Transmigration

by Ialie

Back to Ideas.

Munsia2006-01-10 23:49:58
You cant hide it underground and People can climb. If someone finds it they can kill it and you die. end of story. That's bullcrap. An entire fight against someone like daevos or anyone with climb will just wander around looking around for it. when they find it. ONE lucky annihlating or worldshattering hit is the end. I'm not missing the point. You are
Torak2006-01-11 00:01:44
So your suggested change is make your animal supernal strong, but transmig local area only?
Cwin2006-01-11 00:01:54
I'm more and more going for the 'invincibility' +balance idea. Instead of relying on the pet being killable to give the risk, just have it so that the druid is still in the area and, thus, still killable. Kill them, find them and kill them again.

Two questions come to mind, though:

1. how long IS the delay to lich? I ask because the enemy won't be able to try to follow you like they can the soul so it becomes a race of Teleport/summon vs balance+escapeTactic.

2. can't a person use spores while off balance? If so then perhaps it needs to be something instead of just off-balance, SOMETHING just so they can't just spore away immediately after comming back. Before the complaints come, I'm talking about both Transmig AND Lich: Good for the goose and all that mess.
Munsia2006-01-11 00:02:06
QUOTE(Torak @ Jan 10 2006, 08:01 PM)
So your suggested change is make your animal supernal strong, but transmig local area only?
245024


Indeed
Munsia2006-01-11 00:03:46
QUOTE(Cwin @ Jan 10 2006, 08:01 PM)


2. can't a person use spores while off balance?  If so then perhaps it needs to be something instead of just off-balance, SOMETHING just so they can't just spore away immediately after comming back.  Before the complaints come, I'm talking about both Transmig AND Lich: Good for the goose and all that mess.
245025


no. and after a lich gets balance from liching they could spore as well. the entire thing is this sorta balances the difference between lich and transmigrate.
Transmigrate reforms local area only. Liches can leave the area and reform whereas we cant
Torak2006-01-11 00:04:56
Ok, make transmig stopped by an eye sigil too. I will be happy then.
Munsia2006-01-11 00:06:37
QUOTE(Torak @ Jan 10 2006, 08:04 PM)
Ok, make transmig stopped by an eye sigil too. I will be happy then.
245029


I want dropping an eye sigil to prevent a lich from moving period then. instead of placing it in the adjacent rooms.
Cwin2006-01-11 00:18:41
Ok, I'm content with the delay then. Liches can (attempt) to escape the area while Transers have the bonus of having more time to ready themselves. Lich bonuses/penalties sort of balance itself out (meanwhile Transers get no bonuses BUT get no worries of penalties either: as a human, I can say it's not a bad way to be). Liches can be halted by eye sigils while Transers WILL be in the local area (which doesn't help if the area is mage Demesned or disrupted).

So yah, make it insanely strong and put it in the local area. Maybe not quite Supernal strength but enough to last long enough to be summoned (if that DOES require supernal strength then so be it). That should balance things out alright without turning Transmig into Lich blow for blow.

Now spores: I know liches can use them too. My pondering is that perhaps BOTH shouldn't be able to just slip away THAT easily. Would it be so bad if both Liches/Transers weren't able to just trigger 'Snort spore' the second they reform (note not ONE, both..either both can or both can't)?
Cwin2006-01-11 00:20:02
QUOTE(munsia @ Jan 10 2006, 08:06 PM)
I want dropping an eye sigil  to prevent a lich from moving period then. instead of placing it in the adjacent rooms.
245030



Don't make me pull my "Cwin's biased she always has to pray, even off-prime" card and say Eye sigils should stop BOTH from moving. pureevil.gif
Munsia2006-01-11 00:21:50
I dont see anything wrong with keeping spores they way they already are. People have escaped from far worse situations.
Unknown2006-01-11 00:22:46
Here's an idea to change it.

1) When you invest in Transmigrate, a good percentage of your health--anything from 20%-50%, go into the animal, and are deducted from your own health while it's in effect. This represents the spiritual bond with the animal, and it enhances the animal making it more hardy to attacks.

2) The animal must be located in an outdoor location on prime, representing the spirits bond with nature. This provides some weakness--no storerooms, guildhalls, or peaced areas--but you can put it near a shrine or at a place like the Moonheart mother tree.

This would (1) Add risk by the animal being a vulnerable point, which was kind of the intent of the skill, but doesn't make it a one-shot kill anymore, and (2) being in Transmigration mode reduces the overall health of the warrior, making him or her easier to kill in combat.

WHat do you think?
Munsia2006-01-11 00:23:37
right away I stare at the first one and say no. Druids already have enough problems tanking. We dont need more
Second one. No. Transmigration is not about Nature it is about bonding with an animal
Ashteru2006-01-11 00:25:00
Soooo.....you say Druids should be able to summon beings equal to guys that can kill a group of ~5 Magnagorans without many troubles? ...You are seriously off.

Transmigration is too good, and I say that as a Druid. Wasting 28 power to never lose experience again at high levels? I can deal with that easily.
And lich is FAR worse than transmigration I have to add.
There's no good way to make transmigration less ...hmm...godly.
Munsia2006-01-11 00:26:27
QUOTE(Ashteru @ Jan 10 2006, 08:25 PM)
Soooo.....you say Druids should be able to summon beings equal to guys that can kill a group of ~5 Magnagorans without many troubles? ...You are seriously off.

Transmigration is too good, and I say that as a Druid. Wasting 28 power to never lose experience again at high levels? I can deal with that easily.
And lich is FAR worse than transmigration I have to add.
There's no good way to make transmigration less ...hmm...godly.
245040


Once again someone not speaking from experiance.
We should not have a trans skill be useless. It was implimented. Unless you're going to change what it does 100% and go back to Gregori's age old thing and say you lose experiance when you die but when you get stat increased based on the animal you deepbonded.
Ashteru2006-01-11 00:29:14
QUOTE(munsia @ Jan 11 2006, 12:26 AM)
Once again someone not speaking from experience.
We should not have a trans skill be useless. It was implimented. Unless you're going to change what it does 100% and go back to Gregori's age old thing and say you lose experiance when you die but when you get stat increased based on the animal you deepbonded.
245041


... blink.gif I had it and I am going to have it again. I am sorry if I am not that experienced with dieing ~50 times a day and everytime transmigrate.
Munsia2006-01-11 00:29:48
Who the nil dies 50 times a day and transmigrates that much?
edit: and dont correct my spelling angry.gif
Ashteru2006-01-11 00:30:37
QUOTE(munsia @ Jan 11 2006, 12:29 AM)
Who the nil dies 50 times a day and transmigrates that much?
245043


Oh, you give that impression.
Munsia2006-01-11 00:31:14
QUOTE(Ashteru @ Jan 10 2006, 08:30 PM)
Oh, you give that impression.
245044


You saying I die 50 times a day? glare.gif
edit: and I never ment it hit back as hard as a supernal. I ment the defensiveness.. like super bunny in faethorn.
Ashteru2006-01-11 00:39:34
QUOTE(munsia @ Jan 11 2006, 12:31 AM)
You saying I die 50 times a day?  glare.gif
245045


I am glad you got my implication. smile.gif

Anyway, if you argue that Transmigration doesn't need to be changed badly, you are just hypocrital with opening this thread. All suggested changes are just there to calm yourself and in hopes to shut those people up that complain.
Admit it. Transmigration -is- too good. Everyone who doesn't agree with that is just as those people that say that Trueheal isn't good.
And if anyone dares to say that Lichdom is as good as transmigration, let's look at some facts:

Liches: When raiding a village, two eyesigils can stop them from leaving the village as a ghost. Lichdom can be stripped by Inquisition. Liches have long Equipenalty when reforming. Liches have a high chance of having to pray when raiding.

Transmigration: When dieing while raiding....you transmigrate into a safe place. Even into another plane.

Now, let's look at the first, and then at the second...Yes, I thought that you agree with me.
Now, those people who say that Transmigration doesn't need to be nerfed because not all people with it raid....sorry, you are wrong. Even if one person uses a skill to bring harm to a commune without having much risk, it needs to be nerfed.
Divine Fire, anyone?
Munsia2006-01-11 00:40:15
unsure.gif Hon I average 5-6 deaths a week.. and only 1-2 of those are to actual people