Unknown2006-01-08 00:04:41
But how do you target them? Are they just 'a masked person' and you target 'person', or what?
Verithrax2006-01-08 00:39:57
QUOTE(Kashim @ Jan 7 2006, 09:04 PM)
But how do you target them? Are they just 'a masked person' and you target 'person', or what?
243951
Good question. I haven't played Imperian enough to find out. I just thought the notion of anonymous killing is interesting, even though doing it with complete anonymity and impunity isn't going to happen, either here or in Imperian.
Diamondais2006-01-08 01:45:22
Did no one see what I wrote? They would become unshrouded after in my idea.
Here could be a possible example:
You strike out stealthely at Bob whos eyes widen in shock as he he feels the pain of the knife entering his flesh. He moves forward quickly and turns, seeing the knife and following it to your face.
Your shroud has dissapated.
Here could be a possible example:
You strike out stealthely at Bob whos eyes widen in shock as he he feels the pain of the knife entering his flesh. He moves forward quickly and turns, seeing the knife and following it to your face.
Your shroud has dissapated.
Anumi2006-01-08 15:51:54
Having been an Idras in Imperian, you're all just about right. The skill is mask, so you walk around masked. Anyone who can see you (lifevision or whatever) sees "a masked man" or "a masked woman". If you talk, emote, whatever, same deal. Once you do an aggressive action, your mask falls away. If someone wants to attack you, they have to know it's you, you can still ATTACK BOB if you know that the masked person there is bob. I -think- you can still be farsee-d or whatever by name, if someone suspects you're around. Of course barring any gems of cloaking or what have you.
Suhnaye2006-01-08 16:18:31
I'm going to jump into this after only reading about half way through as I'll prolly forget what I was thinking. When I think of these traits: Deceptive, intrigue, assassins, magic, and slightly disturbing. I think of Brigan D'Aerthe from the Forgotten realms books... (Just finished reading one last night, so thats prolly why I thought of it) And for what has been said about mages being sneaky, deceptive and slightly assassin-esque... I think of Kimmuriel Oblodra... *Shrugs* I personally love many of the characters and roles from those books... Entriri's been kind of my favorite bad guy since I first read icewind dale...
I personally think a stealth/espionage/assassin type class for Lusternia should have some form of magic... I don't like the thought of illusions, because its been done before and I love how lusternia is incredibly original. It should have a skill for stealth and subterfuge... (Backstab type stuff) But with a twist... I read what was said about perhaps having different weapon specializations, and it hit a chord... Daggers (Balanced throwing, or wrist blade/short daggers for stabbing), Whip (Though I don't like this because its got too much of a Sab feeling to it), Unarmed (Have a couple options for the form of martial art used in this), etc. Have it so that the subterfuge skill is the base skill, like Nature, Totems, and stuff, and the weapon spec is what really sets off the skill. Then for a third skill... Most of the stuff I see in all this is very PKish and for fighting of one sort or another, so the third I think should be some form of defensive or preparation skill... Poisons already exists as a trade skill, so that wouldn't be it, but possibly make a skill that can mix poisons to make unique toxins that might cause more than one affliction at one time, etc... I dunno how that'd work, though it does sound interesting.
Edit: Just thought of another possible weapon for them. Throwing needles causing nervous damage and cutting off limb usage, etc. Using that instead of, or with poisons.
I personally think a stealth/espionage/assassin type class for Lusternia should have some form of magic... I don't like the thought of illusions, because its been done before and I love how lusternia is incredibly original. It should have a skill for stealth and subterfuge... (Backstab type stuff) But with a twist... I read what was said about perhaps having different weapon specializations, and it hit a chord... Daggers (Balanced throwing, or wrist blade/short daggers for stabbing), Whip (Though I don't like this because its got too much of a Sab feeling to it), Unarmed (Have a couple options for the form of martial art used in this), etc. Have it so that the subterfuge skill is the base skill, like Nature, Totems, and stuff, and the weapon spec is what really sets off the skill. Then for a third skill... Most of the stuff I see in all this is very PKish and for fighting of one sort or another, so the third I think should be some form of defensive or preparation skill... Poisons already exists as a trade skill, so that wouldn't be it, but possibly make a skill that can mix poisons to make unique toxins that might cause more than one affliction at one time, etc... I dunno how that'd work, though it does sound interesting.
Edit: Just thought of another possible weapon for them. Throwing needles causing nervous damage and cutting off limb usage, etc. Using that instead of, or with poisons.
Unknown2006-01-09 04:31:59
QUOTE
Ninja-bards.
Would an actor class fit the requirements for a stealth-type class? Actors seem stealthy enough, no offense intended to any real actors out there, of course. Actors can change clothing and take on fake names to sneak into different organizations and listen to the local gossip, or perhaps impersonate an important player to get a private audience with a high-ranking official and then give him or her a fatal stab. Once the actors are found out for who they are, however, they'd have to get out of the city fast.
I guess actors would focus more on ego battling than weaponry or spellcasting, and long-range weaponry wouldn't fit actors.
Verithrax2006-01-09 06:17:16
My idea for a new stealthy archetype: The Twilight Weaver.
Their primary skill is Twilight, which is the art of manipulating light and shadow; they specialize in either Shadow (Which focuses on hindering the enemy, crafting shadow items by weaving strands of one's shadow, and illusions) or Light (Which focuses on healing, damaging the enemy, and better illusions than Shadow).
Their secondary skill is Stealth, which is a set of useful skills for hiding yourself, using daggers and knives to their full effect, and making good use of poisons.
Their third skill would be, obviously, a choice determined by their city.
Their primary skill is Twilight, which is the art of manipulating light and shadow; they specialize in either Shadow (Which focuses on hindering the enemy, crafting shadow items by weaving strands of one's shadow, and illusions) or Light (Which focuses on healing, damaging the enemy, and better illusions than Shadow).
Their secondary skill is Stealth, which is a set of useful skills for hiding yourself, using daggers and knives to their full effect, and making good use of poisons.
Their third skill would be, obviously, a choice determined by their city.
Unknown2006-01-10 16:00:29
I don't completely see us getting a stealth archetype. I
think Mages are expected to fill that role in this realm. They have things like the ability to listen through enchanted paintings, and to move around completely undetected and listen in on conversations. They also have the ability to afflict and attack from a distance - its just that none of the Mage/Druid guilds seem to have given this angle a "path" within their guild.
And the aspects that one would expect from an "assassin" archetype are held by warriors - Tracking.
However, if we did see an assassin archetype, I'd bet that it would have Hunting -> Tracking as its main secondary skillset, possiby with Runes and something else as a choices for their second secondary (with the ability to incorporate runes into their traps) and then their main skillset would be similar to subterfuge in Achaea, incorporating their attacking and utility.
think Mages are expected to fill that role in this realm. They have things like the ability to listen through enchanted paintings, and to move around completely undetected and listen in on conversations. They also have the ability to afflict and attack from a distance - its just that none of the Mage/Druid guilds seem to have given this angle a "path" within their guild.
And the aspects that one would expect from an "assassin" archetype are held by warriors - Tracking.
However, if we did see an assassin archetype, I'd bet that it would have Hunting -> Tracking as its main secondary skillset, possiby with Runes and something else as a choices for their second secondary (with the ability to incorporate runes into their traps) and then their main skillset would be similar to subterfuge in Achaea, incorporating their attacking and utility.
Exarius2006-01-11 07:13:37
QUOTE(Avaer @ Dec 29 2005, 07:25 PM)
I really don't want to see a stealing class. Really, really, really don't.
241449
I second the motion. Third, fourth, and fifth it, too.
Let's have a quick show of hands.
All in favor of never having a stealing class in Lusternia? One... two... um, lots.
All opposed? Anybody? Nope? Well, time's up.
Motion passes unanimously and becomes legally binding!
(This wish-fulfillment scenario brought to you by a special grant from the Sleep Deprivation Corporation, and the support of viewers like you.)
Verithrax2006-01-11 07:18:57
So no stealth class then? Alright, great. Gives the admin more time to work on what really matters... BARDS!
Unknown2006-01-11 07:44:45
Stealth doesn't have to mean theft. All past incidents considered, I doubt more ways to steal would be implemented, although if they were I'm sure the user would be termed as a griefer and hated even by their own city/commune.
Unknown2006-01-11 19:28:53
I think a Bards class would be perfect. Who says they can't be stealthy?
In fact they could have for their three skillsets:
Songs, which allows them to heal(though not very good), give buffs and also afflictions. And the trans skill coud be like a deathsong that would kill the person dependant on whatever (like half mana or half ego or the
the second skill could be stealth based, and would allow them to be sneaky and manipualative. Skills that would allow them to remain hidden in a room, move about without being noticed, to grab things without being seen, slip things in peoples inventories without them noticing, etc. Just imagine the possibilities. And maybe make the trans skill some sort of assassination if you have an enemy sleeping with a chance to work or not work, or the ability to disguise themselves with another name/race
and the last skill could be some sort of flashy skill that could have a few for entertainment but also for combat. really showy sort of like the wardancers skills.
i dunno just some thouhts!
In fact they could have for their three skillsets:
Songs, which allows them to heal(though not very good), give buffs and also afflictions. And the trans skill coud be like a deathsong that would kill the person dependant on whatever (like half mana or half ego or the
the second skill could be stealth based, and would allow them to be sneaky and manipualative. Skills that would allow them to remain hidden in a room, move about without being noticed, to grab things without being seen, slip things in peoples inventories without them noticing, etc. Just imagine the possibilities. And maybe make the trans skill some sort of assassination if you have an enemy sleeping with a chance to work or not work, or the ability to disguise themselves with another name/race
and the last skill could be some sort of flashy skill that could have a few for entertainment but also for combat. really showy sort of like the wardancers skills.
i dunno just some thouhts!
Unknown2006-01-11 19:32:50
and maybe the Bards guild could be independant and secretive. like only GR3 and up would be able to know who the guildmaster is and your ability to discern who else was in the guild as a novice would be quite limited. I dunno just some thoughts.
Daganev2006-01-11 19:36:20
Stealth Toscha!
Just imagine the Spirit plane being like the dreamweaving plane.. only cooler! So you can attack a person's spirit without them knowing... *cackle*
Just imagine the Spirit plane being like the dreamweaving plane.. only cooler! So you can attack a person's spirit without them knowing... *cackle*
Diamondais2006-01-12 03:31:33
Bards are evil, just evil period. And, I think we have a skill that pretty much negates anything theyd be able to do. Something to do with lipreading I think?
Unknown2006-01-12 03:38:00
QUOTE(daganev @ Jan 11 2006, 07:36 PM)
Just imagine the Spirit plane being like the dreamweaving plane.. only cooler! So you can attack a person's spirit without them knowing... *cackle*
245310
There is no dreamweaving plane.
Verithrax2006-01-12 05:03:59
QUOTE(diamondais @ Jan 12 2006, 12:31 AM)
Bards are evil, just evil period. And, I think we have a skill that pretty much negates anything theyd be able to do. Something to do with lipreading I think?
245554
I think that bards in both Achaea and Imperian have a pretty early skill for curing deafness/blindness. Also, Bards are a great class. Bards from different cities could specialize in different instruments; drums in Magnagora, strings in Celest, wind instruments in Hallifax. Gaudiguch bards could walk around with a piano, or maybe a xylophone.
Murphy2006-01-12 05:05:30
drums?
psh gimme a big ol tuba any day.
psh gimme a big ol tuba any day.
tsaephai2006-01-12 21:11:06
QUOTE(Verithrax @ Jan 12 2006, 12:03 AM)
I think that bards in both Achaea and Imperian have a pretty early skill for curing deafness/blindness. Also, Bards are a great class. Bards from different cities could specialize in different instruments; drums in Magnagora, strings in Celest, wind instruments in Hallifax. Gaudiguch bards could walk around with a piano, or maybe a xylophone.
245581
i'd think drums would be glomdoring if it was available to communes, drums of the dead being the reasone. and that they're kindof primitive and everything, something you could imagine about hunting.
although who needs bards when you could blow them away with a cannon...
or some combination of the two! that's it! warmusicians! like wardancers from imperian, except that they use weapons(specifically guns of different lengths) to make music!
mwuhuhahhahahaha!
Verithrax2006-01-13 01:11:55
Nuts.
I think that Bards shouldn't be availiable to Communes, since they're an essentially urban archetype; the bard stereotype is that of a musician/rogue that goes from town to town. The Commune equivalent would be Something Else Entirely. Lusternian bards would probably have a primary skill related to singing and using one's voice; it would specialize in Romanticism (Healing and hindering, focuses on single combat and is very dangerous against lusted foes) Epics (Buffing up and afflicting, most effective against those afflicted with fear, focuses on buffing up allies and group combat), and Jestering (Lots of mental afflictions, taunting people into dropping their weapons, and crafting dangerous explosives, props, and fireworks.) The second skill would be related to using a musical instrument; the specialization would be based on the city (Stringed instruments for Celest, war drums for Magnagora, brass and other metallic instruments for Gaudiguch, winds for Hallifax). The third skill would be a choice between Rituals (with the city's specialization) and Hunting specializing in Stalking (Which is a general set of stealthy skills.)
I think that Bards shouldn't be availiable to Communes, since they're an essentially urban archetype; the bard stereotype is that of a musician/rogue that goes from town to town. The Commune equivalent would be Something Else Entirely. Lusternian bards would probably have a primary skill related to singing and using one's voice; it would specialize in Romanticism (Healing and hindering, focuses on single combat and is very dangerous against lusted foes) Epics (Buffing up and afflicting, most effective against those afflicted with fear, focuses on buffing up allies and group combat), and Jestering (Lots of mental afflictions, taunting people into dropping their weapons, and crafting dangerous explosives, props, and fireworks.) The second skill would be related to using a musical instrument; the specialization would be based on the city (Stringed instruments for Celest, war drums for Magnagora, brass and other metallic instruments for Gaudiguch, winds for Hallifax). The third skill would be a choice between Rituals (with the city's specialization) and Hunting specializing in Stalking (Which is a general set of stealthy skills.)