Leonias2005-12-24 01:26:44
I'll agree with that, Verithrax
Gregori2005-12-24 01:35:40
QUOTE(Verithrax @ Dec 23 2005, 07:20 PM)
I never said that killing merians is bad RP for everyone. For Gregori it isn't, since Gregori is a bloodthirsty, evil meanie poo poo head. However, going around slaughtering people who never did anything to you personally is hard. Normal people feel empathy for other people. Pity, compassion, and so on. Only someone with a good reason or a sociopath can go and kill lots of innocent people without remorse; it's human nature. I don't disagree from killing merians if you're being true to your role, but doing it for gold and experience is bad RP when it comes to most characters, specially merian and celestian characters.
EDIT: And I'm not imposing RL morality here, or I'd be saying that everyone except for a very few select characters, is evil. I'm not talking about morality, I'm talking about people pretending that killing other people for experience makes sense, RP-wise.
EDIT: And I'm not imposing RL morality here, or I'd be saying that everyone except for a very few select characters, is evil. I'm not talking about morality, I'm talking about people pretending that killing other people for experience makes sense, RP-wise.
239646
Except you are imposing RL morality.
Lusternia is a world where from birth, the characters know the fates return them to life, slightly weaker than before but back to life all the same. The Norm of RL where death has finality and so is a tragic experience, does not apply in Lusternia where death is not a finality, and life is restored. This same concept applies to everything in Lusternia that is hunted and killed, the cycle renews itself. Therefore "death","murder", "bloodthirsty" are RL concepts being imposed into a world that has no reverance for such.
Kiarlea2005-12-24 02:35:47
I'd like to see Celest more more like the Whitecloaks in WoT. Children of the Light indeed *evilgrin*
Verithrax2005-12-24 02:51:18
QUOTE(Gregori @ Dec 23 2005, 10:35 PM)
Except you are imposing RL morality.
Lusternia is a world where from birth, the characters know the fates return them to life, slightly weaker than before but back to life all the same. The Norm of RL where death has finality and so is a tragic experience, does not apply in Lusternia where death is not a finality, and life is restored. This same concept applies to everything in Lusternia that is hunted and killed, the cycle renews itself. Therefore "death","murder", "bloodthirsty" are RL concepts being imposed into a world that has no reverance for such.
Lusternia is a world where from birth, the characters know the fates return them to life, slightly weaker than before but back to life all the same. The Norm of RL where death has finality and so is a tragic experience, does not apply in Lusternia where death is not a finality, and life is restored. This same concept applies to everything in Lusternia that is hunted and killed, the cycle renews itself. Therefore "death","murder", "bloodthirsty" are RL concepts being imposed into a world that has no reverance for such.
239654
Returning to life is an OOC convenience... It's not something that everyone expects will happen to everyone, every time. The unnamed denizens are really dying and not coming back; it's quite obvious that there is such a thing as permanent death in Lusternia, it just doesn't affect people who 'still have things to do' (IE important denizens and player characters.)
Unknown2005-12-24 02:52:17
QUOTE(Verithrax @ Dec 24 2005, 04:51 AM)
The unnamed denizens are really dying and not coming back;
239684
How do you know that?
Gregori2005-12-24 02:57:41
QUOTE(Verithrax @ Dec 23 2005, 08:51 PM)
Returning to life is an OOC convenience... It's not something that everyone expects will happen to everyone, every time. The unnamed denizens are really dying and not coming back; it's quite obvious that there is such a thing as permanent death in Lusternia, it just doesn't affect people who 'still have things to do' (IE important denizens and player characters.)
239684
Getting experience is an OOC convenience as well. The whole game is an OOC convenience. The fact remains death has no meaning within the land of Lusternia, if something has no meaning then it is not abnormal to see it happening. The Fates restore life to those who have had it cut short. This affects everyone, trying to say "it only happens to players and not denizens" is idiotic. Because in Lusternia, there is no difference between players and denizens if you are RP'ing. If you want to seperate players and denizens, go right ahead, but don't preach your views of RP anymore and what is good and bad.
Anisu2005-12-24 03:37:45
QUOTE(Kiarlea @ Dec 24 2005, 04:35 AM)
I'd like to see Celest more more like the Whitecloaks in WoT. Children of the Light indeed *evilgrin*
239678
hehe, don't we all.
As to Verithrax,
The fact you find killing Aslaran better then killing Merians just means you can't tear away from your own morals/roleplay long enough to accually see that in most aspects Merians are pretty much the same as Aslaran concerning being 'good'.
As you justify killing Aslaran by making gold, killing merians also earns you gold, infact it earns you ALOT of gold. Gogingin pays very well indeed for merians.
You impose real life morals on a fictional organisation, a fictional organisation that is supposed to be immoral. There is nothing bad in an RP that makes you hunt for more gold (greed is a powerfull emotion) nor is there anything wrong with an RP to become better versed in combat (practice is important). Nor is there any reason for a person not to kill merians to prevent others from using them to open the rift (like Gregori so kindly pointed out).
And while yes Celest has alot of pacifists, at this moment the pacifists (thankfully) do not rule celest. Currently Celest has a militaristic goverment, so it's more then normal it encourages it's members to gain more 'combat experience'. It's also more then normal for Celest to prevent the rift from being openend (if your enemy can't find merians to kill, gognigin can't use them to open the rift).
Also I notice alot of you aren't accually in Celest, so why are you trying to tell us what RP Celest should take? Isn't the general view towards the merians, aslaran and what ever else there is running around the basin something those in Celest need to decide, and isn't this entirely an IC thing that they can debate with the starcouncil.
Leonias2005-12-24 04:04:44
Not sure why you're saying it's wrong for characters to have morals, Anisu.
Xenthos2005-12-24 04:06:04
QUOTE(Verithrax @ Dec 23 2005, 09:20 PM)
Normal people feel empathy for other people. Pity, compassion, and so on.
239646
I can't actually bring myself to kill merian maidens or children.
Vix2005-12-24 04:16:12
QUOTE(Xenthos @ Dec 23 2005, 11:06 PM)
I can't actually bring myself to kill merian maidens or children.Â
239699
Well, more for us then!
Kidding...
Morik2005-12-24 04:22:03
QUOTE(Leonias @ Dec 24 2005, 12:04 PM)
Not sure why you're saying it's wrong for characters to have morals, Anisu.
239698
Its not. The trouble comes when people bring these morals into the game to try and stifle what the game is all about: conflict.
Leonias2005-12-24 04:27:38
QUOTE(morik @ Dec 24 2005, 04:22 AM)
Its not. The trouble comes when people bring these morals into the game to try and stifle what the game is all about: conflict.
239701
Isn't that right there conflict in itself? Dosn't matter, I suppose.
Gregori2005-12-24 04:28:19
QUOTE(Anisu @ Dec 23 2005, 09:37 PM)
Also I notice alot of you aren't accually in Celest, so why are you trying to tell us what RP Celest should take?
239692
This is a common theme. Your RP does not suit my RP therefore your RP is wrong and bad and icky and immoral and against the histories and santa won't like it... did I leave anything out?
Acrune2005-12-24 04:31:38
QUOTE(Xenthos @ Dec 24 2005, 12:06 AM)
I can't actually bring myself to kill merian maidens or children.Â
239699
I have yet to kill a sentient being
Xavius2005-12-24 04:40:16
QUOTE(Acrune @ Dec 23 2005, 11:31 PM)
I have yet to kill a sentient beingÂ
239704
Gloms are sentient, darn you!
Gregori2005-12-24 04:42:16
QUOTE(Xavius @ Dec 23 2005, 10:40 PM)
Gloms are sentient, darn you!Â
239705
That's arguable...
Acrune2005-12-24 04:45:00
Er... sentient NPC. You know what I mean. And I haven't killed many other players that weren't doing things they weren't supposed to. So nyeh.
Morik2005-12-24 04:45:19
QUOTE(Leonias @ Dec 24 2005, 12:27 PM)
Isn't that right there conflict in itself? Dosn't matter, I suppose.
239702
As long as neither side wins.
The trouble is, its completely plausable that pacifists COULD win: and then things get boring.
Verithrax2005-12-24 07:56:00
QUOTE(Anisu @ Dec 24 2005, 12:37 AM)
hehe, don't we all.
As to Verithrax,
The fact you find killing Aslaran better then killing Merians just means you can't tear away from your own morals/roleplay long enough to accually see that in most aspects Merians are pretty much the same as Aslaran concerning being 'good'.
As you justify killing Aslaran by making gold, killing merians also earns you gold, infact it earns you ALOT of gold. Gogingin pays very well indeed for merians.
You impose real life morals on a fictional organisation, a fictional organisation that is supposed to be immoral. There is nothing bad in an RP that makes you hunt for more gold (greed is a powerfull emotion) nor is there anything wrong with an RP to become better versed in combat (practice is important). Nor is there any reason for a person not to kill merians to prevent others from using them to open the rift (like Gregori so kindly pointed out).
And while yes Celest has alot of pacifists, at this moment the pacifists (thankfully) do not rule celest. Currently Celest has a militaristic goverment, so it's more then normal it encourages it's members to gain more 'combat experience'. It's also more then normal for Celest to prevent the rift from being openend (if your enemy can't find merians to kill, gognigin can't use them to open the rift).
Also I notice alot of you aren't accually in Celest, so why are you trying to tell us what RP Celest should take? Isn't the general view towards the merians, aslaran and what ever else there is running around the basin something those in Celest need to decide, and isn't this entirely an IC thing that they can debate with the starcouncil.
As to Verithrax,
The fact you find killing Aslaran better then killing Merians just means you can't tear away from your own morals/roleplay long enough to accually see that in most aspects Merians are pretty much the same as Aslaran concerning being 'good'.
As you justify killing Aslaran by making gold, killing merians also earns you gold, infact it earns you ALOT of gold. Gogingin pays very well indeed for merians.
You impose real life morals on a fictional organisation, a fictional organisation that is supposed to be immoral. There is nothing bad in an RP that makes you hunt for more gold (greed is a powerfull emotion) nor is there anything wrong with an RP to become better versed in combat (practice is important). Nor is there any reason for a person not to kill merians to prevent others from using them to open the rift (like Gregori so kindly pointed out).
And while yes Celest has alot of pacifists, at this moment the pacifists (thankfully) do not rule celest. Currently Celest has a militaristic goverment, so it's more then normal it encourages it's members to gain more 'combat experience'. It's also more then normal for Celest to prevent the rift from being openend (if your enemy can't find merians to kill, gognigin can't use them to open the rift).
Also I notice alot of you aren't accually in Celest, so why are you trying to tell us what RP Celest should take? Isn't the general view towards the merians, aslaran and what ever else there is running around the basin something those in Celest need to decide, and isn't this entirely an IC thing that they can debate with the starcouncil.
239692
I just said it's easier to justify killing aslarans for a merian character. As for denizens dying permanently, I just assume that ressurection isn't for everyone - the stories are full of people dying, at least. If death wasn't permanent for everyone, then society and life would be far more different from what they are in real life. So, either A) Nobody in Lusternia dies, not even puppies, and the game world is very poorly thought of since nobody bothered to worry about the consequences of that, or B) Only a select few (Player characters and named denizens) aren't getting their threads cut. Everyone else dies permanently. Hell, even the Atropos scene when you die implies that they're saving you from death and that therefore it's possible to permanently die in Lusternia. The Fates make it pretty clear that you're an exception, not the rule, when they do that.
And for the last time, I'm not talking about morals. Yes, it can be perfectly morally acceptable for someone to go and slaughter women and children in Lusternia (Which contrasts with most fantasy universes, not only real life). I just think that normal people can't bring themselves to slaughter men, women and children mercilessly; we don't see many people running around killing everyone in sight and taking their money. Killing the Krokani and Aslaran at the moors is easier because they're not an entire community - they're outposts, and everyone who lives there is, more or less, a warrior. Even though Celest's RP right now is pretty evil, I don't think you can all go and use the merians as exp on legs without at least feeling remorse.
Unknown2005-12-24 08:02:06
QUOTE(Gregori @ Dec 24 2005, 03:28 PM)
This is a common theme. Your RP does not suit my RP therefore your RP is wrong and bad and icky and immoral and against the histories and santa won't like it... did I leave anything out?
239703
You forgot Jesus, he kills kittens if you have bad RP.