Ialie2006-01-10 21:10:09
QUOTE(Athalas @ Jan 10 2006, 04:04 PM)
I've had a idea, what if transmigrate only worked once per lusternian day? For example, their soul is still too attached to their old animal to rebond so quickly.
EDIT: It'd remove alot of the complaining about overpoweredness, wouldn't it?
EDIT: It'd remove alot of the complaining about overpoweredness, wouldn't it?
244957
Hmm I was about to scream NOOOO but you said per lusternian day....
That isn't too horrible.
Cwin2006-01-10 22:05:05
You could try this:
1: Make it area only
2: Stengthen the animal so it takes a goodly amount of strikes to kill it (as to how many, I'm thinking gorgogish)
3: Have an attack warn the druid.
4: Allow the pet to be called by the druid.
It's going off the assumption that a druid would put the pet in an out of the way place in the area then forest/sapling it, perhaps even demesne it. Between the warning and forestwatch, you should be able to get away unless there's 3-4 people to remove the demesne and forest then go pounding on your pet AND you are too much in trouble to summon it to you.
In practice it should be darn well hard to kill someone like that if they wanted to run, especialy if you didn't know they are comming.
1: Make it area only
2: Stengthen the animal so it takes a goodly amount of strikes to kill it (as to how many, I'm thinking gorgogish)
3: Have an attack warn the druid.
4: Allow the pet to be called by the druid.
It's going off the assumption that a druid would put the pet in an out of the way place in the area then forest/sapling it, perhaps even demesne it. Between the warning and forestwatch, you should be able to get away unless there's 3-4 people to remove the demesne and forest then go pounding on your pet AND you are too much in trouble to summon it to you.
In practice it should be darn well hard to kill someone like that if they wanted to run, especialy if you didn't know they are comming.
Soll2006-01-10 22:14:06
1) Don't make it area-only. That's a nerf and a half.
2) Stregthening it will help greatly, however.
3) When the pet is brought below full health, a warning would be very good. Like that idea.
4) We can bond recall out familiars already.
2) Stregthening it will help greatly, however.
3) When the pet is brought below full health, a warning would be very good. Like that idea.
4) We can bond recall out familiars already.
Munsia2006-01-10 22:18:59
QUOTE(Cwin @ Jan 10 2006, 06:05 PM)
You could try this:
1: Make it area only
2: Stengthen the animal so it takes a goodly amount of strikes to kill it (as to how many, I'm thinking gorgogish)
3: Have an attack warn the druid.
4: Allow the pet to be called by the druid.
It's going off the assumption that a druid would put the pet in an out of the way place in the area then forest/sapling it, perhaps even demesne it. Between the warning and forestwatch, you should be able to get away unless there's 3-4 people to remove the demesne and forest then go pounding on your pet AND you are too much in trouble to summon it to you.Â
In practice it should be darn well hard to kill someone like that if they wanted to run, especialy if you didn't know they are comming.
1: Make it area only
2: Stengthen the animal so it takes a goodly amount of strikes to kill it (as to how many, I'm thinking gorgogish)
3: Have an attack warn the druid.
4: Allow the pet to be called by the druid.
It's going off the assumption that a druid would put the pet in an out of the way place in the area then forest/sapling it, perhaps even demesne it. Between the warning and forestwatch, you should be able to get away unless there's 3-4 people to remove the demesne and forest then go pounding on your pet AND you are too much in trouble to summon it to you.Â
In practice it should be darn well hard to kill someone like that if they wanted to run, especialy if you didn't know they are comming.
244968
Wtf? No. If you're going to make it area only our Pets will be killed in a second. Gorgogs arent that strong if you're going to propose it being local area only it 's going to be like supernal strong or unkillable because then it's just 100% useless cause anyone could kill it and when our pet dies WE die with it
Unknown2006-01-10 22:24:41
QUOTE(Avaer @ Sep 21 2005, 05:49 PM)
Alternative downgrades I personally could live with:
- Transmigration is only useable once per month
- Transmigration resurrects in the soul's location if soul is on an eye sigil
- Transmigration involves the soul finding its way back to the animal physically (but across planes), ie vulnerable to violet and kether if caught
- Transmigration costs 50 power
- Transmigration leaves you as an animal for 5-10 minutes afterwards
- Transmigration defence only lasts a few days before fading away
- Transmigration is only useable once per month
- Transmigration resurrects in the soul's location if soul is on an eye sigil
- Transmigration involves the soul finding its way back to the animal physically (but across planes), ie vulnerable to violet and kether if caught
- Transmigration costs 50 power
- Transmigration leaves you as an animal for 5-10 minutes afterwards
- Transmigration defence only lasts a few days before fading away
190250
Athana2006-01-10 22:27:45
That sounds good to me
Ialie2006-01-10 22:29:35
QUOTE(Avaer @ Jan 10 2006, 05:24 PM)
244979
Once per lusty day.
Once per month is evil.
Munsia2006-01-10 22:32:58
no... screw that. no
Talk about mega nerfing...
- Transmigration is only useable once per month (maybe)
- Transmigration resurrects in the soul's location if soul is on an eye sigil (I suppose)
- Transmigration involves the soul finding its way back to the animal physically (but across planes), ie vulnerable to violet and kether if caught (No. Cause we are souls. Not ghosts. Just like liches after death)
- Transmigration costs 50 power (wtf? No. Your average commune person gets just about this much per weave to draw)
- Transmigration leaves you as an animal for 5-10 minutes afterwards (No. If you're going to make me walk to my pet I should not have to 'wait' 5-10 MORE minutes)
- Transmigration defence only lasts a few days before fading away (no. this clashes with your cost of 50 power and again makes it way to damn costly)
I seriously hope these suggestions were pure sarcasm.
Since everyone loves to comment how lich and transmigration are the same we'll start there.
Lich can get away all they have to do is walk away as long as there is no eye sigil in thier way but they reform.
Liches dont have to find anything it just happens so they dont have to worry about getting through the many eye sigils.
When mags die they are souls. Not ghosts. They cannot be kethered or anything else. They just wander off unharmed.
When you die YOU HAVE 0 HEALTH. You dont get more health.
You dont expect us to have our pet local area if your average person is going to kill it rather quickly. people saying 'well make it gorgog strength' Hon that is about 4 hits from my cudgel counting crits (which happen alot)
Liches dont lose exp if they lich. Why should we?
Why is everyone all about NERF THEM TO HELL NERF THEM EVERYWHERE.
This is a damn trans skill for nil sake why do you want to make it as useless as a novice skill with your suggestions. If your going to suggest things make it at least viable not just to satisfy the idiots who call nerf every time. Lich had nerf called on them for years and I dont think they were touched really so start coming up with reasonable crap before stuff starts spewing out of yer mouths.
/rant
Talk about mega nerfing...
- Transmigration is only useable once per month (maybe)
- Transmigration resurrects in the soul's location if soul is on an eye sigil (I suppose)
- Transmigration involves the soul finding its way back to the animal physically (but across planes), ie vulnerable to violet and kether if caught (No. Cause we are souls. Not ghosts. Just like liches after death)
- Transmigration costs 50 power (wtf? No. Your average commune person gets just about this much per weave to draw)
- Transmigration leaves you as an animal for 5-10 minutes afterwards (No. If you're going to make me walk to my pet I should not have to 'wait' 5-10 MORE minutes)
- Transmigration defence only lasts a few days before fading away (no. this clashes with your cost of 50 power and again makes it way to damn costly)
I seriously hope these suggestions were pure sarcasm.
Since everyone loves to comment how lich and transmigration are the same we'll start there.
Lich can get away all they have to do is walk away as long as there is no eye sigil in thier way but they reform.
Liches dont have to find anything it just happens so they dont have to worry about getting through the many eye sigils.
When mags die they are souls. Not ghosts. They cannot be kethered or anything else. They just wander off unharmed.
When you die YOU HAVE 0 HEALTH. You dont get more health.
You dont expect us to have our pet local area if your average person is going to kill it rather quickly. people saying 'well make it gorgog strength' Hon that is about 4 hits from my cudgel counting crits (which happen alot)
Liches dont lose exp if they lich. Why should we?
Why is everyone all about NERF THEM TO HELL NERF THEM EVERYWHERE.
This is a damn trans skill for nil sake why do you want to make it as useless as a novice skill with your suggestions. If your going to suggest things make it at least viable not just to satisfy the idiots who call nerf every time. Lich had nerf called on them for years and I dont think they were touched really so start coming up with reasonable crap before stuff starts spewing out of yer mouths.
/rant
Serrin2006-01-10 23:00:54
Munsia, trans doesn't necessarily mean useful.
Can lichseed be applied when someone is already a lich? Can someone in lich form use vitae? Can vitae and lichseed be applied at the same time?
The way you act, you think that it is perfectly alright for druids to never lose experience and you're only giving in and making suggestions because so many people see the out of balanceness of it.
Why not just make transmigration be a minor experience loss (but more than vitae)? You'll still never have to deal with praying, but you also won't be immune to experience loss.
Of course, I don't see what your problem with 5-10 minute animal form lockdowns is all about. It takes at least 10 minutes to make up the lost experience even from a vitae death.
Edit: Oh, and what is wrong with 50 power cost? NEVER having to pray is worth 50 power per death in my mind. I use 20 power every time I die, lose some experience because of it, and am still at risk of having to pray.
Can lichseed be applied when someone is already a lich? Can someone in lich form use vitae? Can vitae and lichseed be applied at the same time?
The way you act, you think that it is perfectly alright for druids to never lose experience and you're only giving in and making suggestions because so many people see the out of balanceness of it.
Why not just make transmigration be a minor experience loss (but more than vitae)? You'll still never have to deal with praying, but you also won't be immune to experience loss.
Of course, I don't see what your problem with 5-10 minute animal form lockdowns is all about. It takes at least 10 minutes to make up the lost experience even from a vitae death.
Edit: Oh, and what is wrong with 50 power cost? NEVER having to pray is worth 50 power per death in my mind. I use 20 power every time I die, lose some experience because of it, and am still at risk of having to pray.
Soll2006-01-10 23:04:51
Have transmigration fire after vitae. Thus, those who wish for the double-protection lose a minor amount of experience. Will lower it's "overpoweredness", I feel. Perhaps not far enough, but it feels to me, to be a start.
Serrin2006-01-10 23:10:02
That could be a start, but vitae leaves you at 0 power and doesn't transmigration require 10 power before it fires?
And what would stop people from foregoing vitae and using just transmigration regardless?
And what would stop people from foregoing vitae and using just transmigration regardless?
Munsia2006-01-10 23:14:31
QUOTE(Serrin @ Jan 10 2006, 07:00 PM)
Munsia, trans doesn't necessarily mean useful.
(useless my ass. diamante used this once and nearly killed me in one hit)
Can lichseed be applied when someone is already a lich?(as far as I know it can) Can someone in lich form use vitae?(transmigrates cant and nor can lich. )Â Can vitae and lichseed be applied at the same time? (I think so but lich takes priority)
The way you act, you think that it is perfectly alright for druids to never lose experience and you're only giving in and making suggestions because so many people see the out of balanceness of it. (So what? You know what I think now? wrong. Try again)
Why not just make transmigration be a minor experience loss (but more than vitae)? You'll still never have to deal with praying, but you also won't be immune to experience loss. (why should we lose exp if Liches dont lose exp?)
Of course, I don't see what your problem with 5-10 minute animal form lockdowns is all about. It takes at least 10 minutes to make up the lost experience even from a vitae death. (5-10 minutes is me 5-10 minutes of idling because i cant do ANYTHING worth doing. When I die I usually die to a monster. It's not often I die to a person. So just for dieing while bashing I gotta wait 5-10 minutes. right. WRONG. And if so I want a 5-10 minutes peacing on lichdom)
Edit: Oh, and what is wrong with 50 power cost? NEVER having to pray is worth 50 power per death in my mind. I use 20 power every time I die, lose some experience because of it, and am still at risk of having to pray. (Whats your point? 50 power that goes through congulution and vitae. hell I'd rather say screw transmigration and never use it again. I lose 1-2% on congulition anyway.)
Can lichseed be applied when someone is already a lich?(as far as I know it can) Can someone in lich form use vitae?(transmigrates cant and nor can lich. )Â Can vitae and lichseed be applied at the same time? (I think so but lich takes priority)
The way you act, you think that it is perfectly alright for druids to never lose experience and you're only giving in and making suggestions because so many people see the out of balanceness of it. (So what? You know what I think now? wrong. Try again)
Why not just make transmigration be a minor experience loss (but more than vitae)? You'll still never have to deal with praying, but you also won't be immune to experience loss. (why should we lose exp if Liches dont lose exp?)
Of course, I don't see what your problem with 5-10 minute animal form lockdowns is all about. It takes at least 10 minutes to make up the lost experience even from a vitae death. (5-10 minutes is me 5-10 minutes of idling because i cant do ANYTHING worth doing. When I die I usually die to a monster. It's not often I die to a person. So just for dieing while bashing I gotta wait 5-10 minutes. right. WRONG. And if so I want a 5-10 minutes peacing on lichdom)
Edit: Oh, and what is wrong with 50 power cost? NEVER having to pray is worth 50 power per death in my mind. I use 20 power every time I die, lose some experience because of it, and am still at risk of having to pray. (Whats your point? 50 power that goes through congulution and vitae. hell I'd rather say screw transmigration and never use it again. I lose 1-2% on congulition anyway.)
244992
The reason is because me being a user of transmigration I know whats good. The rest of you are just focused on making it so it's worse. Just like how all the liches defended thier precious lich I am going to defend transmigration of course but as you see the difference I am suggesting changes. If you're going to suggest something overly done then screw that. Druids dont need downgrades. Geomancers need downgrades. Axelords need downgrades. Druids are normal now and just continueing to nerf them isnt right. If you're going to change transmigration then fine. Just dont be a stupid prick when yer suggesting things because you dont know what it's like being a druid. People say the same with being a warrior 'well it's all about skill and all' and I say 'if I had all those runes and those swords I wouldnt need experiance I could just do it' some would agree some would disagree. Mainly the warriors.
And once again do not try to say what I'm thinking cause you have no idea
Cwin2006-01-10 23:16:18
Making it not local-only and making it stronger is silly since it still won't be hurt inside the Commune.
You can make the thing invincible, local area, and just put the player off balance for some time: equal to lich reforming perhaps.
How's that?
You can make the thing invincible, local area, and just put the player off balance for some time: equal to lich reforming perhaps.
How's that?
Munsia2006-01-10 23:17:55
QUOTE(Cwin @ Jan 10 2006, 07:16 PM)
Making it not local-only and making it stronger is silly since it still won't be hurt inside the Commune.
You can make the thing invincible, local area, and just put the player off balance for some time: equal to lich reforming perhaps.Â
How's that?
You can make the thing invincible, local area, and just put the player off balance for some time: equal to lich reforming perhaps.Â
How's that?
245001
I never said the first one. I suggested the second one but without the balance. I suppose the balance then just like a lich reforming is good.
Munsia2006-01-10 23:26:49
QUOTE(Serrin @ Jan 10 2006, 07:10 PM)
That could be a start, but vitae leaves you at 0 power and doesn't transmigration require 10 power before it fires?
And what would stop people from foregoing vitae and using just transmigration regardless?
And what would stop people from foregoing vitae and using just transmigration regardless?
244998
No. Transmigration is like lich, congulit, and vitae. It only steals whatever power you have left. Unlike lich however it takes 18 power to setup.
Unknown2006-01-10 23:27:20
Lichdom is made for far more offensive usage. It does not require near the set up time that Transmigration does. Granted, Lichdom does have the severe drawback in raiding, but it's only when you're raiding.
Transmigration has quite a few drawbacks. The fact that my pet can be killed and I die instantly if I'm in the realms is a major one. And don't let anyone tell you that it doesn't happen. I've lost about three pets while I was logged off, all sitting at Mother. All of them cost me 18 power, since I was logged off, I didn't die. Had I been in the realm, I'd have lost another 10, and whatever experience loss from praying.
Transmigration is fine. If you nerf it's main advantage, which is it's safety, while a pain in the arse during raids/being raided/village influencing, but a big help during bashing, I want a stat boost to it, quite like lichdom. I'd LOVE +2 int bonus during night, plus my mana regen from Moon totem. It would be the absolute nastiest basher ever in existance, that's for sure, if a mugwump went druid with stats like that.
Transmigration has quite a few drawbacks. The fact that my pet can be killed and I die instantly if I'm in the realms is a major one. And don't let anyone tell you that it doesn't happen. I've lost about three pets while I was logged off, all sitting at Mother. All of them cost me 18 power, since I was logged off, I didn't die. Had I been in the realm, I'd have lost another 10, and whatever experience loss from praying.
Transmigration is fine. If you nerf it's main advantage, which is it's safety, while a pain in the arse during raids/being raided/village influencing, but a big help during bashing, I want a stat boost to it, quite like lichdom. I'd LOVE +2 int bonus during night, plus my mana regen from Moon totem. It would be the absolute nastiest basher ever in existance, that's for sure, if a mugwump went druid with stats like that.
Shamarah2006-01-10 23:27:20
What is this about local area being a nerf?
Most areas are at least 50ish rooms large. That's PLENTY of room to leave your familiar somewhere out of the way where no one will be able to go attack it in a fight, not to mention that you could leave it underground, in the trees, in the sky if it can fly...
And, considering that you'll be on the opposite end of the area from it, you'll get resurrected waaay before the other person can ever get to the familiar.
Most areas are at least 50ish rooms large. That's PLENTY of room to leave your familiar somewhere out of the way where no one will be able to go attack it in a fight, not to mention that you could leave it underground, in the trees, in the sky if it can fly...
And, considering that you'll be on the opposite end of the area from it, you'll get resurrected waaay before the other person can ever get to the familiar.
Munsia2006-01-10 23:29:22
QUOTE(Shamarah @ Jan 10 2006, 07:27 PM)
What is this about local area being a nerf?
Most areas are at least 50ish rooms large. That's PLENTY of room to leave your familiar somewhere out of the way where no one will be able to go attack it in a fight, not to mention that you could leave it underground, in the trees, in the sky if it can fly...
And, considering that you'll be on the opposite end of the area from it, you'll get resurrected waaay before the other person can ever get to the familiar.
Most areas are at least 50ish rooms large. That's PLENTY of room to leave your familiar somewhere out of the way where no one will be able to go attack it in a fight, not to mention that you could leave it underground, in the trees, in the sky if it can fly...
And, considering that you'll be on the opposite end of the area from it, you'll get resurrected waaay before the other person can ever get to the familiar.
245008
The thing is bonds arent callable across planes. And unless you make our animal insanely strong then it's pointless. They'll just hunt the animal instead of you since if yer animal dies. you die with it. Alot of things like seren are split up oddly. Serenwilde is two areas. I already said local is fine as long as our familiar is super strong. How many times do I gotta say 'if it dies we die'
edit: By across planes I mean like.. prime- eth. eth-water. cosmic-astral. etc
Unknown2006-01-10 23:29:39
QUOTE(Avaer @ Jan 10 2006, 05:24 PM)
244979
The crap about the soul being on an eye sigil is BS. The time between death and transmigration is long enough for someone to bloody well teleport in and drop an eye sigil, or near enough.
Lichdom HAS NOT BEEN NERFED for a VERY long time. It will not be nerfed any time soon. Stop discussing nerfs to Transmigration, and if you WANT it nerfed, talk to your envoy, and have them submit it in their reports - as far as I can tell, it's the only place CHANGES to skills are seriously considered.
Shamarah2006-01-10 23:47:37
You're missing the point, Munsia. You can hide the familiar UNDERGROUND, or in the TREES. And with us having no ability to locate it, how are we supposed to possibly find it?