Sacraments Vs Necromancy

by Unknown

Back to The Polling Place.

Unknown2005-12-28 19:00:03
We been having a debate on which is better overall, so I decided to make a poll on this. I will list the best of each skillset and see which one you think is better

Sacraments; Numen, Judgement, Trueheal, Dazzle, Heretic/Infidel/Inquistion

Nercomancy: Lichdom, Ghost, Omen, Contagion


The reason why I didn't list crucify and ectoplasam is this. Crucify is only used by nihilist because the long equibilum kills warriors, and ectoplasam casts power now.

Vote in!
Soll2005-12-28 19:24:04
Don't pick out skills. Class the set on all the skills inside it.

Sacraments for defence/lifesaving.
Necromancy for offence/escaping.
Torak2005-12-28 19:28:05
How can you say Sacraments is defense with things like dazzle, and the inquisition steps?
Soll2005-12-28 19:34:07
Because more of it is. Dazzle is aimed at stopping you from attacking/harming the user most often, to stop them catching up. Sacrifice/Resurrect are lifesaving. Trueheal is lifesaving. Numen is. Benedictions are defensive.
Unknown2005-12-28 21:05:49
Heretic, Infidel and Inquisition make up for it though.
Unknown2005-12-28 21:35:02
Sacraments is better though it is a defensive skill, the inquisition steps are good but if you dont run from inquisition you deserved to get hit with it.

I cant say much much about necromancy but I think Soll has it right with necromancy i believe is more of a group fighting skill since many of the skills i believe best used in groups like contagion and ectoplasm. Also the escape ablitity of Necromancy is great do to lich and ghost.
Unknown2005-12-28 22:07:35
Lich is not good for escaping, just drop an eye sigil in rooms around the soul and they can't move. The equibilium balance after they relich is so freaking long.
Unknown2005-12-28 22:11:29
QUOTE(Soll @ Dec 28 2005, 03:24 PM)
Don't pick out skills. Class the set on all the skills inside it.

Sacraments for defence/lifesaving.
Necromancy for offence/escaping.
240966




Forgot to respond to this, what in the world makes you think Necromancy is more offense then Sacraments?
Unknown2005-12-28 22:11:40
QUOTE(Guardian_Shiro @ Dec 28 2005, 03:07 PM)
Lich is not good for escaping, just drop an eye sigil  in rooms around the soul and they can't move. The equibilium balance after they relich is so freaking long.
240994



You have GOT to be kidding me. You cannot by any reach of the imagination say that Lich doesn't save you from XP loss.
Unknown2005-12-28 22:12:30
QUOTE(Bear of Very Little Brain @ Dec 28 2005, 06:11 PM)
You have GOT to be kidding me. You cannot by any reach of the imagination say that Lich doesn't save you from XP loss.
240998



anyone with a half of a brain in raids or attacks, can drop eye sigils around the person souls and they would be stuck until they relich. Lich is only good when you're hunting.
Unknown2005-12-28 22:17:11
QUOTE(Guardian_Shiro @ Dec 28 2005, 03:12 PM)
anyone with a half of a brain in raids or attacks, can drop eye sigils around the person souls and they would be stuck until they relich. Lich is only good when you're hunting.
240999



You're such a joke. About the only times you'll find eye sigls placed is outside wisp traps. I've seen lich save so many Magnagorans from player deaths its not even funny.
Unknown2005-12-28 22:18:29
Alright, i'm starting to get annoyed that everyone thinks that lich is the best skill to have in this entire game. Let me list all the flaws for it

1: It will cost you 20 power for a full cycle of lich. To set up lichseed, die and become a lich

2: It can be stripped by using inquistion, and a good celestine or paladin can easily pull that off with most fighters

3: Radiance, a celestine skill does alot of damage against those in lich form

4: when you finally lich, the equilibum balance is long enough that you should be able to kill them if you find them.

5: Drop eye sigils in a couple of rooms to pervent the person from leaving and use monoliths to pervent them from teleporting out.

Now, do you still think lich is so great?? swear2.gif
Unknown2005-12-28 22:21:29
QUOTE(Bear of Very Little Brain @ Dec 28 2005, 06:17 PM)
You're such a joke. About the only times you'll find eye sigls placed is outside wisp traps. I've seen lich save so many Magnagorans from player deaths its not even funny.
241001



I'm sorry to say this, but you're an idiot if you think that using eye sigils is only for wisp traps. I died in rockholm, and when my soul tried to get out of a room.. what was it stopped by? AN EYE SIGIL. get a clue about what you're talking about.

edit: Let me list the only times lich actually saves someone's life.

Hunting, and when you're being jumped.
Unknown2005-12-28 22:27:41
QUOTE(Guardian_Shiro @ Dec 28 2005, 10:21 PM)
Hunting, and when you're being jumped.
241004


I don't think Lich holds a candle to transmigration, but don't exaggerate. You are essentially saying the only time Lich fails is when you are raiding. Since very few people actually raid, the skill is still -very- useful.
Unknown2005-12-28 22:30:08
QUOTE(Avaer @ Dec 28 2005, 06:27 PM)
I don't think Lich holds a candle to transmigration, but don't exaggerate. You are essentially saying the only time Lich fails is when you are raiding. Since very few people actually raid, the skill is still -very- useful.
241006




You forgot to mention that when you transmigrate, you go back to your animal and you can put it anywhere you want, though the powercost is much larger I will agree. I would love to raid again, but permant distort stops anyone from doing it.
Murphy2005-12-28 22:32:00
Ok lets change the scope of this discussion to offensive capabilities. Offence is much better than defence, and let it be known that I still lose as much XP with lich as I did without it, sometimes even more because killing someone with lich doesn't give you suspect, allowing you to make them pray.

Lets also not forget inquisition strips all defs, so if you die you pray guaranteed on prime.

Necromancy is the worst offensive skillset in the game, even combat helps my offence out more than necromancy does. At least compared to transmigration, the rest of ecology is an awesome skillset too for afflictions and offence.

Sacraments is much better offensively, and inquisition is a fight stopper. Any good fighter is forced to disengage when put under infidel, to avoid being inquisitioned.
Unknown2005-12-28 22:34:26
QUOTE(Guardian_Shiro @ Dec 28 2005, 10:30 PM)
You forgot to mention that when you transmigrate, you go back to your animal and you can put it anywhere you want, though the powercost is much larger I will agree. I would love to raid again, but permant distort stops anyone from doing it.
241008


I didn't mention anything about either skill. I said transmigration is far better than Lich. That's the nature of different abilities placed in different skillsets.

If Lich only fails (ie, acts as vitae) in raiding, it is still going to be an immense bonus to experience gain.

I voted Necromancy, because I would prefer many of those skills compared to what I perceive as more unuseful skills in Sacraments.
Unknown2005-12-28 22:35:20
QUOTE(Avaer @ Dec 28 2005, 06:27 PM)
I don't think Lich holds a candle to transmigration, but don't exaggerate. You are essentially saying the only time Lich fails is when you are raiding. Since very few people actually raid, the skill is still -very- useful.
241006



do you have aim? I will list to you all the useless skills in necromancy
Unknown2005-12-28 22:36:26
QUOTE(Guardian_Shiro @ Dec 28 2005, 03:21 PM)
I'm sorry to say this, but you're an idiot if you think that using eye sigils is only for wisp traps. I died in rockholm, and when my soul tried to get out of a room.. what was it stopped by? AN EYE SIGIL. get a clue  about what you're talking about.

edit: Let me list the only times lich actually saves someone's life.

Hunting, and when you're being jumped.
241004



Please learn the english language - "about the only time" != "the only time"

So you got stopped by an eye sigil once in Rockholm? Poor Shiro, wanna compare that to the deaths non-Lich users suffer -every- time they raid? Yeah, I thought not.
Xavius2005-12-28 22:44:46
QUOTE(Guardian_Shiro @ Dec 28 2005, 02:00 PM)
The reason why I didn't list crucify and ectoplasam is this. Crucify is only used by nihilist because the long equibilum kills warriors, and ectoplasam casts power now.

240960



In response to your edit: All of those sacraments skills? They have a power cost. It really doesn't matter what skills you do or don't list, though. Let's look at the whole thing.

Inquisition is about as scary as deepsleep, except deepsleep isn't cured with focus spirit and only allows you to violet/kether or run to try to get around it. I guess that would make it, well, not as scary as deepsleep.

Dazzle is an overglorified web. It's effective, very much so, but have you ever died to web?

Numen blows putrefaction away in terms of effectiveness, but it can't be kept up indefinately. Celestines, the class that would benefit the most from it, need a fair bit of time after using it to try to absolve. Of course, by your logic, since it isn't as useful for warriors, we really shouldn't even be talking about it.

Trueheal requires ten power to be sitting around available at the time it's used. It's not like you tap a macro whenever you're about to die and all your problems go away. This means: no lunge, no puissance, no haymaker, no heretic, no numen, no quickening, no hod/green, no dazzle, no judgement, no feats of any kind within the last few rounds of the fight. Of course, if you do happen to be sitting on ten power because you're putting up a half-hearted offense, it's preferable to lich. (On a side note, can you still lunge through prismatic barriers?)

Judgement is just bad. I can see a healer Celestine using it, but that's about it. Even chasm would be a questionable skill if it didn't come fully equipped with the hindering power of a geodemense. If you're so messed up that you can't escape a room by the time judgement fires, I'm willing to bet that you'd've died to soulless or a wounding affliction soon anyways.

I know my low health biases me a little, but omen is the skill that scares me the most in Lusternia. Biases aside, necromancy is the best tertiary skill for a damage warrior, and omen is a big part of that.

If you don't try to use ghost like people use trueheal or serpent, it's actually a nice skill. The complaints I hear are mostly "I used ghost right in front of someone and died to kether before I got balance back." Aww, poor baby. I bet you were going to die anyways. Or, my favorite, "A well prepared group pinned me in with eye sigils and jumped me!" Yeah, well, a well prepared group jumping a single person usually does result in death.

I'll be the first to admit that contagion is an iffy skill in one-on-one combat, but it has some uses in group combat. Yeah, some. Uhh...hmm. Why'd you list this as one of your major skills? blink.gif Ectoplasm's better, power cost or no.

I dunno. Personally, I think the two are pretty well balanced against each other (but poorly against Stag and Crow sad.gif ) If you're looking to start a flame war over skill balance, put Celestialism and Nihilism up against each other.