175
This does look pretty messed up, Yuniko?? Alger?? I'm surprised me and Ixion are not on this list either.
I think, in no order really, more based on who I think would be a challenge to fight.
Daevos (Best curing I've seen, great fighting techniques)
Geb (arties out the ass and has decent curing and good techniques)
Narsrim (overpowered class, but a good fighter all around)
Amaru (another insane curing system, used to use good techniques)
Murphy (good fighter al around)
Ixion (insane damage)
Terenas (great curing, good techniques)
lyco (hard as hell to kill, good techniques)
Kaervas (good curing, great techniques)
munsia (druids are just insane right now and she has learned her skills well)
Shiri2005-12-23 02:09:50
Thaemorn was a good fighter, but he emigrated to Imperian, prefers the combat there.
EDIT: And I think you underestimate Alger, Ethelon.
EDIT: And I think you underestimate Alger, Ethelon.
Kymir2005-12-23 20:51:18
QUOTE(tsaephai @ Dec 22 2005, 08:58 PM)
hmm, i'm not really a fighter, so i'd not know much, but here's mine:
murphy,
narsrim,
aesyra,
kaervas,
geb,
ixion,
amaru,
kahazul,
daevos,
marsu
however, my list is probably very outdated and biased.
murphy,
narsrim,
aesyra,
kaervas,
geb,
ixion,
amaru,
kahazul,
daevos,
marsu
however, my list is probably very outdated and biased.
239222
Dude, that's not biased, that's insane.
In no particular order, and, like, exactly the same as every other sane person who's posted here:
Amaru
Daevos
Geb
Kaervas
Ethelon
Terenas
Narsrim
Lyco
Murphy
Ixion
Unknown2005-12-23 21:10:41
I'm glad you started this thread. Now to cross reference with the thread that mentioned who fights without a system or just a bare-bones system and aliases. I need to find a combat mentor.
Vix2005-12-23 21:12:29
QUOTE(Endlessnite @ Dec 23 2005, 04:10 PM)
I'm glad you started this thread. Now to cross reference with the thread that mentioned who fights without a system or just a bare-bones system and aliases. I need to find a combat mentor.
239578
Heh, I'm pretty sure all of them use a system.
Ethelon2005-12-23 23:09:42
Everyone on that list uses extensive combat system. I'd say go for Daevos's if you use Zmud, but I don't think he sells, so try Murphy ot Thorgal, they are abotu equal. If you use Mushclient, then you will want my system though.
Kymir2005-12-23 23:27:19
I think by "mentor" she means someone to teach her the rudiments of fighting, i.e. which afflictions should be given priority, the basics of building a system, et cetera, rather than just someone to sell a system. Could be wrong, though.
Leonias2005-12-23 23:33:25
If this is some wretched popularity contest rather than a harmless whim of some person, pretend I didn't participate. Note that these are the people that I have fought, or seen fight.
Daevos
Amaru
Lyco
Narsrim
Munsia
Ravlok (with arti'd axe, not without. Without his overly straight-forward-offense sense of combat tactic is easily disabled/tanked, -with- he's rather frickin' deadly)
Asmoth
Ekard
Shinza
Morik
Daevos
Amaru
Lyco
Narsrim
Munsia
Ravlok (with arti'd axe, not without. Without his overly straight-forward-offense sense of combat tactic is easily disabled/tanked, -with- he's rather frickin' deadly)
Asmoth
Ekard
Shinza
Morik
Geb2005-12-23 23:34:30
QUOTE(Endlessnite @ Dec 23 2005, 10:10 PM)
I'm glad you started this thread. Now to cross reference with the thread that mentioned who fights without a system or just a bare-bones system and aliases. I need to find a combat mentor.
239578
Come to the Light and get the Gebotronics 2AB system free of charge. Well except for the price of selling your soul to Celest and the Aquamancers for an undetermined time period. Now that I think about it, I probably would spend credits and purchase someone else's system instead of paying that steep price. J/k
Leonias2005-12-24 00:40:37
I'd say I'm at least average, and I purposely don't use a system. I intend to later on, though.
As for buying and selling systems, I don't agree with that. If there's some real reason that person is inept and unable to build their own, sure. But really the best system you're going to get is the system you make for yourself, based on your own experiences and what you learn of live combat in Lusternia (or any other MUD for that matter). Tailor-fitted as it were.
ZMUD and Muschlient scripting isn't extremely difficult, ZMUD itself comes with a thorough and comprehensive tutorial at the more complex variable patterning one can use, and how to construct 'intelligent' triggers. Personally I like Lusternia because of the fact you get alot more lessons in the leveling run from one to a hundred than you do in say...Aetolia. That, and levels seem to mean alot more, whereas in the other IRE games I've experienced it's -all- about your system. However great your system is, a titan could most likely still smack you around if you were fifty levels or so beneath him. But it's not combat systems or 'reflexes' I'm trying to denounce here. In fact, I'm not really denouncing anything.
I think it's just important that (before people place value on combat systems like one does on an XBOX 360 upgrade from their XBOX, or some alike computer upgrade - which is truly necessary)people realize scripting intelligent combat systems in ZMUD and Mushclient dosn't require a year in C++ or .net, it's not a knowledge you are limited from. A decent combat system is mostly comprised of a persistent stock of experience in conflict within the game translated into some pretty easy to learn code.
While I try not to use a system myself and see how good I can get without (which is mind boggling lemme tell you, it's difficult to keep up with the spam sometimes - I tend to overlook afflictions I'd taken in a screen that flickered past during group battles), a system is usually necessary. As a 'mechanic' so the Lusternia forum thread calls it, I consider combat system compiling and scripting a way to reflect the innovative and progressive sense for the art of fighting itself in my character. But now I'm just getting weird.
As for buying and selling systems, I don't agree with that. If there's some real reason that person is inept and unable to build their own, sure. But really the best system you're going to get is the system you make for yourself, based on your own experiences and what you learn of live combat in Lusternia (or any other MUD for that matter). Tailor-fitted as it were.
ZMUD and Muschlient scripting isn't extremely difficult, ZMUD itself comes with a thorough and comprehensive tutorial at the more complex variable patterning one can use, and how to construct 'intelligent' triggers. Personally I like Lusternia because of the fact you get alot more lessons in the leveling run from one to a hundred than you do in say...Aetolia. That, and levels seem to mean alot more, whereas in the other IRE games I've experienced it's -all- about your system. However great your system is, a titan could most likely still smack you around if you were fifty levels or so beneath him. But it's not combat systems or 'reflexes' I'm trying to denounce here. In fact, I'm not really denouncing anything.
I think it's just important that (before people place value on combat systems like one does on an XBOX 360 upgrade from their XBOX, or some alike computer upgrade - which is truly necessary)people realize scripting intelligent combat systems in ZMUD and Mushclient dosn't require a year in C++ or .net, it's not a knowledge you are limited from. A decent combat system is mostly comprised of a persistent stock of experience in conflict within the game translated into some pretty easy to learn code.
While I try not to use a system myself and see how good I can get without (which is mind boggling lemme tell you, it's difficult to keep up with the spam sometimes - I tend to overlook afflictions I'd taken in a screen that flickered past during group battles), a system is usually necessary. As a 'mechanic' so the Lusternia forum thread calls it, I consider combat system compiling and scripting a way to reflect the innovative and progressive sense for the art of fighting itself in my character. But now I'm just getting weird.
Murphy2005-12-24 00:54:12
i also have an option that you can, for a much cheaper price, buy my system with no support and no help with setting up and customisation etc etc if you just want to look at my curing parrying wound healing stancing and triggers to make your own system.
Unknown2005-12-24 01:57:45
QUOTE(Leonias @ Dec 23 2005, 05:40 PM)
I'd say I'm at least average, and I purposely don't use a system. I intend to later on, though.
   As for buying and selling systems, I don't agree with that. If there's some real reason that person is inept and unable to build their own, sure. But really the best system you're going to get is the system you make for yourself, based on your own experiences and what you learn of live combat in Lusternia (or any other MUD for that matter). Tailor-fitted as it were.
  ZMUD and Muschlient scripting isn't extremely difficult, ZMUD itself comes with a thorough and comprehensive tutorial at the more complex variable patterning one can use, and how to construct 'intelligent' triggers. Personally I like Lusternia because of the fact you get alot more lessons in the leveling run from one to a hundred than you do in say...Aetolia. That, and levels seem to mean alot more, whereas in the other IRE games I've experienced it's -all- about your system. However great your system is, a titan could most likely still smack you around if you were fifty levels or so beneath him. But it's not combat systems or 'reflexes' I'm trying to denounce here. In fact, I'm not really denouncing anything.
    I think it's just important that (before people place value on combat systems like one does on an XBOX 360 upgrade from their XBOX, or some alike computer upgrade - which is truly necessary)people realize scripting intelligent combat systems in ZMUD and Mushclient dosn't require a year in C++ or .net, it's not a knowledge you are limited from. A decent combat system is mostly comprised of a persistent stock of experience in conflict within the game translated into some pretty easy to learn code.
  While I try not to use a system myself and see how good I can get without (which is mind boggling lemme tell you, it's difficult to keep up with the spam sometimes - I tend to overlook afflictions I'd taken in a screen that flickered past during group battles), a system is usually necessary. As a 'mechanic' so the Lusternia forum thread calls it, I consider combat system compiling and scripting a way to reflect the innovative and progressive sense for the art of fighting itself in my character. But now I'm just getting weird.
   As for buying and selling systems, I don't agree with that. If there's some real reason that person is inept and unable to build their own, sure. But really the best system you're going to get is the system you make for yourself, based on your own experiences and what you learn of live combat in Lusternia (or any other MUD for that matter). Tailor-fitted as it were.
  ZMUD and Muschlient scripting isn't extremely difficult, ZMUD itself comes with a thorough and comprehensive tutorial at the more complex variable patterning one can use, and how to construct 'intelligent' triggers. Personally I like Lusternia because of the fact you get alot more lessons in the leveling run from one to a hundred than you do in say...Aetolia. That, and levels seem to mean alot more, whereas in the other IRE games I've experienced it's -all- about your system. However great your system is, a titan could most likely still smack you around if you were fifty levels or so beneath him. But it's not combat systems or 'reflexes' I'm trying to denounce here. In fact, I'm not really denouncing anything.
    I think it's just important that (before people place value on combat systems like one does on an XBOX 360 upgrade from their XBOX, or some alike computer upgrade - which is truly necessary)people realize scripting intelligent combat systems in ZMUD and Mushclient dosn't require a year in C++ or .net, it's not a knowledge you are limited from. A decent combat system is mostly comprised of a persistent stock of experience in conflict within the game translated into some pretty easy to learn code.
  While I try not to use a system myself and see how good I can get without (which is mind boggling lemme tell you, it's difficult to keep up with the spam sometimes - I tend to overlook afflictions I'd taken in a screen that flickered past during group battles), a system is usually necessary. As a 'mechanic' so the Lusternia forum thread calls it, I consider combat system compiling and scripting a way to reflect the innovative and progressive sense for the art of fighting itself in my character. But now I'm just getting weird.
239624
As for my list.
(no order)
Daevos
Narsrim
Ethelon
Kaervas
Ixion
Munsia
Kymir
Amaru
Lyco
Geb
Unknown2005-12-24 06:57:34
QUOTE(Kymir @ Dec 23 2005, 06:27 PM)
I think by "mentor" she means someone to teach her the rudiments of fighting, i.e. which afflictions should be given priority, the basics of building a system, et cetera, rather than just someone to sell a system. Could be wrong, though.
239610
Yea, that's pretty much it. I'm trying to learn Lau, which from the MUSHClient help files tell me is the easiest to learn. I'm using Ethelon's and one day, may create my own.
As for coming to the Aqua's, woo my character in game.
Now, to get back on topic here's a very incomplete and very bias list, in no particular order.:
Lyco
Murphy
Narsrim
Munsia - seems like everyone my character runs into doesn't like her. So I'm figuring she must know how to fight.
Unknown2005-12-24 19:24:02
1 torak
2 torak
3 torak
4 torak
5 torak
6 torak
7 heard this narsrim guy is ok
8 umm some malicia girl i think she loves me and is in denial
9 torak < who is that guy?
10 AIREES!!!! hahaha yeah right
2 torak
3 torak
4 torak
5 torak
6 torak
7 heard this narsrim guy is ok
8 umm some malicia girl i think she loves me and is in denial
9 torak < who is that guy?
10 AIREES!!!! hahaha yeah right
Unknown2005-12-27 02:44:01
well here's mine
alger
eiru
amaru
tuek
narsrim
geb
kaervas
daevos
terenas
murphy
alger
eiru
amaru
tuek
narsrim
geb
kaervas
daevos
terenas
murphy
Alger2005-12-27 06:04:22
hmph... Ethelon doesn't think I can fight!
Top 10 fighters for me, from what I've seen.
1. Daevos
2. Terenas
3. Valek
4. Geb
5. Amaru
6. Narsrim
7. Tuek
8. Eiru
9. Kaervas
10. Ethelon
hmmm... ran out of numbers...
Top 10 fighters for me, from what I've seen.
1. Daevos
2. Terenas
3. Valek
4. Geb
5. Amaru
6. Narsrim
7. Tuek
8. Eiru
9. Kaervas
10. Ethelon
hmmm... ran out of numbers...
Unknown2006-01-21 05:03:59
1. Lyco x 5
2. Murphy x 5
2. Murphy x 5
Acrune2006-01-21 06:31:06
QUOTE(geb @ Dec 23 2005, 07:34 PM)
Come to the Light and get the Gebotronics 2AB system free of charge. Well except for the price of selling your soul to Celest and the Aquamancers for an undetermined time period. Now that I think about it, I probably would spend credits and purchase someone else's system instead of paying that steep price. J/k
239613
Wait, damn, I knew I was missing something. *mourn soul*
Ekard2006-01-21 08:34:57
QUOTE(PercivalEdmundChang @ Jan 21 2006, 07:03 AM)
1. Lyco x 5
2. Murphy x 5
2. Murphy x 5
248688
You are still young here.