reactive regen

by Leonias

Back to Ideas.

Leonias2006-01-09 12:02:31
Regeneration that restores health upon taking damage, rather than a tick.
Narsrim2006-01-09 12:26:01
I protest anything like discharge in Illumination in Aetolia. That skill was retarded. Straight out - retarded. Did I say retarded?
Shiri2006-01-09 12:28:07
QUOTE(Narsrim @ Jan 9 2006, 12:26 PM)
I protest anything like discharge in Illumination in Aetolia. That skill was retarded. Straight out - retarded. Did I say retarded?
244557



What was that like?
Narsrim2006-01-09 12:33:07
When you were dealt damage, discharge took a partial amount of that damage and it "healed" you instead of dealing damage. This basically took the average attack and made it deal HALF of its potential 25% of the time.

Luminaries also had many defenses, splint mail, tower shield, etc. It made and does make them pretty much 100% immune to damage by level 80 in combat.
Leonias2006-01-09 12:41:37
Well this is more reasonable. I mean if you think about regeneration at all, why is it time based rather than wound based? I mean with the tick it's trying to regenerate when you aren't wounded, if that's the circumstance. This just makes it a bit more convenient, not rediculous. It'd stay at normal rates..like the 300 or so normal regen does.
ferlas2006-01-09 13:05:11
Discharge didnt heal on every hit though, I couldnt say if it was an overpowered combination for lumies but it was reasonably good for daru monks but it never seemed to be as good as the defensive kai skills you lost on the change to daru and thats not to mention the offensive skills you lost as well.
Narsrim2006-01-09 13:09:43
QUOTE(ferlas @ Jan 9 2006, 09:05 AM)
Discharge didnt heal on every hit though, I couldnt say if it was an overpowered combination for lumies but it was reasonably good for daru monks but it never seemed to be as good as the defensive kai skills you lost on the change to daru and thats not to mention the offensive skills you lost as well.
244576



Name a non-artifact whore Sentaari (hell, you could probably name them too) that could compete against Searoth.
Soll2006-01-09 16:16:13
Discharge restored some percentage of health every time you lost some percentage of health.
Verithrax2006-01-09 17:21:02
Make regeneration wound-based, but delayed (Which is the 'realistic' way to go about it). You get hit, a second or so later your regeneration kicks in and it keeps coming every few seconds or so until you're fully healed.
Leonias2006-01-09 17:51:29
QUOTE(Verithrax @ Jan 9 2006, 05:21 PM)
Make regeneration wound-based, but delayed (Which is the 'realistic' way to go about it). You get hit, a second or so later your regeneration kicks in and it keeps coming every few seconds or so until you're fully healed.
244629



Yeah something like that would work good. It's the realism of it that seems a bit off, you hit the nail on the head.
Unknown2006-01-09 18:29:47
How about this way:
When you are wounded, you slowly heal back up to being unwounded!

Just the way it is!

Think about it - when you get a cut, it doesnt IMMEDIATELY clot up - it takes some TIME. Time heals, not damage (I have no idea why getting hurt would heal you...)
Leonias2006-01-09 18:39:41
Good point, I suppose
Laysus2006-01-09 19:17:24
Still think regeneration should affect deepwounds.

quickexit.gif
Unknown2006-01-09 19:22:16
A agree that there should be a way to regenerate deepwounds. Either all regens would affect it or just mercy, not sure. New enchantment perhaps.
Acrune2006-01-09 23:12:29
Not sure why the few second time difference is really a big deal, especially one that you think would be worth the effort coding.
Verithrax2006-01-09 23:46:10
QUOTE(Acrune @ Jan 9 2006, 08:12 PM)
Not sure why the few second time difference is really a big deal, especially one that you think would be worth the effort coding.
244710


I don't know if it's worth coding, but either instant regeneration, or reactive regeneration with a delay are more 'realistic' than Diku-style tick regeneration. Because, in real life and in fantasy novels, wounds heal either instantly, or some time after you're wounded - not a little every arbitrary 'tick'. Ideally, once you're hit, your healing would start at a constant rate (Like a fraction of a hit point per second) until you're fully healed.
Acrune2006-01-09 23:48:51
QUOTE(Verithrax @ Jan 9 2006, 07:46 PM)
I don't know if it's worth coding, but either instant regeneration, or reactive regeneration with a delay are more 'realistic' than Diku-style tick regeneration. Because, in real life and in fantasy novels, wounds heal either instantly, or some times after you're wounded - not a little every arbitrary 'tick'. Ideally, once you're hit, your healing would start at a constant rate (Like a fraction of a hit point per second) until you're fully healed.
244730



Why can't the mercy sphere pulse every 10 seconds or so, and each pulse, you get some health? Or it causes energy surges within you that gives you health.
Verithrax2006-01-09 23:53:33
QUOTE(Acrune @ Jan 9 2006, 08:48 PM)
Why can't the mercy sphere pulse every 10 seconds or so, and each pulse, you get some health? Or it causes energy surges within you that gives you health.
244732


But what about racial regeneration? It's a natural process, so it should probably be continuous. You can, of course, justify regeneration 'pulsing' every so many seconds, and that's kind of alright because tick regeneration is easier code-wise. But constant, delayed regeneration feels more natural and realistic to me.
Richter2006-01-10 00:02:56
QUOTE(Laysus @ Jan 9 2006, 11:17 AM)
Still think regeneration should affect deepwounds.

quickexit.gif
244655



Just like we should be able to passively heal all the other classes afflictions. Right?
Acrune2006-01-10 00:05:47
QUOTE(Richter @ Jan 9 2006, 08:02 PM)
Just like we should be able to passively heal all the other classes afflictions. Right?
244737



Yup, Aquamancers in their healspring have completely destroyed warrior's ability to fight them. rolleyes.gif