Selwin2006-01-04 23:53:46
Hello, all.
I am currently selling a basic zMUD system for five credits. As it is such a low price, it does not have much. But it does come with free updates and support. It might not have all the required triggers and such on it now, but I assure anyone who buys it when I get around (and if you bug me enough) to doing it, I will fix it and send you the update.
Right now the system currently features:
- Herb, Potion, Salve, and General cures
- Diagnose cures
- Pipe refilling
- Auto rebounding
- Sparkleberry eater
As I said, it is the most basic system, but it is something new fighters who want a basic system can get. I'm hoping to add wound tracking to this soon, so it will be even better.
If you're interested, PM me or message me ingame. Thanks!
Oh, and also! It might help to mention that this is NOT the set of triggers from the Afflictions topic. It is a queued system that scans balances, automatically cures based on priorities, etc. For an example of the code..
Let's take that trigger, a basic healing trigger for stupidity. It checks to see if you have herbbalance, and if you do, eats pennyroyal. If not, it adds it to the variable stupidity which is later checked when you get herb balance back with the herbscan alias.
So, again, nothing complicated, just a basic system to get you up and running, and cheap too! Only five credits, so PM or message me ingame!
I am currently selling a basic zMUD system for five credits. As it is such a low price, it does not have much. But it does come with free updates and support. It might not have all the required triggers and such on it now, but I assure anyone who buys it when I get around (and if you bug me enough) to doing it, I will fix it and send you the update.
Right now the system currently features:
- Herb, Potion, Salve, and General cures
- Diagnose cures
- Pipe refilling
- Auto rebounding
- Sparkleberry eater
As I said, it is the most basic system, but it is something new fighters who want a basic system can get. I'm hoping to add wound tracking to this soon, so it will be even better.
If you're interested, PM me or message me ingame. Thanks!
Oh, and also! It might help to mention that this is NOT the set of triggers from the Afflictions topic. It is a queued system that scans balances, automatically cures based on priorities, etc. For an example of the code..
CODE
#if @herbbalance=1 {
 stupidity=1
 pennyroyal
 } {stupidity=1}
 stupidity=1
 pennyroyal
 } {stupidity=1}
Let's take that trigger, a basic healing trigger for stupidity. It checks to see if you have herbbalance, and if you do, eats pennyroyal. If not, it adds it to the variable stupidity which is later checked when you get herb balance back with the herbscan alias.
So, again, nothing complicated, just a basic system to get you up and running, and cheap too! Only five credits, so PM or message me ingame!
Unknown2006-01-25 01:11:05
How is this system coming along? I'm tempted just to buy it to see what it's like, as I wouldn't mind jumping on to Zmud.
Selwin2006-01-25 01:14:10
Oh, it's coming along greatly, I must say. Support is readily available and it has most, if not all cures in it now. The functions I described in the previous post are complete, and working.
Unknown2006-01-25 02:02:31
Out of curiosity. is that snippet straight from the code? Because It doesnt seem like it would work...
Wouldnt you want to check if they had stupidity, rather than just turning it on no matter what? Something like this:
#if @herbbalance=1 {
stupidity=1
pennyroyal
} {stupidity=1}
Wouldnt you want to check if they had stupidity, rather than just turning it on no matter what? Something like this:
#if @herbbalance=1 {
stupidity=1
pennyroyal
} {stupidity=1}
Unknown2006-01-25 02:02:31
Out of curiosity. is that snippet straight from the code? Because It doesnt seem like it would work...
Wouldnt you want to check if they had stupidity, rather than just turning it on no matter what? Something like this:
#if ((@herbbalance=1) and (@stupidity = 1)) {
pennyroyal
}
Right now, weather or not you have stupidity, its changing the variable. I don't know exactly what your doing with this, maybe I'm wrong, but it just seems... weird.
Wouldnt you want to check if they had stupidity, rather than just turning it on no matter what? Something like this:
#if ((@herbbalance=1) and (@stupidity = 1)) {
pennyroyal
}
Right now, weather or not you have stupidity, its changing the variable. I don't know exactly what your doing with this, maybe I'm wrong, but it just seems... weird.
Selwin2006-01-25 03:12:22
Oh, that line of code is the pattern for the trigger:
Hmmmm. Why must everything be so difficult to figure out?
The herbscan alias actually checks to see if you have stupidity if the cure doesn't go automatically, like so..
#if (@stupidity=1 or @confusion=1 ..) {pennyroyal}
Among other afflictions.
Hmmmm. Why must everything be so difficult to figure out?
The herbscan alias actually checks to see if you have stupidity if the cure doesn't go automatically, like so..
#if (@stupidity=1 or @confusion=1 ..) {pennyroyal}
Among other afflictions.