Moving to Lusternia

by Unknown

Back to Common Grounds.

Kharvik2006-01-08 19:32:35
I was a warrior for a small amount of time, Sudoxe is a Nihilist too. Melanchthon was one up into the 90's as well.. and Aesyra bashed to level 100 as one.
Unknown2006-01-08 20:04:33
QUOTE(Kharvik @ Jan 8 2006, 09:32 PM)
I was a warrior for a small amount of time, Sudoxe is a Nihilist too.  Melanchthon was one up into the 90's as well.. and Aesyra bashed to level 100 as one.
244297


You made all your high levels as a geomancer though, didn't you?
Unknown2006-01-08 20:57:11
QUOTE(Kharvik @ Jan 8 2006, 08:32 PM)
I was a warrior for a small amount of time, Sudoxe is a Nihilist too.  Melanchthon was one up into the 90's as well.. and Aesyra bashed to level 100 as one.
244297



Yeah I bashed to 100 as Celestine dracnari in the end.. but Narsrim was always bashing circles around me, just as example.

A mugwump with moonburst >>>> a guardian with cosmicfire

A knight with speedrapiers >>> a guardian with cosmicfire

a mugwump mage with a staff >>> a guardian with cosmicfire

Trust me, cosmicfire is the worst bashing skill to be honest. And I mostly hunted with Stagar. He was a knight and that sped up my hunting by a great deal. To compare: before the Astral upgrade I could link some nodes non-stop as mage, but I was -never- able to do that as guardian.
Unknown2006-01-08 21:01:26
Umm..What is influence?
Unknown2006-01-08 21:04:38
QUOTE(Mr Unknown @ Jan 8 2006, 10:01 PM)
Umm..What is influence?
244312



The alternative to bashing. tongue.gif

At least it's supposed to be. You can just beat the denizen in an ego battle.. except they will still be alive after so unless you beg, no gold for you and no corpse to tradein for gold either. But at least here it's possible to play a total pacifist.

Actually, you could try to influence them and -then- kill them. Is that actually double exp then? Never tried.. sleep.gif
Vix2006-01-08 21:06:10
QUOTE(shadow @ Jan 8 2006, 04:04 PM)
Actually, you could try to influence them and -then- kill them. Is that actually double exp then? Never tried..  sleep.gif
244314


Probably. Maybe even more exp if you empower them to raise their level first.

Of course, there aren't any good influencing spots and it generally takes more time and money to influence rather than bash.
Unknown2006-01-08 21:10:24
QUOTE(Vix @ Jan 8 2006, 10:06 PM)
Probably. Maybe even more exp if you empower them to raise their level first.

Of course, there aren't any good influencing spots and it generally takes more time and money to influence rather than bash.
244315



Tosha, krokani/aslaran (if you can catch them alive), guards, merian, spectres (?), all villages, mesa, orcs, ur'dead (?)... did I forget something? sleep.gif
Shryke2006-01-08 21:37:05
In reply to shadow: You get exp both for beating them in a debate, as well as killing them. I played around with a debate furrikin in Newton, worked pretty well
Unknown2006-01-08 22:25:10
Influencing is actually pretty good, I'm doing that more than bashing at the moment and I'm not going half bad. I know of someone else who swears by it and says he is earning more at a faster rate than he ever did bashing.
Shamarah2006-01-08 23:30:51
Yes, it is double exp, but there's few sentient mobs that are worth bothering at decent levels.
Shorlen2006-01-08 23:35:18
I will say that all orgs RP equally well, however, nearly everyone in Lusternia is convinced that their RP is better than everyone else's.

The RP for the various orgs, as I see it:

Glomdoring: The 'dark' side of nature, slightly insane (though they're getting over it, or rather, the world is slowly becoming more and more like the way they see it), don't believe in the existance of the taint. Fiercely loyal to one another, obsessed with protecting their forest in every way (their motto is 'nothing matters but Glomdoring'), often haunty/mean (especially to outsiders and especially to visitors to their forest). Smallest org by a long shot.

New Celest: Inquisition-esque city of light, believe in wiping out the taint at any cost. At least, some see it that way. Celest seems to me to currently be in a state of change, especially with the loss of Hajamin, the rabid god of light (which I mean in a good way).

Magnagora: The engine of change, power at any cost, self-improvement, world domination. Magnagorans aren't really evil, collectively, though many more are cruel and delight in hurting others than in other orgs. In general though, all four orgs are evil in some eyes, and not in others.

Serenwilde: The 'lighter' forest, though not like Celest and not 'good.' We see ourselves as the protectors of Nature, the only people still trying to soothe the world of the scars of the soulless, and the sole remaining protectors of the Fae, the lesser spirits of Nature. We claim to be entirely defensive, but we do attack other people, just like every other org. We, uh, only do it, to, umm, protect what we care about, honest.


Skillwise, there are three 'archetypes:'

Warrior: In PvP, a bit random, as they can control what sorts of things they can do, and not exactly what they will do. Hits cause deepwounds, the more the target has, the more likely it is that a hit will cause an affliction, like sliced ear or open gut. Poisons also only have a 50% chance or less of working here, because of deepwounds. In PvE, warriors tend to be tankier than others, as warrior-tuned races all have higher con than non-warrior races, but they deal less damage over time.

Skills for bashing warriors: Ur'Guard get Lich (never lose experience when bashing) at trans necromancy. Moon Serenguard get Drawdown at trans Moon (33% damage reduction, +10 to all weapon stats) and Waxing (active healing skill, useful early game to save money). Stag Serenguard get swiftstripes (+1 balance bonus, -1 eq penalty), Medicinebag (heal for more than a normal sip, but takes power), and spirit totem (tons of healing over time, but takes quite a bit of power). Night Ebonguard get Nightkiss, which is like Drawdown. I'm not sure what Crow Ebonguard get for bashing. I'm not really sure what Paladins get either, but I think 'Halo' and 'Numen' which reduce damage somehow. Paladins also have active health healing, as do Ur'Guard for that matter.

Magi/Druids: Magi and druids fight in PvP by 'demesning' an area, which means gaining control over it so they can cast spells that hit all enemies in it. Geomancers focus on hindering, aquamancers on healing allies and confusing/slowing enemies I think, and druids on afflicting/hindering. Druids can get ecology, which means they'll never lose experience when they die ever, but magi can be telesomethings, which have a skill that makes you take ego damage instead of health damage. There aren't any magi races with high con, but plenty have high charisma. A merian aquamancer seems to be the best magi basher to me, for the level 1 eq bonus, the 16 charisma for force field, the 18 int for absurd damage, and passive healing from healspring, the passive regen from their racial regen in their demesne environment, and their twirl staff active skill which heals 20% health/mana/ego, and can take them above their maximums by 20%. For druids, umm, I have no idea which is best, but take ecology if you want to bash, just for the trans skill of no experience loss ever.

Guardians/Wiccans: I've been told guardians are the worst class in the game for bashing, as they have no real skills for helping with it. Wiccans have some nice ones though. Moondancers get Mother for passive health regen, and both moon and shadowdancers get Sprite for unlimited mana (really, it is), trans moon/night skills that give absurd bonuses (drawdown (moon) is 33% damage reduction, +1 int, level 1 mana regen, attack that does about 1,300 every 5 seconds with my 18 int and neutral eq), and Nymph, which pacifies normally passive denizens, so they forget you attacked them. Races? Mugwump, though they're as tanky as tissue paper, are really good, especially with the drawdown/nightkiss defence boost. I'm not sure what's good if you want to be more tanky, sadly. I get along well enough as a serenwilde elfen, as I don't need speed if I'm using nymph to kill things without ever being hit (hit, wait for nymph to pacify, hit again 9 seconds later, on second 10 the nymph pacifies. Do that and you'll almost never get hit, and have plenty of time to heal up. Only works against passive denizens though).

Race/classes for PK? Warriors if you like taking out single targets with lots of fast damage, Wiccans/guardians if you like covering people in afflictions, magi/druids if you like fighting a lot of people at once and at range. Races? Speed matters so much, so mugwump for a non-fighter seems best, *especially* for hex using nihilists, shadowdancers, and moondancers, as speed is all that matters for locking someone down, not damage or tankiness. Aslaran seems best for warriors, but I have no idea, having never been a warrior. Ebonguard faelings seem interesting, but they are so not tanky and they do so little damage comparitively, aslaran just seems better to me. But they do have that ridiculous sip bonus to make up for their low con...


General notes on reviving, since that really does matter in my eyes for dedicated bashers: Everyone gets Vitae (Starburst tattoo) to save you once. Ur'Guard and Nihilists can Lich, which is like vitae but they can move as a soul before it fires, and it doesn't make you lose any xp at all. Hartstone and Blacktalon who take Ecology can Transmigrate, which makes you revive in a safe place with zero experience loss. Serenwilders in general (except hunter serenguard, but why the heck would you take hunting?) can be revived at range with Resurgem, as long as their body isn't mangled before the Coven can form. Celestians can be resurrected with your corpse, or their soul can be resurrected with a skill called 'sacrifice' which kills the one who revived them. Everyone also gets, at trans Planar, a skill to revive instantly if you die off-prime at very little experience loss.


Erm, any other questions? biggrin.gif
Soll2006-01-08 23:43:45
Nope. I do believe you just about summed up every single question ever asked in these forums. biggrin.gif
Diamondais2006-01-08 23:44:26
And hes still going! laugh.gif
Shorlen2006-01-08 23:49:32
Influencing is a way to gain experience apart from fighting. It's easy to get absurd amounts at lower levels, and with less risk than bashing, and with fewer skills. The only skill that matters is Influence, and you only need up to Supplication really, which is only 89 lessons in. With supplication, you can influence at the best place in the game for influence exp. Charisma effects influence speed, and you NEED to have at least 14 to succeed, so take a race with 15-16 charisma (high elfen, non-shadowlord faeling, tae'dae, imperial merian) for best results.

Influencing gives exactly the same experience as killing a denizen. If you influence for charity on a friendly denizen, it's MUCH easier too, and charity makes them give you any gold they have, just as if you killed them, or one item if they have any, including quest items. I influenced from level 76 to level 77 quite fast - about 17% an hour at no risk and no competition, as thankfully even though there's only one bashing ground in the entire game for influene, noone else was there.


On, and on races, humans get that level 2 experience bonus, and at really high levels, get amazing stats, especially for warriors. But they're rather mediocre and boring, if you ask me.
Shorlen2006-01-09 00:00:19
QUOTE(Soll @ Jan 8 2006, 07:43 PM)
Nope. I do believe you just about summed up every single question ever asked in these forums. biggrin.gif
244375



Oh! And yes, Wisp is overpowered (even the wiccans admit it now!), Lich is overpowered, Demesnes are overpowered, Transmigrate is overpowered, Drawdown is overpowered, Trueheal is overpowered, Chasm is overpowered, sipping health is overpowered, walking is overpowered, and sleeping is overpowered. really is just that much of a jerk, you'll get used to it. The admins are always wrong and terrible people (rolls eyes). Both sides of the gorgog/sea quests/faethorn quests are too easy. Every important denizen in the game for an organization is both too hard to kill AND too easy to kill. Every organization's RP is simply the best, and there is no question about it, and anyone saying their RP is bad, lame, or inconsistant in any way is clearly wrong. And yes, Roark actually is allergic to clothing.

There, now I think I've answered every question asked upon these forums, with every 'correct' answer ever given.

And if noone could detect my joking sarcasm, I'm sorry, there is no hope for you sad.gif
Unknown2006-01-09 00:03:00
Where did that big red 'Abort' button go...
Soll2006-01-09 00:06:10
Over there. Run, hide, and press it.
Diamondais2006-01-09 00:13:11
We should give calming stuff to everyone who is writing huge long posts lately. Chocolate is included in that if you are not likely to get hyper halo.gif
Athalas2006-01-09 00:29:19
Shorlen, in that freakishly long post of yours, you listed halo as something paladins get. It's a skill in celestialism and is only available to celestines. Poor paladins only have numen.
Shorlen2006-01-09 00:31:41
QUOTE(Athalas @ Jan 8 2006, 08:29 PM)
Shorlen, in that freakishly long post of yours, you listed halo as something paladins get. It's a skill in celestialism and is only available to celestines. Poor paladins only have numen.
244385



Oh, as I said, I know next to nothing about Celestines/Paladins, only that there is somewhere in that light propeganda a couple damage reducing skills biggrin.gif