Project L: Interested?

by Unknown

Back to Project L.

Aris2006-03-23 01:40:11
I don't know if anyone's mentioned it, as I haven't read all the posts, but I think public healing systems (especially ones as good as what Whyte did) are bad for IRE games. They give those who normally don't stand a snowball's chance in hell at combat a reason to mouth off, and they discredit making one's own system from scratch.
Shamarah2006-03-23 02:31:25
QUOTE(Aris @ Mar 22 2006, 08:40 PM) 272432

I don't know if anyone's mentioned it, as I haven't read all the posts, but I think public healing systems (especially ones as good as what Whyte did) are bad for IRE games. They give those who normally don't stand a snowball's chance in hell at combat a reason to mouth off, and they discredit making one's own system from scratch.


Thats a silly elitist attitude if ever I heard one. I'm of the opinion that everyone should get the chance to compete in combat without having to spend hours and hours coding.
Unknown2006-03-23 03:01:58
No, he's got a point. Someone who develops his own system has to deal with all the problems and until it's perfected he'll be losing to people who just downloaded something they have no idea how it works.
Unknown2006-03-23 12:14:25
Any free combat system is still not tailored to the individual needs of each fighter who chooses to use it. Furthermore, they are not often able to make the changes necessary to become top combatants in the game. They didn't write it and they don't know how to fix or improve it. My scripts have gotten lots of people involved in combat more then they would have been involved without them, but they are not taking down the top fighters in the games, generally. Instead, the top fighters have been forced to improve themselves beyond what they had previously done because there are now people who have at least some chance against them. My free system was created because I was sick of those who sold their "systems" that consisted of nothing more than a mish-mash of triggers and commands that rarely ever worked well in any fight for 1,000 or even 2,000 credits. And for every one person who says free systems suck or ruin the game, I can find three dozen who love them because they either use them or learn from them.
Iridiel2006-03-23 12:58:57
After using whyte's for a while, even if I love it and for a no-combat person like me is perfect, I am 100% sure that it's worse than specifically tailored combat systems that people have developed for themselves.

And as a profesional coder, who could program a system out of scratch if you give me the specification, I must say that forcing everybody to learn to code just to defend their behinds it's just nasty and I am a full supported of free systems to help those people.

And people did mouth off with or without combat systems, and were and are killed nonentheless.
Unknown2006-03-24 00:15:22
I'd just like to say that "Project L" sounds way hotter than it really is.

False advertising. Come on, guys.
Daganev2006-03-24 00:19:00
By the way, If someone has a well documented system with good variable name standards and follows the basic rule of "don't use numbers unless its a 1 0 or 2, or some other simple modifier, I'd be more than happy to help create a sieres of buttons and command prompts that helps tailor the system to them.

What I mean by this is you make the alias cleanse be "Rub @cleanse_Enchantment" instead of "Rub 452345"
Mirk2006-03-25 00:59:55
QUOTE(Kashim @ Mar 22 2006, 09:01 PM) 272458

No, he's got a point. Someone who develops his own system has to deal with all the problems and until it's perfected he'll be losing to people who just downloaded something they have no idea how it works.

But not everyone has the time or knowledge to code something as extensive as a fully working healing system. And then, not everyone has the money to pay someone to get a working system. Not everyone knows how to code, or code well for that matter, and this would probably help to level the playing field just a little; otherwise, you're just saying that if someone knows how to code, they should instantly have an advantage over everyone else. Personally, as one of those people who doesn't know how to code and can't pay for a sytem or client, I find that highly unfair.
Daganev2006-03-25 01:40:53
I can code and can afford to buy a system, and I think an official free system to anyone who plays the game would be a wonderfull idea.

I sometimes wish IRE could have nexus be upgraded by comming with a system. One way they could really enhance the playing experinece would be to make that system in such a way that once you get hit by an affliction and cure it manually, it automatically includes that affliction/trigger into the healing algorithims. So you have to experience things before you can actually cure them.

But thats just my imagination running wild.
ferlas2006-03-25 02:52:04
QUOTE(daganev @ Mar 25 2006, 01:40 AM) 273287

I can code and can afford to buy a system, and I think an official free system to anyone who plays the game would be a wonderfull idea.

I sometimes wish IRE could have nexus be upgraded by comming with a system. One way they could really enhance the playing experinece would be to make that system in such a way that once you get hit by an affliction and cure it manually, it automatically includes that affliction/trigger into the healing algorithims. So you have to experience things before you can actually cure them.

But thats just my imagination running wild.


...except that takes away from what some people like to learn about combat in game getting the afflicitions and learning to cure them as part of the actual fun of the game.
Aiakon2006-03-25 10:33:29
QUOTE(Aris @ Mar 23 2006, 01:40 AM) 272432

I don't know if anyone's mentioned it, as I haven't read all the posts, but I think public healing systems (especially ones as good as what Whyte did) are bad for IRE games. They give those who normally don't stand a snowball's chance in hell at combat a reason to mouth off, and they discredit making one's own system from scratch.


I wouldn't have a snowball's chance in hell at combat if I didn't have Thorgal's system. And I wouldn't have the first clue about how to write one. I, for one, am grateful.
Unknown2006-03-25 13:02:00
QUOTE(Mirk @ Mar 25 2006, 01:59 AM) 273280

But not everyone has the time or knowledge to code something as extensive as a fully working healing system. And then, not everyone has the money to pay someone to get a working system. Not everyone knows how to code, or code well for that matter, and this would probably help to level the playing field just a little; otherwise, you're just saying that if someone knows how to code, they should instantly have an advantage over everyone else. Personally, as one of those people who doesn't know how to code and can't pay for a sytem or client, I find that highly unfair.

Unfair?
Everyone has an equal chance of developing his combat system. It doesn't require too much programming knowledge, it's fairly simple in fact (also, there's at least one guide on this board). Knowing how the game system works is at least equally important. By using someone else's system you not only skip the scripting part, but also don't even need to know much about combat system - you just expect it to cure you of everything and that's it.
So which is more unfair?

For reference, it doesn't really bother me much (except for the situation when I face an opponent and can't afflict him well enough because he cures everything quickly, even though he's a combat newbie - semi-imaginary situation wink.gif ). Also, without those public systems there would probably be a lot less combatants, which would make it boring pretty fast. So I guess that's fine. But it doesn't mean it's fair, you're using someone else's work to gain an advantage after all.
Murphy2006-03-25 13:08:30
I'm currently in the steps of redeveloping thorgal's lusternian system (with his permission of course) with allthe knighthood sutff and other departments his is lacking in.

That being said, maybe estarra should sell zmud fighting systems in credits (it'd help boost credit sales) and basically buy the system off Thorgal+me. We wouldn't ask for any RL money, just a heap of IRE credits instead!
Unknown2006-03-25 14:01:30
Is your re-written version going to be donated to the community, Murphy? (Just kidding. Sorry. Couldn't resist.)

I already re-wrote Thorgal's system to include a few things I felt it was lacking. There will always be something lacking from every system. It all depends on what you expect from combat and how you fight.
Mirk2006-03-25 17:51:15
QUOTE(Kashim @ Mar 25 2006, 07:02 AM) 273352

It doesn't require too much programming knowledge, it's fairly simple in fact (also, there's at least one guide on this board)

They may not be that hard to learn, but there is still the fact that not everyone can get a client that would be easy to learn with

QUOTE(Kashim @ Mar 25 2006, 07:02 AM) 273352

By using someone else's system you not only skip the scripting part, but also don't even need to know much about combat system - you just expect it to cure you of everything and that's it.
So which is more unfair?


People do it anyways, the only difference is that they: a, have the money to pay someone for their system, and b, have a client on which that sytem works. This would just level the playing field a little. Odds are mudbot would not be perfect, and those who can make their own script would still have an advantage. Also, do you think that anytime you use something, you must know exactly how it works, down to the smallest detail? Let's take a remote for an example. Most people probably don't know exactly how a remote works, except that if they push a button, the tv turns on or a channel changes. Aside from that, they don't really know how it's programmed, how exactly it's wired together, and how it does anything (relating to the tv that is) that they want it to. Do they care? No, not as long as it does what they want it to, and if it doesn't, they probably just go out and get a new one (provided the problem isn't batteries...).

QUOTE(Kashim @ Mar 25 2006, 07:02 AM) 273352

But it doesn't mean it's fair, you're using someone else's work to gain an advantage after all.


That happens all the time, with practically everything, and everyone does it in some way, shape, or form. Let's take the field of science. People test things. They say results of their tests. Someone else uses the first scientists results to test something else. OH MY GOD, HE USED SOMEONE ELSES WORK! HE'S EVIL AND CHEATING!!!

edit: just making it a little shorter...
Narsrim2006-03-25 17:53:19
I use a free client called RoA Client smile.gif
Murphy2006-03-26 10:44:38
No, i don't do the whole free systems thing, i know you've done it, and yeh it's pretty generous of you but I like to be rewarded for my work and experience in coding, and i do'nt find free systems rewarding?

I did suggest the idea of IRE buying/making their own awesome healing system to sell for credits, or we could just keep doing what we are doing and everyone wins.
Unknown2006-03-26 15:27:17
QUOTE(Mirk @ Mar 25 2006, 07:51 PM) 273434

They may not be that hard to learn, but there is still the fact that not everyone can get a client that would be easy to learn with

I was thinking about MUSHClient actually. It's free.

QUOTE(Mirk @ Mar 25 2006, 07:51 PM) 273434

People do it anyways, the only difference is that they: a, have the money to pay someone for their system, and b, have a client on which that sytem works. This would just level the playing field a little. Odds are mudbot would not be perfect, and those who can make their own script would still have an advantage. Also, do you think that anytime you use something, you must know exactly how it works, down to the smallest detail? Let's take a remote for an example. Most people probably don't know exactly how a remote works, except that if they push a button, the tv turns on or a channel changes. Aside from that, they don't really know how it's programmed, how exactly it's wired together, and how it does anything (relating to the tv that is) that they want it to. Do they care? No, not as long as it does what they want it to, and if it doesn't, they probably just go out and get a new one (provided the problem isn't batteries...).

Not the best analogy, I actually know how a remote works, fixed the tv one once, assembled one as well (for my amplifier). tongue.gif

Anyway, it's completely off. We're talking about combat systems for Lusternia, not remotes, vacuum cleaners, or any other household equipment.

QUOTE(Mirk @ Mar 25 2006, 07:51 PM) 273434

That happens all the time, with practically everything, and everyone does it in some way, shape, or form. Let's take the field of science. People test things. They say results of their tests. Someone else uses the first scientists results to test something else. OH MY GOD, HE USED SOMEONE ELSES WORK! HE'S EVIL AND CHEATING!!!

Ok. Let's assume you're assigned a project for your class. Your friend does all the hard, tedious part calculating the results and, because he's a nice guy, let's you use it so you can just write the conclusion on your own and turn it in. It's not something Do you really feel it's fair that you both get the same grade? If you do, let's just agree to disagree and be done with it.

I don't find this example the best analogy (as there are probably rules against that, not like in case of systems), but I think it's more accurate that your generalization.

QUOTE(Murphy @ Mar 26 2006, 12:44 PM) 273653

No, i don't do the whole free systems thing, i know you've done it, and yeh it's pretty generous of you but I like to be rewarded for my work and experience in coding, and i do'nt find free systems rewarding?

I did suggest the idea of IRE buying/making their own awesome healing system to sell for credits, or we could just keep doing what we are doing and everyone wins.

That idea sounds a little awkward. I think everyone is pretty much content with how players handle the whole thing.
Unknown2006-03-28 12:11:12
QUOTE(Kashim @ Mar 26 2006, 10:27 AM) 273705

I was thinking about MUSHClient actually. It's free.


At the risk of repeating what I've just said in another thread, no, it isn't. MUSHclient is shareware, not freeware. It's just not crippled in functionality and won't expire on you. Nick deserves to be paid for all his work on the program. If you want to see it improved in the future, you really ought to help support the man.

Also, the stealing lab work for a grade was a worse analogy than the remote control, though probably neither is accurate.