Unknown2006-01-11 20:05:48
For the last time I DO NOT BREAK THE 2 SECOND CAP STOP SAYING THAT I DO!!! And I do not pinleg on the first hit, I dont think I pinleged kharvik while he was wearing 12/12 robes on the first hit. And as to saying I can only fight with the champ helm, I will gladly spar you without it as I still have my old one.
Geb2006-01-11 20:16:38
Then does all of what you said above mean you will support the idea of removing all combat enhancing abilities from champion artifacts?
Unknown2006-01-11 20:20:44
Personally I dont care either way. Remove 'em thats fine, they stay, thats fine too
Daganev2006-01-11 20:26:06
Why take away such a unique aspect of Lusternia?
I'm surprised guild champions stay as long as they do, I'd think more people would be trying to take the spot.
I'm surprised guild champions stay as long as they do, I'd think more people would be trying to take the spot.
Geb2006-01-11 21:21:20
QUOTE(daganev @ Jan 11 2006, 09:26 PM)
Why take away such a unique aspect of Lusternia?
I'm surprised guild champions stay as long as they do, I'd think more people would be trying to take the spot.
I'm surprised guild champions stay as long as they do, I'd think more people would be trying to take the spot.
245327
The uniqueness also is a factor in giving Lusternia the image of being a game with too many ability enhancement items, skills, and quests. This stuff needs to be toned down and the realm needs to be balanced to a certain degree. This is especially important since Lusternia is a realm that fosters a great deal of martial conflict between political organizations.
Narsrim2006-01-12 00:32:39
QUOTE(Richter @ Jan 11 2006, 03:16 PM)
-Make it so that champions cannot be karma cursed, nor can they be karma blessed (though I'm kind of iffy about that one)
245304
This is a terrible idea. The position is Guild Champion not Guild Assassin.
Murphy2006-01-12 00:57:53
then make a guild assassin position?
sometimes you need toget revenge for a guildmate.
Anyway, Geb i only support the idea of removing combat stats if we get something utility wise (you don't need them you already own every artifact in the game) or something cool RP wise like customised entry, customised tells, customised shout or something nice like that, even a trueheal or an aura to boost your teammates.
Keep champion artifacts being useful for SOMETHING, that was my original complain when our champ helms did nothing, that they were useless.
sometimes you need toget revenge for a guildmate.
Anyway, Geb i only support the idea of removing combat stats if we get something utility wise (you don't need them you already own every artifact in the game) or something cool RP wise like customised entry, customised tells, customised shout or something nice like that, even a trueheal or an aura to boost your teammates.
Keep champion artifacts being useful for SOMETHING, that was my original complain when our champ helms did nothing, that they were useless.
Narsrim2006-01-12 01:05:00
Somehow, I don't see the administration avocating PK - sorry.
Malicia2006-01-12 01:22:02
pk=griefing
Geb2006-01-14 03:55:44
QUOTE(Murphy @ Jan 12 2006, 01:57 AM)
then make a guild assassin position?
sometimes you need toget revenge for a guildmate.
Anyway, Geb i only support the idea of removing combat stats if we get something utility wise (you don't need them you already own every artifact in the game) or something cool RP wise like customised entry, customised tells, customised shout or something nice like that, even a trueheal or an aura to boost your teammates.
Keep champion artifacts being useful for SOMETHING, that was my original complain when our champ helms did nothing, that they were useless.
sometimes you need toget revenge for a guildmate.
Anyway, Geb i only support the idea of removing combat stats if we get something utility wise (you don't need them you already own every artifact in the game) or something cool RP wise like customised entry, customised tells, customised shout or something nice like that, even a trueheal or an aura to boost your teammates.
Keep champion artifacts being useful for SOMETHING, that was my original complain when our champ helms did nothing, that they were useless.
245420
You consider rescue not useful? I consider it the most important ability the artifacts bestow upon the wielder.
Narsrim2006-01-14 04:00:24
QUOTE(geb @ Jan 13 2006, 11:55 PM)
You consider rescue not useful? I consider it the most important ability the artifacts bestow upon the wielder.
246304
Murphy isn't a champion to save people. He's a champion for the helm in combat.
Murphy2006-01-14 12:20:54
bite me narsrim, who the hell are you to say who i rescue and who i don't? For your information Captain Presumptious i rescue people all the time to save their asses, it just so happens most of the ur'guard can fight and don't call for them.
I've lost more experience rescuing people out of guards or even out of celest proper than any other champion has from total deaths combined. (exaggeration to prove my point)
I was a champipon before the helm got upgraded, and i'll continue to be one if its nerfed so what don't you pull your head out of your ass before posting utter garbage, you've had it there so long you might just get a new perspective on things.
I've lost more experience rescuing people out of guards or even out of celest proper than any other champion has from total deaths combined. (exaggeration to prove my point)
I was a champipon before the helm got upgraded, and i'll continue to be one if its nerfed so what don't you pull your head out of your ass before posting utter garbage, you've had it there so long you might just get a new perspective on things.