Athana vs Ravlok

by Athana

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Geb2006-01-02 23:22:24
Two suggested solutions:

1. Sweeps and Assaults should not be swing attacks. It should not be possible to behead a person with an attack that bypasses shields, prismatic barriers, parrying, and rebounding. If the person wants that sort of kill, let the person be forced to use a bit of skill to acquire it.

2. Increase the wound healing capability of applying health. Instead of it only healing about 800 wounds, increase it by 50% to heal 1200 wounds per application.
Athana2006-01-02 23:32:17
and just to hiighjack my own thread...why did this get put in?

5264h, 5332m, 5906e, 10p esSxk<>-
Unknown2006-01-02 23:33:26
I know when i dueled him that the only reason i lasted as long as i did was because i am a fast bonecrusher and can pump out afflicitons like a machine. But yea he got about 4 sweeps to my head and i was gone
Unknown2006-01-02 23:46:03
QUOTE
1. Sweeps and Assaults should not be swing attacks. It should not be possible to behead a person with an attack that bypasses shields, prismatic barriers, parrying, and rebounding. If the person wants that sort of kill, let the person be forced to use a bit of skill to acquire it.


Alot of people suggest this but the only way to make this fare is to rework the whole skillset both Axelord and Pureblade and change many of the afflictions to jab since the only true reason its a swing is that there is about 4 skills not including the arm and leg artires that are jabs. Also at the moment there is very little skill you can preform as a Axelord trying to get that behead since its the only way we can kill anyone with decent health and armour, meaning we need more means to recieve a kill just as blademasters have behead, heartperice and disembowel.

QUOTE
2. Increase the wound healing capability of applying health. Instead of it only healing about 800 wounds, increase it by 50% to heal 1200 wounds per application.


I would have to say this would hurt all knights not just try to fix 500+ percision weapons I know i work with 349 percision speed axe and unlike one handed weapons I cant afflict anyone at such a fast rate that its so hard to cure.

I would say out of those two suggestions #1 would be the best its just that to do it more changes have to made to the skillset as a whole or it would just cripple the skillset.
Morik2006-01-03 00:01:51
QUOTE(geb @ Jan 3 2006, 07:22 AM)
Two suggested solutions:

1. Sweeps and Assaults should not be swing attacks. It should not be possible to behead a person with an attack that bypasses shields, prismatic barriers, parrying, and rebounding. If the person wants that sort of kill, let the person be forced to use a bit of skill to acquire it.

2. Increase the wound healing capability of applying health. Instead of it only healing about 800 wounds, increase it by 50% to heal 1200 wounds per application.
242234



If things healed 1200 wounds per applications us non-artiewhore-weapon people with post-nerf weapons will never, ever manage a kill.

Athana: you should've applied health to head, and webbed 'im. Assault can't last forever. Check armour status and RAISE HOOD. If all else fails, envoy that two-handers with artifact runes do too much wounding.
Murphy2006-01-03 00:35:21
guys, against a high wounding warrior, you HAVE to hinder.

You simply cannot -stop- their offence, or do any applying of health techniques or whatever else to fix it, you need to hinder them, and mess THEM up. A geomancer's demesne can be very hindering, especially if you use your psionics or whatever.

Lets not forget 2h specialisations really have a hard time doing anything -but- getting beheads fast. Its possible to avoid ghetting your ass handed to you, you just need to know how to avoid it and how to hinder better.

In athana's case, she shoud've also used illusions and web to keep him off balance, not to mention broken arms and whatever else.
Unknown2006-01-03 00:39:14
Yeah, Ravlok always scalps me and sends me to heavy wounds with one attack. It's frightening what they can achieve with so little setup. I thought that was just me though, being a Faeling.

If hindering is how we are supposed to fight a warrior, it needs to be made easier to lock them. Two hits = instakill, so it should be very hard for them to get a second hit in against any other class.
Murphy2006-01-03 00:48:32
2 hits doesn't always = an instakill, just web them a few times, or sleep whore them till your head is back to medium or whatever.

also, i can't instakill people in 2 hits, or even 4 hits. I have to crush 4 - 5 times, and then try for a knockdown and hope to get lucky on a smite down hitting the head. Perhaps make just behead unable to be used on a swing.

You can beat a high wounding warrior, or stop the behead if you can hinder and cure properly.
Terenas2006-01-03 00:49:13
Yeah, it's annoying, but Athana's healing was the one that messed up. The thing that strucked me as odd was Sweep wasn't meant to do absurd wounding, it was meant to do more damage and less wounding. If he got behead on you in 2 hits, you either had no head protection whatsoever, or your head was damaged previously.
Unknown2006-01-03 00:50:20
What damage level do you need for behead?
Torak2006-01-03 00:51:04
Murphy, there is no way in hell you can defend that. I have remained tight lipped on the issue but if you can't last two hits vs someone with a high level and with good armour and whatever you can get to defend against it - then quite bluntly it is overpowered. To even say 'you have to hinder' it utter bull**** when they can tiphret and hit you again before your web goes off. Save some grace and admit this is wrong.

EDIT: Think I beat you this time Shiri..for editing the swear out of my post***
Shiri2006-01-03 00:55:17
QUOTE(Murphy @ Jan 3 2006, 12:48 AM)
2 hits doesn't always = an instakill, just web them a few times, or sleep whore them till your head is back to medium or whatever.

also, i can't instakill people in 2 hits, or even 4 hits. I have to crush 4 - 5 times, and then try for a knockdown and hope to get lucky on a smite down hitting the head. Perhaps make just behead unable to be used on a swing.

You can beat a high wounding warrior, or stop the behead if you can hinder and cure properly.
242262



So every time they hit you, you have to hinder them for 12 seconds? How viable is that? And how are you supposed to damage them in any way at all so you can actually win yourself?

And crushing 4-5 times takes 2-3 hits in terms of greataxe, so increasing the number doesn't make it any better.

EDIT: I wasn't trying to race you, Torak. Just adding my 2 pence. tongue.gif
Murphy2006-01-03 01:01:37
There is definitley a way to defend and beat 2h with such high wounding. Have your demon on web and use hangedman where applicable to keep them from hitting. Perhaps even have demon on confusion (can it give that?) + web, and hangedman after, you need to survive the first onslaught of crushes, and confusion will slow down the tipheret significantly, especially good if you can knock them off EQ with necromancy touch if you can get that in, especially under blackout.

As a nihilist though, i consider them to be the worst class in the basin, its rather sad because they have such high potential with a couple of minor upgrades.

the 2 hit behead thing is kind of rough, i'd like to see a lot of PB and AL affliction get upgraded at the expense of the 2 hit behead. Honestly its the only thing they have to kill anyone
Unknown2006-01-03 01:01:57
Sorry to say I think she had her hood up because as been said before Ravlok's axe is crazy, 2 level 2 wounding runes which is 20% more then usual and on a 520+ percision axe with forging runes i doubt getting heavy in a sweep which adds more wounding is not hard. Also shes a mage so her robes arnt to that high of a standard as a knights fieldplate.
Unknown2006-01-03 01:04:41
We could always try arti defense runes that cut wounding by half, or maybe parrying 100% could actually mean parrying 100%. halo.gif

Edit: And yes, I know, that'll never happen. Relax.
Kaervas2006-01-03 01:13:45
Even I've been beheaded in 3-4 swings and I spent the whole time applying health.
Navaryn2006-01-03 03:33:19
QUOTE
The thing that strucked me as odd was Sweep wasn't meant to do absurd wounding, it was meant to do more damage and less wounding.


Where did you hear that? Because, as far as I know, the Assault AB file always said it was meant to do extra wounding.

Just curious.
Shryke2006-01-03 04:33:51
Sweep wasn't meant to be the same as assault... Assault is wounding appearantly while sweep is damage (so says whoever you quoted)
Navaryn2006-01-03 04:38:56
Ahh, didn't know that. Thanks.
Athana2006-01-03 04:39:57
Okay I looked back through the logs and my hood was NOT raised, my bad..but I still can't explain Malicia's thread mellow.gif