Unknown2008-03-08 16:43:23
Heh, before they nerf weapon runes, they'll need to agree to nerf champ helms (which are runes++).
And you know that's never going to happen.
And you know that's never going to happen.
Xenthos2008-03-08 16:44:42
QUOTE(Salvation @ Mar 8 2008, 11:43 AM) 492110
Heh, before they nerf weapon runes, they'll need to agree to nerf champ helms (which are runes++).
And you know that's never going to happen.
And you know that's never going to happen.
Well, it has happened once already...
Unknown2008-03-08 17:05:22
Helms were nerfed recently? Must've missed that, then.
Xenthos2008-03-08 17:11:28
QUOTE(Salvation @ Mar 8 2008, 12:05 PM) 492113
Helms were nerfed recently? Must've missed that, then.
Not recently, but they used to give an even greater wounding boost. It was, apparently, a bug that got squished.
Unknown2008-03-08 17:13:17
So they were fixed and not nerfed. Point stands.
Xenthos2008-03-08 17:15:28
QUOTE(Salvation @ Mar 8 2008, 12:13 PM) 492115
So they were fixed and not nerfed. Point stands.
We just need to encourage them to take the next step.
Rika2008-03-08 18:35:25
QUOTE(Xenthos @ Mar 9 2008, 05:41 AM) 492109
Come now. All they really need to do is 1) Give refunds for all weapon runes, 2) Make them runes like all other runes (attachable to jewellery, and give you an effect when worn). Then it'll work no matter what the weapon, don't have to buy tons of the things just to compete, and it's possible to actually balance them just like any other artifact because it's not such an obscene purchase.
I'm sure you could think of something to do with extra credits!
And no, Rainydays: Warriors have the most artifacts that directly affect our offense (damage, speed, wounding). They also cost a huge amount, and only modify one weapon.
I'm sure you could think of something to do with extra credits!
And no, Rainydays: Warriors have the most artifacts that directly affect our offense (damage, speed, wounding). They also cost a huge amount, and only modify one weapon.
And it'll mean I can get them customized/nondecay without having to buy a rune!
Xenthos2008-03-08 19:22:51
QUOTE(rika @ Mar 8 2008, 01:35 PM) 492127
And it'll mean I can get them customized/nondecay without having to buy a rune!
I expect that they'd still enforce the 463-cap for anything of the sort, or there's not much point in buying the stat runes.
Rika2008-03-08 19:26:57
QUOTE(Xenthos @ Mar 9 2008, 08:22 AM) 492135
I expect that they'd still enforce the 463-cap for anything of the sort, or there's not much point in buying the stat runes.
Oh, I have no problems with that. I just want to be able to customize my swords without having to buy the runes.
Unknown2008-03-15 09:13:42
That would be nice, and you don't loose anything if you decide to change from say PureBlade to Bonecrusher or such.
Xenthos2008-03-15 14:37:11
QUOTE(Liam Mes @ Mar 15 2008, 05:13 AM) 493757
That would be nice, and you don't loose anything if you decide to change from say PureBlade to Bonecrusher or such.
Or even if you switch from hammers to flails. It's kind of needed to be able to balance the class.
Unknown2008-03-16 06:00:07
QUOTE(Xenthos @ Mar 15 2008, 09:37 AM) 493768
Or even if you switch from hammers to flails. It's kind of needed to be able to balance the class.
Yeah, I guess they could limit how many time you could swap them between weapons per month or so. So you arn't constantely moving runes about to match situations. I would also make a guess and say if they did do it the prices on the runes would rise.
Rika2008-03-16 06:00:58
Eww no. Let's not raise rune prices any higher.
Xenthos2008-03-16 06:14:12
QUOTE(Liam Mes @ Mar 16 2008, 02:00 AM) 493854
Yeah, I guess they could limit how many time you could swap them between weapons per month or so. So you arn't constantely moving runes about to match situations. I would also make a guess and say if they did do it the prices on the runes would rise.
No... they really just need to be made like the other runes. Like the +% magic damage rune, works on any of your magic source attacks. Doesn't matter what situation it is, it just works. Making them like all other runes would, by necessity, be a cost reduction (though there should also be a reduction in effect). This brings the maximum down, makes it more widely available, and lets the class get balanced (instead of the current "Yawn" versus "Oh crud that hurt I'm dead owwy.")
Unknown2008-03-16 09:28:13
Good point, on a side note... What are some very good stats on a hammer? I'm thinkin x/200+/200+
Hyrtakos2008-03-19 22:01:42
QUOTE(Liam Mes @ Mar 16 2008, 05:28 AM) 493875
Good point, on a side note... What are some very good stats on a hammer? I'm thinkin x/200+/200+
x/220/220
Unknown2008-03-20 04:55:35
Under no circumstance should the word nerf even show up on this topic. It's cruel and unusual to even joke about such a thing.
Case and point, mine/Ixion's/Diamante's damage swords. Every time I think of them, a little part of me wants to go back to playing RTS games. Come to think of it, when they got nerfed I actually -did- leave for a year. That's what happens when you f#$@ with a class that is artifact dependent and toy with the 60% of the population that had to work for 6 months to put together the 1100 credits to make their weapons decent.
Case and point, mine/Ixion's/Diamante's damage swords. Every time I think of them, a little part of me wants to go back to playing RTS games. Come to think of it, when they got nerfed I actually -did- leave for a year. That's what happens when you f#$@ with a class that is artifact dependent and toy with the 60% of the population that had to work for 6 months to put together the 1100 credits to make their weapons decent.
Unknown2008-03-20 04:58:21
And where's 'Angry-machine-gun-massacre' smiley when I need him?
Desitrus2008-03-20 16:41:49
You take a serrated split-blade greatsword from a sturdy iron forge.
4693h, 2932m, 4917e, 10p, 14168en, 20241w elrxkdb-
It is a two-handed weapon.
Damage: 182 Precision: 507 Speed: 176
A serrated split-blade greatsword has no poisons or magical effects on it.
19 hours.
4693h, 2932m, 4917e, 10p, 14168en, 20241w elrxkdb-
It is a two-handed weapon.
Damage: 182 Precision: 507 Speed: 176
A serrated split-blade greatsword has no poisons or magical effects on it.
19 hours.
Unknown2008-03-22 05:42:16
One down one to go think Ill stick with this unless I feel like forging for another one to beat it.
It is a one-handed weapon.
Damage: 43 Precision: 215 Speed: 222
A baleful rapier of darkened steel has no poisons or magical effects on it.
Took about 8 hours or so.
It is a one-handed weapon.
Damage: 43 Precision: 215 Speed: 222
A baleful rapier of darkened steel has no poisons or magical effects on it.
Took about 8 hours or so.