Transmigration

by Ialie

Back to Ideas.

Munsia2006-01-11 01:34:02
QUOTE(Ashteru @ Jan 10 2006, 09:33 PM)
Only 'cause you don't want to lose experience. tongue.gif
Oh yeah, Spiritplane. Another thing where Lich isn't nearly compareable to Transmigration. If you die there, you get transported home into your cosy bed, liches will ghost around a bit and then need to put up all their defenses in that evil place.
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Actually I'd rather vitae in spirit plane too since you cant get back any other way biggrin.gif
Gregori2006-01-11 01:34:13
Estarra already said they are not making the pet stronger as Druids were not intended to use ents.

That being said. I whole heartedly disagree with every one of these suggestions for the simple fact that until people start recognising their own overpowered skills. Leave Druids the censor.gif alone.
Munsia2006-01-11 01:34:58
QUOTE(Gregori @ Jan 10 2006, 09:34 PM)
Estarra already said they are not making the pet stronger as Druids were not intended to use ents.

That being said. I whole heartedly disagree with every one of these suggestions for the simple fact that until people start recognising their own overpowered skills. Leave Druids the censor.gif alone.
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Wooooo wub.gif
Ashteru2006-01-11 01:35:13
QUOTE(munsia @ Jan 11 2006, 01:34 AM)
Actually I'd rather vitae in spirit plane too since you cant get back any other way  biggrin.gif
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you could still transmigrate there too if it was made local area...and that without losing experience. tongue.gif
Munsia2006-01-11 01:37:16
QUOTE(Ashteru @ Jan 10 2006, 09:35 PM)
you could still transmigrate there too if it was made local area...and that without losing experience. tongue.gif
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And then we are back to equaling Lich tongue.gif
Serrin2006-01-11 01:39:36
You still have an advantage (even with big losses like that) simply because you can skunk the room you put your bonded pet in. That takes away a quick scenting and if you drop a monolith in there as well, it keeps them from summoning/teleporting. I guess that doesn't really take care of a blind flowing though.

It's a start.
Ashteru2006-01-11 01:40:39
QUOTE(Gregori @ Jan 11 2006, 01:34 AM)
Estarra already said they are not making the pet stronger as Druids were not intended to use ents.

That being said. I whole heartedly disagree with every one of these suggestions for the simple fact that until people start recognising their own overpowered skills. Leave Druids the censor.gif alone.
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Overpowered skills: Trueheal, Transmigration, maybe Crowform, but with a big maybe, some things warriors can pull off. Hmm...some other things -I- consider overpowered, but I won't list them. And no, Lich isn't overpowered. Lich is -good-, like that thing Night and Moonfollowers get ( but from whom I don't know the names atm) but it's not overpowered.
Others could consider sap overpowered, another group could think that Moonbeam is overpowered with all those boni that get with that attack. But I guess the general chorus from nearly everyone BUT the druids is: Transmigration IS too good. Ecology has a lot of other nice skills in it, it shouldn't boil down to Transmigration.
Oh, and I freely admit that some other combinations can be considered overpowered too.
Munsia2006-01-11 01:40:55
we are assuming there is forest. A mage comes along?
Ashteru2006-01-11 01:44:46
QUOTE(munsia @ Jan 11 2006, 01:40 AM)
we are assuming there is forest. A mage comes along?
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...In what context? Serrin mentioned it as being negative for the Ecologist. But if I interpret it right for the Ecologist, if he floods/taints the room your pet is in while you are in Prime Glom/Seren or a village, it's even better for you, and you can still escape without loss since they can't flow to you and kill you right away. They'd have to walk.
Munsia2006-01-11 01:49:37
No.. you reform into your animal off balance and get demesne summoned instantly...
Unknown2006-01-11 02:11:59
QUOTE(Gregori @ Jan 11 2006, 01:34 AM)
That being said. I whole heartedly disagree with every one of these suggestions for the simple fact that until people start recognising their own overpowered skills. Leave Druids the censor.gif alone.
245082


Well, some Druids are saying this about their own skills. Ialie started, and I agree, transmigration needs some limitation.

Incidentally, my earlier suggestions were OR's, not AND's. One of them, not all of them at once. tongue.gif

And stop suggesting local area. It would kill the skill. If Ecologists were desperately unhappy when it was plane-limited, how happy are they going to be if you make it even worse than it was?
Munsia2006-01-11 02:12:46
ALOT of things need limitations but they've stayed the way they are for.. ever
ferlas2006-01-12 10:18:53
If your comparing lich transmigration and you think you need to downgrade transmigration why not add in a new type of sigil which if on the ground prevents transmigration, it wouldnt effect hunters at all, cities could proof certain places against transmigration and if people are willing to spend the gold using a sigil to actually be able to kill a druid the druid can still counter by spending thier gold for a mushroom sigil.
Shiri2006-01-12 10:39:46
QUOTE(ferlas @ Jan 12 2006, 10:18 AM)
If your comparing lich transmigration and you think you need to downgrade transmigration why not add in a new type of sigil which if on the ground prevents transmigration, it wouldnt effect hunters at all, cities could proof certain places against transmigration and if people are willing to spend the gold using a sigil to actually be able to kill a druid the druid can still counter by spending thier gold for a mushroom sigil.
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Except that there are no mushroom sigils.
ferlas2006-01-12 10:40:59
Ack true forgot disenchanting, still it does mean your given the option to stop a druids transmigrate and he can decide not to fight on that one paticular area of ground anyway, just an idea I supose
Asarnil2006-01-12 12:53:03
QUOTE(Ye of Little Faith @ Jan 11 2006, 09:59 AM)
The crap about the soul being on an eye sigil is BS.  The time between death and transmigration is long enough for someone to bloody well teleport in and drop an eye sigil, or near enough.

Lichdom HAS NOT BEEN NERFED for a VERY long time.  It will not be nerfed any time soon.  Stop discussing nerfs to Transmigration, and if you WANT it nerfed, talk to your envoy, and have them submit it in their reports - as far as I can tell, it's the only place CHANGES to skills are seriously considered.
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YoLF - this thread was created FOR THE EXPRESS PURPOSE of discussing Transmigration and the effect it has on the game. What do you think would be more beneficial to the Admin - a bunch of people discussing the skills and trying to find something that is fairly balanced before giving it to their respective envoys, or every envoy writing some random thing for it that the admin discard because there is too much dissention and crazyness involved in it.
Cwin2006-01-12 17:02:33
The reason I went to discuss Transmig here was to come up with an idea that could be sent to the envoys.

Personaly, I'm still for the idea I presented, since the arguments against it are as follows from what I caught:

1) Divine don't want the pets to become full ents
A: Isn't it true that if a pet is bonding for transmig that it can't fight with you? If so then a buff up (via the link with your stronger form) won't make it an ent, especialy since the thing won't be running around with you. When it's capable of combat, the pet could be reduced back to normal.

2) It still allows for expless escape via spores, digging, ext.
A: Spores realy CAN be used by anyone, even though it's easier to obtain from a commune. Sap works in a reverse mentality: It requires a cure anyone can get but is much easier to obtain in a city.

As for many of the other methods of escape, the escape methods are either doable on both sides or comparable to Lich's ability to sit as a ghost and move about before reforming, including leaving a room. True, Eyesigil the right places and Lich is stuck in local area, but a druid would be stuck in the local area by default, and gods help him if the room is demesned or if a Glommy is ready with Wisp.


3) Lich and other skills aren't changed, why not Transmig?
A: Transmig and other skills aren't changed, why Lich? Lich and Transmig aren't changed, why Trueheal? Transmig and Trueheal aren't changed, why Barrier?

BLAH!

Claiming innocence by pointing to guilty people is not a viable defense. If they are all overpowered and Transmig is being put right along side it then, yes, it's overpowered and thus needs a change. We're NOT going to talk about those other skills HERE because THIS is the Transmigration thread. Start a thread on Lich and we'll talk about Lich there (though warning: It may lead to going back to Transmig, since my goal is to make Transmig equal to Lich.. lower Lich and Transmig goes down with it: For example I STILL think spores shouldn't be used when reforming in either). Start a thread on Trueheal and we'll talk about it there.

But don't use them to defend Transmig.


And Ash: Jeesh, much of your argument against Munsia involved aspects to Transmig THAT SHE ALREADY AGREED TO CHANGES TO! Transmig forced in local area, allowing the enemy to Track/Flow/Teleport/Sprint/Whatever to make the second kill, and an off-balance equal to Lich so that people CAN get to you.

Blah, nevermind it all. Munsia, whoever's Envoy go ahead and tell them about the changes we talked about and see it put into the next report. That'll do more than aruging the matter here.
Ashteru2006-01-12 19:48:53
QUOTE(Cwin @ Jan 12 2006, 05:02 PM)
And Ash: Jeesh, much of your argument against Munsia involved aspects to Transmig THAT SHE ALREADY AGREED TO CHANGES TO!  Transmig forced in local area, allowing the enemy to Track/Flow/Teleport/Sprint/Whatever to make the second kill, and an off-balance equal to Lich so that people CAN get to you. 
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So when she agreed, why did she argue about them with me, then? And I honestly can't be bothered anymore, I am going to get it anyway, if it isn't changed, I certainly won't complain.*shrug*
Cwin2006-01-12 23:42:12
QUOTE(Ashteru @ Jan 12 2006, 03:48 PM)
So when she agreed, why did she argue about them with me, then?
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Because right after me and her finally agree to a change that seems to work, Munsia first has to fight off people who want to nerf the thing based on incorrect information (being able to burrow/tree the pet, for example), and then you come in with this:

QUOTE
Soooo.....you say Druids should be able to summon beings equal to guys that can kill a group of ~5 Magnagorans without many troubles? ...You are seriously off.

Transmigration is too good, and I say that as a Druid. Wasting 28 power to never lose experience again at high levels? I can deal with that easily.
And lich is FAR worse than transmigration I have to add.
There's no good way to make transmigration less ...hmm...godly.


Which was both a misread of one part of the idea and ignoring the rest of it. After that you argue with her about how she wants Transmig to not realy change AFTER she agreed to rather big changes (which remove the whole "Autoescape to a safe room" bit).

And to note.. THIS:
QUOTE
Wait, you can't walk or sprint or burrow or swim or spore or teleport? You poor puppy.


Was poor form. She corrected your comment about what a person can do in a distorted room and you come back with a comment that sounded condensending. If you meant it to be funny you need to put in some smilies (pureevil.gif like this one. Oh he's so cute!).

Sidenote: Making them keep their wounds/ailments is way too much, especialy if they died to, say, a behead. Being dropped in a room that's still local, off balance, and at about two hits away from death isn't worth 28 power.

In any case, it's all that which is why you're getting it. I'm defending it because this is one of those few times when an agreement can be reached and, barring an argument based on the proposed changes (the fact that they can skunk/mono a room was noted, but I'm thinking that we'll have to test that in game to see. There's always making off-balance occur for longer or shorter to fine tune it. Also there's still the fact that the biggest pursuits will happen in disrupted areas.) I think we have a winner.

Now to find a way to balance Weaponry without turning non-runed weaklings like me into useless punching bags.



Unknown2006-01-13 00:58:52
The local area restriction would not work. It is not a solution.

A deepbonded pet which is killed, kills the owner. Anywhere they might be.

There is a limit as to how tanky the pet can be made. No matter how strong it is, it will be the achilles heel of any druid. Why bother fighting a raider when you can get your friendly warrior to track to the pet, and kill them without difficulty?

Imagine how it must be used on Astral. You carry your pet around to each sphere you visit, hoping that at the time you die there aren't other aggressives standing at your pet ready to kill you while you have no defences and no power. Aside from that, again any tracking warrior with a cubix can visit and search for pets in every sphere in under 5 minutes... so if anyone wants to kill you, you're dead with a pet up there.


I'm sorry, nice try, but it isn't appropriate.