Transmigration

by Ialie

Back to Ideas.

Cwin2006-01-11 00:40:32
QUOTE(Ashteru @ Jan 10 2006, 08:25 PM)
Soooo.....you say Druids should be able to summon beings equal to guys that can kill a group of ~5 Magnagorans without many troubles? ...You are seriously off.

Transmigration is too good, and I say that as a Druid. Wasting 28 power to never lose experience again at high levels? I can deal with that easily.
And lich is FAR worse than transmigration I have to add.
There's no good way to make transmigration less ...hmm...godly.
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If you don't mind my rant: PEOPLE STOP BEING SO LITERAL!

Gorgog strength, Supernal strength, God strength, who CARES!

The WHOLE POINT is that the creature should take more than 2 seconds for one person to kill. I say 20 seconds for someone truly good at bashing to take down alone. And also we're talking about HEALTH, not damage. Just make the thing last longer..that's it.

And Trans can be put along side Lich in power. Make the pet hard to kill, make it local area, boom. Now instead of focusing all your energy on killing the pet you're best bet is to kill the druid once, summon/track/teleport/sprint/whatever them and kill them again.

Similar to Lich then, since you kill them once, block off their escape, then track the ghost down to kill again once they reform.

The fact that eye sigils and ghost following can help you kill the Licher is balanced with the fact that Transers have no way to escape without being vulnerable and still have to worry about their pet (which will still die and is in that local area).


Edit: and BEFORE someone screams out "20 seconds is too long!" That's just an abritrary number. 10 seconds, 20 seconds, 1 minute, 5 seconds, just give it enough time for the druid to notice and be able to summon them (which still is risky since the thing is still wounded and can be targeted, but you still have a little more time to get away with the thing).
Munsia2006-01-11 00:44:30
QUOTE(Ashteru @ Jan 10 2006, 08:39 PM)
I am glad you got my implication.  smile.gif

Anyway, if you argue that Transmigration doesn't need to be changed badly, you are just hypocrital with opening this thread. All suggested changes are just there to calm yourself and in hopes to shut those people up that complain.
Admit it. Transmigration -is- too good. Everyone who doesn't agree with that is just as those people that say that Trueheal isn't good.
And if anyone dares to say that Lichdom is as good as transmigration, let's look at some facts:

Liches: When raiding a village, two eyesigils can stop them from leaving the village as a ghost. Lichdom can be stripped by Inquisition. Liches have long Equipenalty when reforming. Liches have a high chance of having to pray when raiding.

Transmigration: When dieing while raiding....you transmigrate into a safe place. Even into another plane.

Now, let's look at the first, and then at the second...Yes, I thought that you agree with me.
Now, those people who say that Transmigration doesn't need to be nerfed because not all people with it raid....sorry, you are wrong. Even if one person uses a skill to bring harm to a commune without having much risk, it needs to be nerfed.
Divine Fire, anyone?
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Noone is saying transmigration doesnt need nerfed. But what I'm saying is it doesnt need to be thrown away completly like so many of you dolts think. There are suggested changes and you want more? The suggested changes make Lich still better since liches have a chance to leave the local area. Transmigrates dont even have that small chance to leave the area for reforming. To be honest you're the one being hypocritical
Ashteru2006-01-11 00:45:06
I am glad that you read my post, Munsia, and not only the first sentence.

...


And Cwin, I am sorry, when I read Supernalstrength in around 6 posts, am I supposed to think anything different? And it's good that some people can kill a gorgog in one hit. I can, too. In one of 1000% cases. Plus, when Liches are trapped in villages, they die for sure. When Druids are trapped, they can spore out if the village isn't distorted, or if it is, they can just burrow down, four or five levels and then just burrow out safely. Tata.
Munsia2006-01-11 00:45:46
QUOTE(Ashteru @ Jan 10 2006, 08:45 PM)
I am glad that you read my post, Munsia, and not only the first sentence.


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huh.gif
edit: laughing1.gif do you listen to yourself? Do you understand the game mechanics at all?! YOU CANT BURROW IN DISTORT. There is no 'chance to be pulled up' I've tried it. You CANNOT burrow in a distorted village. you CANNOT roll/tumble in a distorted village. You need to check up on some things or make sure you're making everyone know these are 'assumptions' since obviously you dont know much about what you're talking about. Druids arent the only ones who can spore. EVERYONE CAN SPORE. Infact Kahazul and a bunch of gloms prove this since they seem to be spore crazy. God! you guys give me a headache... dont ever insult me if you're going to say stuff that stupid
Ashteru2006-01-11 00:45:56
QUOTE(munsia @ Jan 11 2006, 12:44 AM)
Noone is saying transmigration doesnt need nerfed. But what I'm saying is it doesnt need to be thrown away completly like so many of you dolts think. There are suggested changes and you want more? The suggested changes make Lich still better since liches have a chance to leave the local area. Transmigrates dont even have that small chance to leave the area for reforming. To be honest you're the one being hypocritical
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Wait, you can't walk or sprint or burrow or swim or spore or teleport? You poor puppy.
Munsia2006-01-11 00:48:51
QUOTE(Ashteru @ Jan 10 2006, 08:45 PM)
Wait, you can't walk or sprint or burrow or swim or spore or teleport? You poor puppy.
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read above little boy. Yer starting to annoy me with your insults
edit: Liches cant walk, sprint, burrow, swim, spore, or teleport either eh? Yet they can leave the area. START READING THE POINT NOT FOCUSING ON INSULTS
edit2: Ya i just counted. Yer last four posts had an insult towards me. Stop posting unless you're going to contribute nicely glare.gif
Serrin2006-01-11 00:59:27
Eye sigils stop the lich from leaving the area until they reform. I thought that was covered already?

How is making it become a bit of an xp loss rather than no-xp loss that bad of a thing? Implement that with vitae taking prescedence (making it -better- then lich in terms of xp saving potential if you're on prime) throwing the skill away?

I also find it funny how you think getting rid of transmigration would be a nerf to druids. It wouldn't affect your fighting ability in any way shape or form would it? The ONLY thing it does is make you immune to xp loss right now.

Hell, I thought the ecology skillset in general was good enough to make it all worthwhile, why does the trans ability have to be so earth shattering?
Munsia2006-01-11 01:00:56
QUOTE(Serrin @ Jan 10 2006, 08:59 PM)
Eye sigils stop the lich from leaving the area until they reform.  I thought that was covered already?

How is making it become a bit of an xp loss rather than no-xp loss that bad of a thing?  Implement that with vitae taking prescedence (making it -better- then lich in terms of xp saving potential if you're on prime) throwing the skill away?

I also find it funny how you think getting rid of transmigration would be a nerf to druids.  It wouldn't affect your fighting ability in any way shape or form would it?  The ONLY thing it does is make you immune to xp loss right now.

Hell, I thought the ecology skillset in general was good enough to make it all worthwhile, why does the trans ability have to be so earth shattering?
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Because it was already implimented. Unless you're going to replace it with something rather cool it kinda makes it stupid to exist. That's like saying 'dont give them a trans ability' and people will just go to 0% myth smile.gif
edit: Eye sigils only stop liches in adjacent rooms from moving. if you drop an eye sigil in THAT room like torak was suggesting for transmigration. They can still leave
Ashteru2006-01-11 01:14:11
Let's see...insults towards you? I'd be insulting you if I'd call you a stupid cow or something, I only implied that you don't have the objection you think you have.
Oh, and the puppy reference...your character is a dog, isn't she?

And you can't burrow out of villages? My bad, I rarely get to try...too dangerous for me, I still can be forced to pray, you know. But I can burrow out of Serenwilde, fine.
Let me make an example.

Lil' Ash wanders off and learns trans ecology. Because he is sooo annoyed with the whole lot of Serenwilde, he deepbonds, places his animal in a safe place, sneaks into Serenwilde and for example forests the Moon Tower or the Hartstone grove. Then he kills the tutor, maybe some stupid people trying to interfere and if he dies himself....HE TRANSMIGRATES INTO THE SAFE PLACE WITHOUT LOSING ANYTHING.

Fine, another example. Lil' Daevos wanders off and learns trans Necromancy. Because he is sooo annyoed with the whole lot of Serenwilde, he lichseeds and sneaks into Serenwilde, more specifically, into the Hartstone grove or the Moontower. He attacks the tutor and kills him and some people attacking him. When he is finally killed, he is prevented from leaving the tower since he can't touch the stuff to get out. Fine, he reforms, has equiloss, meanwhile, another lot of defenders show up and kill the completely defenseless guy -AGAIN-, forcing him to -PRAY-.

Do we notice the difference?

Fine, then, if it only worked local area, lil' Ash places it above one of the entrances to Serenwilde in the trees. He is killed, transmigrates back there, goes one north and spores out.
Duh.


A little suggestion from my side: Make it local area only, and let them keep the wounds they got before getting killed, as well as letting them start out with say....25% percent of their maximum of health, mana, ego and a little equilibrium loss. Oh, and the familiar can be invincible or invisbile all you want then.(I was about to suggest 1 health, mana and ego and killable familiar, but that seems a bit too extrem.)
That way, bashers still can bash without losing anything, and it's
Munsia2006-01-11 01:15:34
Are you listening to anything we are saying? We already said make it local. Noone said to keep it unlocal....
edit: Whats the difference between your suggestion and yer version of local/north/spore.?
Ashteru2006-01-11 01:20:20
With the equi hit, people can flow to me and kill me with one attack before I recover. I am talking about a rather long equi there, by the way, maybe twice the normal amount.

And yes, I AM listening to what you are saying. You are basically saying: Make it local and keep the rest while making the animal invincible.
Ialie2006-01-11 01:22:51
QUOTE(Ashteru @ Jan 10 2006, 08:20 PM)
With the equi hit, people can flow to me and kill me with one attack before I recover. I am talking about a rather long equi there, by the way, maybe twice the normal amount.

And yes, I AM listening to what you are saying. You are basically saying: Make it local and keep the rest while making the animal invincible.
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Don't make it local.

That would suck.. much.
Munsia2006-01-11 01:24:31
QUOTE(Ashteru @ Jan 10 2006, 09:20 PM)
With the equi hit, people can flow to me and kill me with one attack before I recover. I am talking about a rather long equi there, by the way, maybe twice the normal amount.

And yes, I AM listening to what you are saying. You are basically saying: Make it local and keep the rest while making the animal invincible.
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We already said a balance loss
Munsia2006-01-11 01:25:10
QUOTE(Ialie @ Jan 10 2006, 09:22 PM)
Don't make it local.

That would suck.. much.
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Tis the only thing that'll shut them up dry.gif Besides you only die to mitrans... shoo
Ashteru2006-01-11 01:29:44
QUOTE(Ialie @ Jan 11 2006, 01:22 AM)
Don't make it local.

That would suck.. much.
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Why? It doesn't even affect anyone who only bashes.
Munsia2006-01-11 01:30:20
QUOTE(Ashteru @ Jan 10 2006, 09:29 PM)
Why? It doesn't even affect anyone who only bashes.
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actually it does. Just not to people who only bash MITRANS!
Spirit plane tongue.gif
Ashteru2006-01-11 01:31:42
QUOTE(munsia @ Jan 11 2006, 01:24 AM)
We already said a balance loss
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AND health/mana/ego - loss and keeping the wounds, then I am a happy man.
Or make it only work like that if you are in enemy territory. Yes, that's better. You only lose all that and keep your wounds if you are in enemy territory. The bond to your animal needs much more to be kept up in those hostile lands.
Munsia2006-01-11 01:32:16
once again.. I'd rather vitae then
Ashteru2006-01-11 01:33:10
QUOTE(munsia @ Jan 11 2006, 01:30 AM)
actually it does. Just not to people who only bash MITRANS!
Spirit plane  tongue.gif
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Only 'cause you don't want to lose experience. tongue.gif
Oh yeah, Spiritplane. Another thing where Lich isn't nearly compareable to Transmigration. If you die there, you get transported home into your cosy bed, liches will ghost around a bit and then need to put up all their defenses in that evil place.
Ashteru2006-01-11 01:34:01
QUOTE(munsia @ Jan 11 2006, 01:32 AM)
once again.. I'd rather vitae then
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Hmm...so losing no experience from the first death and if you die the second time you have to pray or lose experience from the first and from the second death, and there you choose the latter? blink.gif