Acrune2008-04-03 14:29:54
I just forged this:
and the precision is higher then the first post says it can be
QUOTE
6537h, 5349m, 6151e, 10p, 26140en, 24655w elrxk<>-wp katana
It is a two-handed weapon.
Damage: 100 Precision: 423 Speed: 202
It is a two-handed weapon.
Damage: 100 Precision: 423 Speed: 202
and the precision is higher then the first post says it can be
Belloc2008-04-03 14:46:26
My katana is...
Damage: 84 Percision: 433 Speed: 250
Damage: 84 Percision: 433 Speed: 250
Ashteru2008-04-03 14:56:12
Technically, you could max out damage on a katana. Just the chances for that occuring are...a bit small. (I think so, at least, I know I did a few very surprising weapons back when I forged.)
Desitrus2008-04-08 15:29:50
QUOTE(Ashteru @ Apr 3 2008, 09:56 AM) 499084
Technically, you could max out damage on a katana. Just the chances for that occuring are...a bit small. (I think so, at least, I know I did a few very surprising weapons back when I forged.)
You actually can't get 360 damage on a katana, there are caps in place. I've never even had a datapoint above 300. Katanas actually have a MUCH lower combistat max than any of the other two-handers, but that also makes them far more desirable to rune. Why destroy a 150/507/180 greatsword (would have to be 150/47x/170 to rune) when you can by default rune a 66/430/235 Katana?
Karrack2008-04-20 17:08:51
Question; if 220 is the max speed for a morningstar what did the other stats turn out to be and did it take half a real year to make it? just looking for some insight before i try to make one
Ashteru2008-04-20 17:29:55
QUOTE(Desitrus @ Apr 8 2008, 03:29 PM) 500516
You actually can't get 360 damage on a katana, there are caps in place. I've never even had a datapoint above 300. Katanas actually have a MUCH lower combistat max than any of the other two-handers, but that also makes them far more desirable to rune. Why destroy a 150/507/180 greatsword (would have to be 150/47x/170 to rune) when you can by default rune a 66/430/235 Katana?
Hmm, well, probably. I just believed the rumors that said that every weapon can get every stat, just the chances are different.
But yeah, woundingweapons die when they are runed.
Xavius2008-04-21 01:12:26
QUOTE(Ashteru @ Apr 20 2008, 12:29 PM) 503982
Hmm, well, probably. I just believed the rumors that said that every weapon can get every stat, just the chances are different.
But yeah, woundingweapons die when they are runed.
But yeah, woundingweapons die when they are runed.
According to Roark a long, long time ago, there are only two sets of stat caps (1h and 2h), and the formulae for forging stats are pretty complicated, so while it's "theoretically possible" for a max damage rapier to pop out, the math on rapiers probably says no, no matter how often the random number says raise damage lots.
Vathael2008-04-21 20:19:23
QUOTE(Ashteru @ Apr 20 2008, 12:29 PM) 503982
Hmm, well, probably. I just believed the rumors that said that every weapon can get every stat, just the chances are different.
But yeah, woundingweapons die when they are runed.
But yeah, woundingweapons die when they are runed.
I wouldn't quite go that far.. but I don't think you'll ever get wounding weapons like the pair of hammers Ceren has. Not sure the specifics but very fast and high precision. I'd say that wanting to rune those really would be a bad choice.
Bashara2008-04-21 21:10:54
QUOTE(Ashteru @ Apr 20 2008, 05:29 PM) 503982
But yeah, woundingweapons die when they are runed.
Can a forgen00b get an explanation?
Ildaudid2008-04-21 21:38:30
QUOTE(Bashara @ Apr 21 2008, 05:10 PM) 504351
Can a forgen00b get an explanation?
You have to drop alot on a wounding weapon (like a greataxe/sword), this make the weapon not really on par anymore.
The min damage on a wounder is 131 if I remember right.
so say you make a 180/500/180 greataxe/greatsword
you have to temper it to:
131/480/180 which should = 65/218/180 (more or less) which is the 463 cap which you can then attach a rune.
Now you can make a katana or klangaxe like Desitrus said that is:
66/430/235
Now a 66/430/245 is going to be alot faster than a 131/480/180 which will in the long run get you more built up runes in less attacks.
Now if you were to rune it with lvl3 stat runes it would end up about:
81/446/250 vs 146/496/195
In the end, you will be better off with the klang IMO
Bashara2008-04-21 22:42:34
Forgen00b haz grasp of concept naow.
I can see the obvious advantages to having a speed wounder, but do the traditional wounding weapons have any advantages over speedwounders? For instance, a traditional wounder has a higher base precision which allows for higher wound levels in a single swing. Would a high wounder be worth it if you were able to achieve medium to high afflictions in a single swing, or does speedwounding still come out on top because of the frequency? Are traditional wounders obsolete?
I can see the obvious advantages to having a speed wounder, but do the traditional wounding weapons have any advantages over speedwounders? For instance, a traditional wounder has a higher base precision which allows for higher wound levels in a single swing. Would a high wounder be worth it if you were able to achieve medium to high afflictions in a single swing, or does speedwounding still come out on top because of the frequency? Are traditional wounders obsolete?
Vathael2008-04-22 01:38:03
QUOTE(Bashara @ Apr 21 2008, 05:42 PM) 504392
Forgen00b haz grasp of concept naow.
I can see the obvious advantages to having a speed wounder, but do the traditional wounding weapons have any advantages over speedwounders? For instance, a traditional wounder has a higher base precision which allows for higher wound levels in a single swing. Would a high wounder be worth it if you were able to achieve medium to high afflictions in a single swing, or does speedwounding still come out on top because of the frequency? Are traditional wounders obsolete?
I can see the obvious advantages to having a speed wounder, but do the traditional wounding weapons have any advantages over speedwounders? For instance, a traditional wounder has a higher base precision which allows for higher wound levels in a single swing. Would a high wounder be worth it if you were able to achieve medium to high afflictions in a single swing, or does speedwounding still come out on top because of the frequency? Are traditional wounders obsolete?
I'd say it all depends on how you're stacking them. There's been times that I've killed people better with bashing rapiers than with my scimitars. I'd say against warriors you're probably better off with wounding/speed instead of the other unless you're stacking some heavy wounds with the other to the point they can't just totally heal up before you attack again. Against people with robes though, high wounding weapons do fine.
Ildaudid2008-04-22 01:44:30
Yea it depends on the situation.
If you are up against a warrior, using a 500prc weapon and only getting 200-300 wounds on them per hit... you might want to think about speed to try and keep the wounds up.
If you are up against a cloth wearer.... and want a 1 shot tendon or slitthroat a high wounder may be better.
But if you are going to rune them, why temper down a high wounding weapon to a point where it really isnt much better than a med wounding/high speed weapon? It would be better to just throw wounding runes/stat runes on the med wounding/high speed weapon and end up with a high wounding/high speed weapon in the long run.
Right now I am trying to get my hands on a 200/xx/240 klangaxe to try out instead of using the 360/xx/198 waraxe I have to see what is better in the long run as well.
If you are up against a warrior, using a 500prc weapon and only getting 200-300 wounds on them per hit... you might want to think about speed to try and keep the wounds up.
If you are up against a cloth wearer.... and want a 1 shot tendon or slitthroat a high wounder may be better.
But if you are going to rune them, why temper down a high wounding weapon to a point where it really isnt much better than a med wounding/high speed weapon? It would be better to just throw wounding runes/stat runes on the med wounding/high speed weapon and end up with a high wounding/high speed weapon in the long run.
Right now I am trying to get my hands on a 200/xx/240 klangaxe to try out instead of using the 360/xx/198 waraxe I have to see what is better in the long run as well.
Bashara2008-04-22 03:19:05
QUOTE(Ildaudid @ Apr 22 2008, 01:44 AM) 504495
Right now I am trying to get my hands on a 200/xx/240 klangaxe to try out instead of using the 360/xx/198 waraxe I have to see what is better in the long run as well.
After going over records of my forging history, I'm probably more likely to forge a 200/x/240 klangaxe than anything useful. I'll see what I can do once I get out of the poor house.
Desitrus2008-04-22 03:39:22
The numerical value of precision is worth far, far less than you people are thinking. There is literally no reason you should be making a greatX. None.
drayde2008-09-02 22:21:17
I've just returned recently after a long hiatus, are greatswords still viable for combat, or has focus shifted to be a capable pureblade anymore?
Unknown2008-09-03 06:10:03
Not sure what your question is... but greatswords aren't really that great for combat. Go for a good wounding katana.
Desitrus2008-09-03 06:38:36
QUOTE(drayde @ Sep 2 2008, 05:21 PM) 553137
I've just returned recently after a long hiatus, are greatswords still viable for combat, or has focus shifted to be a capable pureblade anymore?
For runed or non-runed?
drayde2008-09-03 19:47:14
honestly I'm not that familiar with runes, what are these runes?
Unknown2008-09-03 19:54:42
HELP ARTIFACTS OFFENSIVE.