Caedryn2006-08-20 04:25:43
194 precision rapiers are possible, just forged one then.
Daganev2006-08-20 04:27:53
QUOTE(caedryn @ Aug 19 2006, 09:25 PM) 321931
194 precision rapiers are possible, just forged one then.
Thanks, forgot to update it after that rapier log.
Ekard2006-08-21 08:38:15
QUOTE(caedryn @ Aug 20 2006, 06:25 AM) 321931
194 precision rapiers are possible, just forged one then.
I had 210 precision hammer.
Its post nerf of course.
Caedryn2006-09-27 08:40:48
It'd appear 93 precision rapiers are also doable.
Caedryn2006-10-14 20:48:55
Holding a 92/94/280 rapier, so those stats are kinda hopelessly off.
Daganev2006-10-16 03:13:26
Hmm, the purpose of the list was not to give min-max but to give an average range of what you can expect. maybe I'll change it one day.
Caedryn2006-10-17 05:54:36
Heh, fair enough. When I've got more data, I'll post my forging stats sheets (mean/std devs/maximums achieved, all in one nifty Excel file, with pretty graphs!).
Ekard2006-10-17 06:18:21
QUOTE(caedryn @ Oct 14 2006, 10:48 PM) 342673
Holding a 92/94/280 rapier, so those stats are kinda hopelessly off.
Are those base stats???
Seems better then mine!
Its godly rapier for bashing.
Mine was 102/something/260+ cant remeber anymore. Maybe Silimaur still have it.
Caedryn2006-10-17 06:33:04
QUOTE(Ekard @ Oct 17 2006, 07:18 PM) 343526
Are those base stats???
Seems better then mine!
Its godly rapier for bashing.
Mine was 102/something/260+ cant remeber anymore. Maybe Silimaur still have it.
My current weapons are (base stats):
Rapiers (hunting): 92/94/280 (my forging), 41/137/280 (my forging)
Rapiers (wounding): 34/205/224 (runed prenerf, not my forging), 33/189/224 (my forging)
And I've forged:
Scimitars (pair) : 84/234/154 and 73/235/153
Hammer (single, working on a mate - contract work for speed hunting hammers) : 59/120/280, with closest pair at 58/106/279
Ekard2006-10-17 07:41:51
Not bad sets.
Caedryn2006-10-17 10:32:37
My stats for hammers (at 200 forgings), first number is the average value (data following explained as it's presented).
Damage : 58.23116, with std dev of 12.58534, between 33-104.
Precision : 148.3266, with std dev of 20.105, between 97-214.
Speed : 244.3216, with std dev of 19.69097, between 185-280.
I don't believe the distribution to be normal, but I use SD as a rough guide as to expected frequency. Total cap maximum seems to be (for me) to be around 487.
Raw data available (Excel format, though).
Damage : 58.23116, with std dev of 12.58534, between 33-104.
Precision : 148.3266, with std dev of 20.105, between 97-214.
Speed : 244.3216, with std dev of 19.69097, between 185-280.
I don't believe the distribution to be normal, but I use SD as a rough guide as to expected frequency. Total cap maximum seems to be (for me) to be around 487.
Raw data available (Excel format, though).
Ekard2006-10-17 11:37:45
104 damage for rapier/hammers is higher i ever seen now. Mine 102 was highest but seems you have beat me.
my max precision was 220 after cap nerfing. So you still didnt reach it and 280 is max speed.
And you can get more total points, its just hard. Much easier is to get higher toal on damage or precision weapons then on fast weapon, its just from my experience.
And 200 forgings i nothing
Took me 1100 reforgings to get 220 prec hammer.
my max precision was 220 after cap nerfing. So you still didnt reach it and 280 is max speed.
And you can get more total points, its just hard. Much easier is to get higher toal on damage or precision weapons then on fast weapon, its just from my experience.
And 200 forgings i nothing
Took me 1100 reforgings to get 220 prec hammer.
Daganev2006-10-17 16:56:02
I -think- the way it works, is that each hammer blow you have a chance of 0-2 point increase. And if you have a forging hammer thats up to 0-4 but I could be wrong. (thats best on a rough estimate of being bored and unscientifically watching my leather armour get forged)
Ekard2006-10-17 17:05:13
QUOTE(daganev @ Oct 17 2006, 06:56 PM) 343640
I -think- the way it works, is that each hammer blow you have a chance of 0-2 point increase. And if you have a forging hammer thats up to 0-4 but I could be wrong. (thats best on a rough estimate of being bored and unscientifically watching my leather armour get forged)
If Forging hammer could increase stats then it would be announced and price for it would be higher i bet. It would on par with jewelry hammer if not better and jewelry hammer is 500cr, where forging is 400cr.
Daganev2006-10-17 17:32:07
QUOTE(Ekard @ Oct 17 2006, 10:05 AM) 343644
If Forging hammer could increase stats then it would be announced and price for it would be higher i bet. It would on par with jewelry hammer if not better and jewelry hammer is 500cr, where forging is 400cr.
Umm, it uses half the hammer strikes, so twice as many points per strike.
Its 44 strikes to finish a shield without a hammer and 22 with.
Ekard2006-10-18 05:51:46
QUOTE(daganev @ Oct 17 2006, 07:32 PM) 343655
Umm, it uses half the hammer strikes, so twice as many points per strike.
Its 44 strikes to finish a shield without a hammer and 22 with.
Hmm ... true.
Now im starting to think.
EDIT: But generally max stats for hammer wnd without should be same.
Unknown2006-10-18 14:20:22
someone did some research on this in Achaea. Average stats are higher with hammer (just how the math works out somehow, not sure why), max stats are the same for both. And of course you're more likely to get the same number of good weapons per time speant forging if you forge twice as fast
Tiran2006-10-18 15:22:06
QUOTE(daganev @ Oct 17 2006, 10:56 AM) 343640
I -think- the way it works, is that each hammer blow you have a chance of 0-2 point increase. And if you have a forging hammer thats up to 0-4 but I could be wrong. (thats best on a rough estimate of being bored and unscientifically watching my leather armour get forged)
I've noticed the same 0-2 point increase when watching robes be enchanted. I'm not sure if this is actually an integer increase though, or it just rounds/truncates the stats of the weapon/armour/robes to the nearest integer. In which case the increase might well be some decimal value between 0 and 2. The only reason I say that is that robes start at 12/12 after being made, which I suspect is actually a 12.5/12.5 (to get a starting total of 25), and I've noticed a lot more 1 point increases than 0 or 2 point increases, which would occur about twice as often if it's using decimal values.
Of course, I could be spouting crap, but unless a divine wants to comment on it, it's as good a theory as any.
Ekard2006-10-18 18:55:34
QUOTE(yeshaya @ Oct 18 2006, 04:20 PM) 343965
someone did some research on this in Achaea. Average stats are higher with hammer (just how the math works out somehow, not sure why), max stats are the same for both. And of course you're more likely to get the same number of good weapons per time speant forging if you forge twice as fast
Im not sure if we have same formula for forgings like in Achaea.
I think we have diffrent one. But im not sure.
Unknown2006-10-19 19:11:58
QUOTE
It offers the following defences:
Physical cutting: 44
Physical blunt: 27
Armour Status: 100
A leather vest has no poisons or magical effects on it.
This vest is sewn together from supple leather. It is straps together in the
front with leather ties.
It has 168 months of usefulness left.
It weighs about 3 pounds and 0 ounce(s).
It bears the distinctive mark of Deathlord Daevos, the Dragon of Midnight.
Physical cutting: 44
Physical blunt: 27
Armour Status: 100
A leather vest has no poisons or magical effects on it.
This vest is sewn together from supple leather. It is straps together in the
front with leather ties.
It has 168 months of usefulness left.
It weighs about 3 pounds and 0 ounce(s).
It bears the distinctive mark of Deathlord Daevos, the Dragon of Midnight.
Dunno if that's bugged, or just godsend leather, but there it is.